usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI
Defined in usdrt/scenegraph/usd/forceFieldSchema/physxForceFieldLinearAPI.h
Functions
usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::CreateConstantAttr: See GetConstantAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::CreateDirectionAttr: See GetDirectionAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::CreateInverseSquareAttr: See GetInverseSquareAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::CreateLinearAttr: See GetLinearAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::ForceFieldSchemaPhysxForceFieldLinearAPI: Construct a ForceFieldSchemaPhysxForceFieldLinearAPI on UsdPrim
prim
with namename
. Equivalent to ForceFieldSchemaPhysxForceFieldLinearAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "physxForceField:name"));.usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::ForceFieldSchemaPhysxForceFieldLinearAPI: Construct a ForceFieldSchemaPhysxForceFieldLinearAPI on the prim held by
schemaObj
with namename
. Should be preferred over ForceFieldSchemaPhysxForceFieldLinearAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::GetConstantAttr: constant applies a steady force.
usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::GetDirectionAttr: The direction vector of the line.
usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::GetInverseSquareAttr: inverseSquare sets a force that varies with the reciprocal of the square of the distance to the line.
usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::GetLinearAttr: linear sets a force that varies with distance to the line.
usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPath: Return the SdfPath to this schema object's held prim.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPrim: Return this schema object's held prim.
usdrt::DestructionSchemaDestructibleBaseAPI::_GetInstanceName: Returns the instance name of the API schema object belonging to a multiple-apply API schema.
usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::operator bool: Boolean operator.
usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::~ForceFieldSchemaPhysxForceFieldLinearAPI: Destructor.
Variables
usdrt::ForceFieldSchemaPhysxForceFieldLinearAPI::schemaType: Compile time constant representing what kind of schema this class is.
-
class ForceFieldSchemaPhysxForceFieldLinearAPI : public usdrt::UsdAPISchemaBase
A linear force field that attracts and/or repels rigid bodies from a line, defined by a point and direction vector, depending on the function coefficients. Positive values attract and negative values repel. The net force on the rigid body is calculated using f = constant + linear * r + inverseSquare / r^2, where r is the distance to the closest point on the line.
Public Functions
-
inline explicit ForceFieldSchemaPhysxForceFieldLinearAPI(const UsdPrim &prim = UsdPrim(), const TfToken &name = TfToken())
Construct a ForceFieldSchemaPhysxForceFieldLinearAPI on UsdPrim
prim
with namename
. Equivalent to ForceFieldSchemaPhysxForceFieldLinearAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( “physxForceField:name”));.for a valid
prim
, but will not immediately throw an error for an invalidprim
-
inline explicit ForceFieldSchemaPhysxForceFieldLinearAPI(const UsdSchemaBase &schemaObj, const TfToken &name)
Construct a ForceFieldSchemaPhysxForceFieldLinearAPI on the prim held by
schemaObj
with namename
. Should be preferred over ForceFieldSchemaPhysxForceFieldLinearAPI(schemaObj.GetPrim(), name), as it preserves SchemaBase state.
-
inline virtual ~ForceFieldSchemaPhysxForceFieldLinearAPI()
Destructor.
-
inline operator bool() const
Boolean operator.
- Returns
Return true if the contained prim is has this api schema applied using
HasAPI
, and false otherwise.
-
inline UsdAttribute GetDirectionAttr() const
The direction vector of the line.
Declaration
vector3f physxForceFieldLinear:direction = (0, 0, 0)
C++ Type
GfVec3f
Usd Type
SdfValueTypeNames->Vector3f
-
inline UsdAttribute CreateDirectionAttr() const
See GetDirectionAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetConstantAttr() const
constant applies a steady force.
Declaration
float physxForceFieldLinear:constant = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateConstantAttr() const
See GetConstantAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetLinearAttr() const
linear sets a force that varies with distance to the line.
Declaration
float physxForceFieldLinear:linear = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateLinearAttr() const
See GetLinearAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetInverseSquareAttr() const
inverseSquare sets a force that varies with the reciprocal of the square of the distance to the line.
Declaration
float physxForceFieldLinear:inverseSquare = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateInverseSquareAttr() const
See GetInverseSquareAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
Public Static Functions
-
static inline ForceFieldSchemaPhysxForceFieldLinearAPI Apply(const UsdPrim &prim, const TfToken &name)
Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.This information is stored by adding “PhysxForceFieldLinearAPI:<i>name</i>” to the token-valued, listOp metadata apiSchemas on the prim. For example, if
name
is ‘instance1’, the token ‘PhysxForceFieldLinearAPI:instance1’ is added to ‘apiSchemas’.See also
UsdPrim::GetAppliedSchemas()
See also
UsdPrim::HasAPI()
See also
UsdPrim::ApplyAPI()
See also
UsdPrim::RemoveAPI()
- Returns
A valid ForceFieldSchemaPhysxForceFieldLinearAPI object is returned upon success. An invalid (or empty) ForceFieldSchemaPhysxForceFieldLinearAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.
Public Static Attributes
-
static const UsdSchemaType schemaType = UsdSchemaType::MultipleApplyAPI
Compile time constant representing what kind of schema this class is.
See also
UsdSchemaType
-
inline explicit ForceFieldSchemaPhysxForceFieldLinearAPI(const UsdPrim &prim = UsdPrim(), const TfToken &name = TfToken())