Functions
usdrt::SdfPath::AbsoluteRootPath: The absolute path representing the top of the namespace hierarchy.
usdrt::UsdPrim::AddAppliedSchema: Apply schema of type
appliedSchemaName
. This authors an attribute of type SdfValueTypeNames->AppliedSchemaTypeTag with valueappliedSchemaName
.usdrt::UsdAttribute::AddConnection: Add
source
to list of connections based on the specified UsdListPosition heuristic.usdrt::UsdRelationship::AddTarget: Add
target
to list of targets based on the specified UsdListPosition heuristic.usdrt::SdfPath::AppendChild: Creates a path by appending an element for
childName
to this path.usdrt::SdfPath::AppendPath: Creates a path by appending a given relative path to this path.
usdrt::SdfPath::AppendProperty: Creates a path by appending an element for
propName
to this path.usdrt::DestructionSchemaDestructibleBaseAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "DestructibleBaseAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::DestructionSchemaDestructibleBondAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "DestructibleBondAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::DestructionSchemaDestructibleChunkAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "DestructibleChunkAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::DestructionSchemaDestructibleInstAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "DestructibleInstAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::ForceFieldSchemaPhysxForceFieldAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::ForceFieldSchemaPhysxForceFieldConicalAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::ForceFieldSchemaPhysxForceFieldDragAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::ForceFieldSchemaPhysxForceFieldPlanarAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::ForceFieldSchemaPhysxForceFieldRingAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::ForceFieldSchemaPhysxForceFieldSphericalAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::ForceFieldSchemaPhysxForceFieldSpinAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::PhysxSchemaJointStateAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::PhysxSchemaPhysxArticulationAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxArticulationAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxArticulationForceSensorAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxArticulationForceSensorAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxAutoAttachmentAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxAutoAttachmentAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxAutoParticleClothAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxAutoParticleClothAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxCameraAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxCameraAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxCameraDroneAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxCameraDroneAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxCameraFollowAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxCameraFollowAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxCameraFollowLookAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxCameraFollowLookAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxCameraFollowVelocityAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxCameraFollowVelocityAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxCharacterControllerAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxCharacterControllerAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxCollisionAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxCollisionAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxContactReportAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxContactReportAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxConvexDecompositionCollisionAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxConvexDecompositionCollisionAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxConvexHullCollisionAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxConvexHullCollisionAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxCookedDataAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::PhysxSchemaPhysxDeformableAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxDeformableAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxDeformableBodyAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxDeformableBodyAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxDeformableBodyMaterialAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxDeformableBodyMaterialAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxDeformableSurfaceAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxDeformableSurfaceAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxDeformableSurfaceMaterialAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxDeformableSurfaceMaterialAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxDiffuseParticlesAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxForceAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxForceAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxHairAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxHairAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxHairMaterialAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxHairMaterialAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxJointAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxJointAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxLimitAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::PhysxSchemaPhysxMaterialAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxMaterialAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxPBDMaterialAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxPBDMaterialAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxParticleAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxParticleAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxParticleAnisotropyAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxParticleAnisotropyAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxParticleClothAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxParticleClothAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxParticleIsosurfaceAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxParticleSamplingAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxParticleSamplingAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxParticleSetAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxParticleSetAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxParticleSmoothingAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxParticleSmoothingAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxPhysicsDistanceJointAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxPhysicsDistanceJointAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxRigidBodyAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxRigidBodyAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxSDFMeshCollisionAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxSDFMeshCollisionAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxSceneAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxSceneAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxSphereFillCollisionAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxTendonAttachmentAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::PhysxSchemaPhysxTendonAttachmentLeafAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::PhysxSchemaPhysxTendonAttachmentRootAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::PhysxSchemaPhysxTendonAxisAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::PhysxSchemaPhysxTendonAxisRootAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::PhysxSchemaPhysxTriangleMeshCollisionAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxTriangleMeshCollisionAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxTriangleMeshSimplificationCollisionAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxTriangleMeshSimplificationCollisionAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxTriggerAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxTriggerAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxTriggerStateAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxTriggerStateAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxVehicleAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxVehicleAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxVehicleAckermannSteeringAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxVehicleAckermannSteeringAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxVehicleAutoGearBoxAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxVehicleAutoGearBoxAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxVehicleBrakesAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::PhysxSchemaPhysxVehicleClutchAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxVehicleClutchAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxVehicleContextAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxVehicleContextAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxVehicleControllerAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxVehicleControllerAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxVehicleDriveBasicAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxVehicleDriveBasicAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxVehicleDriveStandardAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxVehicleDriveStandardAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxVehicleEngineAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxVehicleEngineAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxVehicleGearsAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxVehicleGearsAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxVehicleMultiWheelDifferentialAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxVehicleMultiWheelDifferentialAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxVehicleSteeringAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxVehicleSteeringAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxVehicleSuspensionAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxVehicleSuspensionAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxVehicleSuspensionComplianceAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxVehicleSuspensionComplianceAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxVehicleTankControllerAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxVehicleTankControllerAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxVehicleTankDifferentialAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxVehicleTankDifferentialAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxVehicleTireAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxVehicleTireAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxVehicleWheelAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxVehicleWheelAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxVehicleWheelAttachmentAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxVehicleWheelControllerAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxVehicleWheelControllerAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdCollectionAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::UsdGeomModelAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "GeomModelAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdGeomMotionAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "MotionAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdGeomVisibilityAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "VisibilityAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdLuxLightAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "LightAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdLuxLightListAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "LightListAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdLuxListAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "ListAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdLuxMeshLightAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "MeshLightAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdLuxShadowAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "ShadowAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdLuxShapingAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "ShapingAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdLuxVolumeLightAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "VolumeLightAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdPhysicsArticulationRootAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysicsArticulationRootAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdPhysicsCollisionAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysicsCollisionAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdPhysicsDriveAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::UsdPhysicsFilteredPairsAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysicsFilteredPairsAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdPhysicsLimitAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::UsdPhysicsMassAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysicsMassAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdPhysicsMaterialAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysicsMaterialAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdPhysicsMeshCollisionAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysicsMeshCollisionAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdPhysicsRigidBodyAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysicsRigidBodyAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdShadeMaterialBindingAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "MaterialBindingAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdShadeNodeDefAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "NodeDefAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdUINodeGraphNodeAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "NodeGraphNodeAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdUISceneGraphPrimAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "SceneGraphPrimAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdPrim::ApplyAPI: Apply schema of type
schemaIdentifier
. Equivalent toAddAppliedSchema
.usdrt::UsdPrim::ApplyAPI: Apply schema of type @tp SchemaType. Equivalent to
AddAppliedSchema
.usdrt::UsdStage::Attach: Attempt to find a matching existing fabric stage with id
stageId
.usdrt::RtChangeTracker::AttributeChanged: Check for changes on a specific attribute of a prim.
usdrt::RtChangeTracker::AttributeChanged: Check for changes on a specific attribute of a prim.
usdrt::UsdAttribute::BlockConnections: Clear all connections. TODO oops we didn't implement this… have this call remove connection.
usdrt::RtChangeTracker::ClearChanges: Clear out any tracked changes.
usdrt::UsdAttribute::ClearConnections: Remove all targets from the list of connections.
usdrt::RtBoundable::ClearLocalXform: Remove the local transform attribute from the Fabric prim.
usdrt::UsdRelationship::ClearTargets: Remove all targets from this relationship.
usdrt::UsdPrim::ClearTypeName: Clear this prim's typename. This removes the attribute of type SdfValueTypeNames->PrimTypeTag from fabric.
usdrt::RtBoundable::ClearWorldExtent: Remove the world extent attribute from the Fabric prim.
usdrt::RtBoundable::ClearWorldXform: Remove any world transform attributes from the Fabric prim.
omni::math::linalg::range1::Contains: Returns true if the
range
is located entirely inside the range. As with all operations of this type, the ranges are assumed to include their extrema.omni::math::linalg::range1::Contains: Returns true if the
point
is located inside the range. As with all operations of this type, the range is assumed to include its extrema.omni::math::linalg::range2::Contains: Returns true if the
point
is located inside the range. As with all operations of this type, the range is assumed to include its extrema.omni::math::linalg::range2::Contains: Returns true if the
range
is located entirely inside the range. As with all operations of this type, the ranges are assumed to include their extrema.omni::math::linalg::range3::Contains: Returns true if the
range
is located entirely inside the range. As with all operations of this type, the ranges are assumed to include their extrema.omni::math::linalg::range3::Contains: Returns true if the
point
is located inside the range. As with all operations of this type, the range is assumed to include its extrema.usdrt::GfRect2i::Contains: Returns true if the specified point in the rectangle.
usdrt::SdfPath::ContainsPropertyElements: Return true if this path contains any property elements (relationships or attributes), false otherwise.
usdrt::PhysxSchemaPlane::CreateAccelerationsAttr: See GetAccelerationsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomPointInstancer::CreateAccelerationsAttr: See GetAccelerationsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleControllerAPI::CreateAcceleratorAttr: See GetAcceleratorAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsAttachment::CreateActor0Rel: See GetActor0Rel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxPhysicsAttachment::CreateActor1Rel: See GetActor1Rel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxPBDMaterialAPI::CreateAdhesionAttr: See GetAdhesionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPBDMaterialAPI::CreateAdhesionOffsetScaleAttr: See GetAdhesionOffsetScaleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::CreateAirDragAttr: See GetAirDragAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraAPI::CreateAlwaysUpdateEnabledAttr: See GetAlwaysUpdateEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::CreateAmplitudeAttr: See GetAmplitudeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldConicalAPI::CreateAngleAttr: See GetAngleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxDistantLight::CreateAngleAttr: See GetAngleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleSteeringAPI::CreateAngleMultipliersAttr: See GetAngleMultipliersAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateAngularDampingAttr: See GetAngularDampingAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomPointInstancer::CreateAngularVelocitiesAttr: See GetAngularVelocitiesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsRigidBodyAPI::CreateAngularVelocityAttr: See GetAngularVelocityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdSkelBindingAPI::CreateAnimationSourceRel: See GetAnimationSourceRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdPhysicsMeshCollisionAPI::CreateApproximationAttr: See GetApproximationAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::DestructionSchemaDestructibleBondAPI::CreateAreaAttr: See GetAreaAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxJointAPI::CreateArmatureAttr: See GetArmatureAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxArticulationAPI::CreateArticulationEnabledAttr: See GetArticulationEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdRenderProduct::CreateAspectRatioConformPolicyAttr: See GetAspectRatioConformPolicyAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::DestructionSchemaDestructibleBondAPI::CreateAttachedRel: See GetAttachedRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxPhysicsAttachment::CreateAttachmentEnabledAttr: See GetAttachmentEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPrim::CreateAttribute: Create a new attribute on this prim in fabric.
usdrt::UsdMediaSpatialAudio::CreateAuralModeAttr: See GetAuralModeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleDriveStandardAPI::CreateAutoGearBoxRel: See GetAutoGearBoxRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::CreateAverageDirectionAttr: See GetAverageDirectionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::CreateAverageSpeedAttr: See GetAverageSpeedAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleMultiWheelDifferentialAPI::CreateAverageWheelSpeedRatiosAttr: See GetAverageWheelSpeedRatiosAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPlane::CreateAxisAttr: See GetAxisAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCapsule::CreateAxisAttr: See GetAxisAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCone::CreateAxisAttr: See GetAxisAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCylinder::CreateAxisAttr: See GetAxisAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomPlane::CreateAxisAttr: See GetAxisAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsPrismaticJoint::CreateAxisAttr: See GetAxisAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsRevoluteJoint::CreateAxisAttr: See GetAxisAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsSphericalJoint::CreateAxisAttr: See GetAxisAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::DestructionSchemaDestructibleInstAPI::CreateBaseRel: See GetBaseRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdGeomBasisCurves::CreateBasisAttr: See GetBasisAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableSurfaceAPI::CreateBendingStiffnessScaleAttr: See GetBendingStiffnessScaleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdSkelSkeleton::CreateBindTransformsAttr: See GetBindTransformsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdSkelBindingAPI::CreateBlendShapeTargetsRel: See GetBlendShapeTargetsRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdSkelAnimation::CreateBlendShapeWeightsAttr: See GetBlendShapeWeightsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdSkelAnimation::CreateBlendShapesAttr: See GetBlendShapesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdSkelBindingAPI::CreateBlendShapesAttr: See GetBlendShapesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsGearJoint::CreateBody0Rel: See GetBody0Rel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxPhysicsGearJoint::CreateBody1Rel: See GetBody1Rel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxLimitAPI::CreateBounceThresholdAttr: See GetBounceThresholdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateBounceThresholdAttr: See GetBounceThresholdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleControllerAPI::CreateBrake0Attr: See GetBrake0Attr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleControllerAPI::CreateBrake1Attr: See GetBrake1Attr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleControllerAPI::CreateBrakeAttr: See GetBrakeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleWheelControllerAPI::CreateBrakeTorqueAttr: See GetBrakeTorqueAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsGearJoint::CreateBreakForceAttr: See GetBreakForceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsGearJoint::CreateBreakTorqueAttr: See GetBreakTorqueAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateBroadphaseTypeAttr: See GetBroadphaseTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::CreateBubbleDragAttr: See GetBubbleDragAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCookedDataAPI::CreateBufferAttr: See GetBufferAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::CreateBuoyancyAttr: See GetBuoyancyAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleSuspensionAPI::CreateCamberAtMaxCompressionAttr: See GetCamberAtMaxCompressionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleSuspensionAPI::CreateCamberAtMaxDroopAttr: See GetCamberAtMaxDroopAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleSuspensionAPI::CreateCamberAtRestAttr: See GetCamberAtRestAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleTireAPI::CreateCamberStiffnessAttr: See GetCamberStiffnessAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleTireAPI::CreateCamberStiffnessPerUnitGravityAttr: See GetCamberStiffnessPerUnitGravityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowAPI::CreateCameraPositionTimeConstantAttr: See GetCameraPositionTimeConstantAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdRenderProduct::CreateCameraRel: See GetCameraRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdPhysicsMassAPI::CreateCenterOfMassAttr: See GetCenterOfMassAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::DestructionSchemaDestructibleBondAPI::CreateCentroidAttr: See GetCentroidAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::DestructionSchemaDestructibleChunkAPI::CreateCentroidAttr: See GetCentroidAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPBDMaterialAPI::CreateCflCoefficientAttr: See GetCflCoefficientAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateCfmScaleAttr: See GetCfmScaleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCharacterControllerAPI::CreateClimbingModeAttr: See GetClimbingModeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCamera::CreateClippingPlanesAttr: See GetClippingPlanesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCamera::CreateClippingRangeAttr: See GetClippingRangeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleDriveStandardAPI::CreateClutchRel: See GetClutchRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxPBDMaterialAPI::CreateCohesionAttr: See GetCohesionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxLightFilter::CreateCollectionFilterLinkIncludeRootAttr: See GetCollectionFilterLinkIncludeRootAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxLightAPI::CreateCollectionLightLinkIncludeRootAttr: See GetCollectionLightLinkIncludeRootAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxLightAPI::CreateCollectionShadowLinkIncludeRootAttr: See GetCollectionShadowLinkIncludeRootAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::CreateCollisionDecayAttr: See GetCollisionDecayAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsCollisionAPI::CreateCollisionEnabledAttr: See GetCollisionEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsGearJoint::CreateCollisionEnabledAttr: See GetCollisionEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsAttachment::CreateCollisionFilterIndices0Attr: See GetCollisionFilterIndices0Attr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsAttachment::CreateCollisionFilterIndices1Attr: See GetCollisionFilterIndices1Attr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxAutoAttachmentAPI::CreateCollisionFilteringOffsetAttr: See GetCollisionFilteringOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::CreateCollisionGroupRel: See GetCollisionGroupRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxDeformableBodyAPI::CreateCollisionIndicesAttr: See GetCollisionIndicesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableSurfaceAPI::CreateCollisionIterationMultiplierAttr: See GetCollisionIterationMultiplierAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableSurfaceAPI::CreateCollisionPairUpdateFrequencyAttr: See GetCollisionPairUpdateFrequencyAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableBodyAPI::CreateCollisionPointsAttr: See GetCollisionPointsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableBodyAPI::CreateCollisionRestPointsAttr: See GetCollisionRestPointsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateCollisionSystemAttr: See GetCollisionSystemAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxLightAPI::CreateColorAttr: See GetColorAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxLight::CreateColorAttr: See GetColorAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxLightAPI::CreateColorTemperatureAttr: See GetColorTemperatureAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxLight::CreateColorTemperatureAttr: See GetColorTemperatureAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdRenderPass::CreateCommandAttr: See GetCommandAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxMaterialAPI::CreateCompliantContactDampingAttr: See GetCompliantContactDampingAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxMaterialAPI::CreateCompliantContactStiffnessAttr: See GetCompliantContactStiffnessAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsSphericalJoint::CreateConeAngle0LimitAttr: See GetConeAngle0LimitAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsSphericalJoint::CreateConeAngle1LimitAttr: See GetConeAngle1LimitAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldConicalAPI::CreateConstantAttr: See GetConstantAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::CreateConstantAttr: See GetConstantAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldPlanarAPI::CreateConstantAttr: See GetConstantAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldRingAPI::CreateConstantAttr: See GetConstantAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldSphericalAPI::CreateConstantAttr: See GetConstantAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldSpinAPI::CreateConstantAttr: See GetConstantAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxArticulationForceSensorAPI::CreateConstraintSolverForcesEnabledAttr: See GetConstraintSolverForcesEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxLimitAPI::CreateContactDistanceAttr: See GetContactDistanceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCharacterControllerAPI::CreateContactOffsetAttr: See GetContactOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCollisionAPI::CreateContactOffsetAttr: See GetContactOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxHairMaterialAPI::CreateContactOffsetAttr: See GetContactOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSystem::CreateContactOffsetAttr: See GetContactOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxHairMaterialAPI::CreateContactOffsetMultiplierAttr: See GetContactOffsetMultiplierAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateContactSlopCoefficientAttr: See GetContactSlopCoefficientAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPlane::CreateCornerIndicesAttr: See GetCornerIndicesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPlane::CreateCornerSharpnessesAttr: See GetCornerSharpnessesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPlane::CreateCreaseIndicesAttr: See GetCreaseIndicesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPlane::CreateCreaseLengthsAttr: See GetCreaseLengthsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPlane::CreateCreaseSharpnessesAttr: See GetCreaseSharpnessesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxHairMaterialAPI::CreateCurveBendStiffnessAttr: See GetCurveBendStiffnessAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxHairMaterialAPI::CreateCurveThicknessAttr: See GetCurveThicknessAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomBasisCurves::CreateCurveVertexCountsAttr: See GetCurveVertexCountsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxLimitAPI::CreateDampingAttr: See GetDampingAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPBDMaterialAPI::CreateDampingAttr: See GetDampingAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTendonAttachmentRootAPI::CreateDampingAttr: See GetDampingAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTendonAxisRootAPI::CreateDampingAttr: See GetDampingAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsDriveAPI::CreateDampingAttr: See GetDampingAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleWheelAPI::CreateDampingRateAttr: See GetDampingRateAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleEngineAPI::CreateDampingRateFullThrottleAttr: See GetDampingRateFullThrottleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleEngineAPI::CreateDampingRateZeroThrottleClutchDisengagedAttr: See GetDampingRateZeroThrottleClutchDisengagedAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleEngineAPI::CreateDampingRateZeroThrottleClutchEngagedAttr: See GetDampingRateZeroThrottleClutchEngagedAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableBodyMaterialAPI::CreateDampingScaleAttr: See GetDampingScaleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdRenderVar::CreateDataTypeAttr: See GetDataTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdRenderProduct::CreateDataWindowNDCAttr: See GetDataWindowNDCAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::DestructionSchemaDestructibleBaseAPI::CreateDefaultBondStrengthAttr: See GetDefaultBondStrengthAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::DestructionSchemaDestructibleBaseAPI::CreateDefaultChunkStrengthAttr: See GetDefaultChunkStrengthAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleTireFrictionTable::CreateDefaultFrictionValueAttr: See GetDefaultFrictionValueAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableAPI::CreateDeformableEnabledAttr: See GetDeformableEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxAutoAttachmentAPI::CreateDeformableVertexOverlapOffsetAttr: See GetDeformableVertexOverlapOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdRenderPass::CreateDenoiseEnableAttr: See GetDenoiseEnableAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdRenderPass::CreateDenoisePassRel: See GetDenoisePassRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxDeformableBodyMaterialAPI::CreateDensityAttr: See GetDensityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableSurfaceMaterialAPI::CreateDensityAttr: See GetDensityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxHairMaterialAPI::CreateDensityAttr: See GetDensityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPBDMaterialAPI::CreateDensityAttr: See GetDensityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsMassAPI::CreateDensityAttr: See GetDensityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsMaterialAPI::CreateDensityAttr: See GetDensityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdUIBackdrop::CreateDescriptionAttr: See GetDescriptionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsMassAPI::CreateDiagonalInertiaAttr: See GetDiagonalInertiaAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxLightAPI::CreateDiffuseAttr: See GetDiffuseAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxLight::CreateDiffuseAttr: See GetDiffuseAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::CreateDiffuseParticlesEnabledAttr: See GetDiffuseParticlesEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldConicalAPI::CreateDirectionAttr: See GetDirectionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::CreateDirectionAttr: See GetDirectionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::CreateDirectionVariationAttr: See GetDirectionVariationAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::CreateDirectionVariationFrequencyAttr: See GetDirectionVariationFrequencyAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableBodyAPI::CreateDisableGravityAttr: See GetDisableGravityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateDisableGravityAttr: See GetDisableGravityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxAutoParticleClothAPI::CreateDisableMeshWeldingAttr: See GetDisableMeshWeldingAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdRenderProduct::CreateDisableMotionBlurAttr: See GetDisableMotionBlurAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdShadeMaterial::CreateDisplacementAttr: See GetDisplacementAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSystem::CreateDisplayColorAttr: See GetDisplayColorAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdUINodeGraphNodeAPI::CreateDisplayColorAttr: See GetDisplayColorAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdUISceneGraphPrimAPI::CreateDisplayGroupAttr: See GetDisplayGroupAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdUISceneGraphPrimAPI::CreateDisplayNameAttr: See GetDisplayNameAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSystem::CreateDisplayOpacityAttr: See GetDisplayOpacityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::CreateDivergenceWeightAttr: See GetDivergenceWeightAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSystem::CreateDoubleSidedAttr: See GetDoubleSidedAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomPlane::CreateDoubleSidedAttr: See GetDoubleSidedAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowLookAPI::CreateDownHillGroundAngleAttr: See GetDownHillGroundAngleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowLookAPI::CreateDownHillGroundPitchAttr: See GetDownHillGroundPitchAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAutoGearBoxAPI::CreateDownRatiosAttr: See GetDownRatiosAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::CreateDragAttr: See GetDragAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::CreateDragAttr: See GetDragAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPBDMaterialAPI::CreateDragAttr: See GetDragAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAPI::CreateDriveRel: See GetDriveRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxVehicleWheelControllerAPI::CreateDriveTorqueAttr: See GetDriveTorqueAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::CreateDrivenAttr: See GetDrivenAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableBodyMaterialAPI::CreateDynamicFrictionAttr: See GetDynamicFrictionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableSurfaceMaterialAPI::CreateDynamicFrictionAttr: See GetDynamicFrictionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxHairMaterialAPI::CreateDynamicFrictionAttr: See GetDynamicFrictionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsMaterialAPI::CreateDynamicFrictionAttr: See GetDynamicFrictionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableBodyMaterialAPI::CreateElasticityDampingAttr: See GetElasticityDampingAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomSubset::CreateElementTypeAttr: See GetElementTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableAPI::CreateEnableCCDAttr: See GetEnableCCDAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSystem::CreateEnableCCDAttr: See GetEnableCCDAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateEnableCCDAttr: See GetEnableCCDAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateEnableCCDAttr: See GetEnableCCDAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxAutoAttachmentAPI::CreateEnableCollisionFilteringAttr: See GetEnableCollisionFilteringAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxLightAPI::CreateEnableColorTemperatureAttr: See GetEnableColorTemperatureAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxLight::CreateEnableColorTemperatureAttr: See GetEnableColorTemperatureAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxAutoAttachmentAPI::CreateEnableDeformableFilteringPairsAttr: See GetEnableDeformableFilteringPairsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxAutoAttachmentAPI::CreateEnableDeformableVertexAttachmentsAttr: See GetEnableDeformableVertexAttachmentsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateEnableEnhancedDeterminismAttr: See GetEnableEnhancedDeterminismAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateEnableGPUDynamicsAttr: See GetEnableGPUDynamicsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateEnableGyroscopicForcesAttr: See GetEnableGyroscopicForcesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxJointAPI::CreateEnableProjectionAttr: See GetEnableProjectionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxAutoAttachmentAPI::CreateEnableRigidSurfaceAttachmentsAttr: See GetEnableRigidSurfaceAttachmentsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateEnableSceneQuerySupportAttr: See GetEnableSceneQuerySupportAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateEnableSpeculativeCCDAttr: See GetEnableSpeculativeCCDAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateEnableStabilizationAttr: See GetEnableStabilizationAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldAPI::CreateEnabledAttr: See GetEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxArticulationAPI::CreateEnabledSelfCollisionsAttr: See GetEnabledSelfCollisionsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdMediaSpatialAudio::CreateEndTimeAttr: See GetEndTimeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleDriveStandardAPI::CreateEngineRel: See GetEngineRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxTriggerAPI::CreateEnterScriptTypeAttr: See GetEnterScriptTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxConvexDecompositionCollisionAPI::CreateErrorPercentageAttr: See GetErrorPercentageAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsGearJoint::CreateExcludeFromArticulationAttr: See GetExcludeFromArticulationAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdCollectionAPI::CreateExcludesRel: See GetExcludesRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdCollectionAPI::CreateExpansionRuleAttr: See GetExpansionRuleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdUINodeGraphNodeAPI::CreateExpansionStateAttr: See GetExpansionStateAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCamera::CreateExposureAttr: See GetExposureAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxLightAPI::CreateExposureAttr: See GetExposureAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxLight::CreateExposureAttr: See GetExposureAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSystem::CreateExtentAttr: See GetExtentAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCapsule::CreateExtentAttr: See GetExtentAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCone::CreateExtentAttr: See GetExtentAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCube::CreateExtentAttr: See GetExtentAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCylinder::CreateExtentAttr: See GetExtentAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomPlane::CreateExtentAttr: See GetExtentAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomSphere::CreateExtentAttr: See GetExtentAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxHairAPI::CreateExternalCollisionAttr: See GetExternalCollisionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCamera::CreateFStopAttr: See GetFStopAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::RtBoundable::CreateFabricHierarchyLocalMatrixAttr: Create or get the existing Fabric Hierarchy local matrix attribute.
usdrt::RtBoundable::CreateFabricHierarchyWorldMatrixAttr: Create or get the existing Fabric Hierarchy world matrix attribute.
usdrt::PhysxSchemaPlane::CreateFaceVaryingLinearInterpolationAttr: See GetFaceVaryingLinearInterpolationAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPlane::CreateFaceVertexCountsAttr: See GetFaceVertexCountsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPlane::CreateFaceVertexIndicesAttr: See GetFaceVertexIndicesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomSubset::CreateFamilyNameAttr: See GetFamilyNameAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraDroneAPI::CreateFeedForwardVelocityGainAttr: See GetFeedForwardVelocityGainAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdVolOpenVDBAsset::CreateFieldClassAttr: See GetFieldClassAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdVolField3DAsset::CreateFieldDataTypeAttr: See GetFieldDataTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdVolFieldAsset::CreateFieldDataTypeAttr: See GetFieldDataTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdVolOpenVDBAsset::CreateFieldDataTypeAttr: See GetFieldDataTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdVolField3DAsset::CreateFieldIndexAttr: See GetFieldIndexAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdVolField3DAsset::CreateFieldNameAttr: See GetFieldNameAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdVolField3DAsset::CreateFieldPurposeAttr: See GetFieldPurposeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdRenderPass::CreateFileNameAttr: See GetFileNameAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdMediaSpatialAudio::CreateFilePathAttr: See GetFilePathAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdVolField3DAsset::CreateFilePathAttr: See GetFilePathAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::CreateFillModeAttr: See GetFillModeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsAttachment::CreateFilterType0Attr: See GetFilterType0Attr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsAttachment::CreateFilterType1Attr: See GetFilterType1Attr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsCollisionGroup::CreateFilteredGroupsRel: See GetFilteredGroupsRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdPhysicsFilteredPairsAPI::CreateFilteredPairsRel: See GetFilteredPairsRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdLuxLightAPI::CreateFiltersRel: See GetFiltersRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdLuxLight::CreateFiltersRel: See GetFiltersRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxDeformableSurfaceAPI::CreateFlatteningEnabledAttr: See GetFlatteningEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSetAPI::CreateFluidAttr: See GetFluidAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSystem::CreateFluidRestOffsetAttr: See GetFluidRestOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCamera::CreateFocalLengthAttr: See GetFocalLengthAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCamera::CreateFocusDistanceAttr: See GetFocusDistanceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraDroneAPI::CreateFollowDistanceAttr: See GetFollowDistanceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraDroneAPI::CreateFollowHeightAttr: See GetFollowHeightAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowAPI::CreateFollowMaxDistanceAttr: See GetFollowMaxDistanceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowAPI::CreateFollowMaxSpeedAttr: See GetFollowMaxSpeedAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowAPI::CreateFollowMinDistanceAttr: See GetFollowMinDistanceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowAPI::CreateFollowMinSpeedAttr: See GetFollowMinSpeedAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowLookAPI::CreateFollowReverseDistanceAttr: See GetFollowReverseDistanceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowLookAPI::CreateFollowReverseSpeedAttr: See GetFollowReverseSpeedAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowAPI::CreateFollowTurnRateGainAttr: See GetFollowTurnRateGainAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxArticulationForceSensorAPI::CreateForceAttr: See GetForceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxForceAPI::CreateForceAttr: See GetForceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTendonAxisAPI::CreateForceCoefficientAttr: See GetForceCoefficientAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxForceAPI::CreateForceEnabledAttr: See GetForceEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomNurbsCurves::CreateFormAttr: See GetFormAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleContextAPI::CreateForwardAxisAttr: See GetForwardAxisAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxArticulationForceSensorAPI::CreateForwardDynamicsForcesEnabledAttr: See GetForwardDynamicsForcesEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::CreateFrequencyAttr: See GetFrequencyAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPBDMaterialAPI::CreateFrictionAttr: See GetFrictionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxMaterialAPI::CreateFrictionCombineModeAttr: See GetFrictionCombineModeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateFrictionCorrelationDistanceAttr: See GetFrictionCorrelationDistanceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateFrictionOffsetThresholdAttr: See GetFrictionOffsetThresholdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleTireAPI::CreateFrictionTableRel: See GetFrictionTableRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxSceneAPI::CreateFrictionTypeAttr: See GetFrictionTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleTireFrictionTable::CreateFrictionValuesAttr: See GetFrictionValuesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleTireAPI::CreateFrictionVsSlipGraphAttr: See GetFrictionVsSlipGraphAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::SdfAssetPath::CreateFromFabric: Create an SdfAssetPath from an omni::fabric::AssetPath pointer (as a void* to avoid including FabricUSD.h which includes USD)
usdrt::UsdMediaSpatialAudio::CreateGainAttr: See GetGainAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsGearJoint::CreateGearRatioAttr: See GetGearRatioAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTendonAttachmentAPI::CreateGearingAttr: See GetGearingAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTendonAxisAPI::CreateGearingAttr: See GetGearingAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleDriveStandardAPI::CreateGearsRel: See GetGearsRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdSkelBindingAPI::CreateGeomBindTransformAttr: See GetGeomBindTransformAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxGeometryLight::CreateGeometryRel: See GetGeometryRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxParticleSystem::CreateGlobalSelfCollisionEnabledAttr: See GetGlobalSelfCollisionEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxHairAPI::CreateGlobalShapeComplianceAtRootAttr: See GetGlobalShapeComplianceAtRootAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxHairAPI::CreateGlobalShapeComplianceStrandAttenuationAttr: See GetGlobalShapeComplianceStrandAttenuationAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateGpuCollisionStackSizeAttr: See GetGpuCollisionStackSizeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateGpuFoundLostAggregatePairsCapacityAttr: See GetGpuFoundLostAggregatePairsCapacityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateGpuFoundLostPairsCapacityAttr: See GetGpuFoundLostPairsCapacityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateGpuHeapCapacityAttr: See GetGpuHeapCapacityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateGpuMaxDeformableSurfaceContactsAttr: See GetGpuMaxDeformableSurfaceContactsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateGpuMaxHairContactsAttr: See GetGpuMaxHairContactsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateGpuMaxNumPartitionsAttr: See GetGpuMaxNumPartitionsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateGpuMaxParticleContactsAttr: See GetGpuMaxParticleContactsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateGpuMaxRigidContactCountAttr: See GetGpuMaxRigidContactCountAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateGpuMaxRigidPatchCountAttr: See GetGpuMaxRigidPatchCountAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateGpuMaxSoftBodyContactsAttr: See GetGpuMaxSoftBodyContactsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateGpuTempBufferCapacityAttr: See GetGpuTempBufferCapacityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateGpuTotalAggregatePairsCapacityAttr: See GetGpuTotalAggregatePairsCapacityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsScene::CreateGravityDirectionAttr: See GetGravityDirectionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsScene::CreateGravityMagnitudeAttr: See GetGravityMagnitudeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPBDMaterialAPI::CreateGravityScaleAttr: See GetGravityScaleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::CreateGridFilteringPassesAttr: See GetGridFilteringPassesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::CreateGridSmoothingRadiusAttr: See GetGridSmoothingRadiusAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::CreateGridSpacingAttr: See GetGridSpacingAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleTireFrictionTable::CreateGroundMaterialsRel: See GetGroundMaterialsRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdLuxDomeLight::CreateGuideRadiusAttr: See GetGuideRadiusAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomVisibilityAPI::CreateGuideVisibilityAttr: See GetGuideVisibilityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleControllerAPI::CreateHandbrakeAttr: See GetHandbrakeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCapsule::CreateHeightAttr: See GetHeightAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCone::CreateHeightAttr: See GetHeightAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCylinder::CreateHeightAttr: See GetHeightAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxRectLight::CreateHeightAttr: See GetHeightAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsLimitAPI::CreateHighAttr: See GetHighAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAPI::CreateHighForwardSpeedSubStepCountAttr: See GetHighForwardSpeedSubStepCountAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsGearJoint::CreateHinge0Rel: See GetHinge0Rel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxPhysicsGearJoint::CreateHinge1Rel: See GetHinge1Rel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxPhysicsRackAndPinionJoint::CreateHingeRel: See GetHingeRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPlane::CreateHoleIndicesAttr: See GetHoleIndicesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCamera::CreateHorizontalApertureAttr: See GetHorizontalApertureAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCamera::CreateHorizontalApertureOffsetAttr: See GetHorizontalApertureOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraDroneAPI::CreateHorizontalVelocityGainAttr: See GetHorizontalVelocityGainAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxConvexDecompositionCollisionAPI::CreateHullVertexLimitAttr: See GetHullVertexLimitAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxConvexHullCollisionAPI::CreateHullVertexLimitAttr: See GetHullVertexLimitAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdUINodeGraphNodeAPI::CreateIconAttr: See GetIconAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdShadeNodeDefAPI::CreateIdAttr: See GetIdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleEngineAPI::CreateIdleRotationSpeedAttr: See GetIdleRotationSpeedAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomPointInstancer::CreateIdsAttr: See GetIdsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomPoints::CreateIdsAttr: See GetIdsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdShadeNodeDefAPI::CreateImplementationSourceAttr: See GetImplementationSourceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxMaterialAPI::CreateImprovePatchFrictionAttr: See GetImprovePatchFrictionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdStage::CreateInMemory: Creates a new stage only in memory with root layer
identifier
.usdrt::UsdCollectionAPI::CreateIncludeRootAttr: See GetIncludeRootAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdRenderSettings::CreateIncludedPurposesAttr: See GetIncludedPurposesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdCollectionAPI::CreateIncludesRel: See GetIncludesRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::CreateIndexAttr: See GetIndexAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaTetrahedralMesh::CreateIndicesAttr: See GetIndicesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomSubset::CreateIndicesAttr: See GetIndicesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdRenderPass::CreateInputPassesRel: See GetInputPassesRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdRenderProduct::CreateInstantaneousShutterAttr: See GetInstantaneousShutterAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxDistantLight::CreateIntensityAttr: See GetIntensityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxLightAPI::CreateIntensityAttr: See GetIntensityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxLight::CreateIntensityAttr: See GetIntensityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxHairAPI::CreateInterHairRepulsionAttr: See GetInterHairRepulsionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPlane::CreateInterpolateBoundaryAttr: See GetInterpolateBoundaryAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldConicalAPI::CreateInverseSquareAttr: See GetInverseSquareAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::CreateInverseSquareAttr: See GetInverseSquareAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldPlanarAPI::CreateInverseSquareAttr: See GetInverseSquareAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldRingAPI::CreateInverseSquareAttr: See GetInverseSquareAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldSphericalAPI::CreateInverseSquareAttr: See GetInverseSquareAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldSpinAPI::CreateInverseSquareAttr: See GetInverseSquareAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateInvertCollisionGroupFilterAttr: See GetInvertCollisionGroupFilterAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsCollisionGroup::CreateInvertFilteredGroupsAttr: See GetInvertFilteredGroupsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomPointInstancer::CreateInvisibleIdsAttr: See GetInvisibleIdsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCharacterControllerAPI::CreateInvisibleWallHeightAttr: See GetInvisibleWallHeightAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::CreateIsosurfaceEnabledAttr: See GetIsosurfaceEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTendonAxisAPI::CreateJointAxisAttr: See GetJointAxisAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsGearJoint::CreateJointEnabledAttr: See GetJointEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxJointAPI::CreateJointFrictionAttr: See GetJointFrictionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdSkelBindingAPI::CreateJointIndicesAttr: See GetJointIndicesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdSkelSkeleton::CreateJointNamesAttr: See GetJointNamesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdSkelBindingAPI::CreateJointWeightsAttr: See GetJointWeightsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdSkelAnimation::CreateJointsAttr: See GetJointsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdSkelBindingAPI::CreateJointsAttr: See GetJointsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdSkelSkeleton::CreateJointsAttr: See GetJointsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsRigidBodyAPI::CreateKinematicEnabledAttr: See GetKinematicEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::CreateKineticEnergyWeightAttr: See GetKineticEnergyWeightAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomNurbsCurves::CreateKnotsAttr: See GetKnotsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleTireAPI::CreateLatStiffXAttr: See GetLatStiffXAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleTireAPI::CreateLatStiffYAttr: See GetLatStiffYAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAutoGearBoxAPI::CreateLatencyAttr: See GetLatencyAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAPI::CreateLateralStickyTireDampingAttr: See GetLateralStickyTireDampingAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAPI::CreateLateralStickyTireThresholdSpeedAttr: See GetLateralStickyTireThresholdSpeedAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAPI::CreateLateralStickyTireThresholdTimeAttr: See GetLateralStickyTireThresholdTimeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleTireAPI::CreateLateralStiffnessGraphAttr: See GetLateralStiffnessGraphAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTriggerAPI::CreateLeaveScriptTypeAttr: See GetLeaveScriptTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomPlane::CreateLengthAttr: See GetLengthAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxCylinderLight::CreateLengthAttr: See GetLengthAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::CreateLifetimeAttr: See GetLifetimeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPBDMaterialAPI::CreateLiftAttr: See GetLiftAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxLightListAPI::CreateLightListCacheBehaviorAttr: See GetLightListCacheBehaviorAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxListAPI::CreateLightListCacheBehaviorAttr: See GetLightListCacheBehaviorAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxLightListAPI::CreateLightListRel: See GetLightListRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdLuxListAPI::CreateLightListRel: See GetLightListRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdLuxMeshLightAPI::CreateLightMaterialSyncModeAttr: See GetLightMaterialSyncModeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxVolumeLightAPI::CreateLightMaterialSyncModeAttr: See GetLightMaterialSyncModeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxCylinderLight::CreateLightShaderIdAttr: See GetLightShaderIdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxDiskLight::CreateLightShaderIdAttr: See GetLightShaderIdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxDistantLight::CreateLightShaderIdAttr: See GetLightShaderIdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxDomeLight::CreateLightShaderIdAttr: See GetLightShaderIdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxGeometryLight::CreateLightShaderIdAttr: See GetLightShaderIdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxMeshLightAPI::CreateLightShaderIdAttr: See GetLightShaderIdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxPortalLight::CreateLightShaderIdAttr: See GetLightShaderIdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxRectLight::CreateLightShaderIdAttr: See GetLightShaderIdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxSphereLight::CreateLightShaderIdAttr: See GetLightShaderIdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxVolumeLightAPI::CreateLightShaderIdAttr: See GetLightShaderIdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTendonAttachmentRootAPI::CreateLimitStiffnessAttr: See GetLimitStiffnessAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTendonAxisRootAPI::CreateLimitStiffnessAttr: See GetLimitStiffnessAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldConicalAPI::CreateLinearAttr: See GetLinearAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldDragAPI::CreateLinearAttr: See GetLinearAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::CreateLinearAttr: See GetLinearAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldPlanarAPI::CreateLinearAttr: See GetLinearAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldRingAPI::CreateLinearAttr: See GetLinearAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldSphericalAPI::CreateLinearAttr: See GetLinearAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldSpinAPI::CreateLinearAttr: See GetLinearAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateLinearDampingAttr: See GetLinearDampingAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldConicalAPI::CreateLinearFalloffAttr: See GetLinearFalloffAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::RtBoundable::CreateLocalMatrixAttr: Create or get the existing local matrix attribute.
usdrt::PhysxSchemaPhysxPhysicsGearJoint::CreateLocalPos0Attr: See GetLocalPos0Attr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsGearJoint::CreateLocalPos1Attr: See GetLocalPos1Attr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTendonAttachmentAPI::CreateLocalPosAttr: See GetLocalPosAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsGearJoint::CreateLocalRot0Attr: See GetLocalRot0Attr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsGearJoint::CreateLocalRot1Attr: See GetLocalRot1Attr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxHairAPI::CreateLocalShapeMatchingComplianceAttr: See GetLocalShapeMatchingComplianceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxHairAPI::CreateLocalShapeMatchingGroupOverlapAttr: See GetLocalShapeMatchingGroupOverlapAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxHairAPI::CreateLocalShapeMatchingGroupSizeAttr: See GetLocalShapeMatchingGroupSizeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxHairAPI::CreateLocalShapeMatchingLinearStretchingAttr: See GetLocalShapeMatchingLinearStretchingAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateLockedPosAxisAttr: See GetLockedPosAxisAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateLockedRotAxisAttr: See GetLockedRotAxisAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleContextAPI::CreateLongitudinalAxisAttr: See GetLongitudinalAxisAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAPI::CreateLongitudinalStickyTireDampingAttr: See GetLongitudinalStickyTireDampingAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAPI::CreateLongitudinalStickyTireThresholdSpeedAttr: See GetLongitudinalStickyTireThresholdSpeedAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAPI::CreateLongitudinalStickyTireThresholdTimeAttr: See GetLongitudinalStickyTireThresholdTimeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleTireAPI::CreateLongitudinalStiffnessAttr: See GetLongitudinalStiffnessAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleTireAPI::CreateLongitudinalStiffnessPerUnitGravityAttr: See GetLongitudinalStiffnessPerUnitGravityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowAPI::CreateLookAheadMaxDistanceAttr: See GetLookAheadMaxDistanceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowAPI::CreateLookAheadMaxSpeedAttr: See GetLookAheadMaxSpeedAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowAPI::CreateLookAheadMinDistanceAttr: See GetLookAheadMinDistanceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowAPI::CreateLookAheadMinSpeedAttr: See GetLookAheadMinSpeedAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowAPI::CreateLookAheadTurnRateGainAttr: See GetLookAheadTurnRateGainAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowAPI::CreateLookPositionHeightAttr: See GetLookPositionHeightAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowAPI::CreateLookPositionTimeConstantAttr: See GetLookPositionTimeConstantAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsLimitAPI::CreateLowAttr: See GetLowAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAPI::CreateLowForwardSpeedSubStepCountAttr: See GetLowForwardSpeedSubStepCountAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTendonAttachmentLeafAPI::CreateLowerLimitAttr: See GetLowerLimitAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTendonAxisRootAPI::CreateLowerLimitAttr: See GetLowerLimitAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsPrismaticJoint::CreateLowerLimitAttr: See GetLowerLimitAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsRevoluteJoint::CreateLowerLimitAttr: See GetLowerLimitAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleWheelAPI::CreateMassAttr: See GetMassAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsMassAPI::CreateMassAttr: See GetMassAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdRenderSettings::CreateMaterialBindingPurposesAttr: See GetMaterialBindingPurposesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxLightAPI::CreateMaterialSyncModeAttr: See GetMaterialSyncModeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateMaxAngularVelocityAttr: See GetMaxAngularVelocityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleAnisotropyAPI::CreateMaxAttr: See GetMaxAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateMaxBiasCoefficientAttr: See GetMaxBiasCoefficientAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleBrakesAPI::CreateMaxBrakeTorqueAttr: See GetMaxBrakeTorqueAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleWheelAPI::CreateMaxBrakeTorqueAttr: See GetMaxBrakeTorqueAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleSuspensionAPI::CreateMaxCompressionAttr: See GetMaxCompressionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateMaxContactImpulseAttr: See GetMaxContactImpulseAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxConvexDecompositionCollisionAPI::CreateMaxConvexHullsAttr: See GetMaxConvexHullsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableAPI::CreateMaxDepenetrationVelocityAttr: See GetMaxDepenetrationVelocityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSystem::CreateMaxDepenetrationVelocityAttr: See GetMaxDepenetrationVelocityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateMaxDepenetrationVelocityAttr: See GetMaxDepenetrationVelocityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::CreateMaxDiffuseParticleMultiplierAttr: See GetMaxDiffuseParticleMultiplierAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraDroneAPI::CreateMaxDistanceAttr: See GetMaxDistanceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsDistanceJoint::CreateMaxDistanceAttr: See GetMaxDistanceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleSuspensionAPI::CreateMaxDroopAttr: See GetMaxDroopAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsDriveAPI::CreateMaxForceAttr: See GetMaxForceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleWheelAPI::CreateMaxHandBrakeTorqueAttr: See GetMaxHandBrakeTorqueAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateMaxIterationCountAttr: See GetMaxIterationCountAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxJointAPI::CreateMaxJointVelocityAttr: See GetMaxJointVelocityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCharacterControllerAPI::CreateMaxJumpHeightAttr: See GetMaxJumpHeightAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateMaxLinearVelocityAttr: See GetMaxLinearVelocityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSystem::CreateMaxNeighborhoodAttr: See GetMaxNeighborhoodAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleEngineAPI::CreateMaxRotationSpeedAttr: See GetMaxRotationSpeedAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSamplingAPI::CreateMaxSamplesAttr: See GetMaxSamplesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraDroneAPI::CreateMaxSpeedAttr: See GetMaxSpeedAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::CreateMaxSpheresAttr: See GetMaxSpheresAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAckermannSteeringAPI::CreateMaxSteerAngleAttr: See GetMaxSteerAngleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleSteeringAPI::CreateMaxSteerAngleAttr: See GetMaxSteerAngleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleWheelAPI::CreateMaxSteerAngleAttr: See GetMaxSteerAngleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::CreateMaxSubgridsAttr: See GetMaxSubgridsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::CreateMaxTrianglesAttr: See GetMaxTrianglesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableSurfaceAPI::CreateMaxVelocityAttr: See GetMaxVelocityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSystem::CreateMaxVelocityAttr: See GetMaxVelocityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::CreateMaxVerticesAttr: See GetMaxVerticesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdMediaSpatialAudio::CreateMediaOffsetAttr: See GetMediaOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsCollisionGroup::CreateMergeGroupNameAttr: See GetMergeGroupNameAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAPI::CreateMinActiveLongitudinalSlipDenominatorAttr: See GetMinActiveLongitudinalSlipDenominatorAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleAnisotropyAPI::CreateMinAttr: See GetMinAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsDistanceJoint::CreateMinDistanceAttr: See GetMinDistanceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateMinIterationCountAttr: See GetMinIterationCountAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAPI::CreateMinLateralSlipDenominatorAttr: See GetMinLateralSlipDenominatorAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAPI::CreateMinLongitudinalSlipDenominatorAttr: See GetMinLongitudinalSlipDenominatorAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAPI::CreateMinPassiveLongitudinalSlipDenominatorAttr: See GetMinPassiveLongitudinalSlipDenominatorAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxConvexDecompositionCollisionAPI::CreateMinThicknessAttr: See GetMinThicknessAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxConvexHullCollisionAPI::CreateMinThicknessAttr: See GetMinThicknessAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCollisionAPI::CreateMinTorsionalPatchRadiusAttr: See GetMinTorsionalPatchRadiusAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldDragAPI::CreateMinimumSpeedAttr: See GetMinimumSpeedAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxForceAPI::CreateModeAttr: See GetModeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomModelAPI::CreateModelApplyDrawModeAttr: See GetModelApplyDrawModeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomModelAPI::CreateModelCardGeometryAttr: See GetModelCardGeometryAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomModelAPI::CreateModelCardTextureXNegAttr: See GetModelCardTextureXNegAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomModelAPI::CreateModelCardTextureXPosAttr: See GetModelCardTextureXPosAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomModelAPI::CreateModelCardTextureYNegAttr: See GetModelCardTextureYNegAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomModelAPI::CreateModelCardTextureYPosAttr: See GetModelCardTextureYPosAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomModelAPI::CreateModelCardTextureZNegAttr: See GetModelCardTextureZNegAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomModelAPI::CreateModelCardTextureZPosAttr: See GetModelCardTextureZPosAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomModelAPI::CreateModelDrawModeAttr: See GetModelDrawModeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomModelAPI::CreateModelDrawModeColorAttr: See GetModelDrawModeColorAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleEngineAPI::CreateMoiAttr: See GetMoiAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleWheelAPI::CreateMoiAttr: See GetMoiAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomMotionAPI::CreateMotionBlurScaleAttr: See GetMotionBlurScaleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCharacterControllerAPI::CreateMoveTargetAttr: See GetMoveTargetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdStage::CreateNew: Creates a new stage with root layer
identifier
.usdrt::PhysxSchemaPhysxParticleSystem::CreateNonParticleCollisionEnabledAttr: See GetNonParticleCollisionEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCharacterControllerAPI::CreateNonWalkableModeAttr: See GetNonWalkableModeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomMotionAPI::CreateNonlinearSampleCountAttr: See GetNonlinearSampleCountAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::DestructionSchemaDestructibleBondAPI::CreateNormalAttr: See GetNormalAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldPlanarAPI::CreateNormalAttr: See GetNormalAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldRingAPI::CreateNormalAxisAttr: See GetNormalAxisAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdSkelBlendShape::CreateNormalOffsetsAttr: See GetNormalOffsetsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxLightAPI::CreateNormalizeAttr: See GetNormalizeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxLight::CreateNormalizeAttr: See GetNormalizeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPlane::CreateNormalsAttr: See GetNormalsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::CreateNumMeshNormalSmoothingPassesAttr: See GetNumMeshNormalSmoothingPassesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::CreateNumMeshSmoothingPassesAttr: See GetNumMeshSmoothingPassesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleTankDifferentialAPI::CreateNumberOfWheelsPerTrackAttr: See GetNumberOfWheelsPerTrackAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTendonAttachmentRootAPI::CreateOffsetAttr: See GetOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTendonAxisRootAPI::CreateOffsetAttr: See GetOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdSkelBlendShape::CreateOffsetsAttr: See GetOffsetsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTriggerAPI::CreateOnEnterScriptAttr: See GetOnEnterScriptAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTriggerAPI::CreateOnLeaveScriptAttr: See GetOnLeaveScriptAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomNurbsCurves::CreateOrderAttr: See GetOrderAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdRenderProduct::CreateOrderedVarsRel: See GetOrderedVarsRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxParticleSystem::CreateOrientationAttr: See GetOrientationAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomPointInstancer::CreateOrientationsAttr: See GetOrientationsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTendonAttachmentAPI::CreateParentAttachmentAttr: See GetParentAttachmentAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::DestructionSchemaDestructibleChunkAPI::CreateParentChunkRel: See GetParentChunkRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxTendonAttachmentAPI::CreateParentLinkRel: See GetParentLinkRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxPBDMaterialAPI::CreateParticleAdhesionScaleAttr: See GetParticleAdhesionScaleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleAnisotropyAPI::CreateParticleAnisotropyEnabledAttr: See GetParticleAnisotropyEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSystem::CreateParticleContactOffsetAttr: See GetParticleContactOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleAPI::CreateParticleEnabledAttr: See GetParticleEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPBDMaterialAPI::CreateParticleFrictionScaleAttr: See GetParticleFrictionScaleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleAPI::CreateParticleGroupAttr: See GetParticleGroupAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSmoothingAPI::CreateParticleSmoothingEnabledAttr: See GetParticleSmoothingEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSystem::CreateParticleSystemEnabledAttr: See GetParticleSystemEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleAPI::CreateParticleSystemRel: See GetParticleSystemRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxParticleSamplingAPI::CreateParticlesRel: See GetParticlesRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdRenderPass::CreatePassTypeAttr: See GetPassTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleDriveBasicAPI::CreatePeakTorqueAttr: See GetPeakTorqueAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleEngineAPI::CreatePeakTorqueAttr: See GetPeakTorqueAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsJointInstancer::CreatePhysicsBody0IndicesAttr: See GetPhysicsBody0IndicesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsJointInstancer::CreatePhysicsBody0sRel: See GetPhysicsBody0sRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxPhysicsJointInstancer::CreatePhysicsBody1IndicesAttr: See GetPhysicsBody1IndicesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsJointInstancer::CreatePhysicsBody1sRel: See GetPhysicsBody1sRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxPhysicsJointInstancer::CreatePhysicsLocalPos0sAttr: See GetPhysicsLocalPos0sAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsJointInstancer::CreatePhysicsLocalPos1sAttr: See GetPhysicsLocalPos1sAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsJointInstancer::CreatePhysicsLocalRot0sAttr: See GetPhysicsLocalRot0sAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsJointInstancer::CreatePhysicsLocalRot1sAttr: See GetPhysicsLocalRot1sAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsInstancer::CreatePhysicsProtoIndicesAttr: See GetPhysicsProtoIndicesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsInstancer::CreatePhysicsPrototypesRel: See GetPhysicsPrototypesRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxCameraAPI::CreatePhysxCameraSubjectRel: See GetPhysxCameraSubjectRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxCameraFollowAPI::CreatePitchAngleAttr: See GetPitchAngleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowAPI::CreatePitchAngleTimeConstantAttr: See GetPitchAngleTimeConstantAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdRenderProduct::CreatePixelAspectRatioAttr: See GetPixelAspectRatioAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdMediaSpatialAudio::CreatePlaybackModeAttr: See GetPlaybackModeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdSkelBlendShape::CreatePointIndicesAttr: See GetPointIndicesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomNurbsCurves::CreatePointWeightsAttr: See GetPointWeightsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomNurbsPatch::CreatePointWeightsAttr: See GetPointWeightsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsAttachment::CreatePoints0Attr: See GetPoints0Attr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsAttachment::CreatePoints1Attr: See GetPoints1Attr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPlane::CreatePointsAttr: See GetPointsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableBodyMaterialAPI::CreatePoissonsRatioAttr: See GetPoissonsRatioAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableSurfaceMaterialAPI::CreatePoissonsRatioAttr: See GetPoissonsRatioAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxDomeLight::CreatePortalsRel: See GetPortalsRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdUINodeGraphNodeAPI::CreatePosAttr: See GetPosAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldAPI::CreatePositionAttr: See GetPositionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaJointStateAPI::CreatePositionAttr: See GetPositionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraDroneAPI::CreatePositionOffsetAttr: See GetPositionOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowAPI::CreatePositionOffsetAttr: See GetPositionOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomPointInstancer::CreatePositionsAttr: See GetPositionsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldConicalAPI::CreatePowerFalloffAttr: See GetPowerFalloffAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleClothAPI::CreatePressureAttr: See GetPressureAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::CreatePressureWeightAttr: See GetPressureWeightAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsMassAPI::CreatePrincipalAxesAttr: See GetPrincipalAxesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsRackAndPinionJoint::CreatePrismaticRel: See GetPrismaticRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdRenderProduct::CreateProductNameAttr: See GetProductNameAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdRenderProduct::CreateProductTypeAttr: See GetProductTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdRenderSettings::CreateProductsRel: See GetProductsRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdGeomCamera::CreateProjectionAttr: See GetProjectionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomPointInstancer::CreateProtoIndicesAttr: See GetProtoIndicesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomPointInstancer::CreatePrototypesRel: See GetPrototypesRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxParticleSystem::CreateProxyPrimRel: See GetProxyPrimRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdGeomVisibilityAPI::CreateProxyVisibilityAttr: See GetProxyVisibilityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSystem::CreatePurposeAttr: See GetPurposeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldRingAPI::CreateRadiusAttr: See GetRadiusAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleWheelAPI::CreateRadiusAttr: See GetRadiusAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCapsule::CreateRadiusAttr: See GetRadiusAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCone::CreateRadiusAttr: See GetRadiusAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCylinder::CreateRadiusAttr: See GetRadiusAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomSphere::CreateRadiusAttr: See GetRadiusAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxCylinderLight::CreateRadiusAttr: See GetRadiusAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxDiskLight::CreateRadiusAttr: See GetRadiusAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxSphereLight::CreateRadiusAttr: See GetRadiusAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldAPI::CreateRangeAttr: See GetRangeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomNurbsCurves::CreateRangesAttr: See GetRangesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsRackAndPinionJoint::CreateRatioAttr: See GetRatioAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleGearsAPI::CreateRatioScaleAttr: See GetRatioScaleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleGearsAPI::CreateRatiosAttr: See GetRatiosAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPrim::CreateRelationship: Create a new relationship on this prim in fabric.
usdrt::UsdRenderPass::CreateRenderSourceRel: See GetRenderSourceRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdGeomVisibilityAPI::CreateRenderVisibilityAttr: See GetRenderVisibilityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdRenderSettings::CreateRenderingColorSpaceAttr: See GetRenderingColorSpaceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateReportKinematicKinematicPairsAttr: See GetReportKinematicKinematicPairsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateReportKinematicStaticPairsAttr: See GetReportKinematicStaticPairsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxContactReportAPI::CreateReportPairsRel: See GetReportPairsRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdRenderProduct::CreateResolutionAttr: See GetResolutionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTendonAttachmentLeafAPI::CreateRestLengthAttr: See GetRestLengthAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTendonAxisRootAPI::CreateRestLengthAttr: See GetRestLengthAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleTireAPI::CreateRestLoadAttr: See GetRestLoadAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCollisionAPI::CreateRestOffsetAttr: See GetRestOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSystem::CreateRestOffsetAttr: See GetRestOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableAPI::CreateRestPointsAttr: See GetRestPointsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleClothAPI::CreateRestPointsAttr: See GetRestPointsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdSkelSkeleton::CreateRestTransformsAttr: See GetRestTransformsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxLimitAPI::CreateRestitutionAttr: See GetRestitutionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsMaterialAPI::CreateRestitutionAttr: See GetRestitutionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxMaterialAPI::CreateRestitutionCombineModeAttr: See GetRestitutionCombineModeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateRetainAccelerationsAttr: See GetRetainAccelerationsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsRigidBodyAPI::CreateRigidBodyEnabledAttr: See GetRigidBodyEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxAutoAttachmentAPI::CreateRigidSurfaceSamplingDistanceAttr: See GetRigidSurfaceSamplingDistanceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraDroneAPI::CreateRotationFilterTimeConstantAttr: See GetRotationFilterTimeConstantAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdSkelAnimation::CreateRotationsAttr: See GetRotationsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSamplingAPI::CreateSamplingDistanceAttr: See GetSamplingDistanceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleAnisotropyAPI::CreateScaleAttr: See GetScaleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCharacterControllerAPI::CreateScaleCoeffAttr: See GetScaleCoeffAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomPointInstancer::CreateScalesAttr: See GetScalesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdSkelAnimation::CreateScalesAttr: See GetScalesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSDFMeshCollisionAPI::CreateSdfBitsPerSubgridPixelAttr: See GetSdfBitsPerSubgridPixelAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSDFMeshCollisionAPI::CreateSdfEnableRemeshingAttr: See GetSdfEnableRemeshingAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSDFMeshCollisionAPI::CreateSdfMarginAttr: See GetSdfMarginAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSDFMeshCollisionAPI::CreateSdfNarrowBandThicknessAttr: See GetSdfNarrowBandThicknessAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSDFMeshCollisionAPI::CreateSdfResolutionAttr: See GetSdfResolutionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSDFMeshCollisionAPI::CreateSdfSubgridResolutionAttr: See GetSdfSubgridResolutionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::CreateSeedCountAttr: See GetSeedCountAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxHairAPI::CreateSegmentLengthAttr: See GetSegmentLengthAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableAPI::CreateSelfCollisionAttr: See GetSelfCollisionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleAPI::CreateSelfCollisionAttr: See GetSelfCollisionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleClothAPI::CreateSelfCollisionFilterAttr: See GetSelfCollisionFilterAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableAPI::CreateSelfCollisionFilterDistanceAttr: See GetSelfCollisionFilterDistanceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxArticulationForceSensorAPI::CreateSensorEnabledAttr: See GetSensorEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableAPI::CreateSettlingThresholdAttr: See GetSettlingThresholdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxLightAPI::CreateShaderIdAttr: See GetShaderIdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxLightFilter::CreateShaderIdAttr: See GetShaderIdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxShadowAPI::CreateShadowColorAttr: See GetShadowColorAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxShadowAPI::CreateShadowDistanceAttr: See GetShadowDistanceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxShadowAPI::CreateShadowEnableAttr: See GetShadowEnableAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxShadowAPI::CreateShadowFalloffAttr: See GetShadowFalloffAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxShadowAPI::CreateShadowFalloffGammaAttr: See GetShadowFalloffGammaAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxShapingAPI::CreateShapingConeAngleAttr: See GetShapingConeAngleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxShapingAPI::CreateShapingConeSoftnessAttr: See GetShapingConeSoftnessAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxShapingAPI::CreateShapingFocusAttr: See GetShapingFocusAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxShapingAPI::CreateShapingFocusTintAttr: See GetShapingFocusTintAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxShapingAPI::CreateShapingIesAngleScaleAttr: See GetShapingIesAngleScaleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxShapingAPI::CreateShapingIesFileAttr: See GetShapingIesFileAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxShapingAPI::CreateShapingIesNormalizeAttr: See GetShapingIesNormalizeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxConvexDecompositionCollisionAPI::CreateShrinkWrapAttr: See GetShrinkWrapAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCamera::CreateShutterCloseAttr: See GetShutterCloseAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCamera::CreateShutterOpenAttr: See GetShutterOpenAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTriangleMeshSimplificationCollisionAPI::CreateSimplificationMetricAttr: See GetSimplificationMetricAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableAPI::CreateSimulationIndicesAttr: See GetSimulationIndicesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCharacterControllerAPI::CreateSimulationOwnerRel: See GetSimulationOwnerRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxDeformableAPI::CreateSimulationOwnerRel: See GetSimulationOwnerRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxParticleSystem::CreateSimulationOwnerRel: See GetSimulationOwnerRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdPhysicsCollisionAPI::CreateSimulationOwnerRel: See GetSimulationOwnerRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdPhysicsRigidBodyAPI::CreateSimulationOwnerRel: See GetSimulationOwnerRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxDeformableBodyAPI::CreateSimulationPointsAttr: See GetSimulationPointsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSetAPI::CreateSimulationPointsAttr: See GetSimulationPointsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableBodyAPI::CreateSimulationRestPointsAttr: See GetSimulationRestPointsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableAPI::CreateSimulationVelocitiesAttr: See GetSimulationVelocitiesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCube::CreateSizeAttr: See GetSizeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdUINodeGraphNodeAPI::CreateSizeAttr: See GetSizeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdSkelBindingAPI::CreateSkeletonRel: See GetSkeletonRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdSkelBindingAPI::CreateSkinningBlendWeightsAttr: See GetSkinningBlendWeightsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdSkelBindingAPI::CreateSkinningMethodAttr: See GetSkinningMethodAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableAPI::CreateSleepDampingAttr: See GetSleepDampingAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxArticulationAPI::CreateSleepThresholdAttr: See GetSleepThresholdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableAPI::CreateSleepThresholdAttr: See GetSleepThresholdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateSleepThresholdAttr: See GetSleepThresholdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCharacterControllerAPI::CreateSlopeLimitAttr: See GetSlopeLimitAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowAPI::CreateSlowPitchAngleSpeedAttr: See GetSlowPitchAngleSpeedAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowAPI::CreateSlowSpeedPitchAngleScaleAttr: See GetSlowSpeedPitchAngleScaleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSystem::CreateSolidRestOffsetAttr: See GetSolidRestOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateSolveContactAttr: See GetSolveContactAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxArticulationAPI::CreateSolverPositionIterationCountAttr: See GetSolverPositionIterationCountAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableAPI::CreateSolverPositionIterationCountAttr: See GetSolverPositionIterationCountAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSystem::CreateSolverPositionIterationCountAttr: See GetSolverPositionIterationCountAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateSolverPositionIterationCountAttr: See GetSolverPositionIterationCountAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateSolverTypeAttr: See GetSolverTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxArticulationAPI::CreateSolverVelocityIterationCountAttr: See GetSolverVelocityIterationCountAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateSolverVelocityIterationCountAttr: See GetSolverVelocityIterationCountAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdRenderVar::CreateSourceNameAttr: See GetSourceNameAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdRenderVar::CreateSourceTypeAttr: See GetSourceTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxLightAPI::CreateSpecularAttr: See GetSpecularAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxLight::CreateSpecularAttr: See GetSpecularAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::CreateSpeedVariationAttr: See GetSpeedVariationAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::CreateSpeedVariationFrequencyAttr: See GetSpeedVariationFrequencyAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldSpinAPI::CreateSpinAxisAttr: See GetSpinAxisAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldRingAPI::CreateSpinConstantAttr: See GetSpinConstantAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldRingAPI::CreateSpinInverseSquareAttr: See GetSpinInverseSquareAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldRingAPI::CreateSpinLinearAttr: See GetSpinLinearAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxAutoParticleClothAPI::CreateSpringBendStiffnessAttr: See GetSpringBendStiffnessAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleSuspensionAPI::CreateSpringDamperRateAttr: See GetSpringDamperRateAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxAutoParticleClothAPI::CreateSpringDampingAttr: See GetSpringDampingAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsDistanceJointAPI::CreateSpringDampingAttr: See GetSpringDampingAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleClothAPI::CreateSpringDampingsAttr: See GetSpringDampingsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsDistanceJointAPI::CreateSpringEnabledAttr: See GetSpringEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleClothAPI::CreateSpringIndicesAttr: See GetSpringIndicesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleClothAPI::CreateSpringRestLengthsAttr: See GetSpringRestLengthsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxAutoParticleClothAPI::CreateSpringShearStiffnessAttr: See GetSpringShearStiffnessAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsDistanceJointAPI::CreateSpringStiffnessAttr: See GetSpringStiffnessAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleClothAPI::CreateSpringStiffnessesAttr: See GetSpringStiffnessesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleSuspensionAPI::CreateSpringStrengthAttr: See GetSpringStrengthAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxAutoParticleClothAPI::CreateSpringStretchStiffnessAttr: See GetSpringStretchStiffnessAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleSuspensionAPI::CreateSprungMassAttr: See GetSprungMassAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldDragAPI::CreateSquareAttr: See GetSquareAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxArticulationAPI::CreateStabilizationThresholdAttr: See GetStabilizationThresholdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateStabilizationThresholdAttr: See GetStabilizationThresholdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdUINodeGraphNodeAPI::CreateStackingOrderAttr: See GetStackingOrderAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdMediaSpatialAudio::CreateStartTimeAttr: See GetStartTimeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsRigidBodyAPI::CreateStartsAsleepAttr: See GetStartsAsleepAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsMaterialAPI::CreateStaticFrictionAttr: See GetStaticFrictionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleWheelControllerAPI::CreateSteerAngleAttr: See GetSteerAngleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleControllerAPI::CreateSteerAttr: See GetSteerAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleControllerAPI::CreateSteerLeftAttr: See GetSteerLeftAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleControllerAPI::CreateSteerRightAttr: See GetSteerRightAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCharacterControllerAPI::CreateStepOffsetAttr: See GetStepOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCamera::CreateStereoRoleAttr: See GetStereoRoleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxLimitAPI::CreateStiffnessAttr: See GetStiffnessAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTendonAttachmentRootAPI::CreateStiffnessAttr: See GetStiffnessAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTendonAxisRootAPI::CreateStiffnessAttr: See GetStiffnessAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsDriveAPI::CreateStiffnessAttr: See GetStiffnessAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::DestructionSchemaDestructibleBondAPI::CreateStrengthAttr: See GetStrengthAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::DestructionSchemaDestructibleChunkAPI::CreateStrengthAttr: See GetStrengthAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSmoothingAPI::CreateStrengthAttr: See GetStrengthAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAckermannSteeringAPI::CreateStrengthAttr: See GetStrengthAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleClutchAPI::CreateStrengthAttr: See GetStrengthAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAPI::CreateSubStepThresholdLongitudinalSpeedAttr: See GetSubStepThresholdLongitudinalSpeedAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPlane::CreateSubdivisionSchemeAttr: See GetSubdivisionSchemeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::DestructionSchemaDestructibleBaseAPI::CreateSupportDepthAttr: See GetSupportDepthAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldAPI::CreateSurfaceAreaScaleEnabledAttr: See GetSurfaceAreaScaleEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdShadeMaterial::CreateSurfaceAttr: See GetSurfaceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::CreateSurfaceDistanceAttr: See GetSurfaceDistanceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldAPI::CreateSurfaceSampleDensityAttr: See GetSurfaceSampleDensityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPBDMaterialAPI::CreateSurfaceTensionAttr: See GetSurfaceTensionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleSuspensionComplianceAPI::CreateSuspensionForceAppPointAttr: See GetSuspensionForceAppPointAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::CreateSuspensionForceAppPointOffsetAttr: See GetSuspensionForceAppPointOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::CreateSuspensionFrameOrientationAttr: See GetSuspensionFrameOrientationAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::CreateSuspensionFramePositionAttr: See GetSuspensionFramePositionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAPI::CreateSuspensionLineQueryTypeAttr: See GetSuspensionLineQueryTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::CreateSuspensionRel: See GetSuspensionRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::CreateSuspensionTravelDirectionAttr: See GetSuspensionTravelDirectionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleGearsAPI::CreateSwitchTimeAttr: See GetSwitchTimeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomHermiteCurves::CreateTangentsAttr: See GetTangentsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleControllerAPI::CreateTargetGearAttr: See GetTargetGearAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsDriveAPI::CreateTargetPositionAttr: See GetTargetPositionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsDriveAPI::CreateTargetVelocityAttr: See GetTargetVelocityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTendonAttachmentRootAPI::CreateTendonEnabledAttr: See GetTendonEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTendonAxisRootAPI::CreateTendonEnabledAttr: See GetTendonEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxDomeLight::CreateTextureFileAttr: See GetTextureFileAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxRectLight::CreateTextureFileAttr: See GetTextureFileAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxDomeLight::CreateTextureFormatAttr: See GetTextureFormatAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableSurfaceMaterialAPI::CreateThicknessAttr: See GetThicknessAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxContactReportAPI::CreateThresholdAttr: See GetThresholdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::CreateThresholdAttr: See GetThresholdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleTankControllerAPI::CreateThrust0Attr: See GetThrust0Attr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleTankControllerAPI::CreateThrust1Attr: See GetThrust1Attr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleTankDifferentialAPI::CreateThrustIndexPerTrackAttr: See GetThrustIndexPerTrackAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateTimeStepsPerSecondAttr: See GetTimeStepsPerSecondAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleSuspensionComplianceAPI::CreateTireForceAppPointAttr: See GetTireForceAppPointAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::CreateTireForceAppPointOffsetAttr: See GetTireForceAppPointOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::CreateTireRel: See GetTireRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxVehicleWheelAPI::CreateToeAngleAttr: See GetToeAngleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxArticulationForceSensorAPI::CreateTorqueAttr: See GetTorqueAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxForceAPI::CreateTorqueAttr: See GetTorqueAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleEngineAPI::CreateTorqueCurveAttr: See GetTorqueCurveAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleBrakesAPI::CreateTorqueMultipliersAttr: See GetTorqueMultipliersAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleMultiWheelDifferentialAPI::CreateTorqueRatiosAttr: See GetTorqueRatiosAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCollisionAPI::CreateTorsionalPatchRadiusAttr: See GetTorsionalPatchRadiusAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleTankDifferentialAPI::CreateTrackToWheelIndicesAttr: See GetTrackToWheelIndicesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAckermannSteeringAPI::CreateTrackWidthAttr: See GetTrackWidthAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdSkelAnimation::CreateTranslationsAttr: See GetTranslationsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleSuspensionAPI::CreateTravelDistanceAttr: See GetTravelDistanceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxCylinderLight::CreateTreatAsLineAttr: See GetTreatAsLineAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxSphereLight::CreateTreatAsPointAttr: See GetTreatAsPointAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPlane::CreateTriangleSubdivisionRuleAttr: See GetTriangleSubdivisionRuleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTriggerStateAPI::CreateTriggeredCollisionsRel: See GetTriggeredCollisionsRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdGeomNurbsPatch::CreateTrimCurveCountsAttr: See GetTrimCurveCountsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomNurbsPatch::CreateTrimCurveKnotsAttr: See GetTrimCurveKnotsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomNurbsPatch::CreateTrimCurveOrdersAttr: See GetTrimCurveOrdersAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomNurbsPatch::CreateTrimCurvePointsAttr: See GetTrimCurvePointsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomNurbsPatch::CreateTrimCurveRangesAttr: See GetTrimCurveRangesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomNurbsPatch::CreateTrimCurveVertexCountsAttr: See GetTrimCurveVertexCountsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxHairAPI::CreateTwosidedAttachmentAttr: See GetTwosidedAttachmentAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomBasisCurves::CreateTypeAttr: See GetTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsDriveAPI::CreateTypeAttr: See GetTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomNurbsPatch::CreateUFormAttr: See GetUFormAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomNurbsPatch::CreateUKnotsAttr: See GetUKnotsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomNurbsPatch::CreateUOrderAttr: See GetUOrderAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomNurbsPatch::CreateURangeAttr: See GetURangeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomNurbsPatch::CreateUVertexCountAttr: See GetUVertexCountAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::DestructionSchemaDestructibleBondAPI::CreateUnbreakableAttr: See GetUnbreakableAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCharacterControllerAPI::CreateUpAxisAttr: See GetUpAxisAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleContextAPI::CreateUpAxisAttr: See GetUpAxisAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowLookAPI::CreateUpHillGroundAngleAttr: See GetUpHillGroundAngleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowLookAPI::CreateUpHillGroundPitchAttr: See GetUpHillGroundPitchAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAutoGearBoxAPI::CreateUpRatiosAttr: See GetUpRatiosAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleContextAPI::CreateUpdateModeAttr: See GetUpdateModeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSceneAPI::CreateUpdateTypeAttr: See GetUpdateTypeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTendonAttachmentLeafAPI::CreateUpperLimitAttr: See GetUpperLimitAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTendonAxisRootAPI::CreateUpperLimitAttr: See GetUpperLimitAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsPrismaticJoint::CreateUpperLimitAttr: See GetUpperLimitAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsRevoluteJoint::CreateUpperLimitAttr: See GetUpperLimitAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::CreateUseAccurateVelocityAttr: See GetUseAccurateVelocityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomNurbsPatch::CreateVFormAttr: See GetVFormAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomNurbsPatch::CreateVKnotsAttr: See GetVKnotsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomNurbsPatch::CreateVOrderAttr: See GetVOrderAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomNurbsPatch::CreateVRangeAttr: See GetVRangeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomNurbsPatch::CreateVVertexCountAttr: See GetVVertexCountAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdVolField3DAsset::CreateVectorDataRoleHintAttr: See GetVectorDataRoleHintAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAPI::CreateVehicleEnabledAttr: See GetVehicleEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxHairAPI::CreateVelSmoothingAttr: See GetVelSmoothingAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPlane::CreateVelocitiesAttr: See GetVelocitiesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomPointInstancer::CreateVelocitiesAttr: See GetVelocitiesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaJointStateAPI::CreateVelocityAttr: See GetVelocityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsRigidBodyAPI::CreateVelocityAttr: See GetVelocityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowLookAPI::CreateVelocityBlendTimeConstantAttr: See GetVelocityBlendTimeConstantAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraDroneAPI::CreateVelocityFilterTimeConstantAttr: See GetVelocityFilterTimeConstantAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowAPI::CreateVelocityNormalMinSpeedAttr: See GetVelocityNormalMinSpeedAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomMotionAPI::CreateVelocityScaleAttr: See GetVelocityScaleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableAPI::CreateVertexVelocityDampingAttr: See GetVertexVelocityDampingAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCamera::CreateVerticalApertureAttr: See GetVerticalApertureAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomCamera::CreateVerticalApertureOffsetAttr: See GetVerticalApertureOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleContextAPI::CreateVerticalAxisAttr: See GetVerticalAxisAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraDroneAPI::CreateVerticalVelocityGainAttr: See GetVerticalVelocityGainAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPBDMaterialAPI::CreateViscosityAttr: See GetViscosityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSystem::CreateVisibilityAttr: See GetVisibilityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::DestructionSchemaDestructibleChunkAPI::CreateVolumeAttr: See GetVolumeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSamplingAPI::CreateVolumeAttr: See GetVolumeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdShadeMaterial::CreateVolumeAttr: See GetVolumeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCharacterControllerAPI::CreateVolumeGrowthAttr: See GetVolumeGrowthAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPBDMaterialAPI::CreateVorticityConfinementAttr: See GetVorticityConfinementAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxConvexDecompositionCollisionAPI::CreateVoxelResolutionAttr: See GetVoxelResolutionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::CreateVoxelResolutionAttr: See GetVoxelResolutionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTriangleMeshCollisionAPI::CreateWeldToleranceAttr: See GetWeldToleranceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxTriangleMeshSimplificationCollisionAPI::CreateWeldToleranceAttr: See GetWeldToleranceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAckermannSteeringAPI::CreateWheel0Attr: See GetWheel0Attr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAckermannSteeringAPI::CreateWheel1Attr: See GetWheel1Attr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleAckermannSteeringAPI::CreateWheelBaseAttr: See GetWheelBaseAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleSuspensionComplianceAPI::CreateWheelCamberAngleAttr: See GetWheelCamberAngleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::CreateWheelCenterOfMassOffsetAttr: See GetWheelCenterOfMassOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::CreateWheelFrameOrientationAttr: See GetWheelFrameOrientationAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::CreateWheelFramePositionAttr: See GetWheelFramePositionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleTankDifferentialAPI::CreateWheelIndicesInTrackOrderAttr: See GetWheelIndicesInTrackOrderAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::CreateWheelRel: See GetWheelRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxVehicleSuspensionComplianceAPI::CreateWheelToeAngleAttr: See GetWheelToeAngleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleBrakesAPI::CreateWheelsAttr: See GetWheelsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleMultiWheelDifferentialAPI::CreateWheelsAttr: See GetWheelsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleSteeringAPI::CreateWheelsAttr: See GetWheelsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleWheelAPI::CreateWidthAttr: See GetWidthAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomPlane::CreateWidthAttr: See GetWidthAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxRectLight::CreateWidthAttr: See GetWidthAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomBasisCurves::CreateWidthsAttr: See GetWidthsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdGeomPoints::CreateWidthsAttr: See GetWidthsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSystem::CreateWindAttr: See GetWindAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::RtBoundable::CreateWorldExtentAttr: Create or get the existing world extent attribute.
usdrt::PhysxSchemaPhysxArticulationForceSensorAPI::CreateWorldFrameEnabledAttr: See GetWorldFrameEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxForceAPI::CreateWorldFrameEnabledAttr: See GetWorldFrameEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::RtBoundable::CreateWorldOrientationAttr: Create or get the existing world orientation attribute.
usdrt::RtBoundable::CreateWorldPositionAttr: Create or get the existing world position attribute.
usdrt::RtBoundable::CreateWorldScaleAttr: Create or get the existing world scale attribute.
usdrt::UsdGeomBasisCurves::CreateWrapAttr: See GetWrapAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSystem::CreateXformOpOrderAttr: See GetXformOpOrderAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowAPI::CreateYawAngleAttr: See GetYawAngleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCameraFollowAPI::CreateYawRateTimeConstantAttr: See GetYawRateTimeConstantAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableBodyMaterialAPI::CreateYoungsModulusAttr: See GetYoungsModulusAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxDeformableSurfaceMaterialAPI::CreateYoungsModulusAttr: See GetYoungsModulusAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxHairMaterialAPI::CreateYoungsModulusAttr: See GetYoungsModulusAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSystem::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::PhysxSchemaPhysxPhysicsAttachment::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::PhysxSchemaPhysxPhysicsGearJoint::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::PhysxSchemaPhysxPhysicsInstancer::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::PhysxSchemaPhysxPhysicsJointInstancer::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::PhysxSchemaPhysxPhysicsRackAndPinionJoint::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::PhysxSchemaPhysxVehicleTireFrictionTable::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::PhysxSchemaTetrahedralMesh::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdGeomBasisCurves::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdGeomCamera::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdGeomCapsule::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdGeomCone::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdGeomCube::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdGeomCylinder::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdGeomHermiteCurves::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::PhysxSchemaPlane::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdGeomNurbsCurves::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdGeomNurbsPatch::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdGeomPlane::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdGeomPointInstancer::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdGeomPoints::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdGeomScope::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdGeomSphere::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdGeomSubset::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdGeomXform::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdLuxCylinderLight::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdLuxDiskLight::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdLuxDistantLight::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdLuxDomeLight::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdLuxGeometryLight::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdLuxLightFilter::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdLuxPluginLightFilter::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdLuxPluginLight::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdLuxPortalLight::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdLuxRectLight::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdLuxSphereLight::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdMediaSpatialAudio::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdPhysicsCollisionGroup::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdPhysicsDistanceJoint::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdPhysicsFixedJoint::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdPhysicsJoint::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdPhysicsPrismaticJoint::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdPhysicsRevoluteJoint::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdPhysicsScene::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdPhysicsSphericalJoint::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdRenderDenoisePass::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdRenderPass::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdRenderProduct::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdRenderSettings::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdRenderVar::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdShadeMaterial::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdShadeNodeGraph::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdShadeShader::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdUIBackdrop::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdVolField3DAsset::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdVolOpenVDBAsset::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdVolVolume::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::UsdStage::DefinePrim: Gets or Creates a prim on this stage. If the prim already exists on the Usd stage, prefetch to fabric and return it. Otherwise a new prim is created on the fabric stage.
usdrt::DestructionSchemaDestructibleBaseAPI::DestructionSchemaDestructibleBaseAPI: Construct a DestructionSchemaDestructibleBaseAPI on UsdPrim
prim
. Equivalent to DestructionSchemaDestructibleBaseAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::DestructionSchemaDestructibleBaseAPI::DestructionSchemaDestructibleBaseAPI: Construct a DestructionSchemaDestructibleBaseAPI on the prim held by
schemaObj
. Should be preferred over DestructionSchemaDestructibleBaseAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::DestructionSchemaDestructibleBondAPI::DestructionSchemaDestructibleBondAPI: Construct a DestructionSchemaDestructibleBondAPI on the prim held by
schemaObj
. Should be preferred over DestructionSchemaDestructibleBondAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::DestructionSchemaDestructibleBondAPI::DestructionSchemaDestructibleBondAPI: Construct a DestructionSchemaDestructibleBondAPI on UsdPrim
prim
. Equivalent to DestructionSchemaDestructibleBondAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::DestructionSchemaDestructibleChunkAPI::DestructionSchemaDestructibleChunkAPI: Construct a DestructionSchemaDestructibleChunkAPI on the prim held by
schemaObj
. Should be preferred over DestructionSchemaDestructibleChunkAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::DestructionSchemaDestructibleChunkAPI::DestructionSchemaDestructibleChunkAPI: Construct a DestructionSchemaDestructibleChunkAPI on UsdPrim
prim
. Equivalent to DestructionSchemaDestructibleChunkAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::DestructionSchemaDestructibleInstAPI::DestructionSchemaDestructibleInstAPI: Construct a DestructionSchemaDestructibleInstAPI on the prim held by
schemaObj
. Should be preferred over DestructionSchemaDestructibleInstAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::DestructionSchemaDestructibleInstAPI::DestructionSchemaDestructibleInstAPI: Construct a DestructionSchemaDestructibleInstAPI on UsdPrim
prim
. Equivalent to DestructionSchemaDestructibleInstAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::DestructionSchemaTokensType::DestructionSchemaTokensType
usdrt::VtArray::DetachFromSource: Make an instance-local copy of the fabric array data, at which point modifications happen on the instance-local array.
usdrt::SdfPath::EmptyPath: The empty path value, equivalent to SdfPath() .
usdrt::RtChangeTracker::EnablePrimCreateTracking: Enable tracking added prims.
omni::math::linalg::range1::ExtendBy: Modifies the range if necessary to surround the given range.
omni::math::linalg::range1::ExtendBy: Modifies the range if necessary to surround the given value.
omni::math::linalg::range2::ExtendBy: Modifies the range if necessary to surround the given range.
omni::math::linalg::range2::ExtendBy: Modifies the range if necessary to surround the given value.
omni::math::linalg::range3::ExtendBy: Modifies the range if necessary to surround the given value.
omni::math::linalg::range3::ExtendBy: Modifies the range if necessary to surround the given range.
usdrt::ForceFieldSchemaPhysxForceFieldAPI::ForceFieldSchemaPhysxForceFieldAPI: Construct a ForceFieldSchemaPhysxForceFieldAPI on the prim held by
schemaObj
with namename
. Should be preferred over ForceFieldSchemaPhysxForceFieldAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::ForceFieldSchemaPhysxForceFieldAPI::ForceFieldSchemaPhysxForceFieldAPI: Construct a ForceFieldSchemaPhysxForceFieldAPI on UsdPrim
prim
with namename
. Equivalent to ForceFieldSchemaPhysxForceFieldAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "physxForceField:name"));.usdrt::ForceFieldSchemaPhysxForceFieldConicalAPI::ForceFieldSchemaPhysxForceFieldConicalAPI: Construct a ForceFieldSchemaPhysxForceFieldConicalAPI on UsdPrim
prim
with namename
. Equivalent to ForceFieldSchemaPhysxForceFieldConicalAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "physxForceField:name"));.usdrt::ForceFieldSchemaPhysxForceFieldConicalAPI::ForceFieldSchemaPhysxForceFieldConicalAPI: Construct a ForceFieldSchemaPhysxForceFieldConicalAPI on the prim held by
schemaObj
with namename
. Should be preferred over ForceFieldSchemaPhysxForceFieldConicalAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::ForceFieldSchemaPhysxForceFieldDragAPI::ForceFieldSchemaPhysxForceFieldDragAPI: Construct a ForceFieldSchemaPhysxForceFieldDragAPI on the prim held by
schemaObj
with namename
. Should be preferred over ForceFieldSchemaPhysxForceFieldDragAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::ForceFieldSchemaPhysxForceFieldDragAPI::ForceFieldSchemaPhysxForceFieldDragAPI: Construct a ForceFieldSchemaPhysxForceFieldDragAPI on UsdPrim
prim
with namename
. Equivalent to ForceFieldSchemaPhysxForceFieldDragAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "physxForceField:name"));.usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::ForceFieldSchemaPhysxForceFieldLinearAPI: Construct a ForceFieldSchemaPhysxForceFieldLinearAPI on UsdPrim
prim
with namename
. Equivalent to ForceFieldSchemaPhysxForceFieldLinearAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "physxForceField:name"));.usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::ForceFieldSchemaPhysxForceFieldLinearAPI: Construct a ForceFieldSchemaPhysxForceFieldLinearAPI on the prim held by
schemaObj
with namename
. Should be preferred over ForceFieldSchemaPhysxForceFieldLinearAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::ForceFieldSchemaPhysxForceFieldNoiseAPI: Construct a ForceFieldSchemaPhysxForceFieldNoiseAPI on the prim held by
schemaObj
with namename
. Should be preferred over ForceFieldSchemaPhysxForceFieldNoiseAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::ForceFieldSchemaPhysxForceFieldNoiseAPI: Construct a ForceFieldSchemaPhysxForceFieldNoiseAPI on UsdPrim
prim
with namename
. Equivalent to ForceFieldSchemaPhysxForceFieldNoiseAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "physxForceField:name"));.usdrt::ForceFieldSchemaPhysxForceFieldPlanarAPI::ForceFieldSchemaPhysxForceFieldPlanarAPI: Construct a ForceFieldSchemaPhysxForceFieldPlanarAPI on the prim held by
schemaObj
with namename
. Should be preferred over ForceFieldSchemaPhysxForceFieldPlanarAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::ForceFieldSchemaPhysxForceFieldPlanarAPI::ForceFieldSchemaPhysxForceFieldPlanarAPI: Construct a ForceFieldSchemaPhysxForceFieldPlanarAPI on UsdPrim
prim
with namename
. Equivalent to ForceFieldSchemaPhysxForceFieldPlanarAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "physxForceField:name"));.usdrt::ForceFieldSchemaPhysxForceFieldRingAPI::ForceFieldSchemaPhysxForceFieldRingAPI: Construct a ForceFieldSchemaPhysxForceFieldRingAPI on UsdPrim
prim
with namename
. Equivalent to ForceFieldSchemaPhysxForceFieldRingAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "physxForceField:name"));.usdrt::ForceFieldSchemaPhysxForceFieldRingAPI::ForceFieldSchemaPhysxForceFieldRingAPI: Construct a ForceFieldSchemaPhysxForceFieldRingAPI on the prim held by
schemaObj
with namename
. Should be preferred over ForceFieldSchemaPhysxForceFieldRingAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::ForceFieldSchemaPhysxForceFieldSphericalAPI::ForceFieldSchemaPhysxForceFieldSphericalAPI: Construct a ForceFieldSchemaPhysxForceFieldSphericalAPI on the prim held by
schemaObj
with namename
. Should be preferred over ForceFieldSchemaPhysxForceFieldSphericalAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::ForceFieldSchemaPhysxForceFieldSphericalAPI::ForceFieldSchemaPhysxForceFieldSphericalAPI: Construct a ForceFieldSchemaPhysxForceFieldSphericalAPI on UsdPrim
prim
with namename
. Equivalent to ForceFieldSchemaPhysxForceFieldSphericalAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "physxForceField:name"));.usdrt::ForceFieldSchemaPhysxForceFieldSpinAPI::ForceFieldSchemaPhysxForceFieldSpinAPI: Construct a ForceFieldSchemaPhysxForceFieldSpinAPI on the prim held by
schemaObj
with namename
. Should be preferred over ForceFieldSchemaPhysxForceFieldSpinAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::ForceFieldSchemaPhysxForceFieldSpinAPI::ForceFieldSchemaPhysxForceFieldSpinAPI: Construct a ForceFieldSchemaPhysxForceFieldSpinAPI on UsdPrim
prim
with namename
. Equivalent to ForceFieldSchemaPhysxForceFieldSpinAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "physxForceField:name"));.usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::ForceFieldSchemaPhysxForceFieldWindAPI: Construct a ForceFieldSchemaPhysxForceFieldWindAPI on the prim held by
schemaObj
with namename
. Should be preferred over ForceFieldSchemaPhysxForceFieldWindAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::ForceFieldSchemaPhysxForceFieldWindAPI: Construct a ForceFieldSchemaPhysxForceFieldWindAPI on UsdPrim
prim
with namename
. Equivalent to ForceFieldSchemaPhysxForceFieldWindAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "physxForceField:name"));.usdrt::ForceFieldSchemaTokensType::ForceFieldSchemaTokensType
usdrt::UsdAttribute::Get: Perform value resolution to fetch the value of this attribute at the requested UsdTimeCode
time
.usdrt::UsdAttribute::Get: Fetch the value of this attribute at in fabric.
usdrt::SdfPath::GetAbsoluteRootOrPrimPath: Creates a path by stripping all properties and relational attributes from this path, leaving the path to the containing prim.
usdrt::PhysxSchemaPlane::GetAccelerationsAttr: If provided, 'accelerations' should be used with velocities to compute positions between samples for the 'points' attribute rather than interpolating between neighboring 'points' samples. Acceleration is measured in position units per second-squared. To convert to position units per squared UsdTimeCode, divide by the square of UsdStage::GetTimeCodesPerSecond().
usdrt::UsdGeomPointInstancer::GetAccelerationsAttr: If authored, per-instance 'accelerations' will be used with velocities to compute positions between samples for the 'positions' attribute rather than interpolating between neighboring 'positions' samples. Acceleration is measured in position units per second-squared. To convert to position units per squared UsdTimeCode, divide by the square of UsdStage::GetTimeCodesPerSecond().
usdrt::PhysxSchemaPhysxVehicleControllerAPI::GetAcceleratorAttr: Driven vehicle. Throttle input, 0.0 to 1.0.
usdrt::PhysxSchemaPhysxPhysicsAttachment::GetActor0Rel: Reference to the first actor.
usdrt::PhysxSchemaPhysxPhysicsAttachment::GetActor1Rel: Reference to the second actor.
usdrt::RtChangeTracker::GetAddedPrims: Get list of all newly-created prims in fabric.
usdrt::PhysxSchemaPhysxPBDMaterialAPI::GetAdhesionAttr: Adhesion for interactions between particles (solid or fluid), and rigids or deformables. Adhesion also applies to solid-solid particle interactions, but is multiplied with the particle adhesion scale. Range: [0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxPBDMaterialAPI::GetAdhesionOffsetScaleAttr: Offset scale defining the offset at which adhesion ceases to take effect. For interactions between particles (fluid or solid), and rigids or deformables, the adhesion offset is defined relative to the rest offset. For solid particle-particle interactions, the adhesion offset is defined relative to the solid rest offset. Range: [0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::GetAirDragAttr: Air drag force factor for spray particles. Range: [0, inf) Units: dimensionless.
usdrt::UsdSchemaRegistry::GetAliasFromName: Get the schema type name alias from the given name by querying the underlying Usd TfType system.
usdrt::RtChangeTracker::GetAllChangedAttributes: Get list of all prim & attribute combos that have changed.
usdrt::RtChangeTracker::GetAllChangedPrims: Get list of all prims with changes.
usdrt::PhysxSchemaPhysxCameraAPI::GetAlwaysUpdateEnabledAttr: When enabled, always update this camera whether it is the active camera or not. This prevents cameras from slewing into position when switching to a new active camera. When disabled, only the active camera is updated, saving time.
usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::GetAmplitudeAttr: The magnitude of the oscillations along each of the three local axes.
usdrt::SdfPath::GetAncestorsRange: Get a range for iterating over the ancestors of this path.
usdrt::ForceFieldSchemaPhysxForceFieldConicalAPI::GetAngleAttr: Angle from the central axis of the cone to the surface that defines the extents of the cone. Forces are not applied to rigid bodies outside of the cone.
usdrt::UsdLuxDistantLight::GetAngleAttr: Angular size of the light in degrees. As an example, the Sun is approximately 0.53 degrees as seen from Earth. Higher values broaden the light and therefore soften shadow edges.
usdrt::PhysxSchemaPhysxVehicleSteeringAPI::GetAngleMultipliersAttr: Allows to adjust the max steer angle for each wheel that is steered. The values are unitless multipliers. See maxSteerAngle for how these multipliers affect the steer angle of a wheel. If the attribute is defined, then the length of the array needs to match the length of the "wheels" array. If the attribute is not defined, a multiplier value of 1 will be used for all steered wheels.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetAngularDampingAttr: Angular damping coefficient. Range: [0, inf) Units: dimensionless.
usdrt::UsdGeomPointInstancer::GetAngularVelocitiesAttr: If authored, per-instance angular velocity vector to be used for interoplating orientations. Angular velocities should be considered mandatory if both protoIndices and orientations are animated. Angular velocity is measured in degrees per second. To convert to degrees per UsdTimeCode, divide by UsdStage::GetTimeCodesPerSecond().
usdrt::UsdPhysicsRigidBodyAPI::GetAngularVelocityAttr: Angular velocity in the same space as the node's xform. Units: degrees/second.
usdrt::UsdSkelBindingAPI::GetAnimationSourceRel: Animation source to be bound to Skeleton primitives at or beneath the location at which this property is defined.
usdrt::UsdPrim::GetAppliedSchemas: Get all applied schemas. Look for all attributes of type SdfValueTypeNames->AppliedSchemaTypeTag.
usdrt::UsdPhysicsMeshCollisionAPI::GetApproximationAttr: Determines the mesh's collision approximation: "none" - The mesh geometry is used directly as a collider without any approximation. "convexDecomposition" - A convex mesh decomposition is performed. This results in a set of convex mesh colliders. "convexHull" - A convex hull of the mesh is generated and used as the collider. "boundingSphere" - A bounding sphere is computed around the mesh and used as a collider. "boundingCube" - An optimally fitting box collider is computed around the mesh. "meshSimplification" - A mesh simplification step is performed, resulting in a simplified triangle mesh collider.
usdrt::GfRect2i::GetArea: Return the area of the rectangle.
usdrt::DestructionSchemaDestructibleBondAPI::GetAreaAttr: Optional bond area. If not authored, it will be calculated from the adjoining chunks.
usdrt::PhysxSchemaPhysxJointAPI::GetArmatureAttr: Armature can help stabilize an articulation by adding to the inertial response of a joint. Conceptually, armature represents the inertia of an actuator driving the joint. Note that this parameter is used only when the joint belongs to an articulation. Range: [0, inf) Units: Linear joint - mass Angular joint - mass * (distance)^2.
usdrt::SdfValueTypeName::GetArrayType: Returns the array version of this type name if it's an scalar type name, otherwise returns this type name. If there is no array type name then this returns the invalid type name.
usdrt::PhysxSchemaPhysxArticulationAPI::GetArticulationEnabledAttr: Boolean defining whether articulation is enabled or disabled.
usdrt::SdfValueTypeName::GetAsString: Returns the type name as a string.
usdrt::SdfValueTypeName::GetAsToken: Returns the type name as a token. This should not be used for comparison purposes.
usdrt::SdfValueTypeName::GetAsTypeC: Get the TypeC representation of this value type name.
usdrt::UsdRenderProduct::GetAspectRatioConformPolicyAttr: Indicates the policy to use to resolve an aspect ratio mismatch between the camera aperture and image settings.
usdrt::SdfAssetPath::GetAssetPath: Return the unresolved asset path as a string.
usdrt::DestructionSchemaDestructibleBondAPI::GetAttachedRel: If two paths are given, at least one must be a chunk. If the second path is also a chunk, the bond is internal. Otherwise the second prim must be a rigid body collider and the bond is external. If only one path is given, the bond is external, attaching to the static world.
usdrt::PhysxSchemaPhysxPhysicsAttachment::GetAttachmentEnabledAttr: Enable or disable the attachment.
usdrt::UsdPrim::GetAttribute: Get the attribute named
name
if it exists in fabric. Does not check for attribute existence in the underlying USD stage.usdrt::UsdStage::GetAttributeAtPath: Get the attribute at the given path if it is a valid prim. Loads the prim in fabric if it is not already.
usdrt::UsdPrim::GetAttributes: Get all attributes on this prim.
usdrt::UsdMediaSpatialAudio::GetAuralModeAttr: Determines how audio should be played. Valid values are:
usdrt::UsdPrim::GetAuthoredAttributes: Get all authored attributes on this prim.
usdrt::UsdPrim::GetAuthoredRelationships: Get all authored relationships on this prim.
usdrt::PhysxSchemaPhysxVehicleDriveStandardAPI::GetAutoGearBoxRel: A relationship to a PhysxVehicleAutoGearBoxAPI prim that describes the automatic gear shift box. This relationship is optional and should be omitted if no automatic gear shift is desired. It is also possible to apply PhysxVehicleAutoGearBoxAPI to the prim directly. In that case the relationship must not be defined.
usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::GetAverageDirectionAttr: The initial direction of the wind in the world coordinate system. Wind direction changes are added to this base direciton.
usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::GetAverageSpeedAttr: The average speed of the wind. Speed changes are added to this base speed, but the net speed can never drop below zero.
usdrt::PhysxSchemaPhysxVehicleMultiWheelDifferentialAPI::GetAverageWheelSpeedRatiosAttr: Defines how the speeds of the driven wheels get weighted when computing the average wheel speed at the clutch (for computing clutch slip). The provided ratios must be in range [0, 1] and under normal circumstances sum up to 1. If the attribute is defined, then the length of the array needs to match the length of the "wheels" array. If the attribute is not defined, the wheel speeds of all driven wheels will get weighted equally.
usdrt::PhysxSchemaPlane::GetAxisAttr: The axis along which the plane normal is aligned.
usdrt::UsdGeomCapsule::GetAxisAttr: The axis along which the spine of the capsule is aligned.
usdrt::UsdGeomCone::GetAxisAttr: The axis along which the spine of the cone is aligned.
usdrt::UsdGeomCylinder::GetAxisAttr: The axis along which the spine of the cylinder is aligned.
usdrt::UsdGeomPlane::GetAxisAttr: The axis along which the surface of the plane is aligned. When set to 'Z' the plane is in the xy-plane; when axis is 'X' the plane is in the yz-plane, and when axis is 'Y' the plane is in the xz-plane.
usdrt::UsdPhysicsPrismaticJoint::GetAxisAttr: Joint axis.
usdrt::UsdPhysicsRevoluteJoint::GetAxisAttr: Joint axis.
usdrt::UsdPhysicsSphericalJoint::GetAxisAttr: Cone limit axis.
usdrt::UsdAttribute::GetBaseName: Get this property's name with all namespace prefixes removed.
usdrt::UsdRelationship::GetBaseName: Get this property's name with all namespace prefixes removed.
usdrt::DestructionSchemaDestructibleInstAPI::GetBaseRel: The referenced destructible base (see DestructibleBaseAPI).
usdrt::UsdGeomBasisCurves::GetBasisAttr: The basis specifies the vstep and matrix used for cubic interpolation.
usdrt::RtPrimSelection::GetBatchView: Get a batch::View that represents this view. From this you can construct a batch::ViewIterator to iterate over the data on CPU or GPU.
usdrt::PhysxSchemaPhysxDeformableSurfaceAPI::GetBendingStiffnessScaleAttr: Scales bending stiffness computed from Young's modulus, Poisson's ratio, and the cloth thickness. Range: [0, inf) Units: dimensionless.
usdrt::UsdSkelSkeleton::GetBindTransformsAttr: Specifies the bind-pose transforms of each joint in world space , in the ordering imposed by joints .
usdrt::UsdSkelBindingAPI::GetBlendShapeTargetsRel: Ordered list of all target blend shapes. This property is not inherited hierarchically, and is expected to be authored directly on the skinnable primitive to which the the blend shapes apply.
usdrt::UsdSkelAnimation::GetBlendShapeWeightsAttr: Array of weight values for each blend shape. Each weight value is associated with the corresponding blend shape identified within the blendShapes token array, and therefore must have the same length as *blendShapes.
usdrt::UsdSkelAnimation::GetBlendShapesAttr: Array of tokens identifying which blend shapes this animation's data applies to. The tokens for blendShapes correspond to the tokens set in the skel:blendShapes binding property of the UsdSkelBindingAPI .
usdrt::UsdSkelBindingAPI::GetBlendShapesAttr: An array of tokens defining the order onto which blend shape weights from an animation source map onto the skel:blendShapeTargets rel of a binding site. If authored, the number of elements must be equal to the number of targets in the blendShapeTargets rel. This property is not inherited hierarchically, and is expected to be authored directly on the skinnable primitive to which the blend shapes apply.
usdrt::PhysxSchemaPhysxPhysicsGearJoint::GetBody0Rel: Relationship to any UsdGeomXformable .
usdrt::PhysxSchemaPhysxPhysicsGearJoint::GetBody1Rel: Relationship to any UsdGeomXformable .
usdrt::PhysxSchemaPhysxLimitAPI::GetBounceThresholdAttr: Determines the minimum impact velocity which will cause the joint to bounce. Range: [0, inf) Units: linear - distance / seconds angular - degrees / seconds.
usdrt::PhysxSchemaPhysxSceneAPI::GetBounceThresholdAttr: A contact with a relative velocity below this will not bounce. Range: [0, inf) Default: 0.2 * tolerancesSpeed Units: distance / seconds.
usdrt::PhysxSchemaPhysxVehicleControllerAPI::GetBrake0Attr: Brake control for braking system "brakes0" (see PhysxVehicleBrakesAPI) that triggers the connected brakes and defines the brake strength. Value has to be in range [0.0, 1.0].
usdrt::PhysxSchemaPhysxVehicleControllerAPI::GetBrake1Attr: Brake control for braking system "brakes1" (see PhysxVehicleBrakesAPI) that triggers the connected brakes and defines the brake strength. Value has to be in range [0.0, 1.0].
usdrt::PhysxSchemaPhysxVehicleControllerAPI::GetBrakeAttr: Deprecated. Please use brake0/brake1 instead.
usdrt::PhysxSchemaPhysxVehicleWheelControllerAPI::GetBrakeTorqueAttr: Torque to decrease wheel angular rate and slow down (units: mass * distance * distance / seconds / seconds). The value has to be greater or equal zero.
usdrt::PhysxSchemaPhysxPhysicsGearJoint::GetBreakForceAttr: Joint break force. If set, joint is to break when this force limit is reached. (Used for linear DOFs.) Units: mass * distance / second / second.
usdrt::PhysxSchemaPhysxPhysicsGearJoint::GetBreakTorqueAttr: Joint break torque. If set, joint is to break when this torque limit is reached. (Used for angular DOFs.) Units: mass * distance * distance / second / second.
usdrt::PhysxSchemaPhysxSceneAPI::GetBroadphaseTypeAttr: Broad phase algorithm used in the simulation.
usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::GetBubbleDragAttr: Fluid drag force factor for bubble particles. Range: [0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::GetBuoyancyAttr: Buoyancy force factor for bubble particles. Range: [0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxVehicleSuspensionAPI::GetCamberAtMaxCompressionAttr: Deprecated. Please use PhysxVehicleSuspensionComplianceAPI instead.
usdrt::PhysxSchemaPhysxVehicleSuspensionAPI::GetCamberAtMaxDroopAttr: Deprecated. Please use PhysxVehicleSuspensionComplianceAPI instead.
usdrt::PhysxSchemaPhysxVehicleSuspensionAPI::GetCamberAtRestAttr: Deprecated. Please use PhysxVehicleSuspensionComplianceAPI instead.
usdrt::PhysxSchemaPhysxVehicleTireAPI::GetCamberStiffnessAttr: Tire camber stiffness (units: mass * distance / seconds / seconds / radians). The value has to be greater or equal 0. Camber force can be approximated as: camberStiffness*camberAngle.
usdrt::PhysxSchemaPhysxVehicleTireAPI::GetCamberStiffnessPerUnitGravityAttr: Deprecated. Please use camberStiffness instead.
usdrt::PhysxSchemaPhysxCameraFollowAPI::GetCameraPositionTimeConstantAttr: Filter time constant for the position of the camera for each axis, in seconds. e.g. (0.5 sec, 0.1 sec, 0.5 sec)
usdrt::UsdRenderProduct::GetCameraRel: The camera relationship specifies the primary camera to use in a render. It must target a UsdGeomCamera .
usdrt::GfRect2i::GetCenter: Returns the center point of the rectangle.
usdrt::UsdPhysicsMassAPI::GetCenterOfMassAttr: Center of mass in the prim's local space. Units: distance.
usdrt::DestructionSchemaDestructibleBondAPI::GetCentroidAttr: Optional bond centroid. If not authored, the translation component of this prim's transform will be used as the centroid.
usdrt::DestructionSchemaDestructibleChunkAPI::GetCentroidAttr: Optional chunk centroid. If not authored, it will be calculated from the chunk mesh.
usdrt::PhysxSchemaPhysxPBDMaterialAPI::GetCflCoefficientAttr: This coefficient scales the CFL term used to limit relative motion between fluid particles. A very large value disables the limit. Range: [1, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetCfmScaleAttr: The cfm scale term can help stabilize an articulation by weakening the constraint's response. Use small values close to the default and typically in the range [0, 0.1] for best results. Note that this parameter is currently used only if rigid body is part of an articulation. Range: [0, 1] Units: unitless.
usdrt::RtChangeTracker::GetChangedAttributes: Get list of attributes that have changed for given prim.
usdrt::RtChangeTracker::GetChangedAttributes: Get list of attributes that have changed for a given prim.
usdrt::UsdPrim::GetChild: Get child prim
name
from this prim's children.usdrt::UsdPrim::GetChildren: Get all child prims of this prim. If fabric population / hierarchy is active, get child prims using the fabric Connectivity API. Otherwise, fall back to USD and load the prims into fabric.
usdrt::PhysxSchemaPhysxCharacterControllerAPI::GetClimbingModeAttr: The climbing mode.
usdrt::UsdGeomCamera::GetClippingPlanesAttr: Additional, arbitrarily oriented clipping planes. A vector (a,b,c,d) encodes a clipping plane that cuts off (x,y,z) with a * x + b * y + c * z + d * 1 < 0 where (x,y,z) are the coordinates in the camera's space.
usdrt::UsdGeomCamera::GetClippingRangeAttr: Near and far clipping distances in scene units; see Units of Measure for Camera Properties .
usdrt::PhysxSchemaPhysxVehicleDriveStandardAPI::GetClutchRel: A relationship to a PhysxVehicleClutchAPI prim that describes the clutch.
usdrt::PhysxSchemaPhysxPBDMaterialAPI::GetCohesionAttr: Cohesion for interaction between fluid particles. Range: [0, inf) Units: dimensionless.
usdrt::UsdLuxLightFilter::GetCollectionFilterLinkIncludeRootAttr
usdrt::UsdLuxLightAPI::GetCollectionLightLinkIncludeRootAttr
usdrt::UsdLuxLightAPI::GetCollectionShadowLinkIncludeRootAttr
usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::GetCollisionDecayAttr: Decay factor of diffuse particles' lifetime after they collide with shapes. 0 == lifetime remains unchanged, 1 == particle disappears immediately. Range: [0, 1] Units: dimensionless.
usdrt::UsdPhysicsCollisionAPI::GetCollisionEnabledAttr: Determines if the PhysicsCollisionAPI is enabled.
usdrt::PhysxSchemaPhysxPhysicsGearJoint::GetCollisionEnabledAttr: Determines if the jointed subtrees should collide or not.
usdrt::PhysxSchemaPhysxPhysicsAttachment::GetCollisionFilterIndices0Attr: Indices to geometry of Actor 0 that should not generate collisions with Actor 1 as specified by filterType0. Ignored for rigid bodies.
usdrt::PhysxSchemaPhysxPhysicsAttachment::GetCollisionFilterIndices1Attr: Indices to mesh triangle/tet/hex/etc. of Actor 1 that should not generate collisions with Actor 0. Ignored for rigid bodies.
usdrt::PhysxSchemaPhysxAutoAttachmentAPI::GetCollisionFilteringOffsetAttr: Filtering ids are generated for deformable mesh vertices if their distance to the other actor's volume is smaller than the offset. Use heuristic by default. Range: [0, inf) Units: distance.
usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::GetCollisionGroupRel: A relationship to a PhysicsCollisionGroup instance that defines what the wheel/suspension scene queries should treat as a ground surface to collide against. If not specified, no specific filtering will be applied.
usdrt::PhysxSchemaPhysxDeformableBodyAPI::GetCollisionIndicesAttr: Mesh indices that define the collision tetrahedral mesh together with the collisionPoints attribute.
usdrt::PhysxSchemaPhysxDeformableSurfaceAPI::GetCollisionIterationMultiplierAttr: Determines how many collision subiterations are used in each solver iteration. By defualt, collision constraints are applied once in each solver iteration, and increasing this value will apply collision constraints more frequently in each solver iteration, e.g., 2 means collision constraints are applied twice in each solver iteration (thus, the collision constraints are applied 2 x solverPositionIterationCount times in each time step). Increasing this value does not update collision pairs more frequently, see collisionPairUpdateFrequency. Range [1, solverPositionIterationCount/2].
usdrt::PhysxSchemaPhysxDeformableSurfaceAPI::GetCollisionPairUpdateFrequencyAttr: Determines how often collision pairs are updated in each time step. By default, the pairs of contact points are computed only at the beginning of each time step, and the pairs are kept during the time step. Increasing this value will update the contact pairs more frequently providing better contact points, e.g., 2 means collision pairs are updated twice in each time step: at the beginning of the time step, and in the middle of the time step (i.e., at the middle solver iteration). Range [1, solverPositionIterationCount/2].
usdrt::PhysxSchemaPhysxDeformableBodyAPI::GetCollisionPointsAttr: Mesh points in local coordinates that define the collision tetrahedral mesh together with the collisionIndices attribute. This attribute is read-only and may be updated from simulation data to reflect the current simulation state.
usdrt::PhysxSchemaPhysxDeformableBodyAPI::GetCollisionRestPointsAttr: Mesh rest points in local coordinates that define the rest pose of the collision tetrahedral mesh together with the collisionIndices attribute.
usdrt::PhysxSchemaPhysxSceneAPI::GetCollisionSystemAttr: Collision detection system.
usdrt::UsdLuxLightAPI::GetColorAttr: The color of emitted light, in energy-linear terms.
usdrt::UsdLuxLight::GetColorAttr: The color of emitted light, in energy-linear terms.
usdrt::UsdLuxLightAPI::GetColorTemperatureAttr: Color temperature, in degrees Kelvin, representing the white point. The default is a common white point, D65. Lower values are warmer and higher values are cooler. The valid range is from 1000 to 10000. Only takes effect when enableColorTemperature is set to true. When active, the computed result multiplies against the color attribute. See UsdLuxBlackbodyTemperatureAsRgb().
usdrt::UsdLuxLight::GetColorTemperatureAttr: Color temperature, in degrees Kelvin, representing the white point. The default is a common white point, D65. Lower values are warmer and higher values are cooler. The valid range is from 1000 to 10000. Only takes effect when enableColorTemperature is set to true. When active, the computed result multiplies against the color attribute. See UsdLuxBlackbodyTemperatureAsRgb().
usdrt::UsdRenderPass::GetCommandAttr: The command to run in order to generate renders for this pass. The job submission code can use this to properly send tasks to the job scheduling software that will generate products.
usdrt::SdfPath::GetCommonPrefix: Get a path with maximal length that is a prefix path of both this path and
path
.usdrt::PhysxSchemaPhysxMaterialAPI::GetCompliantContactDampingAttr: Damping coefficient for a compliant contact model using implicit springs. Irrelevant if compliant contacts are disabled when compliantContactStiffness is set to zero and rigid contacts are active. Range: [0, inf) Units: force / (distance / seconds) = mass / seconds.
usdrt::PhysxSchemaPhysxMaterialAPI::GetCompliantContactStiffnessAttr: Spring stiffness for a compliant contact model using implicit springs. A higher stiffness results in behavior closer to a rigid contact. The compliant contact model is only enabled if the stiffness is larger than 0. Range: [0, inf) Units: force/distance = mass / seconds / seconds.
usdrt::UsdPhysicsSphericalJoint::GetConeAngle0LimitAttr: Cone limit from the primary joint axis in the local0 frame toward the next axis. (Next axis of X is Y, and of Z is X.) A negative value means not limited. Units: degrees.
usdrt::UsdPhysicsSphericalJoint::GetConeAngle1LimitAttr: Cone limit from the primary joint axis in the local0 frame toward the second to next axis. A negative value means not limited. Units: degrees.
usdrt::UsdAttribute::GetConnections: Get a list of connection sources.
usdrt::ForceFieldSchemaPhysxForceFieldConicalAPI::GetConstantAttr: constant applies a steady force.
usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::GetConstantAttr: constant applies a steady force.
usdrt::ForceFieldSchemaPhysxForceFieldPlanarAPI::GetConstantAttr: constant applies a steady force.
usdrt::ForceFieldSchemaPhysxForceFieldRingAPI::GetConstantAttr: constant applies a steady force that attracts bodies toward the ring.
usdrt::ForceFieldSchemaPhysxForceFieldSphericalAPI::GetConstantAttr: constant applies a steady force.
usdrt::ForceFieldSchemaPhysxForceFieldSpinAPI::GetConstantAttr: constant applies a steady force.
usdrt::PhysxSchemaPhysxArticulationForceSensorAPI::GetConstraintSolverForcesEnabledAttr: Boolean defining whether to receive forces from constraint solver.
usdrt::PhysxSchemaPhysxLimitAPI::GetContactDistanceAttr: The distance inside the limit value at which the limit will be considered to be active by the solver. As this value is made larger, the limit becomes active more quickly. It thus becomes less likely to violate the extents of the limit, but more expensive. Range: [0, inf) Units: linear - distance angular - degrees.
usdrt::PhysxSchemaPhysxCharacterControllerAPI::GetContactOffsetAttr: The contact offset used by the controller. Range: [0, inf) Units: distance.
usdrt::PhysxSchemaPhysxCollisionAPI::GetContactOffsetAttr: Contact offset of a collision shape. Default value -inf means default is picked by the simulation based on the shape extent. Range: [maximum(0, restOffset), inf) Units: distance.
usdrt::PhysxSchemaPhysxHairMaterialAPI::GetContactOffsetAttr: Distance at which collisions are generated. Overrides the contactOffsetMultiplier attribute if set to a non-negative value. Range: [0.0, inf) Units: distance.
usdrt::PhysxSchemaPhysxParticleSystem::GetContactOffsetAttr: Contact offset used for collisions with non-particle objects such as rigid or deformable bodies. Must be larger than restOffset. Default value -inf results in a simulation-determined value. Range: (restOffset, inf) Units: distance.
usdrt::PhysxSchemaPhysxHairMaterialAPI::GetContactOffsetMultiplierAttr: Distance at which collisions are generated as a multiple of curveThickness. This attribute has no effect if contactOffset is non-negative. Range: [0.0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetContactSlopCoefficientAttr: Tolerance on the angular influence of a contact that can help improve the behavior of rolling approximate collision shapes. Specifically, the angular component of a normal constraint in a contact is zeroed if normal.cross(offset) falls below this tolerance. The tolerance is scaled such that the behavior improvement persists through a range of angular velocities of a rolling shape. Range: [0, inf) Units: distance.
omni::math::linalg::range2::GetCorner: Returns the ith corner of the range, in the following order: SW, SE, NW, NE.
omni::math::linalg::range3::GetCorner: Returns the ith corner of the range, in the following order: LDB, RDB, LUB, RUB, LDF, RDF, LUF, RUF. Where L/R is left/right, D/U is down/up, and B/F is back/front.
usdrt::PhysxSchemaPlane::GetCornerIndicesAttr: The indices of points for which a corresponding sharpness value is specified in cornerSharpnesses (so the size of this array must match that of cornerSharpnesses ).
usdrt::PhysxSchemaPlane::GetCornerSharpnessesAttr: The sharpness values associated with a corresponding set of points specified in cornerIndices (so the size of this array must match that of cornerIndices ). Use the constant
SHARPNESS_INFINITE
for a perfectly sharp corner.usdrt::RtPrimSelection::GetCount: Get the number of prims in the view without creating a batch::ViewIterator. When processing prims on GPU you typically use the CPU to spawn a set of GPU threads, for example one thread per prim. This method allows you to do this without the expense of creating a batch::ViewIterator on both CPU and GPU.
usdrt::PhysxSchemaPlane::GetCreaseIndicesAttr: The indices of points grouped into sets of successive pairs that identify edges to be creased. The size of this array must be equal to the sum of all elements of the creaseLengths attribute.
usdrt::PhysxSchemaPlane::GetCreaseLengthsAttr: The length of this array specifies the number of creases (sets of adjacent sharpened edges) on the mesh. Each element gives the number of points of each crease, whose indices are successively laid out in the creaseIndices attribute. Since each crease must be at least one edge long, each element of this array must be at least two.
usdrt::PhysxSchemaPlane::GetCreaseSharpnessesAttr: The per-crease or per-edge sharpness values for all creases. Since creaseLengths encodes the number of points in each crease, the number of elements in this array will be either len(creaseLengths) or the sum over all X of (creaseLengths[X] - 1). Note that while the RI spec allows each crease to have either a single sharpness or a value per-edge, USD will encode either a single sharpness per crease on a mesh, or sharpnesses for all edges making up the creases on a mesh. Use the constant
SHARPNESS_INFINITE
for a perfectly sharp crease.usdrt::PhysxSchemaPhysxHairMaterialAPI::GetCurveBendStiffnessAttr: Optional override for bending stiffness; by default derived from youngsModulus and curveThickness. Override is active if the value is non-negative. Range: [0, inf) Units: mass/(distance*seconds*seconds).
usdrt::PhysxSchemaPhysxHairMaterialAPI::GetCurveThicknessAttr: Diameter along curve. A negative value means the simulation will pick a default. Range: [0, inf) Units: distance.
usdrt::UsdGeomBasisCurves::GetCurveVertexCountsAttr: Curves-derived primitives can represent multiple distinct, potentially disconnected curves. The length of 'curveVertexCounts' gives the number of such curves, and each element describes the number of vertices in the corresponding curve.
usdrt::PhysxSchemaPhysxLimitAPI::GetDampingAttr: If spring is greater than zero, this is the damping of the limit spring. Range: [0, inf) Units: linear - force / distance * seconds angular - torque / degrees * seconds.
usdrt::PhysxSchemaPhysxPBDMaterialAPI::GetDampingAttr: Global velocity damping coefficient. Range: [0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxTendonAttachmentRootAPI::GetDampingAttr: Common sub-tendon length damping. Range: [0, inf) Units: force / distance * time = mass / time.
usdrt::PhysxSchemaPhysxTendonAxisRootAPI::GetDampingAttr: Tendon length damping. Range: [0, inf) Units: force / distance * time = mass / time.
usdrt::UsdPhysicsDriveAPI::GetDampingAttr: Damping of the drive. Units: if linear drive: mass/second If angular drive: mass*DIST_UNITS*DIST_UNITS/second/second/degrees.
usdrt::PhysxSchemaPhysxVehicleWheelAPI::GetDampingRateAttr: The damping rate applied to the wheel (units: torque * seconds = mass * distance * distance / seconds).
usdrt::PhysxSchemaPhysxVehicleEngineAPI::GetDampingRateFullThrottleAttr: Damping rate of engine when full throttle is applied (units: torque * seconds = mass * distance * distance / seconds). The value has to be greater or equal 0.
usdrt::PhysxSchemaPhysxVehicleEngineAPI::GetDampingRateZeroThrottleClutchDisengagedAttr: Damping rate of engine when no throttle is applied and the clutch is disengaged (units: torque * seconds = mass * distance * distance / seconds). See attribute "dampingRateFullThrottle" for information about the effect of the value. The value has to be greater or equal 0.
usdrt::PhysxSchemaPhysxVehicleEngineAPI::GetDampingRateZeroThrottleClutchEngagedAttr: Damping rate of engine when no throttle is applied and the clutch is engaged (units: torque * seconds = mass * distance * distance / seconds). See attribute "dampingRateFullThrottle" for information about the effect of the value. The value has to be greater or equal 0.
usdrt::PhysxSchemaPhysxDeformableBodyMaterialAPI::GetDampingScaleAttr: Experimental parameter. Try a high damping together with a scale of zero for a water-bed like effect. Range: [0, 1] Units: dimensionless.
usdrt::UsdRenderVar::GetDataTypeAttr: The type of this channel, as a USD attribute type.
usdrt::UsdRenderProduct::GetDataWindowNDCAttr: dataWindowNDC specifies the axis-aligned rectangular region in the adjusted aperture window within which the renderer should produce data.
usdrt::DestructionSchemaDestructibleBaseAPI::GetDefaultBondStrengthAttr: Default value to use for all bonds in the destructible. If not authored, use individual bond strength values.
usdrt::DestructionSchemaDestructibleBaseAPI::GetDefaultChunkStrengthAttr: Default value to use for all chunks in the destructible. If not authored, use individual chunk strength values.
usdrt::PhysxSchemaPhysxVehicleTireFrictionTable::GetDefaultFrictionValueAttr: The friction value to use for the tire against the ground if the material of the ground surface is not among the materials listed in groundMaterials. The value has to be greater or equal 0.
usdrt::UsdStage::GetDefaultPrim: Get the root UsdPrim on this stage whose name is the root layer's defaultPrim metadata's value and prefetch in fabric.
usdrt::PhysxSchemaPhysxDeformableAPI::GetDeformableEnabledAttr: Enable or disable the deformable object.
usdrt::PhysxSchemaPhysxAutoAttachmentAPI::GetDeformableVertexOverlapOffsetAttr: Deformable mesh vertices are attached if their distance to the other actor's volume is smaller than the offset. Range: [0, inf) Units: distance.
usdrt::UsdRenderPass::GetDenoiseEnableAttr: When True, this Pass pass should be denoised.
usdrt::UsdRenderPass::GetDenoisePassRel: The The UsdRenderDenoisePass prim from which to source denoise settings.
usdrt::PhysxSchemaPhysxDeformableBodyMaterialAPI::GetDensityAttr: Material density. If set to 0.0, the simulation determines a default density. A density or mass set with a PhysicsMassAPI overrides the material density. Range: [0, inf) Units: mass / distance / distance / distance.
usdrt::PhysxSchemaPhysxDeformableSurfaceMaterialAPI::GetDensityAttr: Material density. If set to 0.0, the simulation determines a default value. The mass of deformable surface is computed by density * area * thickness. A density or mass set with a PhysicsMassAPI overrides the material density. Range: [0, inf) Units: mass / distance / distance / distance.
usdrt::PhysxSchemaPhysxHairMaterialAPI::GetDensityAttr: If non-zero, defines the density of the material. This can be used for body mass computation, see PhysicsMassAPI. Note that if the density is 0.0 it is ignored. Units: mass/distance/distance/distance.
usdrt::PhysxSchemaPhysxPBDMaterialAPI::GetDensityAttr: Density used to compute particle object mass. If set to 0.0, the simulation determines a default density. A density or mass set with a PhysicsMassAPI on a particle object overrides the material density. Range: [0, inf) Units: mass / distance / distance / distance.
usdrt::UsdPhysicsMassAPI::GetDensityAttr: If non-zero, specifies the density of the object. In the context of rigid body physics, density indirectly results in setting mass via (mass = density x volume of the object). How the volume is computed is up to implementation of the physics system. It is generally computed from the collision approximation rather than the graphical mesh. In the case where both density and mass are specified for the same object, mass has precedence over density. Unlike mass, child's prim's density overrides parent prim's density as it is accumulative. Note that density of a collisionAPI can be also alternatively set through a PhysicsMaterialAPI. The material density has the weakest precedence in density definition. Note if density is 0.0 it is ignored. Units: mass/distance/distance/distance.
usdrt::UsdPhysicsMaterialAPI::GetDensityAttr: If non-zero, defines the density of the material. This can be used for body mass computation, see PhysicsMassAPI. Note that if the density is 0.0 it is ignored. Units: mass/distance/distance/distance.
usdrt::UsdUIBackdrop::GetDescriptionAttr: The text label that is displayed on the backdrop in the node graph. This help-description explains what the nodes in a backdrop do.
usdrt::UsdPhysicsMassAPI::GetDiagonalInertiaAttr: If non-zero, specifies diagonalized inertia tensor along the principal axes. Note if diagonalInertial is (0.0, 0.0, 0.0) it is ignored. Units: mass*distance*distance.
usdrt::UsdLuxLightAPI::GetDiffuseAttr: A multiplier for the effect of this light on the diffuse response of materials. This is a non-physical control.
usdrt::UsdLuxLight::GetDiffuseAttr: A multiplier for the effect of this light on the diffuse response of materials. This is a non-physical control.
usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::GetDiffuseParticlesEnabledAttr: Enable or disable the creation of diffuse particles.
usdrt::ForceFieldSchemaPhysxForceFieldConicalAPI::GetDirectionAttr: The direction vector of the central axis of the cone. Forces are not applied to rigid bodies outside of the cone.
usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::GetDirectionAttr: The direction vector of the line.
usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::GetDirectionVariationAttr: The magnitude of the random changes of the wind direction in the world coordinate system.
usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::GetDirectionVariationFrequencyAttr: The frequency of the random variations of the wind direction in the world coordinate system.
usdrt::PhysxSchemaPhysxDeformableBodyAPI::GetDisableGravityAttr: Disable gravity for the actor.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetDisableGravityAttr: Disable gravity for the actor.
usdrt::PhysxSchemaPhysxAutoParticleClothAPI::GetDisableMeshWeldingAttr: Disable welding of the UsdGeomMesh vertices for cloth simulation.
usdrt::UsdRenderProduct::GetDisableMotionBlurAttr: Disable all motion blur by setting the shutter interval of the targeted camera to [0,0] - that is, take only one sample, namely at the current time code.
usdrt::UsdShadeMaterial::GetDisplacementAttr: Represents the universal "displacement" output terminal of a material.
usdrt::PhysxSchemaPhysxParticleSystem::GetDisplayColorAttr: It is useful to have an "official" colorSet that can be used as a display or modeling color, even in the absence of any specified shader for a gprim. DisplayColor serves this role; because it is a UsdGeomPrimvar, it can also be used as a gprim override for any shader that consumes a displayColor parameter.
usdrt::UsdUINodeGraphNodeAPI::GetDisplayColorAttr: /// This hint defines what tint the node should have in the node graph.
usdrt::UsdUISceneGraphPrimAPI::GetDisplayGroupAttr: When publishing a nodegraph or a material, it can be useful to provide an optional display group, for organizational purposes and readability. This is because often the usd shading hierarchy is rather flat while we want to display it in organized groups.
usdrt::UsdUISceneGraphPrimAPI::GetDisplayNameAttr: When publishing a nodegraph or a material, it can be useful to provide an optional display name, for readability.
usdrt::PhysxSchemaPhysxParticleSystem::GetDisplayOpacityAttr: Companion to displayColor that specifies opacity, broken out as an independent attribute rather than an rgba color, both so that each can be independently overridden, and because shaders rarely consume rgba parameters.
omni::math::linalg::range1::GetDistanceSquared: Compute the squared distance from a point to the range.
omni::math::linalg::range2::GetDistanceSquared: Compute the squared distance from a point to the range.
omni::math::linalg::range3::GetDistanceSquared: Compute the squared distance from a point to the range.
usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::GetDivergenceWeightAttr: Contribution from divergence when deciding diffuse particle creation. Range: [0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxParticleSystem::GetDoubleSidedAttr: Although some renderers treat all parametric or polygonal surfaces as if they were effectively laminae with outward-facing normals on both sides, some renderers derive significant optimizations by considering these surfaces to have only a single outward side, typically determined by control-point winding order and/or orientation . By doing so they can perform "backface culling" to avoid drawing the many polygons of most closed surfaces that face away from the viewer.
usdrt::UsdGeomPlane::GetDoubleSidedAttr: Planes are double-sided by default. Clients may also support single-sided planes.
usdrt::PhysxSchemaPhysxCameraFollowLookAPI::GetDownHillGroundAngleAttr: The minimum pitch angle of the terrain used for a linear interpolation to adjust the pitch of the camera. e.g. -45.0 degrees.
usdrt::PhysxSchemaPhysxCameraFollowLookAPI::GetDownHillGroundPitchAttr: The minimum pitch angle of the camera used for a linear interpolation to adjust the pitch of the camera. e.g. 10.0 degrees.
usdrt::PhysxSchemaPhysxVehicleAutoGearBoxAPI::GetDownRatiosAttr: Value of normalized engine speed (engineRotationSpeed / maxRotationSpeed) that is low enough to decrement gear. The first entry is for second gear then up to the highest gear. When (engineRotationSpeed / maxRotationSpeed) < downRatios[currentGear] the autobox will begin a transition to currentGear-1 unless currentGear is first gear or neutral or reverse.
usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::GetDragAttr: The drag coefficient determines how quickly the body moves along with the noise. Smaller values cause the body to react more slowly.
usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::GetDragAttr: The drag coefficient determines how quickly the body moves along with the wind. Smaller values cause the body to react more slowly.
usdrt::PhysxSchemaPhysxPBDMaterialAPI::GetDragAttr: Drag coefficient for cloth and inflatable particle objects. Basic aerodynamic drag model coefficient. Range: [0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxVehicleAPI::GetDriveRel: A relationship to a PhysxVehicleDriveBasicAPI or PhysxVehicleDriveStandardAPI prim that describes the drive model. If none is specified, it is up to the user to apply torque to the wheels. It is also possible to apply PhysxVehicleDriveBasicAPI or PhysxVehicleDriveStandardAPI to the prim directly. In that case the relationship must not be defined.
usdrt::PhysxSchemaPhysxVehicleWheelControllerAPI::GetDriveTorqueAttr: Torque to increase wheel angular rate and speed up (units: mass * distance * distance / seconds / seconds).
usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::GetDrivenAttr: Deprecated. Please use PhysxVehicleMultiWheelDifferentialAPI instead.
usdrt::PhysxSchemaPhysxDeformableBodyMaterialAPI::GetDynamicFrictionAttr: Dynamic friction coefficient. Range: [0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxDeformableSurfaceMaterialAPI::GetDynamicFrictionAttr: Dynamic friction coefficient. Range: [0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxHairMaterialAPI::GetDynamicFrictionAttr: Dynamic friction coefficient. Unitless.
usdrt::UsdPhysicsMaterialAPI::GetDynamicFrictionAttr: Dynamic friction coefficient. Unitless.
usdrt::PhysxSchemaPhysxDeformableBodyMaterialAPI::GetElasticityDampingAttr: Material damping parameter. Use values much smaller than one for good results. Range: [0, inf) Units: dimensionless.
usdrt::UsdGeomSubset::GetElementTypeAttr: The type of element that the indices target. Currently only allows "face" and defaults to it.
usdrt::PhysxSchemaPhysxDeformableAPI::GetEnableCCDAttr: Distance based CCD.
usdrt::PhysxSchemaPhysxParticleSystem::GetEnableCCDAttr: Enable continuous collision detection for particles to help avoid tunneling effects.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetEnableCCDAttr: Enables swept integration for the actor.
usdrt::PhysxSchemaPhysxSceneAPI::GetEnableCCDAttr: Enables a second broad phase check after integration that makes it possible to prevent objects from tunneling through each other.
usdrt::PhysxSchemaPhysxAutoAttachmentAPI::GetEnableCollisionFilteringAttr: Enables adding collision filtering in the vicinity of the attachment points.
usdrt::UsdLuxLightAPI::GetEnableColorTemperatureAttr: Enables using colorTemperature.
usdrt::UsdLuxLight::GetEnableColorTemperatureAttr: Enables using colorTemperature.
usdrt::PhysxSchemaPhysxAutoAttachmentAPI::GetEnableDeformableFilteringPairsAttr: Enables geometry pair based collision filtering for deformable-deformable attachments. By default a filtered geometry of one actor is filtered against all geometries of the other actor.
usdrt::PhysxSchemaPhysxAutoAttachmentAPI::GetEnableDeformableVertexAttachmentsAttr: Enables attaching deformable mesh vertices which overlap with the other actor's volume.
usdrt::PhysxSchemaPhysxSceneAPI::GetEnableEnhancedDeterminismAttr: Provides improved determinism at the expense of performance.
usdrt::PhysxSchemaPhysxSceneAPI::GetEnableGPUDynamicsAttr: Enables the GPU dynamics pipeline. Required for GPU only features like deformables.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetEnableGyroscopicForcesAttr: Enables computation of gyroscopic forces on the rigid body.
usdrt::PhysxSchemaPhysxJointAPI::GetEnableProjectionAttr: Whether the actors should get projected for this constraint (the direction will be chosen by PhysX).
usdrt::PhysxSchemaPhysxAutoAttachmentAPI::GetEnableRigidSurfaceAttachmentsAttr: Enables sampling attachment points on the rigid actor's surface.
usdrt::PhysxSchemaPhysxSceneAPI::GetEnableSceneQuerySupportAttr: Enables scene query support for collision shapes.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetEnableSpeculativeCCDAttr: Register a rigid body to dynamically adjust contact offset based on velocity. This can be used to achieve a CCD effect.
usdrt::PhysxSchemaPhysxSceneAPI::GetEnableStabilizationAttr: Enables additional stabilization pass in solver.
usdrt::ForceFieldSchemaPhysxForceFieldAPI::GetEnabledAttr: Enable or disable this ForceField. Overrides all other settings.
usdrt::PhysxSchemaPhysxArticulationAPI::GetEnabledSelfCollisionsAttr: Boolean defining whether self collisions should be enabled or disabled.
usdrt::UsdMediaSpatialAudio::GetEndTimeAttr: Expressed in the timeCodesPerSecond of the containing stage, endTime specifies when the audio stream will cease playing during animation playback if the length of the referenced audio clip is longer than desired. This only applies if playbackMode is set to onceFromStartToEnd or loopFromStartToEnd, otherwise the endTimeCode of the stage is used instead of endTime . If endTime is less than startTime , it is expected that the audio will instead be played from endTime to startTime . Note that endTime is expressed as a timecode so that the stage can properly apply layer offsets when resolving its value. See Timecode Attributes and Time Scaling for more details and caveats.
usdrt::PhysxSchemaPhysxVehicleDriveStandardAPI::GetEngineRel: A relationship to a PhysxVehicleEngineAPI prim that describes the engine.
usdrt::PhysxSchemaPhysxTriggerAPI::GetEnterScriptTypeAttr: Enter script type. Script file tries to find a file on disc and execute. Script buffer does execute the provided script string directly.
usdrt::PhysxSchemaPhysxConvexDecompositionCollisionAPI::GetErrorPercentageAttr: Convex decomposition errorPercentage parameter.
usdrt::PhysxSchemaPhysxPhysicsGearJoint::GetExcludeFromArticulationAttr: Determines if the joint can be included in an Articulation.
usdrt::UsdCollectionAPI::GetExcludesRel: Specifies a list of targets that are excluded below the included paths in this collection. This can target prims or properties directly, but cannot target another collection. This is to keep the membership determining logic simple, efficient and easier to reason about. Finally, it is invalid for a collection to exclude paths that are not included in it. The presence of such "orphaned" excluded paths will not affect the set of paths included in the collection, but may affect the performance of querying membership of a path in the collection (see UsdCollectionAPI::MembershipQuery::IsPathIncluded) or of enumerating the objects belonging to the collection (see UsdCollectionAPI::GetIncludedObjects).
usdrt::UsdCollectionAPI::GetExpansionRuleAttr: Specifies how the paths that are included in the collection must be expanded to determine its members.
usdrt::UsdUINodeGraphNodeAPI::GetExpansionStateAttr: /// The current expansionState of the node in the ui. 'open' = fully expanded 'closed' = fully collapsed 'minimized' = should take the least space possible
usdrt::UsdGeomCamera::GetExposureAttr: Exposure adjustment, as a log base-2 value. The default of 0.0 has no effect. A value of 1.0 will double the image-plane intensities in a rendered image; a value of -1.0 will halve them.
usdrt::UsdLuxLightAPI::GetExposureAttr: Scales the power of the light exponentially as a power of 2 (similar to an F-stop control over exposure). The result is multiplied against the intensity.
usdrt::UsdLuxLight::GetExposureAttr: Scales the power of the light exponentially as a power of 2 (similar to an F-stop control over exposure). The result is multiplied against the intensity.
usdrt::PhysxSchemaPhysxParticleSystem::GetExtentAttr: Extent is a three dimensional range measuring the geometric extent of the authored gprim in its own local space (i.e. its own transform not applied), without accounting for any shader-induced displacement. If any extent value has been authored for a given Boundable, then it should be authored at every timeSample at which geometry-affecting properties are authored, to ensure correct evaluation via ComputeExtent(). If no extent value has been authored, then ComputeExtent() will call the Boundable's registered ComputeExtentFunction(), which may be expensive, which is why we strongly encourage proper authoring of extent.
usdrt::UsdGeomCapsule::GetExtentAttr: Extent is re-defined on Capsule only to provide a fallback value.
usdrt::UsdGeomCone::GetExtentAttr: Extent is re-defined on Cone only to provide a fallback value.
usdrt::UsdGeomCube::GetExtentAttr: Extent is re-defined on Cube only to provide a fallback value.
usdrt::UsdGeomCylinder::GetExtentAttr: Extent is re-defined on Cylinder only to provide a fallback value.
usdrt::UsdGeomPlane::GetExtentAttr: Extent is re-defined on Plane only to provide a fallback value.
usdrt::UsdGeomSphere::GetExtentAttr: Extent is re-defined on Sphere only to provide a fallback value.
usdrt::PhysxSchemaPhysxHairAPI::GetExternalCollisionAttr: Enables the hair segments to collide with other physics objects that have a collision API applied to them.
usdrt::UsdGeomCamera::GetFStopAttr: Lens aperture. Defaults to 0.0, which turns off focusing.
usdrt::RtBoundable::GetFabricHierarchyLocalMatrixAttr: Fabric Hierarchy local matrix is the local transform of the prim, relative to its parent when Fabric Scene Delegate is enabled. Changes to this attribute will cause the Fabric Hierarchy world matrix value to be updated on a subsequent call to IFabricHierarcy::updateWorldXforms - this happens automatically before each render frame when Fabric Scene Delegate is enabled.
usdrt::RtBoundable::GetFabricHierarchyWorldMatrixAttr: Fabric Hierarchy world matrix is the local-to-world transform of the prim when Fabric Scene Delegate is enabled. Changes to this attribute will cause the Fabric Hierarchy local matrix value to be updated on a subsequent call to IFabricHierarcy::updateWorldXforms, by computing the value relative to the computed world transform of the parent prim - this happens automatically before each render frame when Fabric Scene Delegate is enabled.
usdrt::UsdStage::GetFabricId: Get the specific id for the fabric cache.
usdrt::PhysxSchemaPlane::GetFaceVaryingLinearInterpolationAttr: Specifies how elements of a primvar of interpolation type "faceVarying" are interpolated for subdivision surfaces. Interpolation can be as smooth as a "vertex" primvar or constrained to be linear at features specified by several options. Valid values correspond to choices available in OpenSubdiv:
usdrt::PhysxSchemaPlane::GetFaceVertexCountsAttr: Provides the number of vertices in each face of the mesh, which is also the number of consecutive indices in faceVertexIndices that define the face. The length of this attribute is the number of faces in the mesh. If this attribute has more than one timeSample, the mesh is considered to be topologically varying.
usdrt::PhysxSchemaPlane::GetFaceVertexIndicesAttr: Flat list of the index (into the points attribute) of each vertex of each face in the mesh. If this attribute has more than one timeSample, the mesh is considered to be topologically varying.
usdrt::UsdGeomSubset::GetFamilyNameAttr: The name of the family of subsets that this subset belongs to. This is optional and is primarily useful when there are multiple families of subsets under a geometric prim. In some cases, this could also be used for achieving proper roundtripping of subset data between DCC apps. When multiple subsets belonging to a prim have the same familyName, they are said to belong to the family. A familyType value can be encoded on the owner of a family of subsets as a token using the static method UsdGeomSubset::SetFamilyType(). "familyType" can have one of the following values:
usdrt::PhysxSchemaPhysxCameraDroneAPI::GetFeedForwardVelocityGainAttr: The higher the gain, the more closely the drone will match the velocity of the subject and the more connected it will appear. e.g. 0.1.
usdrt::UsdVolOpenVDBAsset::GetFieldClassAttr: Optional token which can be used to indicate the class of an individual grid. This is a mapping to openvdb::GridClass where the values are GRID_LEVEL_SET, GRID_FOG_VOLUME, GRID_STAGGERED, and GRID_UNKNOWN.
usdrt::UsdVolField3DAsset::GetFieldDataTypeAttr: Token which is used to indicate the data type of an individual field. Authors use this to tell consumers more about the field without opening the file on disk. The list of allowed tokens reflects the available choices for Field3d volumes.
usdrt::UsdVolFieldAsset::GetFieldDataTypeAttr: Token which is used to indicate the data type of an individual field. Authors use this to tell consumers more about the field without opening the file on disk. The list of allowed tokens is specified with the specific asset type. A missing value is considered an error.
usdrt::UsdVolOpenVDBAsset::GetFieldDataTypeAttr: Token which is used to indicate the data type of an individual field. Authors use this to tell consumers more about the field without opening the file on disk. The list of allowed tokens reflects the available choices for OpenVDB volumes.
usdrt::UsdVolField3DAsset::GetFieldIndexAttr: A file can contain multiple fields with the same name. This optional attribute is an index used to disambiguate between these multiple fields with the same name.
usdrt::UsdVolField3DAsset::GetFieldNameAttr: Name of an individual field within the file specified by the filePath attribute.
usdrt::UsdVolField3DAsset::GetFieldPurposeAttr: Optional token which can be used to indicate the purpose or grouping of an individual field. Clients which consume Field3D files should treat this as the Field3D field name .
usdrt::UsdRenderPass::GetFileNameAttr: The asset that contains the rendering prims or other information needed to render this pass.
usdrt::UsdMediaSpatialAudio::GetFilePathAttr: Path to the audio file. In general, the formats allowed for audio files is no more constrained by USD than is image-type. As with images, however, usdz has stricter requirements based on DMA and format support in browsers and consumer devices. The allowed audio filetypes for usdz are M4A, MP3, WAV (in order of preference).
usdrt::UsdVolField3DAsset::GetFilePathAttr: An asset path attribute that points to a file on disk. For each supported file format, a separate FieldAsset subclass is required.
usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::GetFillModeAttr: Fill mode for the the algorithm.
usdrt::PhysxSchemaPhysxPhysicsAttachment::GetFilterType0Attr: Specify if indices in collisionFilterIndices0 correspond to vertices; or mesh cell-geometry, i.e. triangles, tetrahedrons, etc.
usdrt::PhysxSchemaPhysxPhysicsAttachment::GetFilterType1Attr: Specify if indices in collisionFilterIndices1 correspond to vertices; or mesh cell-geometry, i.e. triangles, tetrahedrons, etc.
usdrt::UsdPhysicsCollisionGroup::GetFilteredGroupsRel: References a list of PhysicsCollisionGroups with which collisions should be ignored.
usdrt::UsdPhysicsFilteredPairsAPI::GetFilteredPairsRel: Relationship to objects that should be filtered.
usdrt::UsdLuxLightAPI::GetFiltersRel: Relationship to the light filters that apply to this light.
usdrt::UsdLuxLight::GetFiltersRel: Relationship to the light filters that apply to this light.
usdrt::PhysxSchemaPhysxDeformableSurfaceAPI::GetFlatteningEnabledAttr: If enabled, bending forces are applied such that the surface flattens, i.e., neighboring triangles become coplanar. If disabled, the forces drive toward the bend at the rest state.
usdrt::PhysxSchemaPhysxParticleSetAPI::GetFluidAttr: Flag to toggle simulation as fluid (True) or solid (False).
usdrt::PhysxSchemaPhysxParticleSystem::GetFluidRestOffsetAttr: Rest offset used for fluid-fluid particle interactions. Must be smaller than particleContactOffset. Default value -inf results in a simulation-determined value. Range: [0, particleContactOffset) Units: distance.
usdrt::UsdGeomCamera::GetFocalLengthAttr: Perspective focal length in tenths of a scene unit; see Units of Measure for Camera Properties .
usdrt::UsdGeomCamera::GetFocusDistanceAttr: Distance from the camera to the focus plane in scene units; see Units of Measure for Camera Properties .
usdrt::PhysxSchemaPhysxCameraDroneAPI::GetFollowDistanceAttr: The distance from the subject that the drone attempts to maintain. e.g. 30 meters.
usdrt::PhysxSchemaPhysxCameraDroneAPI::GetFollowHeightAttr: The height above the subject that the drone attmepts to maintain. e.g. 15 meters.
usdrt::PhysxSchemaPhysxCameraFollowAPI::GetFollowMaxDistanceAttr: The maximum distance used for a linear interpolation to compute the follow distance of the camera. e.g. 1000.0 cm.
usdrt::PhysxSchemaPhysxCameraFollowAPI::GetFollowMaxSpeedAttr: The maximum speed used for a linear interpolation to compute the follow distance of the camera. e.g. 3000.0 cm/sec.
usdrt::PhysxSchemaPhysxCameraFollowAPI::GetFollowMinDistanceAttr: The minimum distance used for a linear interpolation to compute the follow distance of the camera. e.g. 1500.0 cm.
usdrt::PhysxSchemaPhysxCameraFollowAPI::GetFollowMinSpeedAttr: The minimum speed used for a linear interpolation to compute the follow distance of the camera. e.g. 300.0 cm/sec.
usdrt::PhysxSchemaPhysxCameraFollowLookAPI::GetFollowReverseDistanceAttr: The maximum distance, when driving in reverse, used for a linear interpolation to compute the follow distance of the camera. e.g. 3000.0 cm.
usdrt::PhysxSchemaPhysxCameraFollowLookAPI::GetFollowReverseSpeedAttr: The positive, maximum speed, when driving in reverse, used for a linear interpolation to compute the follow distance of the camera. e.g. 1500.0 cm/sec.
usdrt::PhysxSchemaPhysxCameraFollowAPI::GetFollowTurnRateGainAttr: A scale factor that multiplies the filtered yaw rate to yaw the camera position behind the subject. Can be any positive or negative number. e.g. 0.2.
usdrt::PhysxSchemaPhysxArticulationForceSensorAPI::GetForceAttr: Spatial force in the local frame of the sensor computed by the simulation. Units: force.
usdrt::PhysxSchemaPhysxForceAPI::GetForceAttr: Force to apply defined in global or local frame depending on worldFrameEnabled. The force is applied at the position defined by the relative transform to the parent rigid-body Xformable, or at the body's center of mass if the API is applied directly to a rigid-body Xformable. For units see mode attribute. Range: (-inf, inf)
usdrt::PhysxSchemaPhysxTendonAxisAPI::GetForceCoefficientAttr: Joint force coefficient(s) per joint axis in axis token array, in the same order. Range: (-inf, inf) Units: translational axis: unitless rotational axis: distance.
usdrt::PhysxSchemaPhysxForceAPI::GetForceEnabledAttr: Boolean defining whether the force and torque are enabled or disabled.
usdrt::UsdGeomNurbsCurves::GetFormAttr: Interpret the control grid and knot vectors as representing an open, geometrically closed, or geometrically closed and C2 continuous curve.
usdrt::PhysxSchemaPhysxVehicleContextAPI::GetForwardAxisAttr: Deprecated. Please use longitudinalAxis instead.
usdrt::PhysxSchemaPhysxArticulationForceSensorAPI::GetForwardDynamicsForcesEnabledAttr: Boolean defining whether to receive forces from forward dynamics.
usdrt::UsdRelationship::GetForwardedTargets: Get a list of targets for this relationship.
usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::GetFrequencyAttr: The frequency of the oscillations for each of the three local axes.
usdrt::PhysxSchemaPhysxPBDMaterialAPI::GetFrictionAttr: Friction coefficient. The maximal friction force tangential to the surface is equal to the normal force times the friction. The friction takes effect in all interactions between particles and rigids or deformables. For solid particle-particle interactions it is multiplied by the particle friction scale. Range: [0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxMaterialAPI::GetFrictionCombineModeAttr: Determines the way in which two material properties will be combined to yield a friction or restitution coefficient for a collision.
usdrt::PhysxSchemaPhysxSceneAPI::GetFrictionCorrelationDistanceAttr: Friction correlation distance used to decide whether contacts are close enough to be merged into a single friction anchor point or not. Range: [0, inf) Default: 0.025 * tolerancesLength Units: distance.
usdrt::PhysxSchemaPhysxSceneAPI::GetFrictionOffsetThresholdAttr: A threshold of contact separation distance used to decide if a contact point will experience friction forces. Range: [0, inf) Default: 0.04 * tolerancesLength Units: distance.
usdrt::PhysxSchemaPhysxVehicleTireAPI::GetFrictionTableRel: A relationship to a PhysxVehicleTireFrictionTable instance.
usdrt::PhysxSchemaPhysxSceneAPI::GetFrictionTypeAttr: Friction type used in simulation.
usdrt::PhysxSchemaPhysxVehicleTireFrictionTable::GetFrictionValuesAttr: The friction values to use for the tire against the ground materials listed under groundMaterials. The array needs to have the same size as the list of materials specified in groundMaterials.
usdrt::PhysxSchemaPhysxVehicleTireAPI::GetFrictionVsSlipGraphAttr: Graph of friction vs longitudinal slip with 3 points. The friction value extracted from this graph will be multiplied with the friction value of the combination of ground material and tire type. The array is expected to have 3 entries/points. For the first point, the first value is always zero and the second value is the friction available at zero longitudinal slip. For the second point, the first value is the longitudinal slip with maximum friction and the second value is the maximum friction. For the third point, the first value is the end point of the graph and the second value is the friction for slips greater than the end point of the graph. Note that the friction value of the first point is typically smaller than the friction value of the second point and the friction value of the second point is typically larger than the friction value of the third point.
usdrt::UsdMediaSpatialAudio::GetGainAttr: Multiplier on the incoming audio signal. A value of 0 "mutes" the signal. Negative values will be clamped to 0.
usdrt::PhysxSchemaPhysxPhysicsGearJoint::GetGearRatioAttr: Gear ratio Range: (-inf, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxTendonAttachmentAPI::GetGearingAttr: Attachment distance scaling factor. Range: (-inf, inf) Units: unitless.
usdrt::PhysxSchemaPhysxTendonAxisAPI::GetGearingAttr: Joint gearing(s) per joint axis in axis token array, in the same order. Range: (-inf, inf) Units: translational axis: unitless rotational axis: distance/degrees.
usdrt::PhysxSchemaPhysxVehicleDriveStandardAPI::GetGearsRel: A relationship to a PhysxVehicleGearsAPI prim that describes the gears.
usdrt::UsdSkelBindingAPI::GetGeomBindTransformAttr: Encodes the bind-time world space transforms of the prim. If the transform is identical for a group of gprims that share a common ancestor, the transform may be authored on the ancestor, to "inherit" down to all the leaf gprims. If this transform is unset, an identity transform is used instead.
usdrt::UsdLuxGeometryLight::GetGeometryRel: Relationship to the geometry to use as the light source.
usdrt::PhysxSchemaPhysxParticleSystem::GetGlobalSelfCollisionEnabledAttr: If True, self collisions follow particle-object-specific settings. If False, all particle self collisions are disabled, regardless of any other settings. Improves performance if self collisions are not needed.
usdrt::PhysxSchemaPhysxHairAPI::GetGlobalShapeComplianceAtRootAttr: Compliance to the global shape-matching constraint at the root of the strand. The higher the compliance the softer the constraint. A negative value disables the shape-matching constraint. Range: [0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxHairAPI::GetGlobalShapeComplianceStrandAttenuationAttr: The factor by which the compliance to the global shape-matching constraint changes from a simulation vertex to the next one along the strand. Use it to increase or decrease the compliance along a strand, starting with globalShapeComplianceAtRoot. A value > 1.0 means the constraint becomes softer towards the strand tips. Range: (0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxSceneAPI::GetGpuCollisionStackSizeAttr: Gpu collision stack size.
usdrt::VtArray::GetGpuData: Get GPU data. Debugging use only.
usdrt::PhysxSchemaPhysxSceneAPI::GetGpuFoundLostAggregatePairsCapacityAttr: Gpu found lost aggregate pairs capacity.
usdrt::PhysxSchemaPhysxSceneAPI::GetGpuFoundLostPairsCapacityAttr: Gpu found lost pairs capacity.
usdrt::PhysxSchemaPhysxSceneAPI::GetGpuHeapCapacityAttr: Gpu heap capacity.
usdrt::PhysxSchemaPhysxSceneAPI::GetGpuMaxDeformableSurfaceContactsAttr: Gpu max deformable surface contacts.
usdrt::PhysxSchemaPhysxSceneAPI::GetGpuMaxHairContactsAttr: Gpu max hair contacts.
usdrt::PhysxSchemaPhysxSceneAPI::GetGpuMaxNumPartitionsAttr: Limitation for the partitions in the GPU dynamics pipeline. This variable must be a power of 2. A value greater than 32 is currently not supported.
usdrt::PhysxSchemaPhysxSceneAPI::GetGpuMaxParticleContactsAttr: Gpu max particle contacts.
usdrt::PhysxSchemaPhysxSceneAPI::GetGpuMaxRigidContactCountAttr: Gpu max rigid contact count.
usdrt::PhysxSchemaPhysxSceneAPI::GetGpuMaxRigidPatchCountAttr: Gpu max rigid patch count.
usdrt::PhysxSchemaPhysxSceneAPI::GetGpuMaxSoftBodyContactsAttr: Gpu max soft body contacts.
usdrt::PhysxSchemaPhysxSceneAPI::GetGpuTempBufferCapacityAttr: Gpu temp buffer capacity.
usdrt::PhysxSchemaPhysxSceneAPI::GetGpuTotalAggregatePairsCapacityAttr: Gpu total aggregate pairs capacity.
usdrt::UsdPhysicsScene::GetGravityDirectionAttr: Gravity direction vector in simulation world space. Will be normalized before use. A zero vector is a request to use the negative upAxis. Unitless.
usdrt::UsdPhysicsScene::GetGravityMagnitudeAttr: Gravity acceleration magnitude in simulation world space. A negative value is a request to use a value equivalent to earth gravity regardless of the metersPerUnit scaling used by this scene. Units: distance/second/second.
usdrt::PhysxSchemaPhysxPBDMaterialAPI::GetGravityScaleAttr: Gravitational acceleration scaling factor. Can be used to approximate lighter-than-air inflatables, for example (-1.0 would invert gravity). Range: (-inf, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::GetGridFilteringPassesAttr: Grid filtering sequence, defined as capital letters "S":Smooth, "G":Grow, "R":Reduce. Up to 32 passes.
usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::GetGridSmoothingRadiusAttr: The radius used during the smoothing process on the grid. Default value -inf results in a simulation-determined value. Range: [0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::GetGridSpacingAttr: Cell Size of the grid used for isosurface extraction. Default value -inf results in a simulation-determined value. Range: [0, inf) Units: distance.
usdrt::PhysxSchemaPhysxVehicleTireFrictionTable::GetGroundMaterialsRel: Relationships to Material instances that have PhysicsMaterialAPI applied. For each material, a friction value has to be specified in the frictionValues attribute. If a material is encountered that has not been listed, the value declared in defaultFrictionValue will be used.
usdrt::UsdLuxDomeLight::GetGuideRadiusAttr: The radius of guide geometry to use to visualize the dome light. The default is 1 km for scenes whose metersPerUnit is the USD default of 0.01 (i.e., 1 world unit is 1 cm).
usdrt::UsdGeomVisibilityAPI::GetGuideVisibilityAttr: /// This attribute controls visibility for geometry with purpose "guide".
usdrt::PhysxSchemaPhysxVehicleControllerAPI::GetHandbrakeAttr: Deprecated. Please use brake0/brake1 instead.
usdrt::SdfPath::GetHash: Get hash value for this path.
usdrt::GfRect2i::GetHeight: Returns the height of the rectangle.
usdrt::UsdGeomCapsule::GetHeightAttr: The size of the capsule's spine along the specified axis excluding the size of the two half spheres, i.e. the size of the cylinder portion of the capsule. If you author height you must also author extent .
usdrt::UsdGeomCone::GetHeightAttr: The size of the cone's spine along the specified axis . If you author height you must also author extent .
usdrt::UsdGeomCylinder::GetHeightAttr: The size of the cylinder's spine along the specified axis . If you author height you must also author extent .
usdrt::UsdLuxRectLight::GetHeightAttr: Height of the rectangle, in the local Y axis.
usdrt::UsdPhysicsLimitAPI::GetHighAttr: Upper limit. Units: degrees or distance depending on trans or rot axis applied to. inf means not limited in positive direction.
usdrt::PhysxSchemaPhysxVehicleAPI::GetHighForwardSpeedSubStepCountAttr: Number of sub-steps performed in the vehicle dynamics update for vehicles that have longitudinal speed greater than subStepThresholdLongitudinalSpeed.
usdrt::PhysxSchemaPhysxPhysicsGearJoint::GetHinge0Rel: Relationship to first revolute joint.
usdrt::PhysxSchemaPhysxPhysicsGearJoint::GetHinge1Rel: Relationship to second revolute joint.
usdrt::PhysxSchemaPhysxPhysicsRackAndPinionJoint::GetHingeRel: Relationship to revolute joint.
usdrt::PhysxSchemaPlane::GetHoleIndicesAttr: The indices of all faces that should be treated as holes, i.e. made invisible. This is traditionally a feature of subdivision surfaces and not generally applied to polygonal meshes.
usdrt::UsdGeomCamera::GetHorizontalApertureAttr: Horizontal aperture in tenths of a scene unit; see Units of Measure for Camera Properties . Default is the equivalent of the standard 35mm spherical projector aperture.
usdrt::UsdGeomCamera::GetHorizontalApertureOffsetAttr: Horizontal aperture offset in the same units as horizontalAperture. Defaults to 0.
usdrt::PhysxSchemaPhysxCameraDroneAPI::GetHorizontalVelocityGainAttr: The higher the gain, the faster the drone will accelerate towards the target position. e.g. 1.0.
usdrt::PhysxSchemaPhysxConvexDecompositionCollisionAPI::GetHullVertexLimitAttr: Convex hull vertex limit used for convex hull cooking.
usdrt::PhysxSchemaPhysxConvexHullCollisionAPI::GetHullVertexLimitAttr: Convex hull vertex limit used for convex hull cooking.
usdrt::UsdUINodeGraphNodeAPI::GetIconAttr: /// This points to an image that should be displayed on the node. It is intended to be useful for summary visual classification of nodes, rather than a thumbnail preview of the computed result of the node in some computational system.
usdrt::UsdShadeNodeDefAPI::GetIdAttr: The id is an identifier for the type or purpose of the shader. E.g.: Texture or FractalFloat. The use of this id will depend on the render target: some will turn it into an actual shader path, some will use it to generate shader source code dynamically.
usdrt::PhysxSchemaPhysxVehicleEngineAPI::GetIdleRotationSpeedAttr: Rotation speed of the engine when idling (units: radians / seconds). The value has to be greater or equal 0.
usdrt::UsdGeomPointInstancer::GetIdsAttr: Ids are optional; if authored, the ids array should be the same length as the protoIndices array, specifying (at each timeSample if instance identities are changing) the id of each instance. The type is signed intentionally, so that clients can encode some binary state on Id'd instances without adding a separate primvar. See also Varying Instance Identity over Time .
usdrt::UsdGeomPoints::GetIdsAttr: Ids are optional; if authored, the ids array should be the same length as the points array, specifying (at each timesample if point identities are changing) the id of each point. The type is signed intentionally, so that clients can encode some binary state on Id'd points without adding a separate primvar.
usdrt::UsdShadeNodeDefAPI::GetImplementationSourceAttr: Specifies the attribute that should be consulted to get the shader's implementation or its source code.
usdrt::PhysxSchemaPhysxMaterialAPI::GetImprovePatchFrictionAttr: Flag only has an effect if physxScene:frictionType "patch" friction model is used.
usdrt::UsdCollectionAPI::GetIncludeRootAttr: Boolean attribute indicating whether the pseudo-root path </> should be counted as one of the included target paths. The fallback is false. This separate attribute is required because relationships cannot directly target the root.
usdrt::UsdRenderSettings::GetIncludedPurposesAttr: The list of UsdGeomImageable purpose values that should be included in the render. Note this cannot be specified per-RenderProduct because it is a statement of which geometry is present.
usdrt::UsdCollectionAPI::GetIncludesRel: Specifies a list of targets that are included in the collection. This can target prims or properties directly. A collection can insert the rules of another collection by making its includes relationship target the collection:{collectionName} property on the owning prim of the collection to be included.
usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::GetIndexAttr: The index of the wheel attachment. Some other components will reference the wheel attachments based on this index. Either all indices of a vehicle's wheel attachments need to be -1 or they need to cover all entries in the group {0, .., (numberOfWheels-1)}. All indices being -1 covers the case where wheels are controlled directly through PhysxVehicleWheelControllerAPI, for example, or when deprecated APIs are used still.
usdrt::PhysxSchemaTetrahedralMesh::GetIndicesAttr: Flat list of the index (into the 'points' attribute) of each vertex of each tetrahedron in the mesh.
usdrt::UsdGeomSubset::GetIndicesAttr: The set of indices included in this subset. The indices need not be sorted, but the same index should not appear more than once.
usdrt::UsdRenderPass::GetInputPassesRel: The set of other Passes that this Pass depends on in order to be constructed properly. For example, a Pass A may generate a texture, which is then used as an input to Pass B.
usdrt::UsdSchemaRegistry::GetInstance: Get the schema registry instance.
usdrt::UsdRenderProduct::GetInstantaneousShutterAttr: Deprecated - use disableMotionBlur instead. Override the targeted camera 's shutterClose to be equal to the value of its shutterOpen , to produce a zero-width shutter interval. This gives us a convenient way to disable motion blur.
usdrt::UsdLuxDistantLight::GetIntensityAttr: Scales the emission of the light linearly. The DistantLight has a high default intensity to approximate the Sun.
usdrt::UsdLuxLightAPI::GetIntensityAttr: Scales the power of the light linearly.
usdrt::UsdLuxLight::GetIntensityAttr: Scales the power of the light linearly.
usdrt::PhysxSchemaPhysxHairAPI::GetInterHairRepulsionAttr: Strength of the repulsion effect between hair segments. This effect is based on the volumetric density of hair vertices in space. Can be used as a substitute or complement to self-collisions. Range: [0.0, inf) Units: dimensionless.
usdrt::PhysxSchemaPlane::GetInterpolateBoundaryAttr: Specifies how subdivision is applied for faces adjacent to boundary edges and boundary points. Valid values correspond to choices available in OpenSubdiv:
omni::math::linalg::range1::GetIntersection: Returns a
GfRange1f
that describes the intersection ofa
andb
.omni::math::linalg::range2::GetIntersection: Returns a
ThisType
that describes the intersection ofa
andb
.omni::math::linalg::range3::GetIntersection: Returns a
ThisType
that describes the intersection ofa
andb
.usdrt::GfRect2i::GetIntersection: Computes the intersection of two rectangles.
usdrt::ForceFieldSchemaPhysxForceFieldConicalAPI::GetInverseSquareAttr: inverseSquare sets a force that varies with the reciprocal of the square of the distance to the center.
usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::GetInverseSquareAttr: inverseSquare sets a force that varies with the reciprocal of the square of the distance to the line.
usdrt::ForceFieldSchemaPhysxForceFieldPlanarAPI::GetInverseSquareAttr: inverseSquare sets a force that varies with the reciprocal of the square of the distance to the plane.
usdrt::ForceFieldSchemaPhysxForceFieldRingAPI::GetInverseSquareAttr: inverseSquare applies a force that attracts bodies toward the ring and varies with the reciprocal of the square of the distance to the ring.
usdrt::ForceFieldSchemaPhysxForceFieldSphericalAPI::GetInverseSquareAttr: inverseSquare sets a force that varies with the reciprocal of the square of the distance to the center.
usdrt::ForceFieldSchemaPhysxForceFieldSpinAPI::GetInverseSquareAttr: inverseSquare sets a force that varies with the reciprocal of the square of the distance to the axis.
usdrt::PhysxSchemaPhysxSceneAPI::GetInvertCollisionGroupFilterAttr: Boolean attribute indicating whether inverted collision group filtering should be used. By default two collisions, that do have a collisionGroup set, collide with each other. Adding a collisionGroup into a collisionGroup filtering will mean that the collision between those groups will be disabled. This boolean attribute does invert the default behavior. Hence two collisions with defined collisionGroups will not collide with each other by default and one does enable the collisions between the groups through the "CollisionGroup" filtering.
usdrt::UsdPhysicsCollisionGroup::GetInvertFilteredGroupsAttr: Normally, the filter will disable collisions against the selected filter groups. However, if this option is set, the filter will disable collisions against all colliders except for those in the selected filter groups.
usdrt::UsdGeomPointInstancer::GetInvisibleIdsAttr: A list of id's to make invisible at the evaluation time. See invisibleIds: Animatable Masking .
usdrt::PhysxSchemaPhysxCharacterControllerAPI::GetInvisibleWallHeightAttr: Height of invisible walls created around non-walkable triangles. Range: [0, inf) Units: distance.
usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::GetIsosurfaceEnabledAttr: Enable or disable the creation of an isosurface.
usdrt::PhysxSchemaPhysxTendonAxisAPI::GetJointAxisAttr: Specifies target joint axis/axes. Ignored when the joint only has a single axis, e.g. a revolute joint.
usdrt::PhysxSchemaPhysxPhysicsGearJoint::GetJointEnabledAttr: Determines if the joint is enabled.
usdrt::PhysxSchemaPhysxJointAPI::GetJointFrictionAttr: Joint friction. Only applies for joints that are parts of an articulation. Range: [0, inf) Units: dimensionless.
usdrt::UsdSkelBindingAPI::GetJointIndicesAttr: Indices into the joints attribute of the closest (in namespace) bound Skeleton that affect each point of a PointBased gprim. The primvar can have either constant or vertex interpolation. This primvar's elementSize will determine how many joint influences apply to each point. Indices must point be valid. Null influences should be defined by setting values in jointWeights to zero. See UsdGeomPrimvar for more information on interpolation and elementSize.
usdrt::UsdSkelSkeleton::GetJointNamesAttr: If authored, provides a unique name per joint. This may be optionally set to provide better names when translating to DCC apps that require unique joint names.
usdrt::UsdSkelBindingAPI::GetJointWeightsAttr: Weights for the joints that affect each point of a PointBased gprim. The primvar can have either constant or vertex interpolation. This primvar's elementSize will determine how many joints influences apply to each point. The length, interpolation, and elementSize of jointWeights must match that of jointIndices . See UsdGeomPrimvar for more information on interpolation and elementSize.
usdrt::UsdSkelAnimation::GetJointsAttr: Array of tokens identifying which joints this animation's data applies to. The tokens for joints correspond to the tokens of Skeleton primitives. The order of the joints as listed here may vary from the order of joints on the Skeleton itself.
usdrt::UsdSkelBindingAPI::GetJointsAttr: An (optional) array of tokens defining the list of joints to which jointIndices apply. If not defined, jointIndices applies to the ordered list of joints defined in the bound Skeleton's joints attribute. If undefined on a primitive, the primitive inherits the value of the nearest ancestor prim, if any.
usdrt::UsdSkelSkeleton::GetJointsAttr: An array of path tokens identifying the set of joints that make up the skeleton, and their order. Each token in the array must be valid when parsed as an SdfPath . The parent-child relationships of the corresponding paths determine the parent-child relationships of each joint. It is not required that the name at the end of each path be unique, but rather only that the paths themselves be unique.
usdrt::UsdPhysicsRigidBodyAPI::GetKinematicEnabledAttr: Determines whether the body is kinematic or not. A kinematic body is a body that is moved through animated poses or through user defined poses. The simulation derives velocities for the kinematic body based on the external motion. When a continuous motion is not desired, this kinematic flag should be set to false.
usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::GetKineticEnergyWeightAttr: Contribution from kinetic energy when deciding diffuse particle creation. Range: [0, inf) Units: dimensionless.
usdrt::UsdGeomNurbsCurves::GetKnotsAttr: Knot vector providing curve parameterization. The length of the slice of the array for the ith curve must be ( curveVertexCount[i] + order[i] ), and its entries must take on monotonically increasing values.
usdrt::PhysxSchemaPhysxVehicleTireAPI::GetLatStiffXAttr: Deprecated. Please use lateralStiffnessGraph instead.
usdrt::PhysxSchemaPhysxVehicleTireAPI::GetLatStiffYAttr: Deprecated. Please use lateralStiffnessGraph instead.
usdrt::PhysxSchemaPhysxVehicleAutoGearBoxAPI::GetLatencyAttr: The latency time of the automatic gear shift box (units: seconds). This is the minimum time that must pass between each gear change that is initiated by the automatic gear shift box.
usdrt::PhysxSchemaPhysxVehicleAPI::GetLateralStickyTireDampingAttr: The lateral sticky tire damping (per seconds). See documentation about longitudinalStickyTireDamping as it is the same concept.
usdrt::PhysxSchemaPhysxVehicleAPI::GetLateralStickyTireThresholdSpeedAttr: The lateral sticky tire threshold speed (units: distance / seconds). See documentation about longitudinalStickyTireThresholdSpeed as it is the same concept. Note that the lateral part can only enter the "sticky tire" regime if the longitudinal speed is below longitudinalStickyTireThresholdSpeed.
usdrt::PhysxSchemaPhysxVehicleAPI::GetLateralStickyTireThresholdTimeAttr: The lateral sticky tire threshold time (in seconds). See documentation about longitudinalStickyTireThresholdTime as it is the same concept.
usdrt::PhysxSchemaPhysxVehicleTireAPI::GetLateralStiffnessGraphAttr: Tire lateral stiffness is represented as a graph of tire load that has linear behavior near zero load and flattens at large loads. The first value of the parameter describes the minimum normalized load (load/restLoad) that gives a flat lateral stiffness response to load. This value has to be greater or equal 0. The second value of the parameter defines the lateral stiffness when the response is flat (the max lateral stiffness, units: mass * distance / seconds / seconds). This value has to be positive.
usdrt::PhysxSchemaPhysxTriggerAPI::GetLeaveScriptTypeAttr: Leave script type. Script file tries to find a file on disc and execute. Script buffer does execute the provided script string directly.
usdrt::UsdGeomPlane::GetLengthAttr: The length of the plane, which aligns to the y-axis when axis is 'Z' or 'X', or to the z-axis when axis is 'Y'. If you author length you must also author extent .
usdrt::UsdLuxCylinderLight::GetLengthAttr: Width of the rectangle, in the local X axis.
usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::GetLifetimeAttr: Lifetime of a spawned particle before it is removed again. Range: [0, inf) Units: seconds.
usdrt::PhysxSchemaPhysxPBDMaterialAPI::GetLiftAttr: Lift coefficient for cloth and inflatable particle objects. Basic aerodynamic lift model coefficient. Range: [0, inf) Units: dimensionless.
usdrt::UsdLuxLightListAPI::GetLightListCacheBehaviorAttr: Controls how the lightList should be interpreted. Valid values are:
usdrt::UsdLuxListAPI::GetLightListCacheBehaviorAttr: Controls how the lightList should be interpreted. Valid values are:
usdrt::UsdLuxLightListAPI::GetLightListRel: Relationship to lights in the scene.
usdrt::UsdLuxListAPI::GetLightListRel: Relationship to lights in the scene.
usdrt::PhysxSchemaPhysxTendonAttachmentRootAPI::GetLimitStiffnessAttr: Common sub-tendon length-limit spring stiffness. Range: [0, inf) Units: force / distance = mass / time / time.
usdrt::PhysxSchemaPhysxTendonAxisRootAPI::GetLimitStiffnessAttr: Tendon length-limit spring stiffness. Range: [0, inf) Units: force / distance = mass / time / time.
usdrt::ForceFieldSchemaPhysxForceFieldConicalAPI::GetLinearAttr: linear sets a force that varies with distance to the center.
usdrt::ForceFieldSchemaPhysxForceFieldDragAPI::GetLinearAttr: linear sets a force that varies proportionally with the speed of the rigid body.
usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::GetLinearAttr: linear sets a force that varies with distance to the line.
usdrt::ForceFieldSchemaPhysxForceFieldPlanarAPI::GetLinearAttr: linear sets a force that varies with distance to the plane.
usdrt::ForceFieldSchemaPhysxForceFieldRingAPI::GetLinearAttr: linear applies a force that attracts bodies toward the ring and varies with distance to the ring.
usdrt::ForceFieldSchemaPhysxForceFieldSphericalAPI::GetLinearAttr: linear sets a force that varies with distance to the center.
usdrt::ForceFieldSchemaPhysxForceFieldSpinAPI::GetLinearAttr: linear sets a force that varies with distance to the axis.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetLinearDampingAttr: Linear damping coefficient. Range: [0, inf) Units: dimensionless.
usdrt::ForceFieldSchemaPhysxForceFieldConicalAPI::GetLinearFalloffAttr: ramp down forces linearly with the angle from the central axis. set linearFalloff to 0.0 to disable. linearFalloff is the percentage of the force remaining at the cone angle extents (>0.0 to 1.0).
usdrt::RtBoundable::GetLocalMatrixAttr: Local Matrix is the local transform of the prim, relative to its parent. Updates to ancestor transforms will continue to affect the overall transform of this prim in OmniHydra. If this attribute is set in Fabric, OmniHydra will disregard any local transform data for this prim in USD. If any world transform attributes are set for the prim in Fabric, this attribute will be ignored by OmniHydra.
usdrt::PhysxSchemaPhysxPhysicsGearJoint::GetLocalPos0Attr: Relative position of the joint frame to body0's frame.
usdrt::PhysxSchemaPhysxPhysicsGearJoint::GetLocalPos1Attr: Relative position of the joint frame to body1's frame.
usdrt::PhysxSchemaPhysxTendonAttachmentAPI::GetLocalPosAttr: Location of the attachment. Only considered if API is applied to an articulation link (i.e. with a PhysicsRigidBodyAPI). Units: (local-frame) distance.
usdrt::PhysxSchemaPhysxPhysicsGearJoint::GetLocalRot0Attr: Relative orientation of the joint frame to body0's frame.
usdrt::PhysxSchemaPhysxPhysicsGearJoint::GetLocalRot1Attr: Relative orientation of the joint frame to body1's frame.
usdrt::PhysxSchemaPhysxHairAPI::GetLocalShapeMatchingComplianceAttr: Compliance to the local shape matching constraint, which preserves strand shapes. The larger the compliance the softer the constraint. A negative value disables the constraint. Range [0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxHairAPI::GetLocalShapeMatchingGroupOverlapAttr: Number of vertices by which consecutive shape-matching groups are overlapping. Only takes effect if shape matching is enabled. Default value of -1 means maximum overlap, i.e., shapeMatchingGroupSize/2 Range [0, shapeMatchingGroupSize/2].
usdrt::PhysxSchemaPhysxHairAPI::GetLocalShapeMatchingGroupSizeAttr: How many vertices of a strand are grouped together into one shape-matching constraint. The larger this number to more rigid a strand appears. The value is automatically capped at the strand length. Setting only takes effect if shape matching is enabled. Range [2, inf).
usdrt::PhysxSchemaPhysxHairAPI::GetLocalShapeMatchingLinearStretchingAttr: Proportion of linear stretching vs rigid transformation allowed in the local shape matching constraint. Only takes effect if local shape matching is enabled. A value of 0 allows only rigid transforms, a value of 1 permits linear deformations freely. Range [0.0, 1.0] Units: dimensionless.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetLockedPosAxisAttr: Collection of flags providing a mechanism to lock motion along/around a specific axis (1 << 0, 1 << 1, 1 << 2).
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetLockedRotAxisAttr: Collection of flags providing a mechanism to lock motion along/around a specific axis (1 << 0, 1 << 1, 1 << 2).
usdrt::PhysxSchemaPhysxVehicleContextAPI::GetLongitudinalAxisAttr: The axis defining the general forward direction to use for vehicles.
usdrt::PhysxSchemaPhysxVehicleAPI::GetLongitudinalStickyTireDampingAttr: The longitudinal sticky tire damping (per seconds). Has to be greater or equal 0. Describes the rate at which the velocity constraint approaches zero when entering the "sticky tire" regime. More details on the "sticky tire" regime can be found in the documentation of the longitudinalStickyTireThresholdSpeed attribute.
usdrt::PhysxSchemaPhysxVehicleAPI::GetLongitudinalStickyTireThresholdSpeedAttr: The longitudinal sticky tire threshold speed (units: distance / seconds). Has to be greater or equal 0. A tire enters the "sticky tire" regime when its longitudinal speed has been below this threshold for a continuous time specified by longitudinalStickyTireThresholdTime. At low speeds with no significant brake or drive torque, numerical error begins to dominate and it can be difficult to bring the vehicle to rest. A solution to this problem is to recognise that the vehicle is close to rest and to replace the tire forces with velocity constraints that will bring the vehicle to rest. For the purpose of this documentation, this regime is referred to as the "sticky tire" regime.
usdrt::PhysxSchemaPhysxVehicleAPI::GetLongitudinalStickyTireThresholdTimeAttr: The longitudinal sticky tire threshold time (in seconds). Has to be greater or equal 0. A tire enters the "sticky tire" regime when it has been below the speed specified by longitudinalStickyTireThresholdSpeed for this continuous time. More details on the "sticky tire" regime can be found in the documentation of the longitudinalStickyTireThresholdSpeed attribute.
usdrt::PhysxSchemaPhysxVehicleTireAPI::GetLongitudinalStiffnessAttr: Tire longitudinal stiffness (units: mass * distance / seconds / seconds). The value has to be positive. The resulting longitudinal force can be approximated as: longitudinalStiffness*longitudinalSlip.
usdrt::PhysxSchemaPhysxVehicleTireAPI::GetLongitudinalStiffnessPerUnitGravityAttr: Deprecated. Please use longitudinalStiffness instead.
usdrt::PhysxSchemaPhysxCameraFollowAPI::GetLookAheadMaxDistanceAttr: The maximum distance used for a linear interpolation to compute the look ahead distance of the camera look point. e.g. 500.0 cm.
usdrt::PhysxSchemaPhysxCameraFollowAPI::GetLookAheadMaxSpeedAttr: The maximum speed used for a linear interpolation to compute the look ahead distance of the camera look point. e.g. 2000.0 cm.
usdrt::PhysxSchemaPhysxCameraFollowAPI::GetLookAheadMinDistanceAttr: The minimum distance used for a linear interpolation to compute the look ahead distance of the camera look point. e.g. 0.0 cm.
usdrt::PhysxSchemaPhysxCameraFollowAPI::GetLookAheadMinSpeedAttr: The minimum speed used for a linear interpolation to compute the look ahead distance of the camera look point. e.g. 0.0 cm/sec.
usdrt::PhysxSchemaPhysxCameraFollowAPI::GetLookAheadTurnRateGainAttr: A scale factor that multiplies the filtered yaw rate to yaw the camera look point left or right. Can be any positive or negative number. e.g. 0.2.
usdrt::PhysxSchemaPhysxCameraFollowAPI::GetLookPositionHeightAttr: Distance to elevate the camera look point. e.g. 50.0 cm.
usdrt::PhysxSchemaPhysxCameraFollowAPI::GetLookPositionTimeConstantAttr: Filter time constant for the camera look point, in seconds. e.g. (0.2 sec, 0.5 sec, 0.2 sec)
usdrt::UsdPhysicsLimitAPI::GetLowAttr: Lower limit. Units: degrees or distance depending on trans or rot axis applied to. -inf means not limited in negative direction.
usdrt::PhysxSchemaPhysxVehicleAPI::GetLowForwardSpeedSubStepCountAttr: Number of sub-steps performed in the vehicle dynamics update for vehicles that have longitudinal speed lower than subStepThresholdLongitudinalSpeed.
usdrt::PhysxSchemaPhysxTendonAttachmentLeafAPI::GetLowerLimitAttr: Sub-tendon length lower limit. Range: (-inf, upperLimit] Units: distance.
usdrt::PhysxSchemaPhysxTendonAxisRootAPI::GetLowerLimitAttr: Tendon length lower limit. Range: (-inf, upperLimit]. Units: distance.
usdrt::UsdPhysicsPrismaticJoint::GetLowerLimitAttr: Lower limit. Units: distance. -inf means not limited in negative direction.
usdrt::UsdPhysicsRevoluteJoint::GetLowerLimitAttr: Lower limit. Units: degrees. -inf means not limited in negative direction.
usdrt::PhysxSchemaPhysxVehicleWheelAPI::GetMassAttr: The mass of the wheel (metal wheel plus tire).
usdrt::UsdPhysicsMassAPI::GetMassAttr: If non-zero, directly specifies the mass of the object. Note that any child prim can also have a mass when they apply massAPI. In this case, the precedence rule is 'parent mass overrides the child's'. This may come as counter-intuitive, but mass is a computed quantity and in general not accumulative. For example, if a parent has mass of 10, and one of two children has mass of 20, allowing child's mass to override its parent results in a mass of -10 for the other child. Note if mass is 0.0 it is ignored. Units: mass.
usdrt::UsdRenderSettings::GetMaterialBindingPurposesAttr: Ordered list of material purposes to consider when resolving material bindings in the scene. The empty string indicates the "allPurpose" binding.
usdrt::UsdLuxLightAPI::GetMaterialSyncModeAttr: For a LightAPI applied to geometry that has a bound Material, which is entirely or partly emissive, this specifies the relationship of the Material response to the lighting response. Valid values are:
omni::math::linalg::range1::GetMax: Returns the maximum value of the range.
omni::math::linalg::range2::GetMax: Returns the maximum value of the range.
omni::math::linalg::range3::GetMax: Returns the maximum value of the range.
usdrt::GfRect2i::GetMax: Returns the max corner of the rectangle.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetMaxAngularVelocityAttr: Maximum allowable angular velocity for rigid body. Range: [0, inf) Units: degrees / seconds.
usdrt::PhysxSchemaPhysxParticleAnisotropyAPI::GetMaxAttr: Maximum scale of anisotropy relative to fluidRestOffset for rendering. Range: [min, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxSceneAPI::GetMaxBiasCoefficientAttr: The maximum bias coefficient used in the constraint solver. Range: [0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxVehicleBrakesAPI::GetMaxBrakeTorqueAttr: The maximum brake torque that can be generated by the braking system (units: mass * distance * distance / seconds / seconds). Has to be greater or equal zero. For braking system "brakes0", the brake torque applied to wheels[i] will be defined by maxBrakeTorque * torqueMultipliers[i] * physxVehicleController:brake0 (see PhysxVehicleControllerAPI).
usdrt::PhysxSchemaPhysxVehicleWheelAPI::GetMaxBrakeTorqueAttr: Deprecated. Please use PhysxVehicleBrakesAPI instead.
usdrt::PhysxSchemaPhysxVehicleSuspensionAPI::GetMaxCompressionAttr: Deprecated. Please use travelDistance instead.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetMaxContactImpulseAttr: Sets a limit on the impulse that may be applied at a contact. The maximum impulse at a contact between two dynamic or kinematic bodies will be the minimum of the two limit values. For a collision between a static and a dynamic body, the impulse is limited by the value for the dynamic body. Range: [0, inf) Units: force * seconds = mass * distance / seconds.
usdrt::PhysxSchemaPhysxConvexDecompositionCollisionAPI::GetMaxConvexHullsAttr: Maximum of convex hulls created during convex decomposition.
usdrt::PhysxSchemaPhysxDeformableAPI::GetMaxDepenetrationVelocityAttr: The maximum velocity permitted to be introduced by the solver to depenetrate intersections. Range: [0, inf) Units: distance / seconds.
usdrt::PhysxSchemaPhysxParticleSystem::GetMaxDepenetrationVelocityAttr: The maximum velocity permitted to be introduced by the solver to depenetrate intersecting particles. Range: [0, inf) Units: distance / seconds.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetMaxDepenetrationVelocityAttr: The maximum depenetration velocity permitted to be introduced by the solver. Range: [0, inf) Default: 5.0 * tolerancesLength Units: distance / seconds.
usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::GetMaxDiffuseParticleMultiplierAttr: Maximum number of diffuse particles that can be present in the simulation relative to the number of non-diffuse particles. Range: [0.0, inf) Default value -inf means default is picked by the simulation.
usdrt::PhysxSchemaPhysxCameraDroneAPI::GetMaxDistanceAttr: The maximum distance allowed from the subject before the drone resets to the target position. e.g. 100 meters.
usdrt::UsdPhysicsDistanceJoint::GetMaxDistanceAttr: Maximum distance. If attribute is negative, the joint is not limited. Units: distance.
usdrt::PhysxSchemaPhysxVehicleSuspensionAPI::GetMaxDroopAttr: Deprecated. Please use travelDistance instead.
usdrt::UsdPhysicsDriveAPI::GetMaxForceAttr: Maximum force that can be applied to drive. Units: if linear drive: mass*DIST_UNITS/second/second if angular drive: mass*DIST_UNITS*DIST_UNITS/second/second inf means not limited. Must be non-negative.
usdrt::PhysxSchemaPhysxVehicleWheelAPI::GetMaxHandBrakeTorqueAttr: Deprecated. Please use PhysxVehicleBrakesAPI instead.
usdrt::PhysxSchemaPhysxSceneAPI::GetMaxIterationCountAttr: Maximum iteration count for all actors (rigid bodies, cloth, particles etc).
usdrt::PhysxSchemaPhysxJointAPI::GetMaxJointVelocityAttr: Maximum joint velocity. Range: [0, inf) Units: Linear joint - distance / time Angular joint - degrees / time.
usdrt::PhysxSchemaPhysxCharacterControllerAPI::GetMaxJumpHeightAttr: Maximum height a jumping character can reach. Range: [0, inf) Units: distance.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetMaxLinearVelocityAttr: Maximum allowable linear velocity for the rigid body. Range: [0, inf) Units: distance / seconds.
usdrt::PhysxSchemaPhysxParticleSystem::GetMaxNeighborhoodAttr: The particle neighborhood size.
usdrt::PhysxSchemaPhysxVehicleEngineAPI::GetMaxRotationSpeedAttr: Maximum rotation speed of the engine (units: radians / seconds). The value has to be greater or equal 0.
usdrt::PhysxSchemaPhysxParticleSamplingAPI::GetMaxSamplesAttr: Approximate upper bound on the number of samples. Zero means unbounded. Range: [0, inf)
usdrt::PhysxSchemaPhysxCameraDroneAPI::GetMaxSpeedAttr: The maximum speed the drone is allowed to move. e.g. 20.0 meters/second.
usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::GetMaxSpheresAttr: Maximum of spheres produced. Range (2, 4000)
usdrt::PhysxSchemaPhysxVehicleAckermannSteeringAPI::GetMaxSteerAngleAttr: The maximum steer angle (in radians) that can be achieved by the wheels. Has to be in range [-pi, pi]. The steer angle of wheel0 will be defined by maxSteerAngle * ackermann_correction(0) * physxVehicleController:steer (see PhysxVehicleControllerAPI).
usdrt::PhysxSchemaPhysxVehicleSteeringAPI::GetMaxSteerAngleAttr: The maximum steer angle (in radians) that can be achieved by the wheels. Has to be in range [-pi, pi] when multiplied by the attribute angleMultipliers. The steer angle of wheels[i] will be defined by maxSteerAngle * angleMultipliers[i] * physxVehicleController:steer (see PhysxVehicleControllerAPI).
usdrt::PhysxSchemaPhysxVehicleWheelAPI::GetMaxSteerAngleAttr: Deprecated. Please use PhysxVehicleSteeringAPI instead.
usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::GetMaxSubgridsAttr: Maximum number of blocks the sparse grid structure can contain. Range: [1, inf)
usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::GetMaxTrianglesAttr: Maximum number of triangles the extracted isosurface can have. Range: [1, inf)
usdrt::PhysxSchemaPhysxDeformableSurfaceAPI::GetMaxVelocityAttr: Maximum velocity. The velocity of each vertex is clamped by the max velocity. Range: [0, inf) Units: distance / seconds.
usdrt::PhysxSchemaPhysxParticleSystem::GetMaxVelocityAttr: Maximum particle velocity. See also cflCoefficient in PhysxPBDMaterialAPI for limiting particle-particle relative velocity. Range: [0, inf) Units: distance / seconds.
usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::GetMaxVerticesAttr: Maximum number of vertices the extracted isosurface can have. Range: [3, inf)
usdrt::GfRect2i::GetMaxX: Return the X value of the max corner.
usdrt::GfRect2i::GetMaxY: Return the Y value of the max corner.
usdrt::UsdMediaSpatialAudio::GetMediaOffsetAttr: Expressed in seconds, mediaOffset specifies the offset from the referenced audio file's beginning at which we should begin playback when stage playback reaches the time that prim's audio should start. If the prim's playbackMode is a looping mode, mediaOffset is applied only to the first run-through of the audio clip; the second and all other loops begin from the start of the audio clip.
usdrt::UsdPhysicsCollisionGroup::GetMergeGroupNameAttr: If non-empty, any collision groups in a stage with a matching mergeGroup should be considered to refer to the same collection. Matching collision groups should behave as if there were a single group containing referenced colliders and filter groups from both collections.
omni::math::linalg::range1::GetMidpoint: Returns the midpoint of the range, that is, 0.5*(min+max). Note: this returns zero in the case of default-constructed ranges, or ranges set via SetEmpty() .
omni::math::linalg::range2::GetMidpoint: Returns the midpoint of the range, that is, 0.5*(min+max). Note: this returns zero in the case of default-constructed ranges, or ranges set via SetEmpty() .
omni::math::linalg::range3::GetMidpoint: Returns the midpoint of the range, that is, 0.5*(min+max). Note: this returns zero in the case of default-constructed ranges, or ranges set via SetEmpty() .
omni::math::linalg::range1::GetMin: Returns the minimum value of the range.
omni::math::linalg::range2::GetMin: Returns the minimum value of the range.
omni::math::linalg::range3::GetMin: Returns the minimum value of the range.
usdrt::GfRect2i::GetMin: Returns the min corner of the rectangle.
usdrt::PhysxSchemaPhysxVehicleAPI::GetMinActiveLongitudinalSlipDenominatorAttr: The minimum denominator used in the longitudinal slip calculation when a wheel experiences drive or brake torque (units: distance / seconds). For low longitudinal velocities, the computation of the longitudinal slip can become unstable. This value defines the minimum velocity to use when computing the longitudinal slip. The value has to be positive.
usdrt::PhysxSchemaPhysxParticleAnisotropyAPI::GetMinAttr: Minimum scale of anisotropy relative to fluidRestOffset for rendering. Range: [0, max] Units: dimensionless.
usdrt::UsdPhysicsDistanceJoint::GetMinDistanceAttr: Minimum distance. If attribute is negative, the joint is not limited. Units: distance.
usdrt::PhysxSchemaPhysxSceneAPI::GetMinIterationCountAttr: Minimum iteration count for all actors (rigid bodies, cloth, particles etc).
usdrt::PhysxSchemaPhysxVehicleAPI::GetMinLateralSlipDenominatorAttr: The minimum denominator used in the lateral slip calculation (units: distance / seconds). For low longitudinal velocities, the computation of the lateral slip can become unstable. This value defines the minimum longitudinal velocity to use when computing the lateral slip. The value has to be positive.
usdrt::PhysxSchemaPhysxVehicleAPI::GetMinLongitudinalSlipDenominatorAttr: Deprecated. Please use minPassiveLongitudinalSlipDenominator instead.
usdrt::PhysxSchemaPhysxVehicleAPI::GetMinPassiveLongitudinalSlipDenominatorAttr: The minimum denominator used in the longitudinal slip calculation when a wheel experiences no drive and no brake torque (units: distance / seconds). For low longitudinal velocities, the computation of the longitudinal slip can become unstable. This value defines the minimum velocity to use when computing the longitudinal slip. The value has to be positive.
usdrt::PhysxSchemaPhysxConvexDecompositionCollisionAPI::GetMinThicknessAttr: Convex hull min thickness. Range: [0, inf) Units: distance.
usdrt::PhysxSchemaPhysxConvexHullCollisionAPI::GetMinThicknessAttr: Convex hull minimum thickness. Range: [0, inf) Units: distance.
usdrt::PhysxSchemaPhysxCollisionAPI::GetMinTorsionalPatchRadiusAttr: Defines the minimum radius of the contact patch used to apply torsional friction. Range: [0, inf) Units: distance.
usdrt::GfRect2i::GetMinX: Return the X value of min corner.
usdrt::GfRect2i::GetMinY: Return the Y value of the min corner.
usdrt::ForceFieldSchemaPhysxForceFieldDragAPI::GetMinimumSpeedAttr: Drag forces are not applied below this minimum speed.
usdrt::PhysxSchemaPhysxForceAPI::GetModeAttr: Force mode, can be either a force or an acceleration. force - units: (linear) mass * distance / seconds^2, i.e. a force (angular) mass * distance * distance / time^2, i.e. a torque acceleration - units: (linear) distance / seconds^2, i.e. a linear acceleration. (angular) degrees / seconds^2, i.e. an angular acceleration.
usdrt::UsdGeomModelAPI::GetModelApplyDrawModeAttr: If true, and the resolved value of model:drawMode is non-default, apply an alternate imaging mode to this prim. See Draw Modes .
usdrt::UsdGeomModelAPI::GetModelCardGeometryAttr: The geometry to generate for imaging prims inserted for cards imaging mode. See Cards Geometry for geometry descriptions.
usdrt::UsdGeomModelAPI::GetModelCardTextureXNegAttr: In cards imaging mode, the texture applied to the X- quad. The texture axes (s,t) are mapped to model-space axes (y, -z).
usdrt::UsdGeomModelAPI::GetModelCardTextureXPosAttr: In cards imaging mode, the texture applied to the X+ quad. The texture axes (s,t) are mapped to model-space axes (-y, -z).
usdrt::UsdGeomModelAPI::GetModelCardTextureYNegAttr: In cards imaging mode, the texture applied to the Y- quad. The texture axes (s,t) are mapped to model-space axes (-x, -z).
usdrt::UsdGeomModelAPI::GetModelCardTextureYPosAttr: In cards imaging mode, the texture applied to the Y+ quad. The texture axes (s,t) are mapped to model-space axes (x, -z).
usdrt::UsdGeomModelAPI::GetModelCardTextureZNegAttr: In cards imaging mode, the texture applied to the Z- quad. The texture axes (s,t) are mapped to model-space axes (-x, -y).
usdrt::UsdGeomModelAPI::GetModelCardTextureZPosAttr: In cards imaging mode, the texture applied to the Z+ quad. The texture axes (s,t) are mapped to model-space axes (x, -y).
usdrt::UsdGeomModelAPI::GetModelDrawModeAttr: Alternate imaging mode; applied to this prim or child prims where model:applyDrawMode is true, or where the prim has kind component . See Draw Modes for mode descriptions.
usdrt::UsdGeomModelAPI::GetModelDrawModeColorAttr: The base color of imaging prims inserted for alternate imaging modes. For origin and bounds modes, this controls line color; for cards mode, this controls the fallback quad color.
usdrt::PhysxSchemaPhysxVehicleEngineAPI::GetMoiAttr: The moment of inertia of the engine around the axis of rotation (units: mass * distance * distance). The value has to be positive.
usdrt::PhysxSchemaPhysxVehicleWheelAPI::GetMoiAttr: The moment of inertia (metal wheel plus tire) about the rolling axis (units: mass * distance * distance).
usdrt::UsdGeomMotionAPI::GetMotionBlurScaleAttr: BlurScale is an inherited float attribute that stipulates the rendered motion blur (as typically specified via UsdGeomCamera 's shutter:open and shutter:close properties) should be scaled for all objects at and beneath the prim in namespace on which the motion:blurScale value is specified.
usdrt::PhysxSchemaPhysxCharacterControllerAPI::GetMoveTargetAttr: Desired target position that CCT should try to reach.
usdrt::ForceFieldSchemaPhysxForceFieldAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::ForceFieldSchemaPhysxForceFieldConicalAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::ForceFieldSchemaPhysxForceFieldDragAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::ForceFieldSchemaPhysxForceFieldPlanarAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::ForceFieldSchemaPhysxForceFieldRingAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::ForceFieldSchemaPhysxForceFieldSphericalAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::ForceFieldSchemaPhysxForceFieldSpinAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::PhysxSchemaJointStateAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::PhysxSchemaPhysxCookedDataAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::PhysxSchemaPhysxLimitAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::PhysxSchemaPhysxTendonAttachmentAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::PhysxSchemaPhysxTendonAttachmentLeafAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::PhysxSchemaPhysxTendonAttachmentRootAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::PhysxSchemaPhysxTendonAxisAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::PhysxSchemaPhysxTendonAxisRootAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::PhysxSchemaPhysxVehicleBrakesAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::SdfPath::GetName: Returns the name of the prim, property or relational attribute identified by the path.
usdrt::UsdAttribute::GetName: Get this attribute's name.
usdrt::UsdCollectionAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::UsdPhysicsDriveAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::UsdPhysicsLimitAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::UsdPrim::GetName: Get the name of this prim.
usdrt::UsdRelationship::GetName: Get this relationship's name.
usdrt::SdfPath::GetNameToken: Returns the name of the prim, property or relational attribute identified by the path, as a token.
usdrt::UsdAttribute::GetNamespace: Get this property's complete namespace prefix.
usdrt::UsdRelationship::GetNamespace: Get this property's complete namespace prefix.
usdrt::UsdPrim::GetNextSibling: Get this prim's next sibling in the scene hierarchy. If population is active, get next sibling using Connectivity. Otherwise fall back to USD.
usdrt::PhysxSchemaPhysxParticleSystem::GetNonParticleCollisionEnabledAttr: Enable or disable particle collision with nonparticle objects for all particles in the system. Improves performance if nonparticle collisions are not needed.
usdrt::PhysxSchemaPhysxCharacterControllerAPI::GetNonWalkableModeAttr: The non-walkable mode controls if a character controller slides or not on a non-walkable part.
usdrt::UsdGeomMotionAPI::GetNonlinearSampleCountAttr: Determines the number of position or transformation samples created when motion is described by attributes contributing non-linear terms.
usdrt::DestructionSchemaDestructibleBondAPI::GetNormalAttr: Optional bond normal. If not authored, the Z-axis of the local frame defined by this prim's transform will be used as the normal.
usdrt::ForceFieldSchemaPhysxForceFieldPlanarAPI::GetNormalAttr: The normal vector to the plane.
usdrt::ForceFieldSchemaPhysxForceFieldRingAPI::GetNormalAxisAttr: The normal axis through the center of the ring in world coordinates.
usdrt::UsdSkelBlendShape::GetNormalOffsetsAttr: Required property . Normal offsets which, when added to the base pose, provides the normals of the target shape.
usdrt::UsdLuxLightAPI::GetNormalizeAttr: Normalizes power by the surface area of the light. This makes it easier to independently adjust the power and shape of the light, by causing the power to not vary with the area or angular size of the light.
usdrt::UsdLuxLight::GetNormalizeAttr: Normalizes power by the surface area of the light. This makes it easier to independently adjust the power and shape of the light, by causing the power to not vary with the area or angular size of the light.
usdrt::GfRect2i::GetNormalized: Returns a normalized rectangle, i.e. one that has a non-negative width and height.
usdrt::PhysxSchemaPlane::GetNormalsAttr: Provide an object-space orientation for individual points, which, depending on subclass, may define a surface, curve, or free points. Note that 'normals' should not be authored on any Mesh that is subdivided, since the subdivision algorithm will define its own normals. 'normals' is not a generic primvar, but the number of elements in this attribute will be determined by its 'interpolation'. See SetNormalsInterpolation() . If 'normals' and 'primvars:normals' are both specified, the latter has precedence.
usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::GetNumMeshNormalSmoothingPassesAttr: Number of smoothing passes applied to the normals of the generated isosurface triangle mesh. Range: [0, inf)
usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::GetNumMeshSmoothingPassesAttr: Number of smoothing passes applied to the generated isosurface triangle mesh. Range: [0, inf)
usdrt::PhysxSchemaPhysxVehicleTankDifferentialAPI::GetNumberOfWheelsPerTrackAttr: For each track, this array holds the number of wheels assigned to that track. A track needs at least 2 wheels assigned.
omni::math::linalg::range3::GetOctant: Returns the ith octant of the range, in the following order: LDB, RDB, LUB, RUB, LDF, RDF, LUF, RUF. Where L/R is left/right, D/U is down/up, and B/F is back/front.
usdrt::PhysxSchemaPhysxTendonAttachmentRootAPI::GetOffsetAttr: Common sub-tendon length offset. Range: (-inf, inf) Units: distance.
usdrt::PhysxSchemaPhysxTendonAxisRootAPI::GetOffsetAttr: Tendon length offset. Range: (-inf, inf) Units: distance.
usdrt::UsdSkelBlendShape::GetOffsetsAttr: Required property . Position offsets which, when added to the base pose, provides the target shape.
usdrt::PhysxSchemaPhysxTriggerAPI::GetOnEnterScriptAttr: Enter script.
usdrt::PhysxSchemaPhysxTriggerAPI::GetOnLeaveScriptAttr: Leave script.
usdrt::UsdGeomNurbsCurves::GetOrderAttr: Order of the curve. Order must be positive and is equal to the degree of the polynomial basis to be evaluated, plus 1. Its value for the 'i'th curve must be less than or equal to curveVertexCount[i].
usdrt::UsdRenderProduct::GetOrderedVarsRel: Specifies the RenderVars that should be consumed and combined into the final product. If ordering is relevant to the output driver, then the ordering of targets in this relationship provides the order to use.
usdrt::PhysxSchemaPhysxParticleSystem::GetOrientationAttr: Orientation specifies whether the gprim's surface normal should be computed using the right hand rule, or the left hand rule. Please see UsdGeom_WindingOrder for a deeper explanation and generalization of orientation to composed scenes with transformation hierarchies.
usdrt::UsdGeomPointInstancer::GetOrientationsAttr: If authored, per-instance orientation of each instance about its prototype's origin, represented as a unit length quaternion, which allows us to encode it with sufficient precision in a compact GfQuath.
usdrt::UsdPrim::GetParent: Get this prim's parent prim.
usdrt::PhysxSchemaPhysxTendonAttachmentAPI::GetParentAttachmentAttr: API instance name of parent attachment at parentLink.
usdrt::DestructionSchemaDestructibleChunkAPI::GetParentChunkRel: The parent chunk prim. If empty, this chunk is a root.
usdrt::PhysxSchemaPhysxTendonAttachmentAPI::GetParentLinkRel: Relationship to parent link that has a PhysxTendonAttachmentAPI or PhysxTendonAttachmentRootAPI with instance name parentAttachment applied.
usdrt::SdfPath::GetParentPath: Get the path that identifies this path's namespace parent.
usdrt::PhysxSchemaPhysxPBDMaterialAPI::GetParticleAdhesionScaleAttr: Coefficient that scales adhesion for solid particle-particle interations. Range: [0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxParticleAnisotropyAPI::GetParticleAnisotropyEnabledAttr: Enables use of fluid anisotropy information for rendering.
usdrt::PhysxSchemaPhysxParticleSystem::GetParticleContactOffsetAttr: Contact offset used for interactions between particles. Must be larger than solid and fluid rest offsets. Range: (max(solidRestOffset, fluidRestOffset), inf) Units: distance.
usdrt::PhysxSchemaPhysxParticleAPI::GetParticleEnabledAttr: Enable or disable the particle object.
usdrt::PhysxSchemaPhysxPBDMaterialAPI::GetParticleFrictionScaleAttr: Coefficient that scales friction for solid particle-particle interations. Range: [0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxParticleAPI::GetParticleGroupAttr: Group Id of the particles. Particles / objects in different groups in the same system collide with each other. Within the same group in the same system, the collision behavior is controlled by the selfCollision parameter. Range: [0, 2^20)
usdrt::PhysxSchemaPhysxParticleSmoothingAPI::GetParticleSmoothingEnabledAttr: Enable or disable smoothingStrength of particle positions.
usdrt::PhysxSchemaPhysxParticleSystem::GetParticleSystemEnabledAttr: Enable or disable the particle system.
usdrt::PhysxSchemaPhysxParticleAPI::GetParticleSystemRel: Single particle system that the particle-based object belongs to.
usdrt::PhysxSchemaPhysxParticleSamplingAPI::GetParticlesRel: Relationship to the particle set sampled from the mesh.
usdrt::UsdRenderPass::GetPassTypeAttr: A string used to categorize differently structured or executed types of passes within a customized pipeline.
usdrt::RtBoundable::GetPath: Return the SdfPath of the held UsdPrim .
usdrt::SdfPathAncestorsRange::GetPath: Get the current path part in the iteration.
usdrt::UsdAttribute::GetPath: Get the path to this attribute.
usdrt::UsdPrim::GetPath: Get the path to this prim.
usdrt::UsdRelationship::GetPath: Get the path to this relationship.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPath: Return the SdfPath to this schema object's held prim.
usdrt::SdfPath::GetPathElementCount: Returns the number of path elements in this path.
usdrt::PhysxSchemaPhysxVehicleDriveBasicAPI::GetPeakTorqueAttr: Maximum torque to generate when the accelerator pedal is at maximum (units: mass * distance * distance / seconds / seconds). The value has to be greater or equal 0.
usdrt::PhysxSchemaPhysxVehicleEngineAPI::GetPeakTorqueAttr: Maximum torque available to apply to the engine when the accelerator pedal is at maximum (units: mass * distance * distance / seconds / seconds). The value has to be greater or equal 0.
usdrt::PhysxSchemaPhysxPhysicsJointInstancer::GetPhysicsBody0IndicesAttr: Optional property . Only applicable if body0s is a point instancer. An index specifies the per-instance body0 rel as the rigid body at the body0s-instancer's protoIndices[index].
usdrt::PhysxSchemaPhysxPhysicsJointInstancer::GetPhysicsBody0sRel: Required property . The rel must contain either exactly one UsdGeomPointInstancer that instances rigid bodies; or one or more rigid-body prims in the stage. If the rel is to a point instancer, the body0Indices must be specified.
usdrt::PhysxSchemaPhysxPhysicsJointInstancer::GetPhysicsBody1IndicesAttr: Optional property . Only applicable if body0s is a point instancer. An index specifies the per-instance body0 rel as the rigid body at the body0s-instancer's protoIndices[index].
usdrt::PhysxSchemaPhysxPhysicsJointInstancer::GetPhysicsBody1sRel: Required property . The rel must contain either exactly one UsdGeomPointInstancer that instances rigid bodies; or one or more rigid-body prims in the stage. If the rel is to a point instancer, the body0Indices must be specified.
usdrt::PhysxSchemaPhysxPhysicsJointInstancer::GetPhysicsLocalPos0sAttr: Required property . Per-instance localPos0. This transformation is added on top of the joint localPos0.
usdrt::PhysxSchemaPhysxPhysicsJointInstancer::GetPhysicsLocalPos1sAttr: Required property . Per-instance localPos1. This transformation is added on top of the joint localPos1.
usdrt::PhysxSchemaPhysxPhysicsJointInstancer::GetPhysicsLocalRot0sAttr: Required property . Per-instance localRot0. This transformation is added on top of the joint localPos0.
usdrt::PhysxSchemaPhysxPhysicsJointInstancer::GetPhysicsLocalRot1sAttr: Required property . Per-instance localRot1. This transformation is added on top of the joint localPos0.
usdrt::PhysxSchemaPhysxPhysicsInstancer::GetPhysicsProtoIndicesAttr: Required property . Per-instance index into prototypes relationship that identifies what physics prims are instanced. Topology attribute - can be animated, but at a potential performance impact for streaming.
usdrt::PhysxSchemaPhysxPhysicsInstancer::GetPhysicsPrototypesRel: Required property . Orders and targets the prototype root prims, which can be located anywhere in the scenegraph that is convenient, although we promote organizing prototypes as children of the PhysxPhysicsInstancer. The position of a prototype in this relationship defines the value an instance would specify in the protoIndices attribute to instance that prototype. Since relationships are uniform, this property cannot be animated.
usdrt::PhysxSchemaPhysxCameraAPI::GetPhysxCameraSubjectRel: Reference to the subject this camera is to track.
usdrt::PhysxSchemaPhysxCameraFollowAPI::GetPitchAngleAttr: The pitch angle of the follow vector around the subject. Zero is directly behind the subject. e.g. 15 degrees.
usdrt::PhysxSchemaPhysxCameraFollowAPI::GetPitchAngleTimeConstantAttr: Time constant to filter the pitch angle, in seconds. Used to pitch the camera up and down when driving up or down hills. e.g. 0.2 seconds.
usdrt::UsdRenderProduct::GetPixelAspectRatioAttr: The aspect ratio (width/height) of image pixels.. The default ratio 1.0 indicates square pixels.
usdrt::UsdMediaSpatialAudio::GetPlaybackModeAttr: Along with startTime and endTime , determines when the audio playback should start and stop during the stage's animation playback and whether the audio should loop during its duration. Valid values are:
usdrt::UsdSkelBlendShape::GetPointIndicesAttr: Optional property . Indices into the original mesh that correspond to the values in offsets and of any inbetween shapes. If authored, the number of elements must be equal to the number of elements in the offsets array.
usdrt::UsdGeomNurbsCurves::GetPointWeightsAttr: Optionally provides "w" components for each control point, thus must be the same length as the points attribute. If authored, the patch will be rational. If unauthored, the patch will be polynomial, i.e. weight for all points is 1.0.
usdrt::UsdGeomNurbsPatch::GetPointWeightsAttr: Optionally provides "w" components for each control point, thus must be the same length as the points attribute. If authored, the patch will be rational. If unauthored, the patch will be polynomial, i.e. weight for all points is 1.0.
usdrt::PhysxSchemaPhysxPhysicsAttachment::GetPoints0Attr: Attachment points in Actor 0 local space, defined in the actor's rest state, if it is deformable. Elements correspond one-to-one to elements in points1 attribute.
usdrt::PhysxSchemaPhysxPhysicsAttachment::GetPoints1Attr: Attachment points in Actor 1 local space, defined in the actor's rest state, if it is deformable. Elements correspond one-to-one to elements in points0 attribute.
usdrt::PhysxSchemaPlane::GetPointsAttr: The primary geometry attribute for all PointBased primitives, describes points in (local) space.
usdrt::PhysxSchemaPhysxDeformableBodyMaterialAPI::GetPoissonsRatioAttr: Poissons's ratio which defines the material's volume preservation under stress. Range: [0, 0.5] Units: dimensionless.
usdrt::PhysxSchemaPhysxDeformableSurfaceMaterialAPI::GetPoissonsRatioAttr: Poissons's ratio which defines the material's volume preservation under stress. Used to determine in-plane and bending stiffness. Range: [0, 0.5] Units: dimensionless.
usdrt::UsdLuxDomeLight::GetPortalsRel: Optional portals to guide light sampling.
usdrt::UsdUINodeGraphNodeAPI::GetPosAttr: /// Declared relative position to the parent in a node graph. X is the horizontal position. Y is the vertical position. Higher numbers correspond to lower positions (coordinates are Qt style, not cartesian).
usdrt::ForceFieldSchemaPhysxForceFieldAPI::GetPositionAttr: The location of the force field. Set to (0, 0, 0) to obtain the position from the prim and continuously update it if it is animated.
usdrt::PhysxSchemaJointStateAPI::GetPositionAttr: Joint state position defines the relative difference between joint body0 frame and joint body1 frame in world frame. Range: (-inf, inf) Units: linear - distance angular - degrees.
usdrt::PhysxSchemaPhysxCameraDroneAPI::GetPositionOffsetAttr: An offset vector from the subject origin at which the drone looks. e.g. (0.0 m, 0.0 m, 0.0 m)
usdrt::PhysxSchemaPhysxCameraFollowAPI::GetPositionOffsetAttr: Position offset from the subject center of mass from which the camera follow vector and look vector are computed. e.g. (0.0 cm, 10.0 cm, 0.0 cm)
usdrt::UsdGeomPointInstancer::GetPositionsAttr: Required property . Per-instance position. See also Computing an Instance Transform .
usdrt::ForceFieldSchemaPhysxForceFieldConicalAPI::GetPowerFalloffAttr: ramp down forces dramatically with the angle from the central axis. set powerFalloff to 0.0 to disable. >0.0 to 1.0 decay more as this angle increases. 1.0 and greater decay more as the angle apporaches the cone angle limit.
usdrt::SdfPath::GetPrefixes: Get the prefix paths of this path.
usdrt::SdfPath::GetPrefixes: Get the prefix paths of this path.
usdrt::PhysxSchemaPhysxParticleClothAPI::GetPressureAttr: Pressure: If > 0, a particle cloth has an additional pressure constraint that provides inflatable (i.e. balloon-like) dynamics. The pressure times the rest volume defines the volume the inflatable tries to match. Pressure only works well for closed or approximately closed meshes. Range: [0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::GetPressureWeightAttr: Contribution from pressure when deciding diffuse particle creation. Range: [0, inf) Units: dimensionless.
usdrt::RtBoundable::GetPrim: Return the held UsdPrim .
usdrt::UsdAttribute::GetPrim: Get the prim associated with this attribute on the existing fabric stage.
usdrt::UsdPrim::GetPrim: UsdObject method required for UsdPrim to be a complete type.
usdrt::UsdRelationship::GetPrim: Get the prim associated with this relationship on the existing fabric stage.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPrim: Return this schema object's held prim.
usdrt::UsdStage::GetPrimAtPath: Get the UsdPrim on this stage at the specified
path
and prefetch the data in fabric.usdrt::SdfPath::GetPrimPath: Create a new SdfPath by stripping all attributes, targets, and properties from the leaf prim in this path.
usdrt::UsdAttribute::GetPrimPath: Get the path to the prim that has this attribute.
usdrt::UsdPrim::GetPrimPath: Get the path to this prim.
usdrt::UsdRelationship::GetPrimPath: Get the path to the prim that has this relationship.
usdrt::UsdStage::GetPrimsWithAppliedAPIName: Find all prims on the fabric stage with applied API
apiName
.usdrt::UsdStage::GetPrimsWithTypeAndAppliedAPIName: Find all prims on the fabric stage with type name
typeName
and applied APIsapiNames
.usdrt::UsdStage::GetPrimsWithTypeName: Find all prims on the fabric stage with type
typename
.usdrt::UsdPhysicsMassAPI::GetPrincipalAxesAttr: Orientation of the inertia tensor's principal axes in the prim's local space.
usdrt::PhysxSchemaPhysxPhysicsRackAndPinionJoint::GetPrismaticRel: Relationship to prismatic joint.
usdrt::UsdRenderProduct::GetProductNameAttr: Specifies the name that the output/display driver should give the product. This is provided as-authored to the driver, whose responsibility it is to situate the product on a filesystem or other storage, in the desired location.
usdrt::UsdRenderProduct::GetProductTypeAttr: The type of output to produce. The default, "raster", indicates a 2D image.
usdrt::UsdRenderSettings::GetProductsRel: The set of RenderProducts the render should produce. This relationship should target UsdRenderProduct prims. If no products are specified, an application should produce an rgb image according to the RenderSettings configuration, to a default display or image name.
usdrt::UsdGeomPointInstancer::GetProtoIndicesAttr: Required property . Per-instance index into prototypes relationship that identifies what geometry should be drawn for each instance. Topology attribute - can be animated, but at a potential performance impact for streaming.
usdrt::UsdGeomPointInstancer::GetPrototypesRel: Required property . Orders and targets the prototype root prims, which can be located anywhere in the scenegraph that is convenient, although we promote organizing prototypes as children of the PointInstancer. The position of a prototype in this relationship defines the value an instance would specify in the protoIndices attribute to instance that prototype. Since relationships are uniform, this property cannot be animated.
usdrt::PhysxSchemaPhysxParticleSystem::GetProxyPrimRel: The proxyPrim relationship allows us to link a prim whose purpose is "render" to its (single target) purpose="proxy" prim. This is entirely optional, but can be useful in several scenarios:
usdrt::UsdGeomVisibilityAPI::GetProxyVisibilityAttr: /// This attribute controls visibility for geometry with purpose "proxy".
usdrt::UsdStage::GetPseudoRoot: Get the psuedo root defined by Usd and prefetch in fabric.
usdrt::PhysxSchemaPhysxParticleSystem::GetPurposeAttr: Purpose is a classification of geometry into categories that can each be independently included or excluded from traversals of prims on a stage, such as rendering or bounding-box computation traversals.
omni::math::linalg::range2::GetQuadrant: Returns the ith quadrant of the range, in the following order: SW, SE, NW, NE.
usdrt::ForceFieldSchemaPhysxForceFieldRingAPI::GetRadiusAttr: The distance from the normal axis to the center of the ring.
usdrt::PhysxSchemaPhysxVehicleWheelAPI::GetRadiusAttr: The radius of the wheel (metal wheel plus tire).
usdrt::UsdGeomCapsule::GetRadiusAttr: The radius of the capsule. If you author radius you must also author extent .
usdrt::UsdGeomCone::GetRadiusAttr: The radius of the cone. If you author radius you must also author extent .
usdrt::UsdGeomCylinder::GetRadiusAttr: The radius of the cylinder. If you author radius you must also author extent .
usdrt::UsdGeomSphere::GetRadiusAttr: Indicates the sphere's radius. If you author radius you must also author extent .
usdrt::UsdLuxCylinderLight::GetRadiusAttr: Radius of the cylinder.
usdrt::UsdLuxDiskLight::GetRadiusAttr: Radius of the disk.
usdrt::UsdLuxSphereLight::GetRadiusAttr: Radius of the sphere.
usdrt::ForceFieldSchemaPhysxForceFieldAPI::GetRangeAttr: Forces are not applied when the distance to the force field is outside of this (minimum, maximum) range. Each force field can have a different definition of distance, e.g. for a spherical fore field, the distance is to the center, for a plane, the distance is to the closest point on the surface, for a line, it is to the closest point on the line. The minimum or maximum range is ignored if the value is negative.
usdrt::UsdGeomNurbsCurves::GetRangesAttr: Provides the minimum and maximum parametric values (as defined by knots) over which the curve is actually defined. The minimum must be less than the maximum, and greater than or equal to the value of the knots['i'th curve slice][order[i]-1]. The maxium must be less than or equal to the last element's value in knots['i'th curve slice]. Range maps to (vmin, vmax) in the RenderMan spec.
usdrt::PhysxSchemaPhysxPhysicsRackAndPinionJoint::GetRatioAttr: Ratio between angular and linear motion. Range: (-inf, inf) Units: degrees / distance.
usdrt::PhysxSchemaPhysxVehicleGearsAPI::GetRatioScaleAttr: Multiplier for gear ratio values. Final gear ratio is computed as ratios[currentGear] * ratioScale. The value has to be positive.
usdrt::PhysxSchemaPhysxVehicleGearsAPI::GetRatiosAttr: The gear ratios. First entry is for reverse, then there is support for up to 30 gears (neutral has a fixed value of 0 and is not represented in this array). The value for reverse has to be negative, else a positive value is expected and the ratios have to form a descending sequence.
usdrt::RtPrimSelection::GetRef: Convert an attribute name and type to an AttributeRef, which you need to get attributes from the batch::ViewIterator.
usdrt::UsdPrim::GetRelationship: Get the relationship named
name
if it exists.usdrt::UsdStage::GetRelationshipAtPath: Get the relationship at the given path if it is a valid prim.
usdrt::UsdPrim::GetRelationships: Get all relationships on this prim.
usdrt::UsdRenderPass::GetRenderSourceRel: The source prim to render from. If fileName is not present, the source is assumed to be a RenderSettings prim present in the current Usd stage. If fileName is present, the source should be found in the file there. This relationship might target a string attribute on this or another prim that identifies the appropriate object in the external container.
usdrt::UsdGeomVisibilityAPI::GetRenderVisibilityAttr: /// This attribute controls visibility for geometry with purpose "render".
usdrt::UsdRenderSettings::GetRenderingColorSpaceAttr: Describes a renderer's working (linear) colorSpace where all the renderer/shader math is expected to happen. When no renderingColorSpace is provided, renderer should use its own default.
usdrt::PhysxSchemaPhysxSceneAPI::GetReportKinematicKinematicPairsAttr: Boolean attribute indicating whether kinematic vs kinematic pairs generate contact reports.
usdrt::PhysxSchemaPhysxSceneAPI::GetReportKinematicStaticPairsAttr: Boolean attribute indicating whether kinematic vs static pairs generate contact reports.
usdrt::PhysxSchemaPhysxContactReportAPI::GetReportPairsRel: Relationship to objects. If in contact with these objects, contact reports will be sent. If relationship not set or list empty all contacts are reported.
usdrt::UsdRenderProduct::GetResolutionAttr: The image pixel resolution, corresponding to the camera's screen window.
usdrt::SdfAssetPath::GetResolvedPath: Return the resolved asset path as a string.
usdrt::PhysxSchemaPhysxTendonAttachmentLeafAPI::GetRestLengthAttr: Sub-tendon rest length. If set to a negative value, the rest length is computed internally from the articulation pose and the attachment positions at simulation start. Range: [0, inf) Units: distance.
usdrt::PhysxSchemaPhysxTendonAxisRootAPI::GetRestLengthAttr: Tendon rest length. Range: (-inf, inf) Units: distance.
usdrt::PhysxSchemaPhysxVehicleTireAPI::GetRestLoadAttr: The load that develops on the tire when the vehicle is at rest on a flat plane (units: force = mass * distance / seconds / seconds). The value has to be greater or equal 0. If set to 0, the rest load will get computed automatically using the approximation of: gravitational acceleration * sprungMass.
usdrt::PhysxSchemaPhysxCollisionAPI::GetRestOffsetAttr: Rest offset of a collision shape. Default value -inf means that the simulation sets a suitable value. For rigid bodies, this value is zero. Range: [0, contactOffset] Units: distance.
usdrt::PhysxSchemaPhysxParticleSystem::GetRestOffsetAttr: Rest offset used for collisions with non-particle objects such as rigid or deformable bodies. Must be smaller than contact offset. Default value -inf results in a simulation-determined value. Range: [0, contactOffset) Units: distance.
usdrt::PhysxSchemaPhysxDeformableAPI::GetRestPointsAttr: Rest points of the UsdGeomMesh in local coordinates. Units: distance.
usdrt::PhysxSchemaPhysxParticleClothAPI::GetRestPointsAttr: Particle positions in cloth rest configuration.
usdrt::UsdSkelSkeleton::GetRestTransformsAttr: Specifies the rest-pose transforms of each joint in local space , in the ordering imposed by joints . This provides fallback values for joint transforms when a Skeleton either has no bound animation source, or when that animation source only contains animation for a subset of a Skeleton's joints.
usdrt::PhysxSchemaPhysxLimitAPI::GetRestitutionAttr: Controls the amount of bounce when the joint hits a limit. Range: [0, inf) Units: dimensionless.
usdrt::UsdPhysicsMaterialAPI::GetRestitutionAttr: Restitution coefficient. Unitless.
usdrt::PhysxSchemaPhysxMaterialAPI::GetRestitutionCombineModeAttr: Determines the way in which two material properties will be combined to yield a friction or restitution coefficient for a collision.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetRetainAccelerationsAttr: Carries over forces/accelerations between frames, rather than clearing them.
usdrt::UsdPhysicsRigidBodyAPI::GetRigidBodyEnabledAttr: Determines if this PhysicsRigidBodyAPI is enabled.
usdrt::PhysxSchemaPhysxAutoAttachmentAPI::GetRigidSurfaceSamplingDistanceAttr: Attachment points on the rigid surface are positioned such that their typical neighbor distance matches the sampling distance. Use heuristic by default. Range: [0, inf) Units: distance.
usdrt::PhysxSchemaPhysxCameraDroneAPI::GetRotationFilterTimeConstantAttr: The angular velocity of the drone is filtered to make it appear as if it is accelerating. e.g. 0.2 seconds.
usdrt::UsdSkelAnimation::GetRotationsAttr: Joint-local unit quaternion rotations of all affected joints, in 32-bit precision. Array length should match the size of the joints attribute.
usdrt::PhysxSchemaPhysxParticleSamplingAPI::GetSamplingDistanceAttr: The distance between the sampled positions. In general, choose a value larger than the corresponding particle rest offset. Default value zero means that a suitable value is auto-determined. Range: [0, inf) Units: distance.
usdrt::SdfValueTypeName::GetScalarType: Returns the scalar version of this type name if it's an array type name, otherwise returns this type name. If there is no scalar type name then this returns the invalid type name.
usdrt::PhysxSchemaPhysxParticleAnisotropyAPI::GetScaleAttr: Scale of anisotropy for rendering. Range: [0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxCharacterControllerAPI::GetScaleCoeffAttr: Scale coefficient for underlying kinematic actor. Range: [0, inf) Units: dimensionless.
usdrt::UsdGeomPointInstancer::GetScalesAttr: If authored, per-instance scale to be applied to each instance, before any rotation is applied.
usdrt::UsdSkelAnimation::GetScalesAttr: Joint-local scales of all affected joints, in 16 bit precision. Array length should match the size of the joints attribute.
usdrt::UsdSchemaRegistry::GetSchemaTypeName: Get the schema type name for given
schemaType
.usdrt::PhysxSchemaPhysxSDFMeshCollisionAPI::GetSdfBitsPerSubgridPixelAttr: Values of 8, 16 and 32 bits per subgrid pixel are supported. Dense SDFs always use 32 bits per pixel. The less bits per pixel, the smaller the resulting SDF but also the less precise. The SDF's memory consumption scales proportionally with the number of bits per subgrid pixel.
usdrt::PhysxSchemaPhysxSDFMeshCollisionAPI::GetSdfEnableRemeshingAttr: Enables optional remeshing as a preprocessing step before the SDF is computed. Remeshing can help generate valid SDF data even if the input mesh has bad properties like inconsistent winding or self-intersections. The SDF distances (and therefore the collisions) will be slightly less accurate when remeshing is enabled.
usdrt::PhysxSchemaPhysxSDFMeshCollisionAPI::GetSdfMarginAttr: Margin to increase the size of the SDF relative to the bounding box diagonal length of the mesh. A sdf margin value of 0.01 means the sdf boundary will be enlarged in any direction by 1% of the mesh's bounding box diagonal length. Representing the margin relative to the bounding box diagonal length ensures that it is scale independent. Margins allow for precise distance queries in a region slightly outside of the mesh's bounding box. Range: [0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxSDFMeshCollisionAPI::GetSdfNarrowBandThicknessAttr: Size of the narrow band around the mesh surface where high resolution SDF samples are available. Outside of the narrow band, only low resolution samples are stored. Representing the narrow band thickness as a fraction of the mesh's bounding box diagonal length ensures that it is scale independent. A value of 0.01 is usually large enough. The smaller the narrow band thickness, the smaller the memory consumption of the sparse SDF. Range: [0, 1] Units: dimensionless.
usdrt::PhysxSchemaPhysxSDFMeshCollisionAPI::GetSdfResolutionAttr: The spacing of the uniformly sampled SDF is equal to the largest AABB extent of the mesh, divided by the resolution. Choose the lowest possible resolution that provides acceptable performance; very high resolution results in large memory consumption, and slower cooking and simulation performance. Range: (1, inf)
usdrt::PhysxSchemaPhysxSDFMeshCollisionAPI::GetSdfSubgridResolutionAttr: A positive subgrid resolution enables sparsity on signed-distance-fields (SDF) while a value of 0 leads to the usage of a dense SDF. A value in the range of 4 to 8 is a reasonable compromise between block size and the overhead introduced by block addressing. The smaller a block, the more memory is spent on the address table. The bigger a block, the less precisely the sparse SDF can adapt to the mesh's surface. In most cases sparsity reduces the memory consumption of a SDF significantly. Range: [0, inf)
usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::GetSeedCountAttr: Seed count used for the algorithm. Range (16, 4000)
usdrt::PhysxSchemaPhysxHairAPI::GetSegmentLengthAttr: Length of one hair segment (i.e., distance between simulation vertices along a strand). This value is used to automatically place simulation vertices (=control points) along a strand. The default value of 0 means the length is autocomputed such that the longest strand has 32 vertices. Range: [0, inf), Units: distance.
usdrt::PhysxSchemaPhysxDeformableAPI::GetSelfCollisionAttr: Enables self collisions on the deformable, preventing self intersections.
usdrt::PhysxSchemaPhysxParticleAPI::GetSelfCollisionAttr: Enables self-collision of the particles or of the particle object.
usdrt::PhysxSchemaPhysxParticleClothAPI::GetSelfCollisionFilterAttr: Whether the simulation should filter particle-particle collisions based on their rest position distances.
usdrt::PhysxSchemaPhysxDeformableAPI::GetSelfCollisionFilterDistanceAttr: Distance under which self-collisions are disabled. Default value -inf means default is picked by the simulation. Range: [2*physxCollision:contactOffset, max_float] Units: distance.
usdrt::PhysxSchemaPhysxArticulationForceSensorAPI::GetSensorEnabledAttr: Boolean defining whether sensor is enabled.
usdrt::PhysxSchemaPhysxDeformableAPI::GetSettlingThresholdAttr: Threshold vertex velocity under which sleep damping is applied in addition to velocity damping. Range: [0, inf] Units: distance/seconds.
usdrt::UsdLuxLightAPI::GetShaderIdAttr: Default ID for the light's shader. This defines the shader ID for this light when a render context specific shader ID is not available.
usdrt::UsdLuxLightFilter::GetShaderIdAttr: Default ID for the light filter's shader. This defines the shader ID for this light filter when a render context specific shader ID is not available.
usdrt::UsdLuxShadowAPI::GetShadowColorAttr: The color of shadows cast by the light. This is a non-physical control. The default is to cast black shadows.
usdrt::UsdLuxShadowAPI::GetShadowDistanceAttr: The maximum distance shadows are cast. The default value (-1) indicates no limit.
usdrt::UsdLuxShadowAPI::GetShadowEnableAttr: Enables shadows to be cast by this light.
usdrt::UsdLuxShadowAPI::GetShadowFalloffAttr: The near distance at which shadow falloff begins. The default value (-1) indicates no falloff.
usdrt::UsdLuxShadowAPI::GetShadowFalloffGammaAttr: A gamma (i.e., exponential) control over shadow strength with linear distance within the falloff zone. This requires the use of shadowDistance and shadowFalloff.
usdrt::UsdLuxShapingAPI::GetShapingConeAngleAttr: Angular limit off the primary axis to restrict the light spread.
usdrt::UsdLuxShapingAPI::GetShapingConeSoftnessAttr: Controls the cutoff softness for cone angle. TODO: clarify semantics.
usdrt::UsdLuxShapingAPI::GetShapingFocusAttr: A control to shape the spread of light. Higher focus values pull light towards the center and narrow the spread. Implemented as an off-axis cosine power exponent. TODO: clarify semantics.
usdrt::UsdLuxShapingAPI::GetShapingFocusTintAttr: Off-axis color tint. This tints the emission in the falloff region. The default tint is black. TODO: clarify semantics.
usdrt::UsdLuxShapingAPI::GetShapingIesAngleScaleAttr: Rescales the angular distribution of the IES profile. TODO: clarify semantics.
usdrt::UsdLuxShapingAPI::GetShapingIesFileAttr: An IES (Illumination Engineering Society) light profile describing the angular distribution of light.
usdrt::UsdLuxShapingAPI::GetShapingIesNormalizeAttr: Normalizes the IES profile so that it affects the shaping of the light while preserving the overall energy output.
usdrt::PhysxSchemaPhysxConvexDecompositionCollisionAPI::GetShrinkWrapAttr: Attempts to adjust the convex hull points so that they are projected onto the surface of the original graphics mesh.
usdrt::UsdGeomCamera::GetShutterCloseAttr: Frame relative shutter close time, analogous comments from shutter:open apply. A value greater or equal to shutter:open should be authored, otherwise there is no exposure and a renderer should produce a black image.
usdrt::UsdGeomCamera::GetShutterOpenAttr: Frame relative shutter open time in UsdTimeCode units (negative value indicates that the shutter opens before the current frame time). Used for motion blur.
usdrt::PhysxSchemaPhysxTriangleMeshSimplificationCollisionAPI::GetSimplificationMetricAttr: Mesh simplification accuracy.
usdrt::PhysxSchemaPhysxDeformableAPI::GetSimulationIndicesAttr: Simulation mesh indices.
usdrt::PhysxSchemaPhysxCharacterControllerAPI::GetSimulationOwnerRel: Single PhysicsScene that simulates this character controller. By default, this is the first PhysicsScene found in the stage using UsdStage::Traverse() .
usdrt::PhysxSchemaPhysxDeformableAPI::GetSimulationOwnerRel: Single PhysicsScene that simulates this deformable. By default, this is the first PhysicsScene found in the stage using UsdStage::Traverse() .
usdrt::PhysxSchemaPhysxParticleSystem::GetSimulationOwnerRel: Single PhysicsScene that simulates this particle system. By default, this is the first PhysicsScene found in the stage using UsdStage::Traverse() .
usdrt::UsdPhysicsCollisionAPI::GetSimulationOwnerRel: Single PhysicsScene that will simulate this collider. By default this object belongs to the first PhysicsScene. Note that if a RigidBodyAPI in the hierarchy above has a different simulationOwner then it has a precedence over this relationship.
usdrt::UsdPhysicsRigidBodyAPI::GetSimulationOwnerRel: Single PhysicsScene that will simulate this body. By default this is the first PhysicsScene found in the stage using UsdStage::Traverse() .
usdrt::PhysxSchemaPhysxDeformableBodyAPI::GetSimulationPointsAttr: Simulation mesh points in local coordinates that define the simulation tetrahedral mesh together with the simulationIndices attribute. This attribute may be updated from simulation data to reflect the current simulation state.
usdrt::PhysxSchemaPhysxParticleSetAPI::GetSimulationPointsAttr: This attribute is read-only and is updated from simulation to capture particle-simulation state while smoothed position data is written to the render position/points attribute of the UsdGeomPointInstancer/UsdGeomPoints.
usdrt::PhysxSchemaPhysxDeformableBodyAPI::GetSimulationRestPointsAttr: Mesh rest points in local coordinates that define the rest pose of the simulation tetrahedral mesh together with the simulationIndices attribute.
usdrt::PhysxSchemaPhysxDeformableAPI::GetSimulationVelocitiesAttr: Simulation mesh vertex velocities in local coordinates. Units: distance / seconds.
omni::math::linalg::range1::GetSize: Returns the size of the range.
omni::math::linalg::range2::GetSize: Returns the size of the range.
omni::math::linalg::range3::GetSize: Returns the size of the range.
usdrt::GfRect2i::GetSize: Returns the size of the rectangle as a vector (width,height).
usdrt::UsdGeomCube::GetSizeAttr: Indicates the length of each edge of the cube. If you author size you must also author extent .
usdrt::UsdUINodeGraphNodeAPI::GetSizeAttr: /// Optional size hint for a node in a node graph. X is the width. Y is the height.
usdrt::UsdSkelBindingAPI::GetSkeletonRel: Skeleton to be bound to this prim and its descendents that possess a mapping and weighting to the joints of the identified Skeleton.
usdrt::UsdSkelBindingAPI::GetSkinningBlendWeightsAttr: Weights for weighted blend skinning method. The primvar can have either constant or vertex interpolation. Constant interpolation means every vertex share the same single blend weight. Vertex interpolation means every vertex has their own blend weight. The element size should match the vertices count in this case.
usdrt::UsdSkelBindingAPI::GetSkinningMethodAttr: Different calculation method for skinning. LBS, DQ, and blendWeight.
usdrt::PhysxSchemaPhysxDeformableAPI::GetSleepDampingAttr: Additional damping term if vertex velocity drops below settlingThreshold. Range: [0, inf) Units: 1/seconds.
usdrt::PhysxSchemaPhysxArticulationAPI::GetSleepThresholdAttr: Mass-normalized kinetic energy threshold below which the articulation may go to sleep. Range: [0, inf) Default: 0.00005 * tolerancesSpeed * tolerancesSpeed Units: distance * distance / seconds / seconds.
usdrt::PhysxSchemaPhysxDeformableAPI::GetSleepThresholdAttr: Velocity threshold under which the vertex becomes a candidate for sleeping. Range: [0, inf) Units: distance/seconds.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetSleepThresholdAttr: Mass-normalized kinetic energy threshold below which an actor may go to sleep. Range: [0, inf) Default: 0.00005 * tolerancesSpeed * tolerancesSpeed Units: distance * distance / seconds / seconds.
usdrt::PhysxSchemaPhysxCharacterControllerAPI::GetSlopeLimitAttr: Slope limit which the CCT can climb. The limit is expressed as the cosine of the desired limit angle. A value of 0 disables this feature.
usdrt::PhysxSchemaPhysxCameraFollowAPI::GetSlowPitchAngleSpeedAttr: Scale of the camera pitch angle at slow speed. This lowers the camera behind the subject at slow speeds. e.g. 1000 cm/sec.
usdrt::PhysxSchemaPhysxCameraFollowAPI::GetSlowSpeedPitchAngleScaleAttr: Scale of the camera pitch angle at slow speed. This lowers the camera behind the subject at slow speeds. e.g. 0.5.
usdrt::PhysxSchemaPhysxParticleSystem::GetSolidRestOffsetAttr: Rest offset used for solid-solid or solid-fluid particle interactions. Must be smaller than particleContactOffset. Default value -inf results in a simulation-determined value. Range: [0, particleContactOffset) Units: distance.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetSolveContactAttr: Process the contacts of this rigid body in the dynamics solver.
usdrt::PhysxSchemaPhysxArticulationAPI::GetSolverPositionIterationCountAttr: Solver position iteration counts for the body. Allowed range [1, 255].
usdrt::PhysxSchemaPhysxDeformableAPI::GetSolverPositionIterationCountAttr: Number of solver position iterations per time step. Range: [1, 255].
usdrt::PhysxSchemaPhysxParticleSystem::GetSolverPositionIterationCountAttr: Number of solver iterations for position. Range: [1, 255].
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetSolverPositionIterationCountAttr: Solver position iteration counts for the body. Allowed range [1, 255].
usdrt::PhysxSchemaPhysxSceneAPI::GetSolverTypeAttr: Solver used for the simulation.
usdrt::PhysxSchemaPhysxArticulationAPI::GetSolverVelocityIterationCountAttr: Solver velocity iteration counts for the body. Allowed range [1, 255].
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetSolverVelocityIterationCountAttr: Solver velocity iteration counts for the body. Allowed range [1, 255].
usdrt::UsdRenderVar::GetSourceNameAttr: The renderer should look for an output of this name as the computed value for the RenderVar.
usdrt::UsdRenderVar::GetSourceTypeAttr: Indicates the type of the source.
usdrt::UsdLuxLightAPI::GetSpecularAttr: A multiplier for the effect of this light on the specular response of materials. This is a non-physical control.
usdrt::UsdLuxLight::GetSpecularAttr: A multiplier for the effect of this light on the specular response of materials. This is a non-physical control.
usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::GetSpeedVariationAttr: The magnitude of the random changes of the wind speed.
usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::GetSpeedVariationFrequencyAttr: The frequency of the random changes of the wind speed.
usdrt::ForceFieldSchemaPhysxForceFieldSpinAPI::GetSpinAxisAttr: The axis around which rigid bodies are rotated in world coordinates.
usdrt::ForceFieldSchemaPhysxForceFieldRingAPI::GetSpinConstantAttr: spinConstant applies a steady force that rotates bodies around the ring.
usdrt::ForceFieldSchemaPhysxForceFieldRingAPI::GetSpinInverseSquareAttr: inverseSquare sets a force that rotates bodies around the ring and varies with the reciprocal of the square of the distance to the ring.
usdrt::ForceFieldSchemaPhysxForceFieldRingAPI::GetSpinLinearAttr: spinLinear applies a force that rotates bodies around the ring and varies with distance to the ring.
usdrt::PhysxSchemaPhysxAutoParticleClothAPI::GetSpringBendStiffnessAttr: Bend stiffness. Represents a stiffness for linear springs placed in a way to counteract bending. Range: [0, inf) Units: force / distance = mass / second / second.
usdrt::PhysxSchemaPhysxVehicleSuspensionAPI::GetSpringDamperRateAttr: Spring damper rate of suspension unit (units: force * seconds / distance = mass / seconds).
usdrt::PhysxSchemaPhysxAutoParticleClothAPI::GetSpringDampingAttr: Damping on cloth spring constraints. Applies to all constraints parametrized by stiffness attributes. Range: [0, inf) Units: force * second / distance = mass / second.
usdrt::PhysxSchemaPhysxPhysicsDistanceJointAPI::GetSpringDampingAttr: Spring damping. Range: [0, inf) Units: force * seconds / distance = mass / seconds.
usdrt::PhysxSchemaPhysxParticleClothAPI::GetSpringDampingsAttr: Coefficients for linear-distance dampers between a pair of particles as defined by index pairs in springIndices. Range: [0, inf) Units: force * second / distance = mass / second.
usdrt::PhysxSchemaPhysxPhysicsDistanceJointAPI::GetSpringEnabledAttr: Whether spring should be enabled. (default off)
usdrt::PhysxSchemaPhysxParticleClothAPI::GetSpringIndicesAttr: List of index pairs describing which points are connected by spring constraints.
usdrt::PhysxSchemaPhysxParticleClothAPI::GetSpringRestLengthsAttr: Spring rest lengths corresponding to spring index pairs. Range: (-inf, inf) Units: distance.
usdrt::PhysxSchemaPhysxAutoParticleClothAPI::GetSpringShearStiffnessAttr: Shear stiffness. Represents a stiffness for linear springs placed in a way to counteract shear. Range: [0, inf) Units: force / distance = mass / second / second.
usdrt::PhysxSchemaPhysxPhysicsDistanceJointAPI::GetSpringStiffnessAttr: Spring stiffness. Range: [0, inf) Units: force / distance = mass / seconds^2.
usdrt::PhysxSchemaPhysxParticleClothAPI::GetSpringStiffnessesAttr: Stiffness values for linear-distance springs between a pair of particles as defined by index pairs in springIndices. Range: [0, inf) Units: force / distance = mass / second / second.
usdrt::PhysxSchemaPhysxVehicleSuspensionAPI::GetSpringStrengthAttr: Spring strength of suspension unit (units: force / distance = mass / seconds / seconds).
usdrt::PhysxSchemaPhysxAutoParticleClothAPI::GetSpringStretchStiffnessAttr: Stretch stiffness. Represents a stiffness for linear springs placed between particles to counteract stretching. Range: [0, inf) Units: force / distance = mass / second / second.
usdrt::PhysxSchemaPhysxVehicleSuspensionAPI::GetSprungMassAttr: Mass of vehicle that is supported by suspension spring (units: mass). If set to 0, the sprung mass will get computed automatically.
usdrt::ForceFieldSchemaPhysxForceFieldDragAPI::GetSquareAttr: square computes a force the varies with the square of the speed of the rigid body.
usdrt::PhysxSchemaPhysxArticulationAPI::GetStabilizationThresholdAttr: The mass-normalized kinetic energy threshold below which the articulation may participate in stabilization. Range: [0, inf) Default: 0.00001 * tolerancesSpeed * tolerancesSpeed Units: distance * distance / seconds / seconds.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetStabilizationThresholdAttr: Mass-normalized kinetic energy threshold below which an actor may participate in stabilization. Range: [0, inf) Default: 0.00001 * tolerancesSpeed * tolerancesSpeed Units: distance * distance / seconds / seconds.
usdrt::UsdUINodeGraphNodeAPI::GetStackingOrderAttr: /// This optional value is a useful hint when an application cares about the visibility of a node and whether each node overlaps another.
usdrt::UsdAttribute::GetStage: Get the fabric stage holding this UsdAttribute .
usdrt::UsdPrim::GetStage: Get the fabric stage holding this UsdPrim .
usdrt::UsdRelationship::GetStage: Get the fabric stage holding this UsdRelationship .
usdrt::UsdStage::GetStageExtent: Get the stage extent. Run minimal populate if FSD is not active, and if not yet populated, compute and populate the world extent attributes for all boundable prims. Then compute the global min/max for the stage.
usdrt::UsdStage::GetStageId: Get the the Usd stage id for this stage. This id is consistent across USD and USDRT stages.
usdrt::UsdStage::GetStageReaderWriterId: Get the fabric stage reader writer id associated with this usdrt stage.
usdrt::UsdMediaSpatialAudio::GetStartTimeAttr: Expressed in the timeCodesPerSecond of the containing stage, startTime specifies when the audio stream will start playing during animation playback. This value is ignored when playbackMode is set to loopFromStage as, in this mode, the audio will always start at the stage's authored startTimeCode . Note that startTime is expressed as a timecode so that the stage can properly apply layer offsets when resolving its value. See Timecode Attributes and Time Scaling for more details and caveats.
usdrt::UsdPhysicsRigidBodyAPI::GetStartsAsleepAttr: Determines if the body is asleep when the simulation starts.
usdrt::UsdPhysicsMaterialAPI::GetStaticFrictionAttr: Static friction coefficient. Unitless.
usdrt::PhysxSchemaPhysxVehicleWheelControllerAPI::GetSteerAngleAttr: Steer angle of the wheel in radians.
usdrt::PhysxSchemaPhysxVehicleControllerAPI::GetSteerAttr: Steer control for the steering system (see PhysxVehicleSteeringAPI). Defines the extent of the wheels' steer angles with respect to the maximum steer angle. Value has to be in range [-1.0, 1.0].
usdrt::PhysxSchemaPhysxVehicleControllerAPI::GetSteerLeftAttr: Deprecated. Please use steer instead.
usdrt::PhysxSchemaPhysxVehicleControllerAPI::GetSteerRightAttr: Deprecated. Please use steer instead.
usdrt::PhysxSchemaPhysxCharacterControllerAPI::GetStepOffsetAttr: Defines the maximum height of an obstacle which the character can climb. Range: [0, inf) Units: distance.
usdrt::UsdGeomCamera::GetStereoRoleAttr: If different from mono, the camera is intended to be the left or right camera of a stereo setup.
usdrt::PhysxSchemaPhysxLimitAPI::GetStiffnessAttr: If greater than zero, the limit is soft, i.e. a spring pulls the joint back to the limit. Range: [0, inf) Units: linear - force / distance angular - torque / degrees.
usdrt::PhysxSchemaPhysxTendonAttachmentRootAPI::GetStiffnessAttr: Common sub-tendon length spring stiffness. Range: [0, inf) Units: force / distance = mass / time / time.
usdrt::PhysxSchemaPhysxTendonAxisRootAPI::GetStiffnessAttr: Tendon length spring stiffness. Range: [0, inf) Units: force / distance = mass / time / time.
usdrt::UsdPhysicsDriveAPI::GetStiffnessAttr: Stiffness of the drive. Units: if linear drive: mass/second/second if angular drive: mass*DIST_UNITS*DIST_UNITS/degree/second/second.
usdrt::DestructionSchemaDestructibleBondAPI::GetStrengthAttr: The bond's strength. Default value = -1.0. If negative, the bond's area will be used.
usdrt::DestructionSchemaDestructibleChunkAPI::GetStrengthAttr: The chunk's strength. Default value = -1.0. If negative, the chunk's volume will be used.
usdrt::PhysxSchemaPhysxParticleSmoothingAPI::GetStrengthAttr: Smoothing coefficient for particle positions. Range: [0, 1] Units: dimensionless.
usdrt::PhysxSchemaPhysxVehicleAckermannSteeringAPI::GetStrengthAttr: The strength of the Ackermann correction with 0 denoting no correction and 1 denoting perfect correction. The value has to be in range [0, 1].
usdrt::PhysxSchemaPhysxVehicleClutchAPI::GetStrengthAttr: Strength of clutch (units: torque * seconds = mass * distance * distance / seconds). The value has to be positive. The clutch is the mechanism that couples the engine to the wheels. A stronger clutch more strongly couples the engine to the wheels, while a clutch of strength zero completely decouples the engine from the wheels. Stronger clutches more quickly bring the wheels and engine into equilibrium, while weaker clutches take longer, resulting in periods of clutch slip and delays in power transmission from the engine to the wheels. The torque generated by the clutch is proportional to the clutch strength and the velocity difference between the engine's rotational speed and the rotational speed of the driven wheels after accounting for the gear ratio. The torque at the clutch is applied negatively to the engine and positively to the driven wheels.
usdrt::SdfPath::GetString: Returns the string representation of this path as a std::string.
usdrt::TfToken::GetString: Get the string that this token represents.
usdrt::PhysxSchemaPhysxVehicleAPI::GetSubStepThresholdLongitudinalSpeedAttr: Threshold speed that is used to categorize vehicle speed as low speed or high speed for choosing the sub-step count (units: distance / seconds).
usdrt::PhysxSchemaPlane::GetSubdivisionSchemeAttr: The subdivision scheme to be applied to the surface. Valid values are:
usdrt::DestructionSchemaDestructibleBaseAPI::GetSupportDepthAttr: Desired chunk depth for support graph representation. Leaves that are shallower than this depth and non-leaves at this depth will be support chunks and may be bonded together using bonds. The setting will make leaf chunks the support chunks.
usdrt::ForceFieldSchemaPhysxForceFieldAPI::GetSurfaceAreaScaleEnabledAttr: Enable or disable scaling forces by the surface area that faces in the direction of the applied force. If a rigid body has no geometry to sample, the surface area scaling is also disabled for that rigid body. The surface area measurement is an approximation based on the collision object bounding box. Certain forces, like wind and drag increase as the exposed surface area increases, but this may not always be desirable.
usdrt::UsdShadeMaterial::GetSurfaceAttr: Represents the universal "surface" output terminal of a material.
usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::GetSurfaceDistanceAttr: Distance from particle center to isosurface. Default value -inf results in a simulation-determined value. Range: [0, 2.5*gridSpacing) Units: distance.
usdrt::ForceFieldSchemaPhysxForceFieldAPI::GetSurfaceSampleDensityAttr: Number of rays to cast per square unit of surface area. When Surface Sampling is disabled, by setting this value to 0.0, (or when it is enabled and a rigid body has no geometry to sample) all forces act through the Center of Mass of the Rigid Body and no rotational torques will be applied. Any positive value will enable Surface Sampling. Ray casts are performed against the Collision Object of the Rigid Body in order to apply forces on the surface along the direction of the surface normal. This will apply torques to the Rigid Body that will induce rotation. Higher densities will cast more rays over the surface and spread the same force over the surface area. More ray casts will generate more accurate forces and torques, but will take additional compute time.
usdrt::PhysxSchemaPhysxPBDMaterialAPI::GetSurfaceTensionAttr: Surface tension for fluid particles. Range: [0, inf) Units: 1 / (distance * distance * distance)
usdrt::PhysxSchemaPhysxVehicleSuspensionComplianceAPI::GetSuspensionForceAppPointAttr: Suspension forces are applied at an offset from the suspension frame (see PhysxVehicleWheelAttachmentAPI). An entry in this array defines this offset for a given normalized jounce value (which is the first element in the float4 while the other 3 elements are used to store the x, y, z coordinates of the offset). See the class documentation for general info about the nature of these compliance terms and the data requirements.
usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::GetSuspensionForceAppPointOffsetAttr: Deprecated. Please use PhysxVehicleSuspensionComplianceAPI instead.
usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::GetSuspensionFrameOrientationAttr: The orientation of the suspension frame. The custom metadata physxVehicle:referenceFrameIsCenterOfMass (on the vehicle prim) defines in what frame the orientation is specified. If set to true, the orientation is assumed to be relative to the vehicle center of mass frame, else relative to the frame of the vehicle prim. Note that using the center of mass frame as reference is deprecated and will not be supported for much longer. Camber, steer and toe angles are all applied in the suspension frame. The vehicle frame transform of the wheel will be defined by: centerOfMassFrame * suspensionFrame * wheelFrame (if physxVehicle:referenceFrameIsCenterOfMass is true, else centerOfMassFrame has to be omitted).
usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::GetSuspensionFramePositionAttr: The point of the suspension at max compression. The custom metadata physxVehicle:referenceFrameIsCenterOfMass (on the vehicle prim) defines in what frame the position is specified. If set to true, the position is assumed to be relative to the vehicle center of mass frame, else relative to the frame of the vehicle prim. Note that using the center of mass frame as reference is deprecated and will not be supported for much longer. Camber, steer and toe angles are all applied in the suspension frame. The vehicle frame transform of the wheel will be defined by: centerOfMassFrame * suspensionFrame * wheelFrame (if physxVehicle:referenceFrameIsCenterOfMass is true, else centerOfMassFrame has to be omitted).
usdrt::PhysxSchemaPhysxVehicleAPI::GetSuspensionLineQueryTypeAttr: Collision of the wheels with the ground surface is detected through scene queries along the suspension direction. This attribute defines whether a raycast or a sweep should be used as the query type. Raycasts are faster while sweeps can represent the wheel shape better and thus react earlier to ground surface changes.
usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::GetSuspensionRel: A relationship to a PhysxVehicleSuspensionAPI prim.
usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::GetSuspensionTravelDirectionAttr: The direction of the suspension travel (towards the wheel). The custom metadata physxVehicle:referenceFrameIsCenterOfMass (on the vehicle prim) defines in what frame the direction is specified. If set to true, the direction is assumed to be relative to the vehicle center of mass frame, else relative to the frame of the vehicle prim. Note that using the center of mass frame as reference is deprecated and will not be supported for much longer.
usdrt::PhysxSchemaPhysxVehicleGearsAPI::GetSwitchTimeAttr: Time it takes to switch gear (units: seconds).
usdrt::UsdGeomHermiteCurves::GetTangentsAttr: Defines the outgoing trajectory tangent for each point. Tangents should be the same size as the points attribute.
usdrt::PhysxSchemaPhysxVehicleControllerAPI::GetTargetGearAttr: Driven vehicle. Desired gear to shift into. -1 = Reverse, 0 = Neutral, 1 = First etc. The special value 255 is used to denote automatic forward gear shifting (similar to <D> in automatic transmissions).
usdrt::UsdPhysicsDriveAPI::GetTargetPositionAttr: Target value for position. Units: if linear drive: distance if angular drive: degrees.
usdrt::UsdPhysicsDriveAPI::GetTargetVelocityAttr: Target value for velocity. Units: if linear drive: distance/second if angular drive: degrees/second.
usdrt::UsdRelationship::GetTargets: Get a list of targets for this relationship.
usdrt::PhysxSchemaPhysxTendonAttachmentRootAPI::GetTendonEnabledAttr: Enables/disables the tendon from contributing to the articulation dynamics.
usdrt::PhysxSchemaPhysxTendonAxisRootAPI::GetTendonEnabledAttr: Enables/disables the tendon from contributing to the articulation dynamics.
usdrt::SdfPath::GetText: Returns the string representation of this path as a c string.
usdrt::TfToken::GetText: Get the text that this token represents.
usdrt::UsdLuxDomeLight::GetTextureFileAttr: A color texture to use on the dome, such as an HDR (high dynamic range) texture intended for IBL (image based lighting).
usdrt::UsdLuxRectLight::GetTextureFileAttr: A color texture to use on the rectangle.
usdrt::UsdLuxDomeLight::GetTextureFormatAttr: Specifies the parameterization of the color map file. Valid values are:
usdrt::PhysxSchemaPhysxDeformableSurfaceMaterialAPI::GetThicknessAttr: Virtual thickness of cloth mesh. Used to determine in-plane and bending stiffness, and mass from density. If set to 0.0, the simulation determines a default value. Range: [0.0, inf) Units: distance.
usdrt::PhysxSchemaPhysxContactReportAPI::GetThresholdAttr: Sets the force threshold for contact reports. Range: [0, inf] Units: force = mass * distance / seconds^2.
usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::GetThresholdAttr: Kinetic energy threshold a particle must reach to spawn a diffuse particle. Range: [0, inf) Units: energy = mass * distance * distance / seconds / seconds.
usdrt::PhysxSchemaPhysxVehicleTankControllerAPI::GetThrust0Attr: Magnitude of thrust to apply to the tracks that are assigned to thrust control 0. Values have to be in [-1.0, 1.0] with the sign dictating whether the thrust will be applied positively or negatively with respect to the gearing ratio.
usdrt::PhysxSchemaPhysxVehicleTankControllerAPI::GetThrust1Attr: Magnitude of thrust to apply to the tracks that are assigned to thrust control 1. Values have to be in [-1.0, 1.0] with the sign dictating whether the thrust will be applied positively or negatively with respect to the gearing ratio.
usdrt::PhysxSchemaPhysxVehicleTankDifferentialAPI::GetThrustIndexPerTrackAttr: For each track, this array holds the index of the thrust control (0 or 1, see PhysxVehicleTankControllerAPI) that drives the track. The length of the array needs to match the length of the "numberOfWheelsPerTrack" array.
usdrt::PhysxSchemaPhysxSceneAPI::GetTimeStepsPerSecondAttr: Simulation scene step defined as number of steps per second. Note that application might cap the number of simulation steps to avoid running more simulations steps with a low frame rate.
usdrt::PhysxSchemaPhysxVehicleSuspensionComplianceAPI::GetTireForceAppPointAttr: Tire forces are applied at an offset from the suspension frame (see PhysxVehicleWheelAttachmentAPI). An entry in this array defines this offset for a given normalized jounce value (which is the first element in the float4 while the other 3 elements are used to store the x, y, z coordinates of the offset). See the class documentation for general info about the nature of these compliance terms and the data requirements.
usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::GetTireForceAppPointOffsetAttr: Deprecated. Please use PhysxVehicleSuspensionComplianceAPI instead.
usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::GetTireRel: A relationship to a PhysxVehicleTireAPI prim.
usdrt::PhysxSchemaPhysxVehicleWheelAPI::GetToeAngleAttr: Deprecated. Please use PhysxVehicleSuspensionComplianceAPI instead.
usdrt::SdfPath::GetToken: Returns the string representation of this path as a TfToken .
usdrt::PhysxSchemaPhysxArticulationForceSensorAPI::GetTorqueAttr: Spatial torque in the local frame of the sensor computed by the simulation. Units: torque.
usdrt::PhysxSchemaPhysxForceAPI::GetTorqueAttr: Torque to apply defined in the global or local frame depending on worldFrameEnabled. For units see mode attribute. Range: (-inf, inf)
usdrt::PhysxSchemaPhysxVehicleEngineAPI::GetTorqueCurveAttr: Graph of normalized torque (torque / peakTorque) against normalized engine speed (engineRotationSpeed / maxRotationSpeed).
usdrt::PhysxSchemaPhysxVehicleBrakesAPI::GetTorqueMultipliersAttr: Defines how much of the max brake torque can be delivered to the wheels that are connected to the braking system. The values are unitless multipliers and have to be greater or equal to zero. See maxBrakeTorque for how these multipliers affect the brake torque applied to a wheel. If the attribute is defined, then the length of the array needs to match the length of the "wheels" array. If the attribute is not defined, a multiplier value of 1 will be used for all connected wheels.
usdrt::PhysxSchemaPhysxVehicleMultiWheelDifferentialAPI::GetTorqueRatiosAttr: Defines how the drive torque should get distributed among the wheels specified in the "wheels" attribute. The provided ratios must be in range [-1, 1] and under normal circumstances the absolute values should sum up to 1. If the attribute is defined, then the length of the array needs to match the length of the "wheels" array. If the attribute is not defined, the torque will get split equally among all driven wheels.
usdrt::PhysxSchemaPhysxCollisionAPI::GetTorsionalPatchRadiusAttr: Defines the radius of the contact patch used to apply torsional friction. Range: [0, inf) Units: distance.
usdrt::PhysxSchemaPhysxVehicleTankDifferentialAPI::GetTrackToWheelIndicesAttr: For each track, this array holds the start index of the list describing the wheels that are assigned to that track (e.g., the list of wheel indices assigned to the track with index 2 starts at: wheelIndicesInTrackOrder[trackToWheelIndices[2]]). The length of the array needs to match the length of the "numberOfWheelsPerTrack" array.
usdrt::PhysxSchemaPhysxVehicleAckermannSteeringAPI::GetTrackWidthAttr: The width of the axle defined by wheel0 and wheel1 (units: distance). The value has to be greater than zero.
usdrt::RtChangeTracker::GetTrackedAttributes: Get list of all currently tracked attributes.
usdrt::UsdSkelAnimation::GetTranslationsAttr: Joint-local translations of all affected joints. Array length should match the size of the joints attribute.
usdrt::PhysxSchemaPhysxVehicleSuspensionAPI::GetTravelDistanceAttr: Distance the wheel can travel along the suspension when going from max compression to max droop (units: distance). The value has to be positive.
usdrt::UsdLuxCylinderLight::GetTreatAsLineAttr: A hint that this light can be treated as a 'line' light (effectively, a zero-radius cylinder) by renderers that benefit from non-area lighting. Renderers that only support area lights can disregard this.
usdrt::UsdLuxSphereLight::GetTreatAsPointAttr: A hint that this light can be treated as a 'point' light (effectively, a zero-radius sphere) by renderers that benefit from non-area lighting. Renderers that only support area lights can disregard this.
usdrt::PhysxSchemaPlane::GetTriangleSubdivisionRuleAttr: Specifies an option to the subdivision rules for the Catmull-Clark scheme to try and improve undesirable artifacts when subdividing triangles. Valid values are "catmullClark" for the standard rules (the default) and "smooth" for the improvement.
usdrt::PhysxSchemaPhysxTriggerStateAPI::GetTriggeredCollisionsRel: List of collisions that are currently triggered.
usdrt::UsdGeomNurbsPatch::GetTrimCurveCountsAttr: Each element specifies how many curves are present in each "loop" of the trimCurve, and the length of the array determines how many loops the trimCurve contains. The sum of all elements is the total nuber of curves in the trim, to which we will refer as nCurves in describing the other trim attributes.
usdrt::UsdGeomNurbsPatch::GetTrimCurveKnotsAttr: Flat list of parametric values for each of the nCurves curves. There will be as many knots as the sum over all elements of vertexCounts plus the sum over all elements of orders .
usdrt::UsdGeomNurbsPatch::GetTrimCurveOrdersAttr: Flat list of orders for each of the nCurves curves.
usdrt::UsdGeomNurbsPatch::GetTrimCurvePointsAttr: Flat list of homogeneous 2D points (u, v, w) that comprise the nCurves curves. The number of points should be equal to the um over all elements of vertexCounts .
usdrt::UsdGeomNurbsPatch::GetTrimCurveRangesAttr: Flat list of minimum and maximum parametric values (as defined by knots ) for each of the nCurves curves.
usdrt::UsdGeomNurbsPatch::GetTrimCurveVertexCountsAttr: Flat list of number of vertices for each of the nCurves curves.
usdrt::PhysxSchemaPhysxHairAPI::GetTwosidedAttachmentAttr: Whether the hair should have an effect on the body it is attached to.
usdrt::UsdGeomBasisCurves::GetTypeAttr: Linear curves interpolate linearly between two vertices. Cubic curves use a basis matrix with four vertices to interpolate a segment.
usdrt::UsdPhysicsDriveAPI::GetTypeAttr: Drive spring is for the acceleration at the joint (rather than the force).
usdrt::UsdAttribute::GetTypeName: Get the SdfValueTypeName for this attribute.
usdrt::UsdPrim::GetTypeName: Get the type name for this prim. This looks for the attribute of type SdfValueTypeNames->PrimTypeTag in fabric.
usdrt::UsdGeomNurbsPatch::GetUFormAttr: Interpret the control grid and knot vectors as representing an open, geometrically closed, or geometrically closed and C2 continuous surface along the U dimension.
usdrt::UsdGeomNurbsPatch::GetUKnotsAttr: Knot vector for U direction providing U parameterization. The length of this array must be ( uVertexCount + uOrder ), and its entries must take on monotonically increasing values.
usdrt::UsdGeomNurbsPatch::GetUOrderAttr: Order in the U direction. Order must be positive and is equal to the degree of the polynomial basis to be evaluated, plus 1.
usdrt::UsdGeomNurbsPatch::GetURangeAttr: Provides the minimum and maximum parametric values (as defined by uKnots) over which the surface is actually defined. The minimum must be less than the maximum, and greater than or equal to the value of uKnots[uOrder-1]. The maxium must be less than or equal to the last element's value in uKnots.
usdrt::UsdGeomNurbsPatch::GetUVertexCountAttr: Number of vertices in the U direction. Should be at least as large as uOrder.
usdrt::DestructionSchemaDestructibleBondAPI::GetUnbreakableAttr: Whether or not the bond is unbreakable. Default value = false. If true, the bond has effectively infinite strength.
omni::math::linalg::range1::GetUnion: Returns the smallest
GfRange1f
which contains botha
andb
.omni::math::linalg::range2::GetUnion: Returns the smallest
ThisType
which contains botha
andb
.omni::math::linalg::range3::GetUnion: Returns the smallest
ThisType
which contains botha
andb
.usdrt::GfRect2i::GetUnion: Computes the union of two rectangles.
usdrt::PhysxSchemaPhysxCharacterControllerAPI::GetUpAxisAttr: Up axis for stepping functionality.
usdrt::PhysxSchemaPhysxVehicleContextAPI::GetUpAxisAttr: Deprecated. Please use verticalAxis instead.
usdrt::PhysxSchemaPhysxCameraFollowLookAPI::GetUpHillGroundAngleAttr: The maximum pitch angle of the terrain used for a linear interpolation to adjust the pitch of the camera. e.g. 45.0 degrees.
usdrt::PhysxSchemaPhysxCameraFollowLookAPI::GetUpHillGroundPitchAttr: The maximum pitch angle of the camera used for a linear interpolation to adjust the pitch of the camera. e.g. 10.0 degrees.
usdrt::PhysxSchemaPhysxVehicleAutoGearBoxAPI::GetUpRatiosAttr: Value of normalized engine speed (engineRotationSpeed / maxRotationSpeed) that is high enough to increment gear. The first entry is for first gear and then up to the second highest gear. When (engineRotationSpeed / maxRotationSpeed) > upRatios[currentGear] the autobox will begin a transition to currentGear+1 unless currentGear is the highest possible gear or neutral or reverse.
usdrt::PhysxSchemaPhysxVehicleContextAPI::GetUpdateModeAttr: The dynamics of the vehicle simulation can get applied to the PhysX rigid body by either applying an acceleration or by using a velocity delta.
usdrt::PhysxSchemaPhysxSceneAPI::GetUpdateTypeAttr: Type of update for a PhysX scene.
usdrt::PhysxSchemaPhysxTendonAttachmentLeafAPI::GetUpperLimitAttr: Sub-tendon length upper limit. Range: [lowerLimit, inf) Units: distance.
usdrt::PhysxSchemaPhysxTendonAxisRootAPI::GetUpperLimitAttr: Tendon length upper limit. Range: [lowerLimit, inf) Units: distance.
usdrt::UsdPhysicsPrismaticJoint::GetUpperLimitAttr: Upper limit. Units: distance. inf means not limited in positive direction.
usdrt::UsdPhysicsRevoluteJoint::GetUpperLimitAttr: Upper limit. Units: degrees. inf means not limited in positive direction.
usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::GetUseAccurateVelocityAttr: Enables accurate particle velocity estimation.
usdrt::UsdGeomNurbsPatch::GetVFormAttr: Interpret the control grid and knot vectors as representing an open, geometrically closed, or geometrically closed and C2 continuous surface along the V dimension.
usdrt::UsdGeomNurbsPatch::GetVKnotsAttr: Knot vector for V direction providing U parameterization. The length of this array must be ( vVertexCount + vOrder ), and its entries must take on monotonically increasing values.
usdrt::UsdGeomNurbsPatch::GetVOrderAttr: Order in the V direction. Order must be positive and is equal to the degree of the polynomial basis to be evaluated, plus 1.
usdrt::UsdGeomNurbsPatch::GetVRangeAttr: Provides the minimum and maximum parametric values (as defined by vKnots) over which the surface is actually defined. The minimum must be less than the maximum, and greater than or equal to the value of vKnots[vOrder-1]. The maxium must be less than or equal to the last element's value in vKnots.
usdrt::UsdGeomNurbsPatch::GetVVertexCountAttr: Number of vertices in the V direction. Should be at least as large as vOrder.
usdrt::UsdVolField3DAsset::GetVectorDataRoleHintAttr: Optional token which is used to indicate the role of a vector valued field. This can drive the data type in which fields are made available in a renderer or whether the vector values are to be transformed.
usdrt::PhysxSchemaPhysxVehicleAPI::GetVehicleEnabledAttr: Defines whether the vehicle simulation update loop will run for the vehicle or not.
usdrt::PhysxSchemaPhysxHairAPI::GetVelSmoothingAttr: Strength of the velocity smoothing effect. The higher the value the more the hair moves like a single rigid body. A value of zero disables the constraint. Range: [0.0, 1.0] Units: dimensionless.
usdrt::PhysxSchemaPlane::GetVelocitiesAttr: If provided, 'velocities' should be used by renderers to.
usdrt::UsdGeomPointInstancer::GetVelocitiesAttr: If provided, per-instance 'velocities' will be used to compute positions between samples for the 'positions' attribute, rather than interpolating between neighboring 'positions' samples. Velocities should be considered mandatory if both protoIndices and positions are animated. Velocity is measured in position units per second, as per most simulation software. To convert to position units per UsdTimeCode, divide by UsdStage::GetTimeCodesPerSecond().
usdrt::PhysxSchemaJointStateAPI::GetVelocityAttr: Joint state velocity defines the relative velocity between joint body0 and joint body1. Range: (-inf, inf) Units: linear - distance / seconds angular - degrees / seconds.
usdrt::UsdPhysicsRigidBodyAPI::GetVelocityAttr: Linear velocity in the same space as the node's xform. Units: distance/second.
usdrt::PhysxSchemaPhysxCameraFollowLookAPI::GetVelocityBlendTimeConstantAttr: Filter time constant to blend between the look and velocity vectors, in seconds. e.g. 0.1 seconds.
usdrt::PhysxSchemaPhysxCameraDroneAPI::GetVelocityFilterTimeConstantAttr: The velocity of the drone is filtered to make it appear as if it is accelerating. e.g. 1.0 seconds.
usdrt::PhysxSchemaPhysxCameraFollowAPI::GetVelocityNormalMinSpeedAttr: The minimum speed, below which, the subject look vector must be used because the normalized velocity vector is too erratic. e.g. 600.0 cm/sec.
usdrt::PhysxSchemaPhysxDeformableAPI::GetVertexVelocityDampingAttr: Artificial damping on the vertex velocity, which may approximate aerodynamic drag. Range: [0, inf) Units: 1/seconds.
usdrt::UsdGeomCamera::GetVerticalApertureAttr: Vertical aperture in tenths of a scene unit; see Units of Measure for Camera Properties . Default is the equivalent of the standard 35mm spherical projector aperture.
usdrt::UsdGeomCamera::GetVerticalApertureOffsetAttr: Vertical aperture offset in the same units as verticalAperture. Defaults to 0.
usdrt::PhysxSchemaPhysxVehicleContextAPI::GetVerticalAxisAttr: The axis defining the general up direction to use for vehicles.
usdrt::PhysxSchemaPhysxCameraDroneAPI::GetVerticalVelocityGainAttr: The higher the gain, the higher the climb or descent rate of the drone to get to the target altitude. e.g. 1.0.
usdrt::PhysxSchemaPhysxPBDMaterialAPI::GetViscosityAttr: Viscosity for fluid particles. Range: [0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxParticleSystem::GetVisibilityAttr: Visibility is meant to be the simplest form of "pruning" visibility that is supported by most DCC apps. Visibility is animatable, allowing a sub-tree of geometry to be present for some segment of a shot, and absent from others; unlike the action of deactivating geometry prims, invisible geometry is still available for inspection, for positioning, for defining volumes, etc.
usdrt::DestructionSchemaDestructibleChunkAPI::GetVolumeAttr: Optional chunk volume. If not authored, it will be calculated from the chunk mesh.
usdrt::PhysxSchemaPhysxParticleSamplingAPI::GetVolumeAttr: Whether to sample points inside the mesh or not.
usdrt::UsdShadeMaterial::GetVolumeAttr: Represents the universal "volume" output terminal of a material.
usdrt::PhysxSchemaPhysxCharacterControllerAPI::GetVolumeGrowthAttr: Cached volume growth. Range: [0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxPBDMaterialAPI::GetVorticityConfinementAttr: Vorticity confinement for fluid particles. Helps prevent energy loss due to numerical solver by adding vortex-like accelerations to the particles. Range: [0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxConvexDecompositionCollisionAPI::GetVoxelResolutionAttr: Voxel resolution used for convex decomposition.
usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::GetVoxelResolutionAttr: Voxel resolution used for the algorithm. Range (10 000, 1 000 000)
usdrt::PhysxSchemaPhysxTriangleMeshCollisionAPI::GetWeldToleranceAttr: Mesh weld tolerance, controls the distance at which vertices are welded. Default -inf will autocompute the welding tolerance based on the mesh size. Zero value will disable welding. Range: [0, inf) Units: distance.
usdrt::PhysxSchemaPhysxTriangleMeshSimplificationCollisionAPI::GetWeldToleranceAttr: Mesh weld tolerance, controls the distance at which vertices are welded. Default -inf will autocompute the welding tolerance based on the mesh size. Zero value will disable welding. Range: [0, inf) Units: distance.
usdrt::PhysxSchemaPhysxVehicleAckermannSteeringAPI::GetWheel0Attr: The index of the wheel that is negative along the lateral axis and should get connected to the steering system. The index refers to the attribute "index" of PhysxVehicleWheelAttachmentAPI.
usdrt::PhysxSchemaPhysxVehicleAckermannSteeringAPI::GetWheel1Attr: The index of the wheel that is positive along the lateral axis and should get connected to the steering system. The index refers to the attribute "index" of PhysxVehicleWheelAttachmentAPI.
usdrt::PhysxSchemaPhysxVehicleAckermannSteeringAPI::GetWheelBaseAttr: The longitudinal distance between the axle that is affected by Ackermann correction and a reference axle (units: distance). The value has to be greater than zero.
usdrt::PhysxSchemaPhysxVehicleSuspensionComplianceAPI::GetWheelCamberAngleAttr: A graph of camber angle against normalized jounce with the camber angle expressed in radians in the range [-pi, pi]. See the class documentation for general info about the nature of these graphs and the data requirements.
usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::GetWheelCenterOfMassOffsetAttr: Deprecated. Please use suspensionFramePosition instead.
usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::GetWheelFrameOrientationAttr: An orientation adjustment of the wheel relative to the suspension frame. The rotation angle around the wheel's lateral axis is applied in this frame.
usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::GetWheelFramePositionAttr: A position offset of the wheel center relative to the suspension frame. Non-zero values might be used, for example, if the steer axis should not go through the wheel center.
usdrt::PhysxSchemaPhysxVehicleTankDifferentialAPI::GetWheelIndicesInTrackOrderAttr: The wheels (identified by wheel attachment indices, see attribtue "index" of PhysxVehicleWheelAttachmentAPI) assigned to track 0, followed by the wheels assigned to track 1 and so on. The length of the array will match the number of wheels that are assigned to tracks.
usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::GetWheelRel: A relationship to a PhysxVehicleWheelAPI prim.
usdrt::PhysxSchemaPhysxVehicleSuspensionComplianceAPI::GetWheelToeAngleAttr: A graph of toe angle against normalized jounce with the toe angle expressed in radians in the range [-pi, pi]. See the class documentation for general info about the nature of these graphs and the data requirements.
usdrt::PhysxSchemaPhysxVehicleBrakesAPI::GetWheelsAttr: List of indices, referencing the wheels that receive brake torque. The indices refer to the attribute "index" of PhysxVehicleWheelAttachmentAPI. If not specified, each wheel will receive a brake torque using a torque multiplier of 1 (see attribute torqueMultipliers).
usdrt::PhysxSchemaPhysxVehicleMultiWheelDifferentialAPI::GetWheelsAttr: List of indices, referencing the wheels that are driven (receiving torque from the engine). The indices refer to the attribute "index" of PhysxVehicleWheelAttachmentAPI.
usdrt::PhysxSchemaPhysxVehicleSteeringAPI::GetWheelsAttr: List of indices, referencing the wheels that are going to be steered. The indices refer to the attribute "index" of PhysxVehicleWheelAttachmentAPI. If not specified, every wheel will be affected by the steer control using an angle multiplier of 1 (see attribute angleMultipliers).
usdrt::GfRect2i::GetWidth: Returns the width of the rectangle.
usdrt::PhysxSchemaPhysxVehicleWheelAPI::GetWidthAttr: The width of the wheel (metal wheel plus tire).
usdrt::UsdGeomPlane::GetWidthAttr: The width of the plane, which aligns to the x-axis when axis is 'Z' or 'Y', or to the z-axis when axis is 'X'. If you author width you must also author extent .
usdrt::UsdLuxRectLight::GetWidthAttr: Width of the rectangle, in the local X axis.
usdrt::UsdGeomBasisCurves::GetWidthsAttr: Provides width specification for the curves, whose application will depend on whether the curve is oriented (normals are defined for it), in which case widths are "ribbon width", or unoriented, in which case widths are cylinder width. 'widths' is not a generic Primvar, but the number of elements in this attribute will be determined by its 'interpolation'. See SetWidthsInterpolation() . If 'widths' and 'primvars:widths' are both specified, the latter has precedence.
usdrt::UsdGeomPoints::GetWidthsAttr: Widths are defined as the diameter of the points, in object space. 'widths' is not a generic Primvar, but the number of elements in this attribute will be determined by its 'interpolation'. See SetWidthsInterpolation() . If 'widths' and 'primvars:widths' are both specified, the latter has precedence.
usdrt::PhysxSchemaPhysxParticleSystem::GetWindAttr: The wind applied to the current particle system. Range: (-inf, inf) Units: distance / seconds.
usdrt::RtBoundable::GetWorldExtentAttr: World extent is the absolute, world-space extent of the prim. This attribute is required by Fabric Scene Delegate to render geometry with Hydra.
usdrt::PhysxSchemaPhysxArticulationForceSensorAPI::GetWorldFrameEnabledAttr: Boolean defining whether reported force is in world frame.
usdrt::PhysxSchemaPhysxForceAPI::GetWorldFrameEnabledAttr: Boolean defining whether the force and torque are in world frame or in local frame.
usdrt::RtBoundable::GetWorldOrientationAttr: World Orientation is the absolute, world-space rotation of the prim. If this attribute is set in Fabric, OmniHydra will disregard all other transform data for this prim and use this and any other world transform attributes in Fabric for the Hydra rprim.
usdrt::RtBoundable::GetWorldPositionAttr: World Position is the absolute, world-space translation of the prim. If this attribute is set in Fabric, OmniHydra will disregard all other transform data for this prim and use this and any other world transform attributes in Fabric for the Hydra rprim.
usdrt::RtBoundable::GetWorldScaleAttr: World Scale is the absolute, world-space scale of the prim. If this attribute is set in Fabric, OmniHydra will disregard all other transform data for this prim and use this and any other world transform attributes in Fabric for the Hydra rprim.
usdrt::UsdGeomBasisCurves::GetWrapAttr: If wrap is set to periodic, the curve when rendered will repeat the initial vertices (dependent on the vstep) to close the curve. If wrap is set to 'pinned', phantom points may be created to ensure that the curve interpolation starts at P[0] and ends at P[n-1].
usdrt::PhysxSchemaPhysxParticleSystem::GetXformOpOrderAttr: Encodes the sequence of transformation operations in the order in which they should be pushed onto a transform stack while visiting a UsdStage 's prims in a graph traversal that will effect the desired positioning for this prim and its descendant prims.
usdrt::PhysxSchemaPhysxCameraFollowAPI::GetYawAngleAttr: The yaw angle of the follow vector around the subject. Zero is directly behind the subject. e.g. 0 degrees.
usdrt::PhysxSchemaPhysxCameraFollowAPI::GetYawRateTimeConstantAttr: Time constant to filter the subject yaw rate, in seconds. Use to look into turns. e.g. 0.2 sec.
usdrt::PhysxSchemaPhysxDeformableBodyMaterialAPI::GetYoungsModulusAttr: Young's modulus, i.e. the tensile stiffness of the material. Range: [0, inf) Units: force / area = mass/distance/seconds/seconds.
usdrt::PhysxSchemaPhysxDeformableSurfaceMaterialAPI::GetYoungsModulusAttr: Young's modulus, i.e. the tensile stiffness of the material. Used to determine in-plane and bending stiffness. If set to a negative value, the simulation determines a default value. Range: [0, inf) Units: force / area = mass/distance/seconds/seconds.
usdrt::PhysxSchemaPhysxHairMaterialAPI::GetYoungsModulusAttr: Young's modulus, i.e. the tensile stiffness of the material. A negative value means the simulation will pick a default. Range: [0, inf) Units: mass/(distance*seconds*seconds).
usdrt::GfRect2i::GfRect2i: Constructs a rectangle with
min
corner and the indicatedwidth
andheight
.usdrt::GfRect2i::GfRect2i: Constructs a rectangle with
min
andmax
corners.usdrt::UsdPrim::HasAPI: Check is this prim has a schema of type @tp SchemaType applied. Looks for an authored attribute of type SdfValueTypeNames->AppliedSchemaTypeTag and value @tp SchemaType.
usdrt::UsdPrim::HasAPI: Check is this prim has a schema
schemaIdentifier
applied. Looks for an authored attribute of type SdfValueTypeNames->AppliedSchemaTypeTag and valueschemaIdentifier
.usdrt::UsdPrim::HasAttribute: Check if this prim has an attribute named
name
in Fabric. Does not check for attribute existence in the underlying USD stage.usdrt::UsdAttribute::HasAuthoredConnections: Check if this attribute has any authored connections.
usdrt::UsdRelationship::HasAuthoredTargets: Check if this relationship has any authored targets.
usdrt::UsdPrim::HasAuthoredTypeName: Check if this prim has an authored typename. True if an attribute of type SdfValueTypeNames->PrimTypeTag has a value authored.
usdrt::UsdAttribute::HasAuthoredValue: Check if this attribute has an authored default value, authored time samples.
usdrt::RtChangeTracker::HasChanges: Check if there are any tracked changes.
usdrt::VtArray::HasFabricCpuData: Check if this instance has fabric cpu data. Debug use only.
usdrt::VtArray::HasFabricGpuData: Check if this instance has fabric Gpu data. Debug use only.
usdrt::RtBoundable::HasLocalXform: Check if the Fabric prim has the local transform attribute set.
usdrt::SdfPath::HasPrefix: Check if this path has
prefix
as a prefix.usdrt::UsdStage::HasPrimAtPath: Check if prim at
path
exists in fabric, optionally including minimally populated prims.usdrt::UsdPrim::HasRelationship: Check if this prim has a relationship named
name
. Fabric is the ground truth for existence, so there is no USD fallback.usdrt::UsdAttribute::HasValue: Check if this attribute has an authored default value, authored time samples or a fallback value provided by a schema.
usdrt::RtBoundable::HasWorldExtent: Check if the Fabric prim has a world extent attribute.
usdrt::RtBoundable::HasWorldXform: Check if the Fabric prim has any world transform attributes.
usdrt::GfRect2i::Intersect: Computes the intersection of two rectangles.
omni::math::linalg::range1::IntersectWith: Modifies this range to hold its intersection with
b
and returns the result.omni::math::linalg::range2::IntersectWith: Modifies this range to hold its intersection with
b
and returns the result.omni::math::linalg::range3::IntersectWith: Modifies this range to hold its intersection with
b
and returns the result.omni::math::linalg::range1::Intersection: Returns a
GfRange1f
that describes the intersection ofa
andb
.omni::math::linalg::range1::Intersection: Modifies this range to hold its intersection with
b
and returns the result.omni::math::linalg::range2::Intersection: Returns a
ThisType
that describes the intersection ofa
andb
.omni::math::linalg::range2::Intersection: Modifies this range to hold its intersection with
b
and returns the result.omni::math::linalg::range3::Intersection: Returns a
ThisType
that describes the intersection ofa
andb
.omni::math::linalg::range3::Intersection: Modifies this range to hold its intersection with
b
and returns the result.usdrt::UsdAttribute::InvalidateCpuData: Invalidate CPU data.
usdrt::UsdAttribute::InvalidateGpuData: Invalidate GPU data.
usdrt::UsdPrim::IsA: Query if this prim's type is or is a child type of
SchemaType
.usdrt::UsdPrim::IsA: Query if this prim's type is or is a child type of
SchemaType
.usdrt::UsdSchemaRegistry::IsA: Check if the given
sourceTypeName
is or inherits fromSchemaType
.usdrt::UsdSchemaRegistry::IsA: Check if the given
SchemaType
type is or inherits fromQuerySchemaType
.usdrt::UsdSchemaRegistry::IsA: Check if the given
sourceTypeName
type is or inherits fromqueryTypeName
.usdrt::SdfPath::IsAbsolutePath: Returns whether the path is absolute.
usdrt::SdfPath::IsAbsoluteRootOrPrimPath: Returns whether the path identifies a prim or the absolute root.
usdrt::SdfPath::IsAbsoluteRootPath: Return true if this path is the AbsoluteRootPath() .
usdrt::UsdSchemaRegistry::IsAppliedAPISchema: Check if the given schema type is an applied api schema type.
usdrt::SdfValueTypeName::IsArray: Returns
true
iff this type is an array. The invalid type is considered neither scalar nor array.usdrt::RtChangeTracker::IsChangeTrackingPaused: Check if change tracking is paused.
usdrt::UsdSchemaRegistry::IsConcrete: Check if the given schema name is a concrete schema.
usdrt::UsdAttribute::IsCpuDataValid: Check if Fabric CPU data is currently valid.
omni::math::linalg::range1::IsEmpty: Returns whether the range is empty (max < min).
omni::math::linalg::range2::IsEmpty: Returns whether the range is empty (max < min).
omni::math::linalg::range3::IsEmpty: Returns whether the range is empty (max < min).
usdrt::SdfPath::IsEmpty: Returns true if this is the empty path ( SdfPath::EmptyPath() ).
usdrt::TfToken::IsEmpty: Check if this token is empty.
usdrt::GfRect2i::IsEmpty: Returns true if the rectangle is empty.
usdrt::VtArray::IsFabricData: Check if this instance is reading/writing Fabric data directly.
usdrt::UsdAttribute::IsGpuDataValid: Check if Fabric GPU data is currently valid.
omni::math::linalg::range1::IsInside: Returns true if the
point
is located inside the range. As with all operations of this type, the range is assumed to include its extrema.omni::math::linalg::range1::IsInside: Returns true if the
range
is located entirely inside the range. As with all operations of this type, the ranges are assumed to include their extrema.omni::math::linalg::range2::IsInside: Returns true if the
point
is located inside the range. As with all operations of this type, the range is assumed to include its extrema.omni::math::linalg::range2::IsInside: Returns true if the
range
is located entirely inside the range. As with all operations of this type, the ranges are assumed to include their extrema.omni::math::linalg::range3::IsInside: Returns true if the
range
is located entirely inside the range. As with all operations of this type, the ranges are assumed to include their extrema.omni::math::linalg::range3::IsInside: Returns true if the
point
is located inside the range. As with all operations of this type, the range is assumed to include its extrema.usdrt::UsdSchemaRegistry::IsMultipleApplyAPISchema: Check if the given schema type is a multiple-apply API schema type.
usdrt::SdfPath::IsNamespacedPropertyPath: Returns whether the path identifies a namespaced property.
usdrt::GfRect2i::IsNull: Returns true if the rectangle is a null rectangle.
omni::math::linalg::range1::IsOutside: Returns true if the
range
is located entirely outside the range. As with all operations of this type, the ranges are assumed to include their extrema.omni::math::linalg::range2::IsOutside: Returns true if the
range
is located entirely outside the range. As with all operations of this type, the ranges are assumed to include their extrema.omni::math::linalg::range3::IsOutside: Returns true if the
range
is located entirely outside the range. As with all operations of this type, the ranges are assumed to include their extrema.usdrt::VtArray::IsOwnData: Check if this instance contains its own localized data (not external or fabric data)
usdrt::SdfPath::IsPrimPath: Returns whether the path identifies a prim.
usdrt::SdfPath::IsPrimPropertyPath: Returns whether the path identifies a prim's property.
usdrt::SdfPath::IsPropertyPath: Returns whether the path identifies a property.
usdrt::VtArray::IsPythonData: Check if this instance was created from an external python object (buffer or cuda array interface)
usdrt::SdfPath::IsRootPrimPath: Returns whether the path identifies a root prim.
usdrt::SdfValueTypeName::IsScalar: Returns
true
iff this type is a scalar. The invalid type is considered neither scalar nor array.usdrt::RtChangeTracker::IsTrackingAttribute: Check if an attribute is being tracked.
usdrt::UsdSchemaRegistry::IsTyped: Check if the given schema name inherits from UsdTyped .
usdrt::UsdAttribute::IsValid: Check if the attribute is valid (i.e exists in fabric).
usdrt::UsdPrim::IsValid: Check if this is a valid prim. A prim is valid if it exists in fabric. This includes minimally populated prims.
usdrt::UsdRelationship::IsValid: Check if the relationship is valid (i.e exists in fabric).
usdrt::GfRect2i::IsValid: Return true if the rectangle is valid (equivalently, not empty).
usdrt::SdfPath::IsValidIdentifier: Check if the given string represents a legal path identifier.
usdrt::SdfPath::IsValidNamespacedIdentifier: Check if the given string represents a legal namespaced path identifier.
usdrt::SdfPath::IsValidPathString: Check if the given string represents a valid path.
usdrt::UsdStage::Open: Open a stage rooted at
filePath
.usdrt::RtChangeTracker::PauseTracking: Pauses change tracking.
usdrt::PhysxSchemaJointStateAPI::PhysxSchemaJointStateAPI: Construct a PhysxSchemaJointStateAPI on UsdPrim
prim
with namename
. Equivalent to PhysxSchemaJointStateAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "state:name"));.usdrt::PhysxSchemaJointStateAPI::PhysxSchemaJointStateAPI: Construct a PhysxSchemaJointStateAPI on the prim held by
schemaObj
with namename
. Should be preferred over PhysxSchemaJointStateAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxArticulationAPI::PhysxSchemaPhysxArticulationAPI: Construct a PhysxSchemaPhysxArticulationAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxArticulationAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxArticulationAPI::PhysxSchemaPhysxArticulationAPI: Construct a PhysxSchemaPhysxArticulationAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxArticulationAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxArticulationForceSensorAPI::PhysxSchemaPhysxArticulationForceSensorAPI: Construct a PhysxSchemaPhysxArticulationForceSensorAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxArticulationForceSensorAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxArticulationForceSensorAPI::PhysxSchemaPhysxArticulationForceSensorAPI: Construct a PhysxSchemaPhysxArticulationForceSensorAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxArticulationForceSensorAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxAutoAttachmentAPI::PhysxSchemaPhysxAutoAttachmentAPI: Construct a PhysxSchemaPhysxAutoAttachmentAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxAutoAttachmentAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxAutoAttachmentAPI::PhysxSchemaPhysxAutoAttachmentAPI: Construct a PhysxSchemaPhysxAutoAttachmentAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxAutoAttachmentAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxAutoParticleClothAPI::PhysxSchemaPhysxAutoParticleClothAPI: Construct a PhysxSchemaPhysxAutoParticleClothAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxAutoParticleClothAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxAutoParticleClothAPI::PhysxSchemaPhysxAutoParticleClothAPI: Construct a PhysxSchemaPhysxAutoParticleClothAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxAutoParticleClothAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxCameraAPI::PhysxSchemaPhysxCameraAPI: Construct a PhysxSchemaPhysxCameraAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxCameraAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxCameraAPI::PhysxSchemaPhysxCameraAPI: Construct a PhysxSchemaPhysxCameraAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxCameraAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxCameraDroneAPI::PhysxSchemaPhysxCameraDroneAPI: Construct a PhysxSchemaPhysxCameraDroneAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxCameraDroneAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxCameraDroneAPI::PhysxSchemaPhysxCameraDroneAPI: Construct a PhysxSchemaPhysxCameraDroneAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxCameraDroneAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxCameraFollowAPI::PhysxSchemaPhysxCameraFollowAPI: Construct a PhysxSchemaPhysxCameraFollowAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxCameraFollowAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxCameraFollowAPI::PhysxSchemaPhysxCameraFollowAPI: Construct a PhysxSchemaPhysxCameraFollowAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxCameraFollowAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxCameraFollowLookAPI::PhysxSchemaPhysxCameraFollowLookAPI: Construct a PhysxSchemaPhysxCameraFollowLookAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxCameraFollowLookAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxCameraFollowLookAPI::PhysxSchemaPhysxCameraFollowLookAPI: Construct a PhysxSchemaPhysxCameraFollowLookAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxCameraFollowLookAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxCameraFollowVelocityAPI::PhysxSchemaPhysxCameraFollowVelocityAPI: Construct a PhysxSchemaPhysxCameraFollowVelocityAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxCameraFollowVelocityAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxCameraFollowVelocityAPI::PhysxSchemaPhysxCameraFollowVelocityAPI: Construct a PhysxSchemaPhysxCameraFollowVelocityAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxCameraFollowVelocityAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxCharacterControllerAPI::PhysxSchemaPhysxCharacterControllerAPI: Construct a PhysxSchemaPhysxCharacterControllerAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxCharacterControllerAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxCharacterControllerAPI::PhysxSchemaPhysxCharacterControllerAPI: Construct a PhysxSchemaPhysxCharacterControllerAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxCharacterControllerAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxCollisionAPI::PhysxSchemaPhysxCollisionAPI: Construct a PhysxSchemaPhysxCollisionAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxCollisionAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxCollisionAPI::PhysxSchemaPhysxCollisionAPI: Construct a PhysxSchemaPhysxCollisionAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxCollisionAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxContactReportAPI::PhysxSchemaPhysxContactReportAPI: Construct a PhysxSchemaPhysxContactReportAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxContactReportAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxContactReportAPI::PhysxSchemaPhysxContactReportAPI: Construct a PhysxSchemaPhysxContactReportAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxContactReportAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxConvexDecompositionCollisionAPI::PhysxSchemaPhysxConvexDecompositionCollisionAPI: Construct a PhysxSchemaPhysxConvexDecompositionCollisionAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxConvexDecompositionCollisionAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxConvexDecompositionCollisionAPI::PhysxSchemaPhysxConvexDecompositionCollisionAPI: Construct a PhysxSchemaPhysxConvexDecompositionCollisionAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxConvexDecompositionCollisionAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxConvexHullCollisionAPI::PhysxSchemaPhysxConvexHullCollisionAPI: Construct a PhysxSchemaPhysxConvexHullCollisionAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxConvexHullCollisionAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxConvexHullCollisionAPI::PhysxSchemaPhysxConvexHullCollisionAPI: Construct a PhysxSchemaPhysxConvexHullCollisionAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxConvexHullCollisionAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxCookedDataAPI::PhysxSchemaPhysxCookedDataAPI: Construct a PhysxSchemaPhysxCookedDataAPI on UsdPrim
prim
with namename
. Equivalent to PhysxSchemaPhysxCookedDataAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "physxCookedData:name"));.usdrt::PhysxSchemaPhysxCookedDataAPI::PhysxSchemaPhysxCookedDataAPI: Construct a PhysxSchemaPhysxCookedDataAPI on the prim held by
schemaObj
with namename
. Should be preferred over PhysxSchemaPhysxCookedDataAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxDeformableAPI::PhysxSchemaPhysxDeformableAPI: Construct a PhysxSchemaPhysxDeformableAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxDeformableAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxDeformableAPI::PhysxSchemaPhysxDeformableAPI: Construct a PhysxSchemaPhysxDeformableAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxDeformableAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxDeformableBodyAPI::PhysxSchemaPhysxDeformableBodyAPI: Construct a PhysxSchemaPhysxDeformableBodyAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxDeformableBodyAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxDeformableBodyAPI::PhysxSchemaPhysxDeformableBodyAPI: Construct a PhysxSchemaPhysxDeformableBodyAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxDeformableBodyAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxDeformableBodyMaterialAPI::PhysxSchemaPhysxDeformableBodyMaterialAPI: Construct a PhysxSchemaPhysxDeformableBodyMaterialAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxDeformableBodyMaterialAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxDeformableBodyMaterialAPI::PhysxSchemaPhysxDeformableBodyMaterialAPI: Construct a PhysxSchemaPhysxDeformableBodyMaterialAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxDeformableBodyMaterialAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxDeformableSurfaceAPI::PhysxSchemaPhysxDeformableSurfaceAPI: Construct a PhysxSchemaPhysxDeformableSurfaceAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxDeformableSurfaceAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxDeformableSurfaceAPI::PhysxSchemaPhysxDeformableSurfaceAPI: Construct a PhysxSchemaPhysxDeformableSurfaceAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxDeformableSurfaceAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxDeformableSurfaceMaterialAPI::PhysxSchemaPhysxDeformableSurfaceMaterialAPI: Construct a PhysxSchemaPhysxDeformableSurfaceMaterialAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxDeformableSurfaceMaterialAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxDeformableSurfaceMaterialAPI::PhysxSchemaPhysxDeformableSurfaceMaterialAPI: Construct a PhysxSchemaPhysxDeformableSurfaceMaterialAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxDeformableSurfaceMaterialAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::PhysxSchemaPhysxDiffuseParticlesAPI: Construct a PhysxSchemaPhysxDiffuseParticlesAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxDiffuseParticlesAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::PhysxSchemaPhysxDiffuseParticlesAPI: Construct a PhysxSchemaPhysxDiffuseParticlesAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxDiffuseParticlesAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxForceAPI::PhysxSchemaPhysxForceAPI: Construct a PhysxSchemaPhysxForceAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxForceAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxForceAPI::PhysxSchemaPhysxForceAPI: Construct a PhysxSchemaPhysxForceAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxForceAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxHairAPI::PhysxSchemaPhysxHairAPI: Construct a PhysxSchemaPhysxHairAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxHairAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxHairAPI::PhysxSchemaPhysxHairAPI: Construct a PhysxSchemaPhysxHairAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxHairAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxHairMaterialAPI::PhysxSchemaPhysxHairMaterialAPI: Construct a PhysxSchemaPhysxHairMaterialAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxHairMaterialAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxHairMaterialAPI::PhysxSchemaPhysxHairMaterialAPI: Construct a PhysxSchemaPhysxHairMaterialAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxHairMaterialAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxJointAPI::PhysxSchemaPhysxJointAPI: Construct a PhysxSchemaPhysxJointAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxJointAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxJointAPI::PhysxSchemaPhysxJointAPI: Construct a PhysxSchemaPhysxJointAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxJointAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxLimitAPI::PhysxSchemaPhysxLimitAPI: Construct a PhysxSchemaPhysxLimitAPI on the prim held by
schemaObj
with namename
. Should be preferred over PhysxSchemaPhysxLimitAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxLimitAPI::PhysxSchemaPhysxLimitAPI: Construct a PhysxSchemaPhysxLimitAPI on UsdPrim
prim
with namename
. Equivalent to PhysxSchemaPhysxLimitAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "physxLimit:name"));.usdrt::PhysxSchemaPhysxMaterialAPI::PhysxSchemaPhysxMaterialAPI: Construct a PhysxSchemaPhysxMaterialAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxMaterialAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxMaterialAPI::PhysxSchemaPhysxMaterialAPI: Construct a PhysxSchemaPhysxMaterialAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxMaterialAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxPBDMaterialAPI::PhysxSchemaPhysxPBDMaterialAPI: Construct a PhysxSchemaPhysxPBDMaterialAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxPBDMaterialAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxPBDMaterialAPI::PhysxSchemaPhysxPBDMaterialAPI: Construct a PhysxSchemaPhysxPBDMaterialAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxPBDMaterialAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxParticleAPI::PhysxSchemaPhysxParticleAPI: Construct a PhysxSchemaPhysxParticleAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxParticleAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxParticleAPI::PhysxSchemaPhysxParticleAPI: Construct a PhysxSchemaPhysxParticleAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxParticleAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxParticleAnisotropyAPI::PhysxSchemaPhysxParticleAnisotropyAPI: Construct a PhysxSchemaPhysxParticleAnisotropyAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxParticleAnisotropyAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxParticleAnisotropyAPI::PhysxSchemaPhysxParticleAnisotropyAPI: Construct a PhysxSchemaPhysxParticleAnisotropyAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxParticleAnisotropyAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxParticleClothAPI::PhysxSchemaPhysxParticleClothAPI: Construct a PhysxSchemaPhysxParticleClothAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxParticleClothAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxParticleClothAPI::PhysxSchemaPhysxParticleClothAPI: Construct a PhysxSchemaPhysxParticleClothAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxParticleClothAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::PhysxSchemaPhysxParticleIsosurfaceAPI: Construct a PhysxSchemaPhysxParticleIsosurfaceAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxParticleIsosurfaceAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::PhysxSchemaPhysxParticleIsosurfaceAPI: Construct a PhysxSchemaPhysxParticleIsosurfaceAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxParticleIsosurfaceAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxParticleSamplingAPI::PhysxSchemaPhysxParticleSamplingAPI: Construct a PhysxSchemaPhysxParticleSamplingAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxParticleSamplingAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxParticleSamplingAPI::PhysxSchemaPhysxParticleSamplingAPI: Construct a PhysxSchemaPhysxParticleSamplingAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxParticleSamplingAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxParticleSetAPI::PhysxSchemaPhysxParticleSetAPI: Construct a PhysxSchemaPhysxParticleSetAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxParticleSetAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxParticleSetAPI::PhysxSchemaPhysxParticleSetAPI: Construct a PhysxSchemaPhysxParticleSetAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxParticleSetAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxParticleSmoothingAPI::PhysxSchemaPhysxParticleSmoothingAPI: Construct a PhysxSchemaPhysxParticleSmoothingAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxParticleSmoothingAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxParticleSmoothingAPI::PhysxSchemaPhysxParticleSmoothingAPI: Construct a PhysxSchemaPhysxParticleSmoothingAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxParticleSmoothingAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxParticleSystem::PhysxSchemaPhysxParticleSystem: Construct a PhysxSchemaPhysxParticleSystem on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxParticleSystem (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxParticleSystem::PhysxSchemaPhysxParticleSystem: Construct a PhysxSchemaPhysxParticleSystem on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxParticleSystem::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxPhysicsAttachment::PhysxSchemaPhysxPhysicsAttachment: Construct a PhysxSchemaPhysxPhysicsAttachment on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxPhysicsAttachment (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxPhysicsAttachment::PhysxSchemaPhysxPhysicsAttachment: Construct a PhysxSchemaPhysxPhysicsAttachment on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxPhysicsAttachment::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxPhysicsDistanceJointAPI::PhysxSchemaPhysxPhysicsDistanceJointAPI: Construct a PhysxSchemaPhysxPhysicsDistanceJointAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxPhysicsDistanceJointAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxPhysicsDistanceJointAPI::PhysxSchemaPhysxPhysicsDistanceJointAPI: Construct a PhysxSchemaPhysxPhysicsDistanceJointAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxPhysicsDistanceJointAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxPhysicsGearJoint::PhysxSchemaPhysxPhysicsGearJoint: Construct a PhysxSchemaPhysxPhysicsGearJoint on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxPhysicsGearJoint::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxPhysicsGearJoint::PhysxSchemaPhysxPhysicsGearJoint: Construct a PhysxSchemaPhysxPhysicsGearJoint on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxPhysicsGearJoint (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxPhysicsInstancer::PhysxSchemaPhysxPhysicsInstancer: Construct a PhysxSchemaPhysxPhysicsInstancer on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxPhysicsInstancer::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxPhysicsInstancer::PhysxSchemaPhysxPhysicsInstancer: Construct a PhysxSchemaPhysxPhysicsInstancer on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxPhysicsInstancer (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxPhysicsJointInstancer::PhysxSchemaPhysxPhysicsJointInstancer: Construct a PhysxSchemaPhysxPhysicsJointInstancer on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxPhysicsJointInstancer::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxPhysicsJointInstancer::PhysxSchemaPhysxPhysicsJointInstancer: Construct a PhysxSchemaPhysxPhysicsJointInstancer on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxPhysicsJointInstancer (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxPhysicsRackAndPinionJoint::PhysxSchemaPhysxPhysicsRackAndPinionJoint: Construct a PhysxSchemaPhysxPhysicsRackAndPinionJoint on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxPhysicsRackAndPinionJoint::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxPhysicsRackAndPinionJoint::PhysxSchemaPhysxPhysicsRackAndPinionJoint: Construct a PhysxSchemaPhysxPhysicsRackAndPinionJoint on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxPhysicsRackAndPinionJoint (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxRigidBodyAPI::PhysxSchemaPhysxRigidBodyAPI: Construct a PhysxSchemaPhysxRigidBodyAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxRigidBodyAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxRigidBodyAPI::PhysxSchemaPhysxRigidBodyAPI: Construct a PhysxSchemaPhysxRigidBodyAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxRigidBodyAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxSDFMeshCollisionAPI::PhysxSchemaPhysxSDFMeshCollisionAPI: Construct a PhysxSchemaPhysxSDFMeshCollisionAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxSDFMeshCollisionAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxSDFMeshCollisionAPI::PhysxSchemaPhysxSDFMeshCollisionAPI: Construct a PhysxSchemaPhysxSDFMeshCollisionAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxSDFMeshCollisionAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxSceneAPI::PhysxSchemaPhysxSceneAPI: Construct a PhysxSchemaPhysxSceneAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxSceneAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxSceneAPI::PhysxSchemaPhysxSceneAPI: Construct a PhysxSchemaPhysxSceneAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxSceneAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::PhysxSchemaPhysxSphereFillCollisionAPI: Construct a PhysxSchemaPhysxSphereFillCollisionAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxSphereFillCollisionAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::PhysxSchemaPhysxSphereFillCollisionAPI: Construct a PhysxSchemaPhysxSphereFillCollisionAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxSphereFillCollisionAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxTendonAttachmentAPI::PhysxSchemaPhysxTendonAttachmentAPI: Construct a PhysxSchemaPhysxTendonAttachmentAPI on the prim held by
schemaObj
with namename
. Should be preferred over PhysxSchemaPhysxTendonAttachmentAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxTendonAttachmentAPI::PhysxSchemaPhysxTendonAttachmentAPI: Construct a PhysxSchemaPhysxTendonAttachmentAPI on UsdPrim
prim
with namename
. Equivalent to PhysxSchemaPhysxTendonAttachmentAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "physxTendon:name"));.usdrt::PhysxSchemaPhysxTendonAttachmentLeafAPI::PhysxSchemaPhysxTendonAttachmentLeafAPI: Construct a PhysxSchemaPhysxTendonAttachmentLeafAPI on UsdPrim
prim
with namename
. Equivalent to PhysxSchemaPhysxTendonAttachmentLeafAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "physxTendon:name"));.usdrt::PhysxSchemaPhysxTendonAttachmentLeafAPI::PhysxSchemaPhysxTendonAttachmentLeafAPI: Construct a PhysxSchemaPhysxTendonAttachmentLeafAPI on the prim held by
schemaObj
with namename
. Should be preferred over PhysxSchemaPhysxTendonAttachmentLeafAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxTendonAttachmentRootAPI::PhysxSchemaPhysxTendonAttachmentRootAPI: Construct a PhysxSchemaPhysxTendonAttachmentRootAPI on the prim held by
schemaObj
with namename
. Should be preferred over PhysxSchemaPhysxTendonAttachmentRootAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxTendonAttachmentRootAPI::PhysxSchemaPhysxTendonAttachmentRootAPI: Construct a PhysxSchemaPhysxTendonAttachmentRootAPI on UsdPrim
prim
with namename
. Equivalent to PhysxSchemaPhysxTendonAttachmentRootAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "physxTendon:name"));.usdrt::PhysxSchemaPhysxTendonAxisAPI::PhysxSchemaPhysxTendonAxisAPI: Construct a PhysxSchemaPhysxTendonAxisAPI on UsdPrim
prim
with namename
. Equivalent to PhysxSchemaPhysxTendonAxisAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "physxTendon:name"));.usdrt::PhysxSchemaPhysxTendonAxisAPI::PhysxSchemaPhysxTendonAxisAPI: Construct a PhysxSchemaPhysxTendonAxisAPI on the prim held by
schemaObj
with namename
. Should be preferred over PhysxSchemaPhysxTendonAxisAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxTendonAxisRootAPI::PhysxSchemaPhysxTendonAxisRootAPI: Construct a PhysxSchemaPhysxTendonAxisRootAPI on UsdPrim
prim
with namename
. Equivalent to PhysxSchemaPhysxTendonAxisRootAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "physxTendon:name"));.usdrt::PhysxSchemaPhysxTendonAxisRootAPI::PhysxSchemaPhysxTendonAxisRootAPI: Construct a PhysxSchemaPhysxTendonAxisRootAPI on the prim held by
schemaObj
with namename
. Should be preferred over PhysxSchemaPhysxTendonAxisRootAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxTriangleMeshCollisionAPI::PhysxSchemaPhysxTriangleMeshCollisionAPI: Construct a PhysxSchemaPhysxTriangleMeshCollisionAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxTriangleMeshCollisionAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxTriangleMeshCollisionAPI::PhysxSchemaPhysxTriangleMeshCollisionAPI: Construct a PhysxSchemaPhysxTriangleMeshCollisionAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxTriangleMeshCollisionAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxTriangleMeshSimplificationCollisionAPI::PhysxSchemaPhysxTriangleMeshSimplificationCollisionAPI: Construct a PhysxSchemaPhysxTriangleMeshSimplificationCollisionAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxTriangleMeshSimplificationCollisionAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxTriangleMeshSimplificationCollisionAPI::PhysxSchemaPhysxTriangleMeshSimplificationCollisionAPI: Construct a PhysxSchemaPhysxTriangleMeshSimplificationCollisionAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxTriangleMeshSimplificationCollisionAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxTriggerAPI::PhysxSchemaPhysxTriggerAPI: Construct a PhysxSchemaPhysxTriggerAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxTriggerAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxTriggerAPI::PhysxSchemaPhysxTriggerAPI: Construct a PhysxSchemaPhysxTriggerAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxTriggerAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxTriggerStateAPI::PhysxSchemaPhysxTriggerStateAPI: Construct a PhysxSchemaPhysxTriggerStateAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxTriggerStateAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxTriggerStateAPI::PhysxSchemaPhysxTriggerStateAPI: Construct a PhysxSchemaPhysxTriggerStateAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxTriggerStateAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxVehicleAPI::PhysxSchemaPhysxVehicleAPI: Construct a PhysxSchemaPhysxVehicleAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxVehicleAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxVehicleAPI::PhysxSchemaPhysxVehicleAPI: Construct a PhysxSchemaPhysxVehicleAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxVehicleAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxVehicleAckermannSteeringAPI::PhysxSchemaPhysxVehicleAckermannSteeringAPI: Construct a PhysxSchemaPhysxVehicleAckermannSteeringAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxVehicleAckermannSteeringAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxVehicleAckermannSteeringAPI::PhysxSchemaPhysxVehicleAckermannSteeringAPI: Construct a PhysxSchemaPhysxVehicleAckermannSteeringAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxVehicleAckermannSteeringAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxVehicleAutoGearBoxAPI::PhysxSchemaPhysxVehicleAutoGearBoxAPI: Construct a PhysxSchemaPhysxVehicleAutoGearBoxAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxVehicleAutoGearBoxAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxVehicleAutoGearBoxAPI::PhysxSchemaPhysxVehicleAutoGearBoxAPI: Construct a PhysxSchemaPhysxVehicleAutoGearBoxAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxVehicleAutoGearBoxAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxVehicleBrakesAPI::PhysxSchemaPhysxVehicleBrakesAPI: Construct a PhysxSchemaPhysxVehicleBrakesAPI on the prim held by
schemaObj
with namename
. Should be preferred over PhysxSchemaPhysxVehicleBrakesAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxVehicleBrakesAPI::PhysxSchemaPhysxVehicleBrakesAPI: Construct a PhysxSchemaPhysxVehicleBrakesAPI on UsdPrim
prim
with namename
. Equivalent to PhysxSchemaPhysxVehicleBrakesAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "physxVehicleBrakes:name"));.usdrt::PhysxSchemaPhysxVehicleClutchAPI::PhysxSchemaPhysxVehicleClutchAPI: Construct a PhysxSchemaPhysxVehicleClutchAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxVehicleClutchAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxVehicleClutchAPI::PhysxSchemaPhysxVehicleClutchAPI: Construct a PhysxSchemaPhysxVehicleClutchAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxVehicleClutchAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxVehicleContextAPI::PhysxSchemaPhysxVehicleContextAPI: Construct a PhysxSchemaPhysxVehicleContextAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxVehicleContextAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxVehicleContextAPI::PhysxSchemaPhysxVehicleContextAPI: Construct a PhysxSchemaPhysxVehicleContextAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxVehicleContextAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxVehicleControllerAPI::PhysxSchemaPhysxVehicleControllerAPI: Construct a PhysxSchemaPhysxVehicleControllerAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxVehicleControllerAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxVehicleControllerAPI::PhysxSchemaPhysxVehicleControllerAPI: Construct a PhysxSchemaPhysxVehicleControllerAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxVehicleControllerAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxVehicleDriveBasicAPI::PhysxSchemaPhysxVehicleDriveBasicAPI: Construct a PhysxSchemaPhysxVehicleDriveBasicAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxVehicleDriveBasicAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxVehicleDriveBasicAPI::PhysxSchemaPhysxVehicleDriveBasicAPI: Construct a PhysxSchemaPhysxVehicleDriveBasicAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxVehicleDriveBasicAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxVehicleDriveStandardAPI::PhysxSchemaPhysxVehicleDriveStandardAPI: Construct a PhysxSchemaPhysxVehicleDriveStandardAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxVehicleDriveStandardAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxVehicleDriveStandardAPI::PhysxSchemaPhysxVehicleDriveStandardAPI: Construct a PhysxSchemaPhysxVehicleDriveStandardAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxVehicleDriveStandardAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxVehicleEngineAPI::PhysxSchemaPhysxVehicleEngineAPI: Construct a PhysxSchemaPhysxVehicleEngineAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxVehicleEngineAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxVehicleEngineAPI::PhysxSchemaPhysxVehicleEngineAPI: Construct a PhysxSchemaPhysxVehicleEngineAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxVehicleEngineAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxVehicleGearsAPI::PhysxSchemaPhysxVehicleGearsAPI: Construct a PhysxSchemaPhysxVehicleGearsAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxVehicleGearsAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxVehicleGearsAPI::PhysxSchemaPhysxVehicleGearsAPI: Construct a PhysxSchemaPhysxVehicleGearsAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxVehicleGearsAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxVehicleMultiWheelDifferentialAPI::PhysxSchemaPhysxVehicleMultiWheelDifferentialAPI: Construct a PhysxSchemaPhysxVehicleMultiWheelDifferentialAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxVehicleMultiWheelDifferentialAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxVehicleMultiWheelDifferentialAPI::PhysxSchemaPhysxVehicleMultiWheelDifferentialAPI: Construct a PhysxSchemaPhysxVehicleMultiWheelDifferentialAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxVehicleMultiWheelDifferentialAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxVehicleSteeringAPI::PhysxSchemaPhysxVehicleSteeringAPI: Construct a PhysxSchemaPhysxVehicleSteeringAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxVehicleSteeringAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxVehicleSteeringAPI::PhysxSchemaPhysxVehicleSteeringAPI: Construct a PhysxSchemaPhysxVehicleSteeringAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxVehicleSteeringAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxVehicleSuspensionAPI::PhysxSchemaPhysxVehicleSuspensionAPI: Construct a PhysxSchemaPhysxVehicleSuspensionAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxVehicleSuspensionAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxVehicleSuspensionAPI::PhysxSchemaPhysxVehicleSuspensionAPI: Construct a PhysxSchemaPhysxVehicleSuspensionAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxVehicleSuspensionAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxVehicleSuspensionComplianceAPI::PhysxSchemaPhysxVehicleSuspensionComplianceAPI: Construct a PhysxSchemaPhysxVehicleSuspensionComplianceAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxVehicleSuspensionComplianceAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxVehicleSuspensionComplianceAPI::PhysxSchemaPhysxVehicleSuspensionComplianceAPI: Construct a PhysxSchemaPhysxVehicleSuspensionComplianceAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxVehicleSuspensionComplianceAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxVehicleTankControllerAPI::PhysxSchemaPhysxVehicleTankControllerAPI: Construct a PhysxSchemaPhysxVehicleTankControllerAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxVehicleTankControllerAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxVehicleTankControllerAPI::PhysxSchemaPhysxVehicleTankControllerAPI: Construct a PhysxSchemaPhysxVehicleTankControllerAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxVehicleTankControllerAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxVehicleTankDifferentialAPI::PhysxSchemaPhysxVehicleTankDifferentialAPI: Construct a PhysxSchemaPhysxVehicleTankDifferentialAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxVehicleTankDifferentialAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxVehicleTankDifferentialAPI::PhysxSchemaPhysxVehicleTankDifferentialAPI: Construct a PhysxSchemaPhysxVehicleTankDifferentialAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxVehicleTankDifferentialAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxVehicleTireAPI::PhysxSchemaPhysxVehicleTireAPI: Construct a PhysxSchemaPhysxVehicleTireAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxVehicleTireAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxVehicleTireAPI::PhysxSchemaPhysxVehicleTireAPI: Construct a PhysxSchemaPhysxVehicleTireAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxVehicleTireAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxVehicleTireFrictionTable::PhysxSchemaPhysxVehicleTireFrictionTable: Construct a PhysxSchemaPhysxVehicleTireFrictionTable on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxVehicleTireFrictionTable::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxVehicleTireFrictionTable::PhysxSchemaPhysxVehicleTireFrictionTable: Construct a PhysxSchemaPhysxVehicleTireFrictionTable on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxVehicleTireFrictionTable (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxVehicleWheelAPI::PhysxSchemaPhysxVehicleWheelAPI: Construct a PhysxSchemaPhysxVehicleWheelAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxVehicleWheelAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxVehicleWheelAPI::PhysxSchemaPhysxVehicleWheelAPI: Construct a PhysxSchemaPhysxVehicleWheelAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxVehicleWheelAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::PhysxSchemaPhysxVehicleWheelAttachmentAPI: Construct a PhysxSchemaPhysxVehicleWheelAttachmentAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxVehicleWheelAttachmentAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::PhysxSchemaPhysxVehicleWheelAttachmentAPI: Construct a PhysxSchemaPhysxVehicleWheelAttachmentAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxVehicleWheelAttachmentAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxVehicleWheelControllerAPI::PhysxSchemaPhysxVehicleWheelControllerAPI: Construct a PhysxSchemaPhysxVehicleWheelControllerAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxVehicleWheelControllerAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxVehicleWheelControllerAPI::PhysxSchemaPhysxVehicleWheelControllerAPI: Construct a PhysxSchemaPhysxVehicleWheelControllerAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxVehicleWheelControllerAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPlane::PhysxSchemaPlane: Construct a PhysxSchemaPlane on UsdPrim
prim
. Equivalent to PhysxSchemaPlane::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPlane::PhysxSchemaPlane: Construct a PhysxSchemaPlane on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPlane (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaTetrahedralMesh::PhysxSchemaTetrahedralMesh: Construct a PhysxSchemaTetrahedralMesh on UsdPrim
prim
. Equivalent to PhysxSchemaTetrahedralMesh::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaTetrahedralMesh::PhysxSchemaTetrahedralMesh: Construct a PhysxSchemaTetrahedralMesh on the prim held by
schemaObj
. Should be preferred over PhysxSchemaTetrahedralMesh (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::RtChangeTracker::PrimChanged: Check for changes on a given prim.
usdrt::RtChangeTracker::PrimChanged: Check for changes on a given prim.
usdrt::UsdPrimRange::iterator::PruneChildren: Behave as if the current prim has no children when next advanced.
usdrt::UsdPrim::RemoveAPI: Remove schema of type @tp SchemaType. Equivalent to
RemoveAppliedSchema
.usdrt::UsdPrim::RemoveAPI: Remove schema of type
schemaIdentifier
. Equivalent toRemoveAppliedSchema
.usdrt::UsdPrim::RemoveAppliedSchema: Remove schema of type
appliedSchemaName
. This removes the attribute of type SdfValueTypeNames->AppliedSchemaTypeTag with valueappliedSchemaName
.usdrt::SdfPath::RemoveCommonSuffix: Find and remove the longest common suffix from two paths.
usdrt::UsdAttribute::RemoveConnection: Remove
source
from the list of connections.usdrt::UsdStage::RemovePrim: Remove prim at
path
from the fabric stage only.usdrt::UsdPrim::RemoveProperty: Remove property from this prim in fabric.
usdrt::UsdRelationship::RemoveTarget: Remove
target
from list of targets based.usdrt::SdfPath::ReplaceName: Replace the final component of this path with
newName
.usdrt::SdfPath::ReplacePrefix: Replace all occurences of the prefix path
oldPrefix
withnewPrefix
.usdrt::RtChangeTracker::ResumeTracking: Resumes paused change tracking.
usdrt::RtBoundable::RtBoundable: Copy constructor.
usdrt::RtBoundable::RtBoundable: Construct a RtBoundable instance from a UsdPrim . Providing an invalid UsdPrim will result in an invalid RtBoundable .
usdrt::RtChangeTracker::RtChangeTracker: Construct an RtChangeTracker instance from a USD stage reference.
usdrt::RtXformable::RtXformable: Construct a RtXformable instance from a UsdPrim . Providing an invalid UsdPrim will result in an invalid RtXformable .
usdrt::RtXformable::RtXformable: Copy constructor.
usdrt::SdfAssetPath::SdfAssetPath: Construct an empty asset path.
usdrt::SdfAssetPath::SdfAssetPath: Construct an asset path unresolved and resolved paths.
usdrt::SdfAssetPath::SdfAssetPath: Construct an asset from an IRtAssetPath smart pointer.
usdrt::SdfAssetPath::SdfAssetPath: Construct an asset path with an empty resolved path.
usdrt::SdfPath::SdfPath: Create a new path from the omni interface object.
usdrt::SdfPath::SdfPath: Create a new path from the given c-string.
usdrt::SdfPath::SdfPath: Create a new path from fabric data.
usdrt::SdfPath::SdfPath: Create a new path with a copy of the given fabric data.
usdrt::SdfPath::SdfPath: Create a new path from the given fabric data.
usdrt::SdfPath::SdfPath: Default copy constructor.
usdrt::SdfPath::SdfPath: Create a new path from the given fabric data.
usdrt::SdfPath::SdfPath: Create a new path from the given omni::fabric::Connection.
usdrt::SdfPath::SdfPath: Create a new path from the given string.
usdrt::SdfPath::SdfPath: Constructs the default, empty path.
usdrt::SdfPathAncestorsRange::SdfPathAncestorsRange: Constructor.
usdrt::SdfValueTypeName::SdfValueTypeName: Constructs a type name. See omni::fabric::Type constructor.
usdrt::SdfValueTypeName::SdfValueTypeName: Constructs a type name from the omni::fabric::Type.
usdrt::SdfValueTypeName::SdfValueTypeName: Constructs an invalid type name. Uses omni::fabric::BaseDataType::eUnknown.
usdrt::UsdStage::SelectPrims: Get an RtPrimSelection , a selection of the stage's prims accessible on CPU or GPU. For example, you can create an RtPrimSelection that selects all the Meshes on the stage, or all the Meshes with Physics applied, and then efficiently process that selection as a batch. An RtPrimSelection also selects a subset of the attributes of the selected prims, USDRT uses this information to minimize CPU<->GPU transfers.
usdrt::UsdAttribute::Set: Set the value of this attribute in fabric.
usdrt::UsdAttribute::Set: Set the array value of this attribute in fabric.
usdrt::UsdAttribute::SetConnections: Explicitly set a new list of connection sources.
omni::math::linalg::range1::SetEmpty: Sets the range to an empty interval.
omni::math::linalg::range2::SetEmpty: Sets the range to an empty interval.
omni::math::linalg::range3::SetEmpty: Sets the range to an empty interval.
usdrt::RtBoundable::SetLocalXformFromUsd: Set the local transform attribute in Fabric from the underlying USD prim's local transform relative to its parent.
omni::math::linalg::range1::SetMax: Sets the maximum value of the range.
omni::math::linalg::range2::SetMax: Sets the maximum value of the range.
omni::math::linalg::range3::SetMax: Sets the maximum value of the range.
usdrt::GfRect2i::SetMax: Sets the max corner of the rectangle.
usdrt::GfRect2i::SetMaxX: Set the X value of the max corner.
usdrt::GfRect2i::SetMaxY: Set the Y value of the max corner.
omni::math::linalg::range1::SetMin: Sets the minimum value of the range.
omni::math::linalg::range2::SetMin: Sets the minimum value of the range.
omni::math::linalg::range3::SetMin: Sets the minimum value of the range.
usdrt::GfRect2i::SetMin: Sets the min corner of the rectangle.
usdrt::GfRect2i::SetMinX: Set the X value of the min corner.
usdrt::GfRect2i::SetMinY: Set the Y value of the min corner.
usdrt::UsdRelationship::SetTargets: Explicitly set a new list of targets for this relationship.
usdrt::UsdPrim::SetTypeName: Set this prim's type name. This clears any existing type name and sets the attribute SdfValueTypeNames->PrimTypeTag in fabric to
typeName
.usdrt::RtBoundable::SetWorldExtentFromUsd: Set the world extent from the underlying USD prim.
usdrt::RtBoundable::SetWorldXformFromUsd: Set the world position, orientation, and scale from the underlying USD prim.
usdrt::UsdStage::SimStageWithHistoryExists: Check if a specific sim stage with history exists. SimStageWithHistory is a container for fabric with a StageReaderWriter and read-only StageAtTime instances.
usdrt::UsdAttribute::SplitName: Get this property's name elements including namespaces and its base name as the final element.
usdrt::UsdRelationship::SplitName: Get this property's name elements including namespaces and its base name as the final element.
usdrt::RtChangeTracker::StopTrackingAttribute: Stop tracking an attribute.
usdrt::UsdAttribute::SyncDataToCpu: Force a sync to CPU memory from GPU memory.
usdrt::UsdAttribute::SyncDataToGpu: Force a sync to GPU memory from CPU memory.
usdrt::TfToken::TfToken: Acquire a token for the given string.
usdrt::TfToken::TfToken: Copy constructor.
usdrt::TfToken::TfToken: Move constructor.
usdrt::TfToken::TfToken: Aquire a token for the given string.
usdrt::TfToken::TfToken: Create the empty token containing omni::fabric::kUninitializedToken.
usdrt::RtChangeTracker::TrackAttribute: Start tracking an attribute.
usdrt::GfRect2i::Translate: Move the rectangle by
displ
.usdrt::UsdStage::Traverse: Traverse the active, loaded, defined, non-abstract prims on this stage depth-first.
omni::math::linalg::range1::Union: Extend
this
to includeb
.omni::math::linalg::range1::Union: Returns the smallest
GfRange1f
which contains botha
andb
.omni::math::linalg::range1::Union: Extend
this
to includeb
.omni::math::linalg::range2::Union: Extend
this
to includeb
.omni::math::linalg::range2::Union: Returns the smallest
ThisType
which contains botha
andb
.omni::math::linalg::range2::Union: Extend
this
to includeb
.omni::math::linalg::range3::Union: Returns the smallest
ThisType
which contains botha
andb
.omni::math::linalg::range3::Union: Extend
this
to includeb
.omni::math::linalg::range3::Union: Extend
this
to includeb
.usdrt::GfRect2i::Union: Computes the union of two rectangles.
omni::math::linalg::range1::UnionWith: Extend
this
to includeb
.omni::math::linalg::range1::UnionWith: Extend
this
to includeb
.omni::math::linalg::range2::UnionWith: Extend
this
to includeb
.omni::math::linalg::range2::UnionWith: Extend
this
to includeb
.omni::math::linalg::range3::UnionWith: Extend
this
to includeb
.omni::math::linalg::range3::UnionWith: Extend
this
to includeb
.omni::math::linalg::range3::UnitCube: The unit cube.
omni::math::linalg::range2::UnitSquare: The unit square.
usdrt::UsdAPISchemaBase::UsdAPISchemaBase: Construct a UsdAPISchemaBase on UsdPrim
prim
. Equivalent to UsdAPISchemaBase::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdAPISchemaBase::UsdAPISchemaBase: Construct a multiple-apply UsdAPISchemaBase on the prim held by
schemaObj
with the giveninstanceName
.usdrt::UsdAPISchemaBase::UsdAPISchemaBase: Construct a multiple-apply UsdAPISchemaBase on UsdPrim
prim
with the specifiedinstanceName
.usdrt::UsdAPISchemaBase::UsdAPISchemaBase: Construct a UsdAPISchemaBase on the prim held by
schemaObj
. Should be preferred over UsdAPISchemaBase (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdClipsAPI::UsdClipsAPI: Construct a UsdClipsAPI on UsdPrim
prim
. Equivalent to UsdClipsAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdClipsAPI::UsdClipsAPI: Construct a UsdClipsAPI on the prim held by
schemaObj
. Should be preferred over UsdClipsAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdCollectionAPI::UsdCollectionAPI: Construct a UsdCollectionAPI on UsdPrim
prim
with namename
. Equivalent to UsdCollectionAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "collection:name"));.usdrt::UsdCollectionAPI::UsdCollectionAPI: Construct a UsdCollectionAPI on the prim held by
schemaObj
with namename
. Should be preferred over UsdCollectionAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::UsdGeomBasisCurves::UsdGeomBasisCurves: Construct a UsdGeomBasisCurves on UsdPrim
prim
. Equivalent to UsdGeomBasisCurves::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomBasisCurves::UsdGeomBasisCurves: Construct a UsdGeomBasisCurves on the prim held by
schemaObj
. Should be preferred over UsdGeomBasisCurves (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomBoundable::UsdGeomBoundable: Construct a UsdGeomBoundable on the prim held by
schemaObj
. Should be preferred over UsdGeomBoundable (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomBoundable::UsdGeomBoundable: Construct a UsdGeomBoundable on UsdPrim
prim
. Equivalent to UsdGeomBoundable::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomCamera::UsdGeomCamera: Construct a UsdGeomCamera on UsdPrim
prim
. Equivalent to UsdGeomCamera::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomCamera::UsdGeomCamera: Construct a UsdGeomCamera on the prim held by
schemaObj
. Should be preferred over UsdGeomCamera (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomCapsule::UsdGeomCapsule: Construct a UsdGeomCapsule on UsdPrim
prim
. Equivalent to UsdGeomCapsule::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomCapsule::UsdGeomCapsule: Construct a UsdGeomCapsule on the prim held by
schemaObj
. Should be preferred over UsdGeomCapsule (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomCone::UsdGeomCone: Construct a UsdGeomCone on the prim held by
schemaObj
. Should be preferred over UsdGeomCone (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomCone::UsdGeomCone: Construct a UsdGeomCone on UsdPrim
prim
. Equivalent to UsdGeomCone::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomCube::UsdGeomCube: Construct a UsdGeomCube on the prim held by
schemaObj
. Should be preferred over UsdGeomCube (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomCube::UsdGeomCube: Construct a UsdGeomCube on UsdPrim
prim
. Equivalent to UsdGeomCube::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomCurves::UsdGeomCurves: Construct a UsdGeomCurves on the prim held by
schemaObj
. Should be preferred over UsdGeomCurves (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomCurves::UsdGeomCurves: Construct a UsdGeomCurves on UsdPrim
prim
. Equivalent to UsdGeomCurves::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomCylinder::UsdGeomCylinder: Construct a UsdGeomCylinder on UsdPrim
prim
. Equivalent to UsdGeomCylinder::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomCylinder::UsdGeomCylinder: Construct a UsdGeomCylinder on the prim held by
schemaObj
. Should be preferred over UsdGeomCylinder (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomGprim::UsdGeomGprim: Construct a UsdGeomGprim on the prim held by
schemaObj
. Should be preferred over UsdGeomGprim (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomGprim::UsdGeomGprim: Construct a UsdGeomGprim on UsdPrim
prim
. Equivalent to UsdGeomGprim::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomHermiteCurves::UsdGeomHermiteCurves: Construct a UsdGeomHermiteCurves on the prim held by
schemaObj
. Should be preferred over UsdGeomHermiteCurves (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomHermiteCurves::UsdGeomHermiteCurves: Construct a UsdGeomHermiteCurves on UsdPrim
prim
. Equivalent to UsdGeomHermiteCurves::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomImageable::UsdGeomImageable: Construct a UsdGeomImageable on UsdPrim
prim
. Equivalent to UsdGeomImageable::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomImageable::UsdGeomImageable: Construct a UsdGeomImageable on the prim held by
schemaObj
. Should be preferred over UsdGeomImageable (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomMesh::UsdGeomMesh: Construct a UsdGeomMesh on UsdPrim
prim
. Equivalent to UsdGeomMesh::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomMesh::UsdGeomMesh: Construct a UsdGeomMesh on the prim held by
schemaObj
. Should be preferred over UsdGeomMesh (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomModelAPI::UsdGeomModelAPI: Construct a UsdGeomModelAPI on UsdPrim
prim
. Equivalent to UsdGeomModelAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomModelAPI::UsdGeomModelAPI: Construct a UsdGeomModelAPI on the prim held by
schemaObj
. Should be preferred over UsdGeomModelAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomMotionAPI::UsdGeomMotionAPI: Construct a UsdGeomMotionAPI on the prim held by
schemaObj
. Should be preferred over UsdGeomMotionAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomMotionAPI::UsdGeomMotionAPI: Construct a UsdGeomMotionAPI on UsdPrim
prim
. Equivalent to UsdGeomMotionAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomNurbsCurves::UsdGeomNurbsCurves: Construct a UsdGeomNurbsCurves on the prim held by
schemaObj
. Should be preferred over UsdGeomNurbsCurves (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomNurbsCurves::UsdGeomNurbsCurves: Construct a UsdGeomNurbsCurves on UsdPrim
prim
. Equivalent to UsdGeomNurbsCurves::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomNurbsPatch::UsdGeomNurbsPatch: Construct a UsdGeomNurbsPatch on UsdPrim
prim
. Equivalent to UsdGeomNurbsPatch::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomNurbsPatch::UsdGeomNurbsPatch: Construct a UsdGeomNurbsPatch on the prim held by
schemaObj
. Should be preferred over UsdGeomNurbsPatch (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomPlane::UsdGeomPlane: Construct a UsdGeomPlane on UsdPrim
prim
. Equivalent to UsdGeomPlane::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomPlane::UsdGeomPlane: Construct a UsdGeomPlane on the prim held by
schemaObj
. Should be preferred over UsdGeomPlane (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomPointBased::UsdGeomPointBased: Construct a UsdGeomPointBased on UsdPrim
prim
. Equivalent to UsdGeomPointBased::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomPointBased::UsdGeomPointBased: Construct a UsdGeomPointBased on the prim held by
schemaObj
. Should be preferred over UsdGeomPointBased (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomPointInstancer::UsdGeomPointInstancer: Construct a UsdGeomPointInstancer on the prim held by
schemaObj
. Should be preferred over UsdGeomPointInstancer (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomPointInstancer::UsdGeomPointInstancer: Construct a UsdGeomPointInstancer on UsdPrim
prim
. Equivalent to UsdGeomPointInstancer::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomPoints::UsdGeomPoints: Construct a UsdGeomPoints on the prim held by
schemaObj
. Should be preferred over UsdGeomPoints (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomPoints::UsdGeomPoints: Construct a UsdGeomPoints on UsdPrim
prim
. Equivalent to UsdGeomPoints::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomPrimvarsAPI::UsdGeomPrimvarsAPI: Construct a UsdGeomPrimvarsAPI on the prim held by
schemaObj
. Should be preferred over UsdGeomPrimvarsAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomPrimvarsAPI::UsdGeomPrimvarsAPI: Construct a UsdGeomPrimvarsAPI on UsdPrim
prim
. Equivalent to UsdGeomPrimvarsAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomScope::UsdGeomScope: Construct a UsdGeomScope on the prim held by
schemaObj
. Should be preferred over UsdGeomScope (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomScope::UsdGeomScope: Construct a UsdGeomScope on UsdPrim
prim
. Equivalent to UsdGeomScope::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomSphere::UsdGeomSphere: Construct a UsdGeomSphere on UsdPrim
prim
. Equivalent to UsdGeomSphere::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomSphere::UsdGeomSphere: Construct a UsdGeomSphere on the prim held by
schemaObj
. Should be preferred over UsdGeomSphere (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomSubset::UsdGeomSubset: Construct a UsdGeomSubset on UsdPrim
prim
. Equivalent to UsdGeomSubset::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomSubset::UsdGeomSubset: Construct a UsdGeomSubset on the prim held by
schemaObj
. Should be preferred over UsdGeomSubset (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomVisibilityAPI::UsdGeomVisibilityAPI: Construct a UsdGeomVisibilityAPI on the prim held by
schemaObj
. Should be preferred over UsdGeomVisibilityAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomVisibilityAPI::UsdGeomVisibilityAPI: Construct a UsdGeomVisibilityAPI on UsdPrim
prim
. Equivalent to UsdGeomVisibilityAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomXform::UsdGeomXform: Construct a UsdGeomXform on the prim held by
schemaObj
. Should be preferred over UsdGeomXform (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomXform::UsdGeomXform: Construct a UsdGeomXform on UsdPrim
prim
. Equivalent to UsdGeomXform::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomXformCommonAPI::UsdGeomXformCommonAPI: Construct a UsdGeomXformCommonAPI on UsdPrim
prim
. Equivalent to UsdGeomXformCommonAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomXformCommonAPI::UsdGeomXformCommonAPI: Construct a UsdGeomXformCommonAPI on the prim held by
schemaObj
. Should be preferred over UsdGeomXformCommonAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdGeomXformable::UsdGeomXformable: Construct a UsdGeomXformable on UsdPrim
prim
. Equivalent to UsdGeomXformable::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdGeomXformable::UsdGeomXformable: Construct a UsdGeomXformable on the prim held by
schemaObj
. Should be preferred over UsdGeomXformable (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdLuxBoundableLightBase::UsdLuxBoundableLightBase: Construct a UsdLuxBoundableLightBase on the prim held by
schemaObj
. Should be preferred over UsdLuxBoundableLightBase (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdLuxBoundableLightBase::UsdLuxBoundableLightBase: Construct a UsdLuxBoundableLightBase on UsdPrim
prim
. Equivalent to UsdLuxBoundableLightBase::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdLuxCylinderLight::UsdLuxCylinderLight: Construct a UsdLuxCylinderLight on the prim held by
schemaObj
. Should be preferred over UsdLuxCylinderLight (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdLuxCylinderLight::UsdLuxCylinderLight: Construct a UsdLuxCylinderLight on UsdPrim
prim
. Equivalent to UsdLuxCylinderLight::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdLuxDiskLight::UsdLuxDiskLight: Construct a UsdLuxDiskLight on UsdPrim
prim
. Equivalent to UsdLuxDiskLight::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdLuxDiskLight::UsdLuxDiskLight: Construct a UsdLuxDiskLight on the prim held by
schemaObj
. Should be preferred over UsdLuxDiskLight (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdLuxDistantLight::UsdLuxDistantLight: Construct a UsdLuxDistantLight on UsdPrim
prim
. Equivalent to UsdLuxDistantLight::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdLuxDistantLight::UsdLuxDistantLight: Construct a UsdLuxDistantLight on the prim held by
schemaObj
. Should be preferred over UsdLuxDistantLight (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdLuxDomeLight::UsdLuxDomeLight: Construct a UsdLuxDomeLight on the prim held by
schemaObj
. Should be preferred over UsdLuxDomeLight (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdLuxDomeLight::UsdLuxDomeLight: Construct a UsdLuxDomeLight on UsdPrim
prim
. Equivalent to UsdLuxDomeLight::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdLuxGeometryLight::UsdLuxGeometryLight: Construct a UsdLuxGeometryLight on UsdPrim
prim
. Equivalent to UsdLuxGeometryLight::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdLuxGeometryLight::UsdLuxGeometryLight: Construct a UsdLuxGeometryLight on the prim held by
schemaObj
. Should be preferred over UsdLuxGeometryLight (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdLuxLight::UsdLuxLight: Construct a UsdLuxLight on the prim held by
schemaObj
. Should be preferred over UsdLuxLight (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdLuxLight::UsdLuxLight: Construct a UsdLuxLight on UsdPrim
prim
. Equivalent to UsdLuxLight::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdLuxLightAPI::UsdLuxLightAPI: Construct a UsdLuxLightAPI on UsdPrim
prim
. Equivalent to UsdLuxLightAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdLuxLightAPI::UsdLuxLightAPI: Construct a UsdLuxLightAPI on the prim held by
schemaObj
. Should be preferred over UsdLuxLightAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdLuxLightFilter::UsdLuxLightFilter: Construct a UsdLuxLightFilter on UsdPrim
prim
. Equivalent to UsdLuxLightFilter::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdLuxLightFilter::UsdLuxLightFilter: Construct a UsdLuxLightFilter on the prim held by
schemaObj
. Should be preferred over UsdLuxLightFilter (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdLuxLightListAPI::UsdLuxLightListAPI: Construct a UsdLuxLightListAPI on the prim held by
schemaObj
. Should be preferred over UsdLuxLightListAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdLuxLightListAPI::UsdLuxLightListAPI: Construct a UsdLuxLightListAPI on UsdPrim
prim
. Equivalent to UsdLuxLightListAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdLuxLightPortal::UsdLuxLightPortal: Construct a UsdLuxLightPortal on UsdPrim
prim
. Equivalent to UsdLuxLightPortal::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdLuxLightPortal::UsdLuxLightPortal: Construct a UsdLuxLightPortal on the prim held by
schemaObj
. Should be preferred over UsdLuxLightPortal (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdLuxListAPI::UsdLuxListAPI: Construct a UsdLuxListAPI on the prim held by
schemaObj
. Should be preferred over UsdLuxListAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdLuxListAPI::UsdLuxListAPI: Construct a UsdLuxListAPI on UsdPrim
prim
. Equivalent to UsdLuxListAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdLuxMeshLightAPI::UsdLuxMeshLightAPI: Construct a UsdLuxMeshLightAPI on UsdPrim
prim
. Equivalent to UsdLuxMeshLightAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdLuxMeshLightAPI::UsdLuxMeshLightAPI: Construct a UsdLuxMeshLightAPI on the prim held by
schemaObj
. Should be preferred over UsdLuxMeshLightAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdLuxNonboundableLightBase::UsdLuxNonboundableLightBase: Construct a UsdLuxNonboundableLightBase on UsdPrim
prim
. Equivalent to UsdLuxNonboundableLightBase::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdLuxNonboundableLightBase::UsdLuxNonboundableLightBase: Construct a UsdLuxNonboundableLightBase on the prim held by
schemaObj
. Should be preferred over UsdLuxNonboundableLightBase (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdLuxPluginLight::UsdLuxPluginLight: Construct a UsdLuxPluginLight on the prim held by
schemaObj
. Should be preferred over UsdLuxPluginLight (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdLuxPluginLight::UsdLuxPluginLight: Construct a UsdLuxPluginLight on UsdPrim
prim
. Equivalent to UsdLuxPluginLight::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdLuxPluginLightFilter::UsdLuxPluginLightFilter: Construct a UsdLuxPluginLightFilter on the prim held by
schemaObj
. Should be preferred over UsdLuxPluginLightFilter (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdLuxPluginLightFilter::UsdLuxPluginLightFilter: Construct a UsdLuxPluginLightFilter on UsdPrim
prim
. Equivalent to UsdLuxPluginLightFilter::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdLuxPortalLight::UsdLuxPortalLight: Construct a UsdLuxPortalLight on UsdPrim
prim
. Equivalent to UsdLuxPortalLight::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdLuxPortalLight::UsdLuxPortalLight: Construct a UsdLuxPortalLight on the prim held by
schemaObj
. Should be preferred over UsdLuxPortalLight (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdLuxRectLight::UsdLuxRectLight: Construct a UsdLuxRectLight on UsdPrim
prim
. Equivalent to UsdLuxRectLight::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdLuxRectLight::UsdLuxRectLight: Construct a UsdLuxRectLight on the prim held by
schemaObj
. Should be preferred over UsdLuxRectLight (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdLuxShadowAPI::UsdLuxShadowAPI: Construct a UsdLuxShadowAPI on UsdPrim
prim
. Equivalent to UsdLuxShadowAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdLuxShadowAPI::UsdLuxShadowAPI: Construct a UsdLuxShadowAPI on the prim held by
schemaObj
. Should be preferred over UsdLuxShadowAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdLuxShapingAPI::UsdLuxShapingAPI: Construct a UsdLuxShapingAPI on the prim held by
schemaObj
. Should be preferred over UsdLuxShapingAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdLuxShapingAPI::UsdLuxShapingAPI: Construct a UsdLuxShapingAPI on UsdPrim
prim
. Equivalent to UsdLuxShapingAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdLuxSphereLight::UsdLuxSphereLight: Construct a UsdLuxSphereLight on UsdPrim
prim
. Equivalent to UsdLuxSphereLight::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdLuxSphereLight::UsdLuxSphereLight: Construct a UsdLuxSphereLight on the prim held by
schemaObj
. Should be preferred over UsdLuxSphereLight (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdLuxVolumeLightAPI::UsdLuxVolumeLightAPI: Construct a UsdLuxVolumeLightAPI on UsdPrim
prim
. Equivalent to UsdLuxVolumeLightAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdLuxVolumeLightAPI::UsdLuxVolumeLightAPI: Construct a UsdLuxVolumeLightAPI on the prim held by
schemaObj
. Should be preferred over UsdLuxVolumeLightAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdMediaSpatialAudio::UsdMediaSpatialAudio: Construct a UsdMediaSpatialAudio on UsdPrim
prim
. Equivalent to UsdMediaSpatialAudio::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdMediaSpatialAudio::UsdMediaSpatialAudio: Construct a UsdMediaSpatialAudio on the prim held by
schemaObj
. Should be preferred over UsdMediaSpatialAudio (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdModelAPI::UsdModelAPI: Construct a UsdModelAPI on the prim held by
schemaObj
. Should be preferred over UsdModelAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdModelAPI::UsdModelAPI: Construct a UsdModelAPI on UsdPrim
prim
. Equivalent to UsdModelAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdPhysicsArticulationRootAPI::UsdPhysicsArticulationRootAPI: Construct a UsdPhysicsArticulationRootAPI on UsdPrim
prim
. Equivalent to UsdPhysicsArticulationRootAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdPhysicsArticulationRootAPI::UsdPhysicsArticulationRootAPI: Construct a UsdPhysicsArticulationRootAPI on the prim held by
schemaObj
. Should be preferred over UsdPhysicsArticulationRootAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdPhysicsCollisionAPI::UsdPhysicsCollisionAPI: Construct a UsdPhysicsCollisionAPI on the prim held by
schemaObj
. Should be preferred over UsdPhysicsCollisionAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdPhysicsCollisionAPI::UsdPhysicsCollisionAPI: Construct a UsdPhysicsCollisionAPI on UsdPrim
prim
. Equivalent to UsdPhysicsCollisionAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdPhysicsCollisionGroup::UsdPhysicsCollisionGroup: Construct a UsdPhysicsCollisionGroup on UsdPrim
prim
. Equivalent to UsdPhysicsCollisionGroup::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdPhysicsCollisionGroup::UsdPhysicsCollisionGroup: Construct a UsdPhysicsCollisionGroup on the prim held by
schemaObj
. Should be preferred over UsdPhysicsCollisionGroup (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdPhysicsDistanceJoint::UsdPhysicsDistanceJoint: Construct a UsdPhysicsDistanceJoint on the prim held by
schemaObj
. Should be preferred over UsdPhysicsDistanceJoint (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdPhysicsDistanceJoint::UsdPhysicsDistanceJoint: Construct a UsdPhysicsDistanceJoint on UsdPrim
prim
. Equivalent to UsdPhysicsDistanceJoint::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdPhysicsDriveAPI::UsdPhysicsDriveAPI: Construct a UsdPhysicsDriveAPI on the prim held by
schemaObj
with namename
. Should be preferred over UsdPhysicsDriveAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::UsdPhysicsDriveAPI::UsdPhysicsDriveAPI: Construct a UsdPhysicsDriveAPI on UsdPrim
prim
with namename
. Equivalent to UsdPhysicsDriveAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "drive:name"));.usdrt::UsdPhysicsFilteredPairsAPI::UsdPhysicsFilteredPairsAPI: Construct a UsdPhysicsFilteredPairsAPI on UsdPrim
prim
. Equivalent to UsdPhysicsFilteredPairsAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdPhysicsFilteredPairsAPI::UsdPhysicsFilteredPairsAPI: Construct a UsdPhysicsFilteredPairsAPI on the prim held by
schemaObj
. Should be preferred over UsdPhysicsFilteredPairsAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdPhysicsFixedJoint::UsdPhysicsFixedJoint: Construct a UsdPhysicsFixedJoint on the prim held by
schemaObj
. Should be preferred over UsdPhysicsFixedJoint (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdPhysicsFixedJoint::UsdPhysicsFixedJoint: Construct a UsdPhysicsFixedJoint on UsdPrim
prim
. Equivalent to UsdPhysicsFixedJoint::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdPhysicsJoint::UsdPhysicsJoint: Construct a UsdPhysicsJoint on the prim held by
schemaObj
. Should be preferred over UsdPhysicsJoint (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdPhysicsJoint::UsdPhysicsJoint: Construct a UsdPhysicsJoint on UsdPrim
prim
. Equivalent to UsdPhysicsJoint::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdPhysicsLimitAPI::UsdPhysicsLimitAPI: Construct a UsdPhysicsLimitAPI on the prim held by
schemaObj
with namename
. Should be preferred over UsdPhysicsLimitAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::UsdPhysicsLimitAPI::UsdPhysicsLimitAPI: Construct a UsdPhysicsLimitAPI on UsdPrim
prim
with namename
. Equivalent to UsdPhysicsLimitAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "limit:name"));.usdrt::UsdPhysicsMassAPI::UsdPhysicsMassAPI: Construct a UsdPhysicsMassAPI on UsdPrim
prim
. Equivalent to UsdPhysicsMassAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdPhysicsMassAPI::UsdPhysicsMassAPI: Construct a UsdPhysicsMassAPI on the prim held by
schemaObj
. Should be preferred over UsdPhysicsMassAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdPhysicsMaterialAPI::UsdPhysicsMaterialAPI: Construct a UsdPhysicsMaterialAPI on UsdPrim
prim
. Equivalent to UsdPhysicsMaterialAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdPhysicsMaterialAPI::UsdPhysicsMaterialAPI: Construct a UsdPhysicsMaterialAPI on the prim held by
schemaObj
. Should be preferred over UsdPhysicsMaterialAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdPhysicsMeshCollisionAPI::UsdPhysicsMeshCollisionAPI: Construct a UsdPhysicsMeshCollisionAPI on UsdPrim
prim
. Equivalent to UsdPhysicsMeshCollisionAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdPhysicsMeshCollisionAPI::UsdPhysicsMeshCollisionAPI: Construct a UsdPhysicsMeshCollisionAPI on the prim held by
schemaObj
. Should be preferred over UsdPhysicsMeshCollisionAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdPhysicsPrismaticJoint::UsdPhysicsPrismaticJoint: Construct a UsdPhysicsPrismaticJoint on the prim held by
schemaObj
. Should be preferred over UsdPhysicsPrismaticJoint (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdPhysicsPrismaticJoint::UsdPhysicsPrismaticJoint: Construct a UsdPhysicsPrismaticJoint on UsdPrim
prim
. Equivalent to UsdPhysicsPrismaticJoint::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdPhysicsRevoluteJoint::UsdPhysicsRevoluteJoint: Construct a UsdPhysicsRevoluteJoint on the prim held by
schemaObj
. Should be preferred over UsdPhysicsRevoluteJoint (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdPhysicsRevoluteJoint::UsdPhysicsRevoluteJoint: Construct a UsdPhysicsRevoluteJoint on UsdPrim
prim
. Equivalent to UsdPhysicsRevoluteJoint::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdPhysicsRigidBodyAPI::UsdPhysicsRigidBodyAPI: Construct a UsdPhysicsRigidBodyAPI on UsdPrim
prim
. Equivalent to UsdPhysicsRigidBodyAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdPhysicsRigidBodyAPI::UsdPhysicsRigidBodyAPI: Construct a UsdPhysicsRigidBodyAPI on the prim held by
schemaObj
. Should be preferred over UsdPhysicsRigidBodyAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdPhysicsScene::UsdPhysicsScene: Construct a UsdPhysicsScene on the prim held by
schemaObj
. Should be preferred over UsdPhysicsScene (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdPhysicsScene::UsdPhysicsScene: Construct a UsdPhysicsScene on UsdPrim
prim
. Equivalent to UsdPhysicsScene::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdPhysicsSphericalJoint::UsdPhysicsSphericalJoint: Construct a UsdPhysicsSphericalJoint on UsdPrim
prim
. Equivalent to UsdPhysicsSphericalJoint::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdPhysicsSphericalJoint::UsdPhysicsSphericalJoint: Construct a UsdPhysicsSphericalJoint on the prim held by
schemaObj
. Should be preferred over UsdPhysicsSphericalJoint (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdPrimRange::UsdPrimRange: Create a PrimRange that traverses the subtree rooted at
start
in depth-first order.usdrt::UsdRenderDenoisePass::UsdRenderDenoisePass: Construct a UsdRenderDenoisePass on the prim held by
schemaObj
. Should be preferred over UsdRenderDenoisePass (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdRenderDenoisePass::UsdRenderDenoisePass: Construct a UsdRenderDenoisePass on UsdPrim
prim
. Equivalent to UsdRenderDenoisePass::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdRenderPass::UsdRenderPass: Construct a UsdRenderPass on the prim held by
schemaObj
. Should be preferred over UsdRenderPass (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdRenderPass::UsdRenderPass: Construct a UsdRenderPass on UsdPrim
prim
. Equivalent to UsdRenderPass::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdRenderProduct::UsdRenderProduct: Construct a UsdRenderProduct on UsdPrim
prim
. Equivalent to UsdRenderProduct::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdRenderProduct::UsdRenderProduct: Construct a UsdRenderProduct on the prim held by
schemaObj
. Should be preferred over UsdRenderProduct (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdRenderSettings::UsdRenderSettings: Construct a UsdRenderSettings on UsdPrim
prim
. Equivalent to UsdRenderSettings::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdRenderSettings::UsdRenderSettings: Construct a UsdRenderSettings on the prim held by
schemaObj
. Should be preferred over UsdRenderSettings (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdRenderSettingsAPI::UsdRenderSettingsAPI: Construct a UsdRenderSettingsAPI on the prim held by
schemaObj
. Should be preferred over UsdRenderSettingsAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdRenderSettingsAPI::UsdRenderSettingsAPI: Construct a UsdRenderSettingsAPI on UsdPrim
prim
. Equivalent to UsdRenderSettingsAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdRenderSettingsBase::UsdRenderSettingsBase: Construct a UsdRenderSettingsBase on the prim held by
schemaObj
. Should be preferred over UsdRenderSettingsBase (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdRenderSettingsBase::UsdRenderSettingsBase: Construct a UsdRenderSettingsBase on UsdPrim
prim
. Equivalent to UsdRenderSettingsBase::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdRenderVar::UsdRenderVar: Construct a UsdRenderVar on the prim held by
schemaObj
. Should be preferred over UsdRenderVar (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdRenderVar::UsdRenderVar: Construct a UsdRenderVar on UsdPrim
prim
. Equivalent to UsdRenderVar::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdSchemaBase::UsdSchemaBase: Construct and store
prim
as the held prim.usdrt::UsdSchemaBase::UsdSchemaBase: Construct and store for the same prim held by
otherSchema
.usdrt::UsdShadeConnectableAPI::UsdShadeConnectableAPI: Construct a UsdShadeConnectableAPI on the prim held by
schemaObj
. Should be preferred over UsdShadeConnectableAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdShadeConnectableAPI::UsdShadeConnectableAPI: Construct a UsdShadeConnectableAPI on UsdPrim
prim
. Equivalent to UsdShadeConnectableAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdShadeCoordSysAPI::UsdShadeCoordSysAPI: Construct a UsdShadeCoordSysAPI on the prim held by
schemaObj
. Should be preferred over UsdShadeCoordSysAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdShadeCoordSysAPI::UsdShadeCoordSysAPI: Construct a UsdShadeCoordSysAPI on UsdPrim
prim
. Equivalent to UsdShadeCoordSysAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdShadeMaterial::UsdShadeMaterial: Construct a UsdShadeMaterial on the prim held by
schemaObj
. Should be preferred over UsdShadeMaterial (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdShadeMaterial::UsdShadeMaterial: Construct a UsdShadeMaterial on UsdPrim
prim
. Equivalent to UsdShadeMaterial::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdShadeMaterialBindingAPI::UsdShadeMaterialBindingAPI: Construct a UsdShadeMaterialBindingAPI on UsdPrim
prim
. Equivalent to UsdShadeMaterialBindingAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdShadeMaterialBindingAPI::UsdShadeMaterialBindingAPI: Construct a UsdShadeMaterialBindingAPI on the prim held by
schemaObj
. Should be preferred over UsdShadeMaterialBindingAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdShadeNodeDefAPI::UsdShadeNodeDefAPI: Construct a UsdShadeNodeDefAPI on UsdPrim
prim
. Equivalent to UsdShadeNodeDefAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdShadeNodeDefAPI::UsdShadeNodeDefAPI: Construct a UsdShadeNodeDefAPI on the prim held by
schemaObj
. Should be preferred over UsdShadeNodeDefAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdShadeNodeGraph::UsdShadeNodeGraph: Construct a UsdShadeNodeGraph on UsdPrim
prim
. Equivalent to UsdShadeNodeGraph::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdShadeNodeGraph::UsdShadeNodeGraph: Construct a UsdShadeNodeGraph on the prim held by
schemaObj
. Should be preferred over UsdShadeNodeGraph (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdShadeShader::UsdShadeShader: Construct a UsdShadeShader on UsdPrim
prim
. Equivalent to UsdShadeShader::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdShadeShader::UsdShadeShader: Construct a UsdShadeShader on the prim held by
schemaObj
. Should be preferred over UsdShadeShader (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdSkelAnimation::UsdSkelAnimation: Construct a UsdSkelAnimation on the prim held by
schemaObj
. Should be preferred over UsdSkelAnimation (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdSkelAnimation::UsdSkelAnimation: Construct a UsdSkelAnimation on UsdPrim
prim
. Equivalent to UsdSkelAnimation::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdSkelBindingAPI::UsdSkelBindingAPI: Construct a UsdSkelBindingAPI on the prim held by
schemaObj
. Should be preferred over UsdSkelBindingAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdSkelBindingAPI::UsdSkelBindingAPI: Construct a UsdSkelBindingAPI on UsdPrim
prim
. Equivalent to UsdSkelBindingAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdSkelBlendShape::UsdSkelBlendShape: Construct a UsdSkelBlendShape on UsdPrim
prim
. Equivalent to UsdSkelBlendShape::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdSkelBlendShape::UsdSkelBlendShape: Construct a UsdSkelBlendShape on the prim held by
schemaObj
. Should be preferred over UsdSkelBlendShape (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdSkelPackedJointAnimation::UsdSkelPackedJointAnimation: Construct a UsdSkelPackedJointAnimation on UsdPrim
prim
. Equivalent to UsdSkelPackedJointAnimation::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdSkelPackedJointAnimation::UsdSkelPackedJointAnimation: Construct a UsdSkelPackedJointAnimation on the prim held by
schemaObj
. Should be preferred over UsdSkelPackedJointAnimation (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdSkelRoot::UsdSkelRoot: Construct a UsdSkelRoot on UsdPrim
prim
. Equivalent to UsdSkelRoot::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdSkelRoot::UsdSkelRoot: Construct a UsdSkelRoot on the prim held by
schemaObj
. Should be preferred over UsdSkelRoot (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdSkelSkeleton::UsdSkelSkeleton: Construct a UsdSkelSkeleton on UsdPrim
prim
. Equivalent to UsdSkelSkeleton::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdSkelSkeleton::UsdSkelSkeleton: Construct a UsdSkelSkeleton on the prim held by
schemaObj
. Should be preferred over UsdSkelSkeleton (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdTyped::UsdTyped: Construct a UsdTyped on UsdPrim
prim
.usdrt::UsdTyped::UsdTyped: Construct a UsdTyped on the prim wrapped by
schema
.usdrt::UsdUIBackdrop::UsdUIBackdrop: Construct a UsdUIBackdrop on UsdPrim
prim
. Equivalent to UsdUIBackdrop::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdUIBackdrop::UsdUIBackdrop: Construct a UsdUIBackdrop on the prim held by
schemaObj
. Should be preferred over UsdUIBackdrop (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdUINodeGraphNodeAPI::UsdUINodeGraphNodeAPI: Construct a UsdUINodeGraphNodeAPI on UsdPrim
prim
. Equivalent to UsdUINodeGraphNodeAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdUINodeGraphNodeAPI::UsdUINodeGraphNodeAPI: Construct a UsdUINodeGraphNodeAPI on the prim held by
schemaObj
. Should be preferred over UsdUINodeGraphNodeAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdUISceneGraphPrimAPI::UsdUISceneGraphPrimAPI: Construct a UsdUISceneGraphPrimAPI on UsdPrim
prim
. Equivalent to UsdUISceneGraphPrimAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdUISceneGraphPrimAPI::UsdUISceneGraphPrimAPI: Construct a UsdUISceneGraphPrimAPI on the prim held by
schemaObj
. Should be preferred over UsdUISceneGraphPrimAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdVolField3DAsset::UsdVolField3DAsset: Construct a UsdVolField3DAsset on the prim held by
schemaObj
. Should be preferred over UsdVolField3DAsset (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdVolField3DAsset::UsdVolField3DAsset: Construct a UsdVolField3DAsset on UsdPrim
prim
. Equivalent to UsdVolField3DAsset::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdVolFieldAsset::UsdVolFieldAsset: Construct a UsdVolFieldAsset on the prim held by
schemaObj
. Should be preferred over UsdVolFieldAsset (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdVolFieldAsset::UsdVolFieldAsset: Construct a UsdVolFieldAsset on UsdPrim
prim
. Equivalent to UsdVolFieldAsset::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdVolFieldBase::UsdVolFieldBase: Construct a UsdVolFieldBase on the prim held by
schemaObj
. Should be preferred over UsdVolFieldBase (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdVolFieldBase::UsdVolFieldBase: Construct a UsdVolFieldBase on UsdPrim
prim
. Equivalent to UsdVolFieldBase::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdVolOpenVDBAsset::UsdVolOpenVDBAsset: Construct a UsdVolOpenVDBAsset on the prim held by
schemaObj
. Should be preferred over UsdVolOpenVDBAsset (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdVolOpenVDBAsset::UsdVolOpenVDBAsset: Construct a UsdVolOpenVDBAsset on UsdPrim
prim
. Equivalent to UsdVolOpenVDBAsset::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdVolVolume::UsdVolVolume: Construct a UsdVolVolume on UsdPrim
prim
. Equivalent to UsdVolVolume::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::UsdVolVolume::UsdVolVolume: Construct a UsdVolVolume on the prim held by
schemaObj
. Should be preferred over UsdVolVolume (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::VtArray::VtArray: Create a new array that points to fabric data.
usdrt::VtArray::VtArray: Copy
other
. The new array shares underlying data withother
.usdrt::VtArray::VtArray: Create a new array from
span
.usdrt::VtArray::VtArray: Create a new array from
vec
.usdrt::VtArray::VtArray: Create an empty array.
usdrt::VtArray::VtArray: Create a new array from given data.
usdrt::VtArray::VtArray: Create an array with
n
value-initialized elements.usdrt::VtArray::VtArray: Move from !p other. The new array takes ownership of !p other's underlying data.
usdrt::VtArray::VtArray: Create a new array from
initList
.usdrt::UsdStage::WriteToLayer: Write fabric data to a new temp stage with the layer
filepath
, and save it.usdrt::UsdStage::WriteToStage: Write fabric data that has been modified since fetching from Usd to the underlying Usd stage's root layer and save it.
usdrt::SdfAssetPath::_GetAssetPathC: Return the unresolved asset path as a TokenC.
usdrt::DestructionSchemaDestructibleBaseAPI::_GetInstanceName: Returns the instance name of the API schema object belonging to a multiple-apply API schema.
usdrt::SdfAssetPath::_GetResolvedPathC: Return the resolved asset path as a TokenC.
usdrt::UsdPrimRange::begin: Return an iterator to the start of this range.
usdrt::VtArray::begin: Localizes the data, and returns an iterator to the first element in this array.
usdrt::VtArray::capacity: Return the capacity of this array.
usdrt::VtArray::cbegin: Returns a const iterator to the first element in this array.
usdrt::VtArray::cdata: Return a const pointer to the beginning of the data sequence.
usdrt::VtArray::cend: Returns a const iterator to the element following the last element in this array.
usdrt::VtArray::crbegin: Localize the data, and return a const iterator to the element following the last element in this array.
usdrt::VtArray::crend: Returns a const iterator to the first element in this array.
usdrt::VtArray::data: Localize the data, and return a pointer to the beginning of the data sequence.
usdrt::VtArray::data: Return a const pointer to the beginning of the data sequence.
usdrt::UsdPrimRange::empty: Check if this range is empty.
usdrt::VtArray::empty: Check if this array is empty.
usdrt::UsdPrimRange::end: Return a past-the-end iterator to the end of this range.
usdrt::VtArray::end: Returns an iterator to the element following the last element in this array.
usdrt::SdfPathAncestorsRange::iterator::iterator: Construct an iterator from
path
.usdrt::SdfPathAncestorsRange::iterator::iterator: Default constructor.
usdrt::DestructionSchemaDestructibleBaseAPI::operator bool: Boolean operator.
usdrt::DestructionSchemaDestructibleBondAPI::operator bool: Boolean operator.
usdrt::DestructionSchemaDestructibleChunkAPI::operator bool: Boolean operator.
usdrt::DestructionSchemaDestructibleInstAPI::operator bool: Boolean operator.
usdrt::ForceFieldSchemaPhysxForceFieldAPI::operator bool: Boolean operator.
usdrt::ForceFieldSchemaPhysxForceFieldConicalAPI::operator bool: Boolean operator.
usdrt::ForceFieldSchemaPhysxForceFieldDragAPI::operator bool: Boolean operator.
usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::operator bool: Boolean operator.
usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::operator bool: Boolean operator.
usdrt::ForceFieldSchemaPhysxForceFieldPlanarAPI::operator bool: Boolean operator.
usdrt::ForceFieldSchemaPhysxForceFieldRingAPI::operator bool: Boolean operator.
usdrt::ForceFieldSchemaPhysxForceFieldSphericalAPI::operator bool: Boolean operator.
usdrt::ForceFieldSchemaPhysxForceFieldSpinAPI::operator bool: Boolean operator.
usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaJointStateAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxArticulationAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxArticulationForceSensorAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxAutoAttachmentAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxAutoParticleClothAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxCameraAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxCameraDroneAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxCameraFollowAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxCameraFollowLookAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxCameraFollowVelocityAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxCharacterControllerAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxCollisionAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxContactReportAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxConvexDecompositionCollisionAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxConvexHullCollisionAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxCookedDataAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxDeformableAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxDeformableBodyAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxDeformableBodyMaterialAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxDeformableSurfaceAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxDeformableSurfaceMaterialAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxForceAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxHairAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxHairMaterialAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxJointAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxLimitAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxMaterialAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxPBDMaterialAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxParticleAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxParticleAnisotropyAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxParticleClothAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxParticleSamplingAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxParticleSetAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxParticleSmoothingAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxParticleSystem::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxPhysicsAttachment::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxPhysicsDistanceJointAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxPhysicsGearJoint::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxPhysicsInstancer::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxPhysicsJointInstancer::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxPhysicsRackAndPinionJoint::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxRigidBodyAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxSDFMeshCollisionAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxSceneAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxTendonAttachmentAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxTendonAttachmentLeafAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxTendonAttachmentRootAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxTendonAxisAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxTendonAxisRootAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxTriangleMeshCollisionAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxTriangleMeshSimplificationCollisionAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxTriggerAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxTriggerStateAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxVehicleAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxVehicleAckermannSteeringAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxVehicleAutoGearBoxAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxVehicleBrakesAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxVehicleClutchAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxVehicleContextAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxVehicleControllerAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxVehicleDriveBasicAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxVehicleDriveStandardAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxVehicleEngineAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxVehicleGearsAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxVehicleMultiWheelDifferentialAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxVehicleSteeringAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxVehicleSuspensionAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxVehicleSuspensionComplianceAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxVehicleTankControllerAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxVehicleTankDifferentialAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxVehicleTireAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxVehicleTireFrictionTable::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxVehicleWheelAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxVehicleWheelControllerAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaTetrahedralMesh::operator bool: Boolean operator.
usdrt::RtBoundable::operator bool: Returns true if the underlying UsdPrim is valid, False otherwise.
usdrt::UsdAPISchemaBase::operator bool: Boolean operator.
usdrt::UsdAttribute::operator bool: Check if this attribute is valid. See UsdAttribute::IsValid .
usdrt::UsdClipsAPI::operator bool: Boolean operator.
usdrt::UsdCollectionAPI::operator bool: Boolean operator.
usdrt::UsdGeomBasisCurves::operator bool: Boolean operator.
usdrt::UsdGeomBoundable::operator bool: Boolean operator.
usdrt::UsdGeomCamera::operator bool: Boolean operator.
usdrt::UsdGeomCapsule::operator bool: Boolean operator.
usdrt::UsdGeomCone::operator bool: Boolean operator.
usdrt::UsdGeomCube::operator bool: Boolean operator.
usdrt::UsdGeomCurves::operator bool: Boolean operator.
usdrt::UsdGeomCylinder::operator bool: Boolean operator.
usdrt::UsdGeomGprim::operator bool: Boolean operator.
usdrt::UsdGeomHermiteCurves::operator bool: Boolean operator.
usdrt::UsdGeomImageable::operator bool: Boolean operator.
usdrt::PhysxSchemaPlane::operator bool: Boolean operator.
usdrt::UsdGeomModelAPI::operator bool: Boolean operator.
usdrt::UsdGeomMotionAPI::operator bool: Boolean operator.
usdrt::UsdGeomNurbsCurves::operator bool: Boolean operator.
usdrt::UsdGeomNurbsPatch::operator bool: Boolean operator.
usdrt::UsdGeomPlane::operator bool: Boolean operator.
usdrt::UsdGeomPointBased::operator bool: Boolean operator.
usdrt::UsdGeomPointInstancer::operator bool: Boolean operator.
usdrt::UsdGeomPoints::operator bool: Boolean operator.
usdrt::UsdGeomPrimvarsAPI::operator bool: Boolean operator.
usdrt::UsdGeomScope::operator bool: Boolean operator.
usdrt::UsdGeomSphere::operator bool: Boolean operator.
usdrt::UsdGeomSubset::operator bool: Boolean operator.
usdrt::UsdGeomVisibilityAPI::operator bool: Boolean operator.
usdrt::UsdGeomXformCommonAPI::operator bool: Boolean operator.
usdrt::UsdGeomXform::operator bool: Boolean operator.
usdrt::UsdGeomXformable::operator bool: Boolean operator.
usdrt::UsdLuxBoundableLightBase::operator bool: Boolean operator.
usdrt::UsdLuxCylinderLight::operator bool: Boolean operator.
usdrt::UsdLuxDiskLight::operator bool: Boolean operator.
usdrt::UsdLuxDistantLight::operator bool: Boolean operator.
usdrt::UsdLuxDomeLight::operator bool: Boolean operator.
usdrt::UsdLuxGeometryLight::operator bool: Boolean operator.
usdrt::UsdLuxLightAPI::operator bool: Boolean operator.
usdrt::UsdLuxLightFilter::operator bool: Boolean operator.
usdrt::UsdLuxLightListAPI::operator bool: Boolean operator.
usdrt::UsdLuxListAPI::operator bool: Boolean operator.
usdrt::UsdLuxMeshLightAPI::operator bool: Boolean operator.
usdrt::UsdLuxNonboundableLightBase::operator bool: Boolean operator.
usdrt::UsdLuxPluginLightFilter::operator bool: Boolean operator.
usdrt::UsdLuxPluginLight::operator bool: Boolean operator.
usdrt::UsdLuxPortalLight::operator bool: Boolean operator.
usdrt::UsdLuxRectLight::operator bool: Boolean operator.
usdrt::UsdLuxShadowAPI::operator bool: Boolean operator.
usdrt::UsdLuxShapingAPI::operator bool: Boolean operator.
usdrt::UsdLuxSphereLight::operator bool: Boolean operator.
usdrt::UsdLuxVolumeLightAPI::operator bool: Boolean operator.
usdrt::UsdMediaSpatialAudio::operator bool: Boolean operator.
usdrt::UsdModelAPI::operator bool: Boolean operator.
usdrt::UsdPhysicsArticulationRootAPI::operator bool: Boolean operator.
usdrt::UsdPhysicsCollisionAPI::operator bool: Boolean operator.
usdrt::UsdPhysicsCollisionGroup::operator bool: Boolean operator.
usdrt::UsdPhysicsDistanceJoint::operator bool: Boolean operator.
usdrt::UsdPhysicsDriveAPI::operator bool: Boolean operator.
usdrt::UsdPhysicsFilteredPairsAPI::operator bool: Boolean operator.
usdrt::UsdPhysicsFixedJoint::operator bool: Boolean operator.
usdrt::UsdPhysicsJoint::operator bool: Boolean operator.
usdrt::UsdPhysicsLimitAPI::operator bool: Boolean operator.
usdrt::UsdPhysicsMassAPI::operator bool: Boolean operator.
usdrt::UsdPhysicsMaterialAPI::operator bool: Boolean operator.
usdrt::UsdPhysicsMeshCollisionAPI::operator bool: Boolean operator.
usdrt::UsdPhysicsPrismaticJoint::operator bool: Boolean operator.
usdrt::UsdPhysicsRevoluteJoint::operator bool: Boolean operator.
usdrt::UsdPhysicsRigidBodyAPI::operator bool: Boolean operator.
usdrt::UsdPhysicsScene::operator bool: Boolean operator.
usdrt::UsdPhysicsSphericalJoint::operator bool: Boolean operator.
usdrt::UsdPrim::operator bool: Check if this prim is valid. See UsdPrim::IsValid .
usdrt::UsdRelationship::operator bool: Check if this relationship is valid. See UsdRelationship::IsValid .
usdrt::UsdRenderDenoisePass::operator bool: Boolean operator.
usdrt::UsdRenderPass::operator bool: Boolean operator.
usdrt::UsdRenderProduct::operator bool: Boolean operator.
usdrt::UsdRenderSettingsBase::operator bool: Boolean operator.
usdrt::UsdRenderSettings::operator bool: Boolean operator.
usdrt::UsdRenderVar::operator bool: Boolean operator.
usdrt::UsdSchemaBase::operator bool: Return true if the held prim is valid.
usdrt::UsdSchemaRegistry::operator bool: Boolean operator.
usdrt::UsdShadeConnectableAPI::operator bool: Boolean operator.
usdrt::UsdShadeCoordSysAPI::operator bool: Boolean operator.
usdrt::UsdShadeMaterialBindingAPI::operator bool: Boolean operator.
usdrt::UsdShadeMaterial::operator bool: Boolean operator.
usdrt::UsdShadeNodeDefAPI::operator bool: Boolean operator.
usdrt::UsdShadeNodeGraph::operator bool: Boolean operator.
usdrt::UsdShadeShader::operator bool: Boolean operator.
usdrt::UsdUIBackdrop::operator bool: Boolean operator.
usdrt::UsdUINodeGraphNodeAPI::operator bool: Boolean operator.
usdrt::UsdUISceneGraphPrimAPI::operator bool: Boolean operator.
usdrt::UsdVolField3DAsset::operator bool: Boolean operator.
usdrt::UsdVolFieldAsset::operator bool: Boolean operator.
usdrt::UsdVolFieldBase::operator bool: Boolean operator.
usdrt::UsdVolOpenVDBAsset::operator bool: Boolean operator.
usdrt::UsdVolVolume::operator bool: Boolean operator.
usdrt::SdfPath::operator omni::fabric::Connection: Cast this path to omni::fabric::Connection.
usdrt::SdfPath::operator omni::fabric::Path: Cast this path to omni::fabric::Path.
usdrt::SdfPath::operator omni::fabric::PathC: Cast this path to omni::fabric::PathC.
usdrt::TfToken::operator omni::fabric::Token: Explicit operator for std::move.
usdrt::TfToken::operator omni::fabric::TokenC: Explicit conversion operator for omni::fabric::TokenC, an integer key that identify paths to C-ABI interfaces.
usdrt::SdfValueTypeName::operator omni::fabric::TypeC: Get the TypeC representation of this value type name.
usdrt::SdfPath::operator!=: Inequality operator.
usdrt::SdfValueTypeName::operator!=: Returns
true
if this type name is not equal torhs
.usdrt::TfToken::operator!=: Inequality operator.
usdrt::SdfPathAncestorsRange::iterator::operator!=: Inequality operator.
usdrt::SdfPathAncestorsRange::iterator::operator*: Dereference operator.
omni::math::linalg::range1::operator*=: unary multiply.
omni::math::linalg::range2::operator*=: unary multiply.
omni::math::linalg::range3::operator*=: unary multiply.
omni::math::linalg::range1::operator+: binary sum.
omni::math::linalg::range2::operator+: binary sum.
omni::math::linalg::range3::operator+: binary sum.
usdrt::SdfPathAncestorsRange::iterator::operator++: Iterator increment.
omni::math::linalg::range1::operator+=: unary sum.
omni::math::linalg::range2::operator+=: unary sum.
omni::math::linalg::range3::operator+=: unary sum.
usdrt::GfRect2i::operator+=: Computes the union of two rectangles.
omni::math::linalg::range1::operator-: binary difference.
omni::math::linalg::range2::operator-: binary difference.
omni::math::linalg::range3::operator-: binary difference.
omni::math::linalg::range1::operator-=: unary difference.
omni::math::linalg::range2::operator-=: unary difference.
omni::math::linalg::range3::operator-=: unary difference.
usdrt::SdfPathAncestorsRange::iterator::operator->: Accessor operator.
omni::math::linalg::range1::operator/=: unary division.
omni::math::linalg::range2::operator/=: unary division.
omni::math::linalg::range3::operator/=: unary division.
usdrt::SdfPath::operator<: Comparison operator.
usdrt::TfToken::operator<: Less-than operator that compares tokenized strings lexicographically.
usdrt::VtArray::operator=: Copy assign from
other
. This array shares underlying data withother
.usdrt::VtArray::operator=: Replace current array contents with a copy of those in
other
.usdrt::VtArray::operator=: Replace current array contents with a copy of those in
initList
.omni::math::linalg::range2::operator==: The min and max points must match exactly for equality.
omni::math::linalg::range3::operator==: The min and max points must match exactly for equality.
usdrt::SdfPath::operator==: Equality operator.
usdrt::SdfValueTypeName::operator==: Returns
true
if this type name is equal torhs
. Aliases compare equal.usdrt::TfToken::operator==: Equality operator [TODO more fabric info?].
usdrt::SdfPathAncestorsRange::iterator::operator==: Equality operator.
usdrt::VtArray::operator[]: Allows usage of [i].
usdrt::VtArray::operator[]: Allows usage of [i]. TODO more detail of gpu & fabric stuff.
usdrt::VtArray::push_back: Append
element
to the back of the array.usdrt::TfToken::pyUpdate: Update this token with a value from python.
omni::math::linalg::range1::range1: This constructor initializes the minimum and maximum points.
omni::math::linalg::range1::range1: The default constructor creates an empty range.
omni::math::linalg::range2::range2: This constructor initializes the minimum and maximum points.
omni::math::linalg::range3::range3: This constructor initializes the minimum and maximum points.
usdrt::VtArray::rbegin: Localize the data, and return an iterator to the element following the last element in this array.
usdrt::VtArray::rbegin: Localize the data, and return a const iterator to the element following the last element in this array.
usdrt::VtArray::rend: Returns a const iterator to the first element in this array.
usdrt::VtArray::rend: Returns an iterator to the first element in this array.
usdrt::VtArray::reserve: Reserve memory to increase the length of this array.
usdrt::VtArray::reset: Reset this array to empty.
usdrt::VtArray::resize: Resize this array.
usdrt::TfToken::size: Get the size of the string that this token represents.
usdrt::VtArray::size: Return the total number of elements in this array.
usdrt::VtArray::span: Get the span for this data array.
usdrt::DestructionSchemaDestructibleBaseAPI::~DestructionSchemaDestructibleBaseAPI: Destructor.
usdrt::DestructionSchemaDestructibleBondAPI::~DestructionSchemaDestructibleBondAPI: Destructor.
usdrt::DestructionSchemaDestructibleChunkAPI::~DestructionSchemaDestructibleChunkAPI: Destructor.
usdrt::DestructionSchemaDestructibleInstAPI::~DestructionSchemaDestructibleInstAPI: Destructor.
usdrt::ForceFieldSchemaPhysxForceFieldAPI::~ForceFieldSchemaPhysxForceFieldAPI: Destructor.
usdrt::ForceFieldSchemaPhysxForceFieldConicalAPI::~ForceFieldSchemaPhysxForceFieldConicalAPI: Destructor.
usdrt::ForceFieldSchemaPhysxForceFieldDragAPI::~ForceFieldSchemaPhysxForceFieldDragAPI: Destructor.
usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::~ForceFieldSchemaPhysxForceFieldLinearAPI: Destructor.
usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::~ForceFieldSchemaPhysxForceFieldNoiseAPI: Destructor.
usdrt::ForceFieldSchemaPhysxForceFieldPlanarAPI::~ForceFieldSchemaPhysxForceFieldPlanarAPI: Destructor.
usdrt::ForceFieldSchemaPhysxForceFieldRingAPI::~ForceFieldSchemaPhysxForceFieldRingAPI: Destructor.
usdrt::ForceFieldSchemaPhysxForceFieldSphericalAPI::~ForceFieldSchemaPhysxForceFieldSphericalAPI: Destructor.
usdrt::ForceFieldSchemaPhysxForceFieldSpinAPI::~ForceFieldSchemaPhysxForceFieldSpinAPI: Destructor.
usdrt::ForceFieldSchemaPhysxForceFieldWindAPI::~ForceFieldSchemaPhysxForceFieldWindAPI: Destructor.
usdrt::PhysxSchemaJointStateAPI::~PhysxSchemaJointStateAPI: Destructor.
usdrt::PhysxSchemaPhysxArticulationAPI::~PhysxSchemaPhysxArticulationAPI: Destructor.
usdrt::PhysxSchemaPhysxArticulationForceSensorAPI::~PhysxSchemaPhysxArticulationForceSensorAPI: Destructor.
usdrt::PhysxSchemaPhysxAutoAttachmentAPI::~PhysxSchemaPhysxAutoAttachmentAPI: Destructor.
usdrt::PhysxSchemaPhysxAutoParticleClothAPI::~PhysxSchemaPhysxAutoParticleClothAPI: Destructor.
usdrt::PhysxSchemaPhysxCameraAPI::~PhysxSchemaPhysxCameraAPI: Destructor.
usdrt::PhysxSchemaPhysxCameraDroneAPI::~PhysxSchemaPhysxCameraDroneAPI: Destructor.
usdrt::PhysxSchemaPhysxCameraFollowAPI::~PhysxSchemaPhysxCameraFollowAPI: Destructor.
usdrt::PhysxSchemaPhysxCameraFollowLookAPI::~PhysxSchemaPhysxCameraFollowLookAPI: Destructor.
usdrt::PhysxSchemaPhysxCameraFollowVelocityAPI::~PhysxSchemaPhysxCameraFollowVelocityAPI: Destructor.
usdrt::PhysxSchemaPhysxCharacterControllerAPI::~PhysxSchemaPhysxCharacterControllerAPI: Destructor.
usdrt::PhysxSchemaPhysxCollisionAPI::~PhysxSchemaPhysxCollisionAPI: Destructor.
usdrt::PhysxSchemaPhysxContactReportAPI::~PhysxSchemaPhysxContactReportAPI: Destructor.
usdrt::PhysxSchemaPhysxConvexDecompositionCollisionAPI::~PhysxSchemaPhysxConvexDecompositionCollisionAPI: Destructor.
usdrt::PhysxSchemaPhysxConvexHullCollisionAPI::~PhysxSchemaPhysxConvexHullCollisionAPI: Destructor.
usdrt::PhysxSchemaPhysxCookedDataAPI::~PhysxSchemaPhysxCookedDataAPI: Destructor.
usdrt::PhysxSchemaPhysxDeformableAPI::~PhysxSchemaPhysxDeformableAPI: Destructor.
usdrt::PhysxSchemaPhysxDeformableBodyAPI::~PhysxSchemaPhysxDeformableBodyAPI: Destructor.
usdrt::PhysxSchemaPhysxDeformableBodyMaterialAPI::~PhysxSchemaPhysxDeformableBodyMaterialAPI: Destructor.
usdrt::PhysxSchemaPhysxDeformableSurfaceAPI::~PhysxSchemaPhysxDeformableSurfaceAPI: Destructor.
usdrt::PhysxSchemaPhysxDeformableSurfaceMaterialAPI::~PhysxSchemaPhysxDeformableSurfaceMaterialAPI: Destructor.
usdrt::PhysxSchemaPhysxDiffuseParticlesAPI::~PhysxSchemaPhysxDiffuseParticlesAPI: Destructor.
usdrt::PhysxSchemaPhysxForceAPI::~PhysxSchemaPhysxForceAPI: Destructor.
usdrt::PhysxSchemaPhysxHairAPI::~PhysxSchemaPhysxHairAPI: Destructor.
usdrt::PhysxSchemaPhysxHairMaterialAPI::~PhysxSchemaPhysxHairMaterialAPI: Destructor.
usdrt::PhysxSchemaPhysxJointAPI::~PhysxSchemaPhysxJointAPI: Destructor.
usdrt::PhysxSchemaPhysxLimitAPI::~PhysxSchemaPhysxLimitAPI: Destructor.
usdrt::PhysxSchemaPhysxMaterialAPI::~PhysxSchemaPhysxMaterialAPI: Destructor.
usdrt::PhysxSchemaPhysxPBDMaterialAPI::~PhysxSchemaPhysxPBDMaterialAPI: Destructor.
usdrt::PhysxSchemaPhysxParticleAPI::~PhysxSchemaPhysxParticleAPI: Destructor.
usdrt::PhysxSchemaPhysxParticleAnisotropyAPI::~PhysxSchemaPhysxParticleAnisotropyAPI: Destructor.
usdrt::PhysxSchemaPhysxParticleClothAPI::~PhysxSchemaPhysxParticleClothAPI: Destructor.
usdrt::PhysxSchemaPhysxParticleIsosurfaceAPI::~PhysxSchemaPhysxParticleIsosurfaceAPI: Destructor.
usdrt::PhysxSchemaPhysxParticleSamplingAPI::~PhysxSchemaPhysxParticleSamplingAPI: Destructor.
usdrt::PhysxSchemaPhysxParticleSetAPI::~PhysxSchemaPhysxParticleSetAPI: Destructor.
usdrt::PhysxSchemaPhysxParticleSmoothingAPI::~PhysxSchemaPhysxParticleSmoothingAPI: Destructor.
usdrt::PhysxSchemaPhysxParticleSystem::~PhysxSchemaPhysxParticleSystem: Destructor.
usdrt::PhysxSchemaPhysxPhysicsAttachment::~PhysxSchemaPhysxPhysicsAttachment: Destructor.
usdrt::PhysxSchemaPhysxPhysicsDistanceJointAPI::~PhysxSchemaPhysxPhysicsDistanceJointAPI: Destructor.
usdrt::PhysxSchemaPhysxPhysicsGearJoint::~PhysxSchemaPhysxPhysicsGearJoint: Destructor.
usdrt::PhysxSchemaPhysxPhysicsInstancer::~PhysxSchemaPhysxPhysicsInstancer: Destructor.
usdrt::PhysxSchemaPhysxPhysicsJointInstancer::~PhysxSchemaPhysxPhysicsJointInstancer: Destructor.
usdrt::PhysxSchemaPhysxPhysicsRackAndPinionJoint::~PhysxSchemaPhysxPhysicsRackAndPinionJoint: Destructor.
usdrt::PhysxSchemaPhysxRigidBodyAPI::~PhysxSchemaPhysxRigidBodyAPI: Destructor.
usdrt::PhysxSchemaPhysxSDFMeshCollisionAPI::~PhysxSchemaPhysxSDFMeshCollisionAPI: Destructor.
usdrt::PhysxSchemaPhysxSceneAPI::~PhysxSchemaPhysxSceneAPI: Destructor.
usdrt::PhysxSchemaPhysxSphereFillCollisionAPI::~PhysxSchemaPhysxSphereFillCollisionAPI: Destructor.
usdrt::PhysxSchemaPhysxTendonAttachmentAPI::~PhysxSchemaPhysxTendonAttachmentAPI: Destructor.
usdrt::PhysxSchemaPhysxTendonAttachmentLeafAPI::~PhysxSchemaPhysxTendonAttachmentLeafAPI: Destructor.
usdrt::PhysxSchemaPhysxTendonAttachmentRootAPI::~PhysxSchemaPhysxTendonAttachmentRootAPI: Destructor.
usdrt::PhysxSchemaPhysxTendonAxisAPI::~PhysxSchemaPhysxTendonAxisAPI: Destructor.
usdrt::PhysxSchemaPhysxTendonAxisRootAPI::~PhysxSchemaPhysxTendonAxisRootAPI: Destructor.
usdrt::PhysxSchemaPhysxTriangleMeshCollisionAPI::~PhysxSchemaPhysxTriangleMeshCollisionAPI: Destructor.
usdrt::PhysxSchemaPhysxTriggerAPI::~PhysxSchemaPhysxTriggerAPI: Destructor.
usdrt::PhysxSchemaPhysxTriggerStateAPI::~PhysxSchemaPhysxTriggerStateAPI: Destructor.
usdrt::PhysxSchemaPhysxVehicleAPI::~PhysxSchemaPhysxVehicleAPI: Destructor.
usdrt::PhysxSchemaPhysxVehicleAckermannSteeringAPI::~PhysxSchemaPhysxVehicleAckermannSteeringAPI: Destructor.
usdrt::PhysxSchemaPhysxVehicleAutoGearBoxAPI::~PhysxSchemaPhysxVehicleAutoGearBoxAPI: Destructor.
usdrt::PhysxSchemaPhysxVehicleBrakesAPI::~PhysxSchemaPhysxVehicleBrakesAPI: Destructor.
usdrt::PhysxSchemaPhysxVehicleClutchAPI::~PhysxSchemaPhysxVehicleClutchAPI: Destructor.
usdrt::PhysxSchemaPhysxVehicleContextAPI::~PhysxSchemaPhysxVehicleContextAPI: Destructor.
usdrt::PhysxSchemaPhysxVehicleControllerAPI::~PhysxSchemaPhysxVehicleControllerAPI: Destructor.
usdrt::PhysxSchemaPhysxVehicleDriveBasicAPI::~PhysxSchemaPhysxVehicleDriveBasicAPI: Destructor.
usdrt::PhysxSchemaPhysxVehicleDriveStandardAPI::~PhysxSchemaPhysxVehicleDriveStandardAPI: Destructor.
usdrt::PhysxSchemaPhysxVehicleEngineAPI::~PhysxSchemaPhysxVehicleEngineAPI: Destructor.
usdrt::PhysxSchemaPhysxVehicleGearsAPI::~PhysxSchemaPhysxVehicleGearsAPI: Destructor.
usdrt::PhysxSchemaPhysxVehicleMultiWheelDifferentialAPI::~PhysxSchemaPhysxVehicleMultiWheelDifferentialAPI: Destructor.
usdrt::PhysxSchemaPhysxVehicleSteeringAPI::~PhysxSchemaPhysxVehicleSteeringAPI: Destructor.
usdrt::PhysxSchemaPhysxVehicleSuspensionAPI::~PhysxSchemaPhysxVehicleSuspensionAPI: Destructor.
usdrt::PhysxSchemaPhysxVehicleSuspensionComplianceAPI::~PhysxSchemaPhysxVehicleSuspensionComplianceAPI: Destructor.
usdrt::PhysxSchemaPhysxVehicleTankControllerAPI::~PhysxSchemaPhysxVehicleTankControllerAPI: Destructor.
usdrt::PhysxSchemaPhysxVehicleTankDifferentialAPI::~PhysxSchemaPhysxVehicleTankDifferentialAPI: Destructor.
usdrt::PhysxSchemaPhysxVehicleTireAPI::~PhysxSchemaPhysxVehicleTireAPI: Destructor.
usdrt::PhysxSchemaPhysxVehicleTireFrictionTable::~PhysxSchemaPhysxVehicleTireFrictionTable: Destructor.
usdrt::PhysxSchemaPhysxVehicleWheelAPI::~PhysxSchemaPhysxVehicleWheelAPI: Destructor.
usdrt::PhysxSchemaPhysxVehicleWheelAttachmentAPI::~PhysxSchemaPhysxVehicleWheelAttachmentAPI: Destructor.
usdrt::PhysxSchemaPhysxVehicleWheelControllerAPI::~PhysxSchemaPhysxVehicleWheelControllerAPI: Destructor.
usdrt::PhysxSchemaPlane::~PhysxSchemaPlane: Destructor.
usdrt::PhysxSchemaTetrahedralMesh::~PhysxSchemaTetrahedralMesh: Destructor.
usdrt::RtChangeTracker::~RtChangeTracker: Destructor.
usdrt::SdfPath::~SdfPath: Destructor.
usdrt::UsdAPISchemaBase::~UsdAPISchemaBase: Destructor.
usdrt::UsdClipsAPI::~UsdClipsAPI: Destructor.
usdrt::UsdCollectionAPI::~UsdCollectionAPI: Destructor.
usdrt::UsdGeomBasisCurves::~UsdGeomBasisCurves: Destructor.
usdrt::UsdGeomBoundable::~UsdGeomBoundable: Destructor.
usdrt::UsdGeomCamera::~UsdGeomCamera: Destructor.
usdrt::UsdGeomCapsule::~UsdGeomCapsule: Destructor.
usdrt::UsdGeomCone::~UsdGeomCone: Destructor.
usdrt::UsdGeomCube::~UsdGeomCube: Destructor.
usdrt::UsdGeomCurves::~UsdGeomCurves: Destructor.
usdrt::UsdGeomCylinder::~UsdGeomCylinder: Destructor.
usdrt::UsdGeomGprim::~UsdGeomGprim: Destructor.
usdrt::UsdGeomHermiteCurves::~UsdGeomHermiteCurves: Destructor.
usdrt::UsdGeomImageable::~UsdGeomImageable: Destructor.
usdrt::UsdGeomMesh::~UsdGeomMesh: Destructor.
usdrt::UsdGeomModelAPI::~UsdGeomModelAPI: Destructor.
usdrt::UsdGeomMotionAPI::~UsdGeomMotionAPI: Destructor.
usdrt::UsdGeomNurbsCurves::~UsdGeomNurbsCurves: Destructor.
usdrt::UsdGeomNurbsPatch::~UsdGeomNurbsPatch: Destructor.
usdrt::UsdGeomPlane::~UsdGeomPlane: Destructor.
usdrt::UsdGeomPointBased::~UsdGeomPointBased: Destructor.
usdrt::UsdGeomPointInstancer::~UsdGeomPointInstancer: Destructor.
usdrt::UsdGeomPoints::~UsdGeomPoints: Destructor.
usdrt::UsdGeomPrimvarsAPI::~UsdGeomPrimvarsAPI: Destructor.
usdrt::UsdGeomScope::~UsdGeomScope: Destructor.
usdrt::UsdGeomSphere::~UsdGeomSphere: Destructor.
usdrt::UsdGeomSubset::~UsdGeomSubset: Destructor.
usdrt::UsdGeomVisibilityAPI::~UsdGeomVisibilityAPI: Destructor.
usdrt::UsdGeomXform::~UsdGeomXform: Destructor.
usdrt::UsdGeomXformCommonAPI::~UsdGeomXformCommonAPI: Destructor.
usdrt::UsdGeomXformable::~UsdGeomXformable: Destructor.
usdrt::UsdLuxBoundableLightBase::~UsdLuxBoundableLightBase: Destructor.
usdrt::UsdLuxCylinderLight::~UsdLuxCylinderLight: Destructor.
usdrt::UsdLuxDiskLight::~UsdLuxDiskLight: Destructor.
usdrt::UsdLuxDistantLight::~UsdLuxDistantLight: Destructor.
usdrt::UsdLuxDomeLight::~UsdLuxDomeLight: Destructor.
usdrt::UsdLuxGeometryLight::~UsdLuxGeometryLight: Destructor.
usdrt::UsdLuxLight::~UsdLuxLight: Destructor.
usdrt::UsdLuxLightAPI::~UsdLuxLightAPI: Destructor.
usdrt::UsdLuxLightFilter::~UsdLuxLightFilter: Destructor.
usdrt::UsdLuxLightListAPI::~UsdLuxLightListAPI: Destructor.
usdrt::UsdLuxLightPortal::~UsdLuxLightPortal: Destructor.
usdrt::UsdLuxListAPI::~UsdLuxListAPI: Destructor.
usdrt::UsdLuxMeshLightAPI::~UsdLuxMeshLightAPI: Destructor.
usdrt::UsdLuxNonboundableLightBase::~UsdLuxNonboundableLightBase: Destructor.
usdrt::UsdLuxPluginLight::~UsdLuxPluginLight: Destructor.
usdrt::UsdLuxPluginLightFilter::~UsdLuxPluginLightFilter: Destructor.
usdrt::UsdLuxPortalLight::~UsdLuxPortalLight: Destructor.
usdrt::UsdLuxRectLight::~UsdLuxRectLight: Destructor.
usdrt::UsdLuxShadowAPI::~UsdLuxShadowAPI: Destructor.
usdrt::UsdLuxShapingAPI::~UsdLuxShapingAPI: Destructor.
usdrt::UsdLuxSphereLight::~UsdLuxSphereLight: Destructor.
usdrt::UsdLuxVolumeLightAPI::~UsdLuxVolumeLightAPI: Destructor.
usdrt::UsdMediaSpatialAudio::~UsdMediaSpatialAudio: Destructor.
usdrt::UsdModelAPI::~UsdModelAPI: Destructor.
usdrt::UsdPhysicsArticulationRootAPI::~UsdPhysicsArticulationRootAPI: Destructor.
usdrt::UsdPhysicsCollisionAPI::~UsdPhysicsCollisionAPI: Destructor.
usdrt::UsdPhysicsCollisionGroup::~UsdPhysicsCollisionGroup: Destructor.
usdrt::UsdPhysicsDistanceJoint::~UsdPhysicsDistanceJoint: Destructor.
usdrt::UsdPhysicsDriveAPI::~UsdPhysicsDriveAPI: Destructor.
usdrt::UsdPhysicsFilteredPairsAPI::~UsdPhysicsFilteredPairsAPI: Destructor.
usdrt::UsdPhysicsFixedJoint::~UsdPhysicsFixedJoint: Destructor.
usdrt::UsdPhysicsJoint::~UsdPhysicsJoint: Destructor.
usdrt::UsdPhysicsLimitAPI::~UsdPhysicsLimitAPI: Destructor.
usdrt::UsdPhysicsMassAPI::~UsdPhysicsMassAPI: Destructor.
usdrt::UsdPhysicsMaterialAPI::~UsdPhysicsMaterialAPI: Destructor.
usdrt::UsdPhysicsMeshCollisionAPI::~UsdPhysicsMeshCollisionAPI: Destructor.
usdrt::UsdPhysicsPrismaticJoint::~UsdPhysicsPrismaticJoint: Destructor.
usdrt::UsdPhysicsRevoluteJoint::~UsdPhysicsRevoluteJoint: Destructor.
usdrt::UsdPhysicsRigidBodyAPI::~UsdPhysicsRigidBodyAPI: Destructor.
usdrt::UsdPhysicsScene::~UsdPhysicsScene: Destructor.
usdrt::UsdPhysicsSphericalJoint::~UsdPhysicsSphericalJoint: Destructor.
usdrt::UsdRenderDenoisePass::~UsdRenderDenoisePass: Destructor.
usdrt::UsdRenderPass::~UsdRenderPass: Destructor.
usdrt::UsdRenderProduct::~UsdRenderProduct: Destructor.
usdrt::UsdRenderSettings::~UsdRenderSettings: Destructor.
usdrt::UsdRenderSettingsAPI::~UsdRenderSettingsAPI: Destructor.
usdrt::UsdRenderSettingsBase::~UsdRenderSettingsBase: Destructor.
usdrt::UsdRenderVar::~UsdRenderVar: Destructor.
usdrt::UsdSchemaBase::~UsdSchemaBase: Destructor.
usdrt::UsdShadeConnectableAPI::~UsdShadeConnectableAPI: Destructor.
usdrt::UsdShadeCoordSysAPI::~UsdShadeCoordSysAPI: Destructor.
usdrt::UsdShadeMaterial::~UsdShadeMaterial: Destructor.
usdrt::UsdShadeMaterialBindingAPI::~UsdShadeMaterialBindingAPI: Destructor.
usdrt::UsdShadeNodeDefAPI::~UsdShadeNodeDefAPI: Destructor.
usdrt::UsdShadeNodeGraph::~UsdShadeNodeGraph: Destructor.
usdrt::UsdShadeShader::~UsdShadeShader: Destructor.
usdrt::UsdSkelAnimation::~UsdSkelAnimation: Destructor.
usdrt::UsdSkelBindingAPI::~UsdSkelBindingAPI: Destructor.
usdrt::UsdSkelBlendShape::~UsdSkelBlendShape: Destructor.
usdrt::UsdSkelPackedJointAnimation::~UsdSkelPackedJointAnimation: Destructor.
usdrt::UsdSkelRoot::~UsdSkelRoot: Destructor.
usdrt::UsdSkelSkeleton::~UsdSkelSkeleton: Destructor.
usdrt::UsdUIBackdrop::~UsdUIBackdrop: Destructor.
usdrt::UsdUINodeGraphNodeAPI::~UsdUINodeGraphNodeAPI: Destructor.
usdrt::UsdUISceneGraphPrimAPI::~UsdUISceneGraphPrimAPI: Destructor.
usdrt::UsdVolField3DAsset::~UsdVolField3DAsset: Destructor.
usdrt::UsdVolFieldAsset::~UsdVolFieldAsset: Destructor.
usdrt::UsdVolFieldBase::~UsdVolFieldBase: Destructor.
usdrt::UsdVolOpenVDBAsset::~UsdVolOpenVDBAsset: Destructor.
usdrt::UsdVolVolume::~UsdVolVolume: Destructor.
usdrt::VtArray::~VtArray: Destructor.