usdrt::PhysxSchemaPhysxRigidBodyAPI
Defined in usdrt/scenegraph/usd/physxSchema/physxRigidBodyAPI.h
Functions
usdrt::PhysxSchemaPhysxRigidBodyAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxRigidBodyAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateAngularDampingAttr: See GetAngularDampingAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateCfmScaleAttr: See GetCfmScaleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateContactSlopCoefficientAttr: See GetContactSlopCoefficientAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateDisableGravityAttr: See GetDisableGravityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateEnableCCDAttr: See GetEnableCCDAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateEnableGyroscopicForcesAttr: See GetEnableGyroscopicForcesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateEnableSpeculativeCCDAttr: See GetEnableSpeculativeCCDAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateLinearDampingAttr: See GetLinearDampingAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateLockedPosAxisAttr: See GetLockedPosAxisAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateLockedRotAxisAttr: See GetLockedRotAxisAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateMaxAngularVelocityAttr: See GetMaxAngularVelocityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateMaxContactImpulseAttr: See GetMaxContactImpulseAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateMaxDepenetrationVelocityAttr: See GetMaxDepenetrationVelocityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateMaxLinearVelocityAttr: See GetMaxLinearVelocityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateRetainAccelerationsAttr: See GetRetainAccelerationsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateSleepThresholdAttr: See GetSleepThresholdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateSolveContactAttr: See GetSolveContactAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateSolverPositionIterationCountAttr: See GetSolverPositionIterationCountAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateSolverVelocityIterationCountAttr: See GetSolverVelocityIterationCountAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::CreateStabilizationThresholdAttr: See GetStabilizationThresholdAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxRigidBodyAPI::GetAngularDampingAttr: Angular damping coefficient. Range: [0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetCfmScaleAttr: The cfm scale term can help stabilize an articulation by weakening the constraint's response. Use small values close to the default and typically in the range [0, 0.1] for best results. Note that this parameter is currently used only if rigid body is part of an articulation. Range: [0, 1] Units: unitless.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetContactSlopCoefficientAttr: Tolerance on the angular influence of a contact that can help improve the behavior of rolling approximate collision shapes. Specifically, the angular component of a normal constraint in a contact is zeroed if normal.cross(offset) falls below this tolerance. The tolerance is scaled such that the behavior improvement persists through a range of angular velocities of a rolling shape. Range: [0, inf) Units: distance.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetDisableGravityAttr: Disable gravity for the actor.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetEnableCCDAttr: Enables swept integration for the actor.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetEnableGyroscopicForcesAttr: Enables computation of gyroscopic forces on the rigid body.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetEnableSpeculativeCCDAttr: Register a rigid body to dynamically adjust contact offset based on velocity. This can be used to achieve a CCD effect.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetLinearDampingAttr: Linear damping coefficient. Range: [0, inf) Units: dimensionless.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetLockedPosAxisAttr: Collection of flags providing a mechanism to lock motion along/around a specific axis (1 << 0, 1 << 1, 1 << 2).
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetLockedRotAxisAttr: Collection of flags providing a mechanism to lock motion along/around a specific axis (1 << 0, 1 << 1, 1 << 2).
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetMaxAngularVelocityAttr: Maximum allowable angular velocity for rigid body. Range: [0, inf) Units: degrees / seconds.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetMaxContactImpulseAttr: Sets a limit on the impulse that may be applied at a contact. The maximum impulse at a contact between two dynamic or kinematic bodies will be the minimum of the two limit values. For a collision between a static and a dynamic body, the impulse is limited by the value for the dynamic body. Range: [0, inf) Units: force * seconds = mass * distance / seconds.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetMaxDepenetrationVelocityAttr: The maximum depenetration velocity permitted to be introduced by the solver. Range: [0, inf) Default: 5.0 * tolerancesLength Units: distance / seconds.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetMaxLinearVelocityAttr: Maximum allowable linear velocity for the rigid body. Range: [0, inf) Units: distance / seconds.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPath: Return the SdfPath to this schema object's held prim.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPrim: Return this schema object's held prim.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetRetainAccelerationsAttr: Carries over forces/accelerations between frames, rather than clearing them.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetSleepThresholdAttr: Mass-normalized kinetic energy threshold below which an actor may go to sleep. Range: [0, inf) Default: 0.00005 * tolerancesSpeed * tolerancesSpeed Units: distance * distance / seconds / seconds.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetSolveContactAttr: Process the contacts of this rigid body in the dynamics solver.
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetSolverPositionIterationCountAttr: Solver position iteration counts for the body. Allowed range [1, 255].
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetSolverVelocityIterationCountAttr: Solver velocity iteration counts for the body. Allowed range [1, 255].
usdrt::PhysxSchemaPhysxRigidBodyAPI::GetStabilizationThresholdAttr: Mass-normalized kinetic energy threshold below which an actor may participate in stabilization. Range: [0, inf) Default: 0.00001 * tolerancesSpeed * tolerancesSpeed Units: distance * distance / seconds / seconds.
usdrt::PhysxSchemaPhysxRigidBodyAPI::PhysxSchemaPhysxRigidBodyAPI: Construct a PhysxSchemaPhysxRigidBodyAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxRigidBodyAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxRigidBodyAPI::PhysxSchemaPhysxRigidBodyAPI: Construct a PhysxSchemaPhysxRigidBodyAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxRigidBodyAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::DestructionSchemaDestructibleBaseAPI::_GetInstanceName: Returns the instance name of the API schema object belonging to a multiple-apply API schema.
usdrt::PhysxSchemaPhysxRigidBodyAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxRigidBodyAPI::~PhysxSchemaPhysxRigidBodyAPI: Destructor.
Variables
usdrt::PhysxSchemaPhysxRigidBodyAPI::schemaType: Compile time constant representing what kind of schema this class is.
-
class PhysxSchemaPhysxRigidBodyAPI : public usdrt::UsdAPISchemaBase
PhysX rigid body extended parameters.
Public Functions
-
inline explicit PhysxSchemaPhysxRigidBodyAPI(const UsdPrim &prim = UsdPrim())
Construct a PhysxSchemaPhysxRigidBodyAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxRigidBodyAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
-
inline explicit PhysxSchemaPhysxRigidBodyAPI(const UsdSchemaBase &schemaObj)
Construct a PhysxSchemaPhysxRigidBodyAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxRigidBodyAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
-
inline virtual ~PhysxSchemaPhysxRigidBodyAPI()
Destructor.
-
inline operator bool() const
Boolean operator.
- Returns
Return true if the contained prim is has this api schema applied using
HasAPI
, and false otherwise.
-
inline UsdAttribute GetLinearDampingAttr() const
Linear damping coefficient. Range: [0, inf) Units: dimensionless.
Declaration
float physxRigidBody:linearDamping = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateLinearDampingAttr() const
See GetLinearDampingAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetAngularDampingAttr() const
Angular damping coefficient. Range: [0, inf) Units: dimensionless.
Declaration
float physxRigidBody:angularDamping = 0.05
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateAngularDampingAttr() const
See GetAngularDampingAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetMaxLinearVelocityAttr() const
Maximum allowable linear velocity for the rigid body. Range: [0, inf) Units: distance / seconds.
Declaration
float physxRigidBody:maxLinearVelocity = inf
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateMaxLinearVelocityAttr() const
See GetMaxLinearVelocityAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetMaxAngularVelocityAttr() const
Maximum allowable angular velocity for rigid body. Range: [0, inf) Units: degrees / seconds.
Declaration
float physxRigidBody:maxAngularVelocity = 5729.58
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateMaxAngularVelocityAttr() const
See GetMaxAngularVelocityAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetSleepThresholdAttr() const
Mass-normalized kinetic energy threshold below which an actor may go to sleep. Range: [0, inf) Default: 0.00005 * tolerancesSpeed * tolerancesSpeed Units: distance * distance / seconds / seconds.
Declaration
float physxRigidBody:sleepThreshold = 0.00005
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateSleepThresholdAttr() const
See GetSleepThresholdAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetStabilizationThresholdAttr() const
Mass-normalized kinetic energy threshold below which an actor may participate in stabilization. Range: [0, inf) Default: 0.00001 * tolerancesSpeed * tolerancesSpeed Units: distance * distance / seconds / seconds.
Declaration
float physxRigidBody:stabilizationThreshold = 0.00001
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateStabilizationThresholdAttr() const
See GetStabilizationThresholdAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetMaxDepenetrationVelocityAttr() const
The maximum depenetration velocity permitted to be introduced by the solver. Range: [0, inf) Default: 5.0 * tolerancesLength Units: distance / seconds.
Declaration
float physxRigidBody:maxDepenetrationVelocity = 3
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateMaxDepenetrationVelocityAttr() const
See GetMaxDepenetrationVelocityAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetMaxContactImpulseAttr() const
Sets a limit on the impulse that may be applied at a contact. The maximum impulse at a contact between two dynamic or kinematic bodies will be the minimum of the two limit values. For a collision between a static and a dynamic body, the impulse is limited by the value for the dynamic body. Range: [0, inf) Units: force * seconds = mass * distance / seconds.
Declaration
float physxRigidBody:maxContactImpulse = inf
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateMaxContactImpulseAttr() const
See GetMaxContactImpulseAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetSolverPositionIterationCountAttr() const
Solver position iteration counts for the body. Allowed range [1, 255].
Declaration
int physxRigidBody:solverPositionIterationCount = 16
C++ Type
int
Usd Type
SdfValueTypeNames->Int
-
inline UsdAttribute CreateSolverPositionIterationCountAttr() const
See GetSolverPositionIterationCountAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetSolverVelocityIterationCountAttr() const
Solver velocity iteration counts for the body. Allowed range [1, 255].
Declaration
int physxRigidBody:solverVelocityIterationCount = 1
C++ Type
int
Usd Type
SdfValueTypeNames->Int
-
inline UsdAttribute CreateSolverVelocityIterationCountAttr() const
See GetSolverVelocityIterationCountAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetEnableCCDAttr() const
Enables swept integration for the actor.
Declaration
bool physxRigidBody:enableCCD = 0
C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
-
inline UsdAttribute CreateEnableCCDAttr() const
See GetEnableCCDAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetEnableSpeculativeCCDAttr() const
Register a rigid body to dynamically adjust contact offset based on velocity. This can be used to achieve a CCD effect.
Declaration
bool physxRigidBody:enableSpeculativeCCD = 0
C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
-
inline UsdAttribute CreateEnableSpeculativeCCDAttr() const
See GetEnableSpeculativeCCDAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetRetainAccelerationsAttr() const
Carries over forces/accelerations between frames, rather than clearing them.
Declaration
bool physxRigidBody:retainAccelerations = 0
C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
-
inline UsdAttribute CreateRetainAccelerationsAttr() const
See GetRetainAccelerationsAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetEnableGyroscopicForcesAttr() const
Enables computation of gyroscopic forces on the rigid body.
Declaration
bool physxRigidBody:enableGyroscopicForces = 1
C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
-
inline UsdAttribute CreateEnableGyroscopicForcesAttr() const
See GetEnableGyroscopicForcesAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetDisableGravityAttr() const
Disable gravity for the actor.
Declaration
bool physxRigidBody:disableGravity = 0
C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
-
inline UsdAttribute CreateDisableGravityAttr() const
See GetDisableGravityAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetSolveContactAttr() const
Process the contacts of this rigid body in the dynamics solver.
Declaration
bool physxRigidBody:solveContact = 1
C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
-
inline UsdAttribute CreateSolveContactAttr() const
See GetSolveContactAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetLockedPosAxisAttr() const
Collection of flags providing a mechanism to lock motion along/around a specific axis (1 << 0, 1 << 1, 1 << 2).
Declaration
int physxRigidBody:lockedPosAxis = 0
C++ Type
int
Usd Type
SdfValueTypeNames->Int
-
inline UsdAttribute CreateLockedPosAxisAttr() const
See GetLockedPosAxisAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetLockedRotAxisAttr() const
Collection of flags providing a mechanism to lock motion along/around a specific axis (1 << 0, 1 << 1, 1 << 2).
Declaration
int physxRigidBody:lockedRotAxis = 0
C++ Type
int
Usd Type
SdfValueTypeNames->Int
-
inline UsdAttribute CreateLockedRotAxisAttr() const
See GetLockedRotAxisAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetContactSlopCoefficientAttr() const
Tolerance on the angular influence of a contact that can help improve the behavior of rolling approximate collision shapes. Specifically, the angular component of a normal constraint in a contact is zeroed if normal.cross(offset) falls below this tolerance. The tolerance is scaled such that the behavior improvement persists through a range of angular velocities of a rolling shape. Range: [0, inf) Units: distance.
Declaration
float physxRigidBody:contactSlopCoefficient = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateContactSlopCoefficientAttr() const
See GetContactSlopCoefficientAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetCfmScaleAttr() const
The cfm scale term can help stabilize an articulation by weakening the constraint’s response. Use small values close to the default and typically in the range [0, 0.1] for best results. Note that this parameter is currently used only if rigid body is part of an articulation. Range: [0, 1] Units: unitless.
Declaration
float physxRigidBody:cfmScale = 0.025
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateCfmScaleAttr() const
See GetCfmScaleAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
Public Static Functions
-
static inline PhysxSchemaPhysxRigidBodyAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given
prim
. This information is stored by adding “PhysxRigidBodyAPI” to the token-valued, listOp metadata apiSchemas on the prim.See also
UsdPrim::GetAppliedSchemas()
See also
UsdPrim::HasAPI()
See also
UsdPrim::ApplyAPI()
See also
UsdPrim::RemoveAPI()
- Returns
A valid PhysxSchemaPhysxRigidBodyAPI object is returned upon success. An invalid (or empty) PhysxSchemaPhysxRigidBodyAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.
Public Static Attributes
-
static const UsdSchemaType schemaType = UsdSchemaType::SingleApplyAPI
Compile time constant representing what kind of schema this class is.
See also
UsdSchemaType
-
inline explicit PhysxSchemaPhysxRigidBodyAPI(const UsdPrim &prim = UsdPrim())