usdrt::PhysxSchemaPhysxCollisionAPI
Defined in usdrt/scenegraph/usd/physxSchema/physxCollisionAPI.h
Functions
usdrt::PhysxSchemaPhysxCollisionAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxCollisionAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxCollisionAPI::CreateContactOffsetAttr: See GetContactOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCollisionAPI::CreateMinTorsionalPatchRadiusAttr: See GetMinTorsionalPatchRadiusAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCollisionAPI::CreateRestOffsetAttr: See GetRestOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCollisionAPI::CreateTorsionalPatchRadiusAttr: See GetTorsionalPatchRadiusAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxCollisionAPI::GetContactOffsetAttr: Contact offset of a collision shape. Default value -inf means default is picked by the simulation based on the shape extent. Range: [maximum(0, restOffset), inf) Units: distance.
usdrt::PhysxSchemaPhysxCollisionAPI::GetMinTorsionalPatchRadiusAttr: Defines the minimum radius of the contact patch used to apply torsional friction. Range: [0, inf) Units: distance.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPath: Return the SdfPath to this schema object's held prim.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPrim: Return this schema object's held prim.
usdrt::PhysxSchemaPhysxCollisionAPI::GetRestOffsetAttr: Rest offset of a collision shape. Default value -inf means that the simulation sets a suitable value. For rigid bodies, this value is zero. Range: [0, contactOffset] Units: distance.
usdrt::PhysxSchemaPhysxCollisionAPI::GetTorsionalPatchRadiusAttr: Defines the radius of the contact patch used to apply torsional friction. Range: [0, inf) Units: distance.
usdrt::PhysxSchemaPhysxCollisionAPI::PhysxSchemaPhysxCollisionAPI: Construct a PhysxSchemaPhysxCollisionAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxCollisionAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxCollisionAPI::PhysxSchemaPhysxCollisionAPI: Construct a PhysxSchemaPhysxCollisionAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxCollisionAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::DestructionSchemaDestructibleBaseAPI::_GetInstanceName: Returns the instance name of the API schema object belonging to a multiple-apply API schema.
usdrt::PhysxSchemaPhysxCollisionAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxCollisionAPI::~PhysxSchemaPhysxCollisionAPI: Destructor.
Variables
usdrt::PhysxSchemaPhysxCollisionAPI::schemaType: Compile time constant representing what kind of schema this class is.
-
class PhysxSchemaPhysxCollisionAPI : public usdrt::UsdAPISchemaBase
PhysX collision extended parameters.
Public Functions
-
inline explicit PhysxSchemaPhysxCollisionAPI(const UsdPrim &prim = UsdPrim())
Construct a PhysxSchemaPhysxCollisionAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxCollisionAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
-
inline explicit PhysxSchemaPhysxCollisionAPI(const UsdSchemaBase &schemaObj)
Construct a PhysxSchemaPhysxCollisionAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxCollisionAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
-
inline virtual ~PhysxSchemaPhysxCollisionAPI()
Destructor.
-
inline operator bool() const
Boolean operator.
- Returns
Return true if the contained prim is has this api schema applied using
HasAPI
, and false otherwise.
-
inline UsdAttribute GetContactOffsetAttr() const
Contact offset of a collision shape. Default value -inf means default is picked by the simulation based on the shape extent. Range: [maximum(0, restOffset), inf) Units: distance.
Declaration
float physxCollision:contactOffset = -inf
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateContactOffsetAttr() const
See GetContactOffsetAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetRestOffsetAttr() const
Rest offset of a collision shape. Default value -inf means that the simulation sets a suitable value. For rigid bodies, this value is zero. Range: [0, contactOffset] Units: distance.
Declaration
float physxCollision:restOffset = -inf
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateRestOffsetAttr() const
See GetRestOffsetAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetTorsionalPatchRadiusAttr() const
Defines the radius of the contact patch used to apply torsional friction. Range: [0, inf) Units: distance.
Declaration
float physxCollision:torsionalPatchRadius = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateTorsionalPatchRadiusAttr() const
See GetTorsionalPatchRadiusAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetMinTorsionalPatchRadiusAttr() const
Defines the minimum radius of the contact patch used to apply torsional friction. Range: [0, inf) Units: distance.
Declaration
float physxCollision:minTorsionalPatchRadius = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateMinTorsionalPatchRadiusAttr() const
See GetMinTorsionalPatchRadiusAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
Public Static Functions
-
static inline PhysxSchemaPhysxCollisionAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given
prim
. This information is stored by adding “PhysxCollisionAPI” to the token-valued, listOp metadata apiSchemas on the prim.See also
UsdPrim::GetAppliedSchemas()
See also
UsdPrim::HasAPI()
See also
UsdPrim::ApplyAPI()
See also
UsdPrim::RemoveAPI()
- Returns
A valid PhysxSchemaPhysxCollisionAPI object is returned upon success. An invalid (or empty) PhysxSchemaPhysxCollisionAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.
Public Static Attributes
-
static const UsdSchemaType schemaType = UsdSchemaType::SingleApplyAPI
Compile time constant representing what kind of schema this class is.
See also
UsdSchemaType
-
inline explicit PhysxSchemaPhysxCollisionAPI(const UsdPrim &prim = UsdPrim())