usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI
Defined in usdrt/scenegraph/usd/forceFieldSchema/physxForceFieldNoiseAPI.h
Functions
usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::Apply: Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::CreateAmplitudeAttr: See GetAmplitudeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::CreateDragAttr: See GetDragAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::CreateFrequencyAttr: See GetFrequencyAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::ForceFieldSchemaPhysxForceFieldNoiseAPI: Construct a ForceFieldSchemaPhysxForceFieldNoiseAPI on the prim held by
schemaObj
with namename
. Should be preferred over ForceFieldSchemaPhysxForceFieldNoiseAPI (schemaObj.GetPrim(), name), as it preserves SchemaBase state.usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::ForceFieldSchemaPhysxForceFieldNoiseAPI: Construct a ForceFieldSchemaPhysxForceFieldNoiseAPI on UsdPrim
prim
with namename
. Equivalent to ForceFieldSchemaPhysxForceFieldNoiseAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( "physxForceField:name"));.usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::GetAmplitudeAttr: The magnitude of the oscillations along each of the three local axes.
usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::GetDragAttr: The drag coefficient determines how quickly the body moves along with the noise. Smaller values cause the body to react more slowly.
usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::GetFrequencyAttr: The frequency of the oscillations for each of the three local axes.
usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::GetName: Returns the name of this multiple-apply schema instance.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPath: Return the SdfPath to this schema object's held prim.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPrim: Return this schema object's held prim.
usdrt::DestructionSchemaDestructibleBaseAPI::_GetInstanceName: Returns the instance name of the API schema object belonging to a multiple-apply API schema.
usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::operator bool: Boolean operator.
usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::~ForceFieldSchemaPhysxForceFieldNoiseAPI: Destructor.
Variables
usdrt::ForceFieldSchemaPhysxForceFieldNoiseAPI::schemaType: Compile time constant representing what kind of schema this class is.
-
class ForceFieldSchemaPhysxForceFieldNoiseAPI : public usdrt::UsdAPISchemaBase
A force field that adds randomized motion to a rigid body.
Public Functions
-
inline explicit ForceFieldSchemaPhysxForceFieldNoiseAPI(const UsdPrim &prim = UsdPrim(), const TfToken &name = TfToken())
Construct a ForceFieldSchemaPhysxForceFieldNoiseAPI on UsdPrim
prim
with namename
. Equivalent to ForceFieldSchemaPhysxForceFieldNoiseAPI::Get( prim.GetStage(), prim.GetPath().AppendProperty( “physxForceField:name”));.for a valid
prim
, but will not immediately throw an error for an invalidprim
-
inline explicit ForceFieldSchemaPhysxForceFieldNoiseAPI(const UsdSchemaBase &schemaObj, const TfToken &name)
Construct a ForceFieldSchemaPhysxForceFieldNoiseAPI on the prim held by
schemaObj
with namename
. Should be preferred over ForceFieldSchemaPhysxForceFieldNoiseAPI(schemaObj.GetPrim(), name), as it preserves SchemaBase state.
-
inline virtual ~ForceFieldSchemaPhysxForceFieldNoiseAPI()
Destructor.
-
inline operator bool() const
Boolean operator.
- Returns
Return true if the contained prim is has this api schema applied using
HasAPI
, and false otherwise.
-
inline UsdAttribute GetDragAttr() const
The drag coefficient determines how quickly the body moves along with the noise. Smaller values cause the body to react more slowly.
Declaration
float physxForceFieldNoise:drag = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateDragAttr() const
See GetDragAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetAmplitudeAttr() const
The magnitude of the oscillations along each of the three local axes.
Declaration
float3 physxForceFieldNoise:amplitude = (0, 0, 0)
C++ Type
GfVec3f
Usd Type
SdfValueTypeNames->Float3
-
inline UsdAttribute CreateAmplitudeAttr() const
See GetAmplitudeAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetFrequencyAttr() const
The frequency of the oscillations for each of the three local axes.
Declaration
float3 physxForceFieldNoise:frequency = (0, 0, 0)
C++ Type
GfVec3f
Usd Type
SdfValueTypeNames->Float3
-
inline UsdAttribute CreateFrequencyAttr() const
See GetFrequencyAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
Public Static Functions
-
static inline ForceFieldSchemaPhysxForceFieldNoiseAPI Apply(const UsdPrim &prim, const TfToken &name)
Applies this multiple-apply API schema to the given
prim
along with the given instance name,name
.This information is stored by adding “PhysxForceFieldNoiseAPI:<i>name</i>” to the token-valued, listOp metadata apiSchemas on the prim. For example, if
name
is ‘instance1’, the token ‘PhysxForceFieldNoiseAPI:instance1’ is added to ‘apiSchemas’.See also
UsdPrim::GetAppliedSchemas()
See also
UsdPrim::HasAPI()
See also
UsdPrim::ApplyAPI()
See also
UsdPrim::RemoveAPI()
- Returns
A valid ForceFieldSchemaPhysxForceFieldNoiseAPI object is returned upon success. An invalid (or empty) ForceFieldSchemaPhysxForceFieldNoiseAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.
Public Static Attributes
-
static const UsdSchemaType schemaType = UsdSchemaType::MultipleApplyAPI
Compile time constant representing what kind of schema this class is.
See also
UsdSchemaType
-
inline explicit ForceFieldSchemaPhysxForceFieldNoiseAPI(const UsdPrim &prim = UsdPrim(), const TfToken &name = TfToken())