usdrt::UsdPhysicsCollisionAPI
Defined in usdrt/scenegraph/usd/usdPhysics/collisionAPI.h
Functions
usdrt::UsdPhysicsCollisionAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysicsCollisionAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdPhysicsCollisionAPI::CreateCollisionEnabledAttr: See GetCollisionEnabledAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdPhysicsCollisionAPI::CreateSimulationOwnerRel: See GetSimulationOwnerRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdPhysicsCollisionAPI::GetCollisionEnabledAttr: Determines if the PhysicsCollisionAPI is enabled.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPath: Return the SdfPath to this schema object's held prim.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPrim: Return this schema object's held prim.
usdrt::UsdPhysicsCollisionAPI::GetSimulationOwnerRel: Single PhysicsScene that will simulate this collider. By default this object belongs to the first PhysicsScene. Note that if a RigidBodyAPI in the hierarchy above has a different simulationOwner then it has a precedence over this relationship.
usdrt::UsdPhysicsCollisionAPI::UsdPhysicsCollisionAPI: Construct a UsdPhysicsCollisionAPI on the prim held by
schemaObj
. Should be preferred over UsdPhysicsCollisionAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdPhysicsCollisionAPI::UsdPhysicsCollisionAPI: Construct a UsdPhysicsCollisionAPI on UsdPrim
prim
. Equivalent to UsdPhysicsCollisionAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::DestructionSchemaDestructibleBaseAPI::_GetInstanceName: Returns the instance name of the API schema object belonging to a multiple-apply API schema.
usdrt::UsdPhysicsCollisionAPI::operator bool: Boolean operator.
usdrt::UsdPhysicsCollisionAPI::~UsdPhysicsCollisionAPI: Destructor.
Variables
usdrt::UsdPhysicsCollisionAPI::schemaType: Compile time constant representing what kind of schema this class is.
-
class UsdPhysicsCollisionAPI : public usdrt::UsdAPISchemaBase
Applies collision attributes to a UsdGeomXformable prim. If a simulation is running, this geometry will collide with other geometries that have PhysicsCollisionAPI applied. If a prim in the parent hierarchy has the RigidBodyAPI applied, this collider is a part of that body. If there is no body in the parent hierarchy, this collider is considered to be static.
Public Functions
-
inline explicit UsdPhysicsCollisionAPI(const UsdPrim &prim = UsdPrim())
Construct a UsdPhysicsCollisionAPI on UsdPrim
prim
. Equivalent to UsdPhysicsCollisionAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
-
inline explicit UsdPhysicsCollisionAPI(const UsdSchemaBase &schemaObj)
Construct a UsdPhysicsCollisionAPI on the prim held by
schemaObj
. Should be preferred over UsdPhysicsCollisionAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
-
inline virtual ~UsdPhysicsCollisionAPI()
Destructor.
-
inline operator bool() const
Boolean operator.
- Returns
Return true if the contained prim is has this api schema applied using
HasAPI
, and false otherwise.
-
inline UsdAttribute GetCollisionEnabledAttr() const
Determines if the PhysicsCollisionAPI is enabled.
Declaration
bool physics:collisionEnabled = 1
C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
-
inline UsdAttribute CreateCollisionEnabledAttr() const
See GetCollisionEnabledAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdRelationship GetSimulationOwnerRel() const
Single PhysicsScene that will simulate this collider. By default this object belongs to the first PhysicsScene. Note that if a RigidBodyAPI in the hierarchy above has a different simulationOwner then it has a precedence over this relationship.
-
inline UsdRelationship CreateSimulationOwnerRel() const
See GetSimulationOwnerRel(), and also Create vs Get Property Methods for when to use Get vs Create.
Public Static Functions
-
static inline UsdPhysicsCollisionAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given
prim
. This information is stored by adding “PhysicsCollisionAPI” to the token-valued, listOp metadata apiSchemas on the prim.See also
UsdPrim::GetAppliedSchemas()
See also
UsdPrim::HasAPI()
See also
UsdPrim::ApplyAPI()
See also
UsdPrim::RemoveAPI()
- Returns
A valid UsdPhysicsCollisionAPI object is returned upon success. An invalid (or empty) UsdPhysicsCollisionAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.
Public Static Attributes
-
static const UsdSchemaType schemaType = UsdSchemaType::SingleApplyAPI
Compile time constant representing what kind of schema this class is.
See also
UsdSchemaType
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inline explicit UsdPhysicsCollisionAPI(const UsdPrim &prim = UsdPrim())