usdrt::UsdVolTokensType
Defined in usdrt/scenegraph/usd/usdVol/tokens.h
Functions
Variables
usdrt::UsdVolTokensType::allTokens: A vector of all of the tokens listed above.
usdrt::UsdVolTokensType::bool_: "bool"
usdrt::UsdVolTokensType::color: "Color"
usdrt::UsdVolTokensType::double2: "double2"
usdrt::UsdVolTokensType::double3: "double3"
usdrt::UsdVolTokensType::double_: "double"
usdrt::UsdVolTokensType::field: "field"
usdrt::UsdVolTokensType::fieldClass: "fieldClass"
usdrt::UsdVolTokensType::fieldDataType: "fieldDataType"
usdrt::UsdVolTokensType::fieldIndex: "fieldIndex"
usdrt::UsdVolTokensType::fieldName: "fieldName"
usdrt::UsdVolTokensType::fieldPurpose: "fieldPurpose"
usdrt::UsdVolTokensType::filePath: "filePath"
usdrt::UsdVolTokensType::float2: "float2"
usdrt::UsdVolTokensType::float3: "float3"
usdrt::UsdVolTokensType::float_: "float"
usdrt::UsdVolTokensType::fogVolume: "fogVolume"
usdrt::UsdVolTokensType::half: "half"
usdrt::UsdVolTokensType::half2: "half2"
usdrt::UsdVolTokensType::half3: "half3"
usdrt::UsdVolTokensType::int2: "int2"
usdrt::UsdVolTokensType::int3: "int3"
usdrt::UsdVolTokensType::int64: "int64"
usdrt::UsdVolTokensType::levelSet: "levelSet"
usdrt::UsdVolTokensType::mask: "mask"
usdrt::UsdVolTokensType::matrix3d: "matrix3d"
usdrt::UsdVolTokensType::matrix4d: "matrix4d"
usdrt::UsdVolTokensType::none: "None"
usdrt::UsdVolTokensType::normal: "Normal"
usdrt::UsdVolTokensType::point: "Point"
usdrt::UsdVolTokensType::quatd: "quatd"
usdrt::UsdVolTokensType::staggered: "staggered"
usdrt::UsdVolTokensType::string: "string"
usdrt::UsdVolTokensType::uint: "uint"
usdrt::UsdVolTokensType::unknown: "unknown"
usdrt::UsdVolTokensType::vector: "Vector"
usdrt::UsdVolTokensType::vectorDataRoleHint: "vectorDataRoleHint"
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class UsdVolTokensType
Provides standard set of public tokens for UsdVol schema. Access via the RtTokens helper accessor.
These tokens are auto-generated from the module’s schema, representing property names, for when you need to fetch an attribute or relationship directly by name, e.g. UsdPrim::GetAttribute(), in the most efficient manner, and allow the compiler to verify that you spelled the name correctly.
UsdVolTokens also contains all of the allowedTokens values declared for schema builtin attributes of ‘token’ scene description type. Use UsdVolTokens like so:
prim.GetAttribute(RtTokens->worldPosition);
Public Functions
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inline UsdVolTokensType()
Public Members
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const TfToken double3
“double3”
Possible value for UsdVolOpenVDBAsset::GetFieldDataTypeAttr(), Possible value for UsdVolField3DAsset::GetFieldDataTypeAttr()
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const TfToken double_
“double”
Possible value for UsdVolOpenVDBAsset::GetFieldDataTypeAttr(), Possible value for UsdVolField3DAsset::GetFieldDataTypeAttr()
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const TfToken field
“field”
This is the namespace prefix used to specify the fields that make up a volume primitive.
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const TfToken fieldDataType
“fieldDataType”
UsdVolOpenVDBAsset, UsdVolField3DAsset, UsdVolFieldAsset
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const TfToken float3
“float3”
Possible value for UsdVolOpenVDBAsset::GetFieldDataTypeAttr(), Possible value for UsdVolField3DAsset::GetFieldDataTypeAttr()
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const TfToken float_
“float”
Possible value for UsdVolOpenVDBAsset::GetFieldDataTypeAttr(), Possible value for UsdVolField3DAsset::GetFieldDataTypeAttr()
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const TfToken half
“half”
Possible value for UsdVolOpenVDBAsset::GetFieldDataTypeAttr(), Possible value for UsdVolField3DAsset::GetFieldDataTypeAttr()
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const TfToken half3
“half3”
Possible value for UsdVolOpenVDBAsset::GetFieldDataTypeAttr(), Possible value for UsdVolField3DAsset::GetFieldDataTypeAttr()
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inline UsdVolTokensType()