usdrt::PhysxSchemaPhysxAutoAttachmentAPI
Defined in usdrt/scenegraph/usd/physxSchema/physxAutoAttachmentAPI.h
Functions
usdrt::PhysxSchemaPhysxAutoAttachmentAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxAutoAttachmentAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxAutoAttachmentAPI::CreateCollisionFilteringOffsetAttr: See GetCollisionFilteringOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxAutoAttachmentAPI::CreateDeformableVertexOverlapOffsetAttr: See GetDeformableVertexOverlapOffsetAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxAutoAttachmentAPI::CreateEnableCollisionFilteringAttr: See GetEnableCollisionFilteringAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxAutoAttachmentAPI::CreateEnableDeformableFilteringPairsAttr: See GetEnableDeformableFilteringPairsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxAutoAttachmentAPI::CreateEnableDeformableVertexAttachmentsAttr: See GetEnableDeformableVertexAttachmentsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxAutoAttachmentAPI::CreateEnableRigidSurfaceAttachmentsAttr: See GetEnableRigidSurfaceAttachmentsAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxAutoAttachmentAPI::CreateRigidSurfaceSamplingDistanceAttr: See GetRigidSurfaceSamplingDistanceAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxAutoAttachmentAPI::GetCollisionFilteringOffsetAttr: Filtering ids are generated for deformable mesh vertices if their distance to the other actor's volume is smaller than the offset. Use heuristic by default. Range: [0, inf) Units: distance.
usdrt::PhysxSchemaPhysxAutoAttachmentAPI::GetDeformableVertexOverlapOffsetAttr: Deformable mesh vertices are attached if their distance to the other actor's volume is smaller than the offset. Range: [0, inf) Units: distance.
usdrt::PhysxSchemaPhysxAutoAttachmentAPI::GetEnableCollisionFilteringAttr: Enables adding collision filtering in the vicinity of the attachment points.
usdrt::PhysxSchemaPhysxAutoAttachmentAPI::GetEnableDeformableFilteringPairsAttr: Enables geometry pair based collision filtering for deformable-deformable attachments. By default a filtered geometry of one actor is filtered against all geometries of the other actor.
usdrt::PhysxSchemaPhysxAutoAttachmentAPI::GetEnableDeformableVertexAttachmentsAttr: Enables attaching deformable mesh vertices which overlap with the other actor's volume.
usdrt::PhysxSchemaPhysxAutoAttachmentAPI::GetEnableRigidSurfaceAttachmentsAttr: Enables sampling attachment points on the rigid actor's surface.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPath: Return the SdfPath to this schema object's held prim.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPrim: Return this schema object's held prim.
usdrt::PhysxSchemaPhysxAutoAttachmentAPI::GetRigidSurfaceSamplingDistanceAttr: Attachment points on the rigid surface are positioned such that their typical neighbor distance matches the sampling distance. Use heuristic by default. Range: [0, inf) Units: distance.
usdrt::PhysxSchemaPhysxAutoAttachmentAPI::PhysxSchemaPhysxAutoAttachmentAPI: Construct a PhysxSchemaPhysxAutoAttachmentAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxAutoAttachmentAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxAutoAttachmentAPI::PhysxSchemaPhysxAutoAttachmentAPI: Construct a PhysxSchemaPhysxAutoAttachmentAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxAutoAttachmentAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::DestructionSchemaDestructibleBaseAPI::_GetInstanceName: Returns the instance name of the API schema object belonging to a multiple-apply API schema.
usdrt::PhysxSchemaPhysxAutoAttachmentAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxAutoAttachmentAPI::~PhysxSchemaPhysxAutoAttachmentAPI: Destructor.
Variables
usdrt::PhysxSchemaPhysxAutoAttachmentAPI::schemaType: Compile time constant representing what kind of schema this class is.
-
class PhysxSchemaPhysxAutoAttachmentAPI : public usdrt::UsdAPISchemaBase
Auto generates the attachment points and filtering ids based on the attributes defined in the API.
Public Functions
-
inline explicit PhysxSchemaPhysxAutoAttachmentAPI(const UsdPrim &prim = UsdPrim())
Construct a PhysxSchemaPhysxAutoAttachmentAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxAutoAttachmentAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
-
inline explicit PhysxSchemaPhysxAutoAttachmentAPI(const UsdSchemaBase &schemaObj)
Construct a PhysxSchemaPhysxAutoAttachmentAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxAutoAttachmentAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
-
inline virtual ~PhysxSchemaPhysxAutoAttachmentAPI()
Destructor.
-
inline operator bool() const
Boolean operator.
- Returns
Return true if the contained prim is has this api schema applied using
HasAPI
, and false otherwise.
-
inline UsdAttribute GetEnableDeformableVertexAttachmentsAttr() const
Enables attaching deformable mesh vertices which overlap with the other actor’s volume.
Declaration
bool physxAutoAttachment:enableDeformableVertexAttachments = 1
C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
-
inline UsdAttribute CreateEnableDeformableVertexAttachmentsAttr() const
See GetEnableDeformableVertexAttachmentsAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetDeformableVertexOverlapOffsetAttr() const
Deformable mesh vertices are attached if their distance to the other actor’s volume is smaller than the offset. Range: [0, inf) Units: distance.
Declaration
float physxAutoAttachment:deformableVertexOverlapOffset = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateDeformableVertexOverlapOffsetAttr() const
See GetDeformableVertexOverlapOffsetAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetEnableRigidSurfaceAttachmentsAttr() const
Enables sampling attachment points on the rigid actor’s surface.
Declaration
bool physxAutoAttachment:enableRigidSurfaceAttachments = 0
C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
-
inline UsdAttribute CreateEnableRigidSurfaceAttachmentsAttr() const
See GetEnableRigidSurfaceAttachmentsAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetRigidSurfaceSamplingDistanceAttr() const
Attachment points on the rigid surface are positioned such that their typical neighbor distance matches the sampling distance. Use heuristic by default. Range: [0, inf) Units: distance.
Declaration
float physxAutoAttachment:rigidSurfaceSamplingDistance = -inf
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateRigidSurfaceSamplingDistanceAttr() const
See GetRigidSurfaceSamplingDistanceAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetEnableCollisionFilteringAttr() const
Enables adding collision filtering in the vicinity of the attachment points.
Declaration
bool physxAutoAttachment:enableCollisionFiltering = 1
C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
-
inline UsdAttribute CreateEnableCollisionFilteringAttr() const
See GetEnableCollisionFilteringAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetCollisionFilteringOffsetAttr() const
Filtering ids are generated for deformable mesh vertices if their distance to the other actor’s volume is smaller than the offset. Use heuristic by default. Range: [0, inf) Units: distance.
Declaration
float physxAutoAttachment:collisionFilteringOffset = -inf
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateCollisionFilteringOffsetAttr() const
See GetCollisionFilteringOffsetAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetEnableDeformableFilteringPairsAttr() const
Enables geometry pair based collision filtering for deformable-deformable attachments. By default a filtered geometry of one actor is filtered against all geometries of the other actor.
Declaration
bool physxAutoAttachment:enableDeformableFilteringPairs = 0
C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
-
inline UsdAttribute CreateEnableDeformableFilteringPairsAttr() const
See GetEnableDeformableFilteringPairsAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
Public Static Functions
-
static inline PhysxSchemaPhysxAutoAttachmentAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given
prim
. This information is stored by adding “PhysxAutoAttachmentAPI” to the token-valued, listOp metadata apiSchemas on the prim.See also
UsdPrim::GetAppliedSchemas()
See also
UsdPrim::HasAPI()
See also
UsdPrim::ApplyAPI()
See also
UsdPrim::RemoveAPI()
- Returns
A valid PhysxSchemaPhysxAutoAttachmentAPI object is returned upon success. An invalid (or empty) PhysxSchemaPhysxAutoAttachmentAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.
Public Static Attributes
-
static const UsdSchemaType schemaType = UsdSchemaType::SingleApplyAPI
Compile time constant representing what kind of schema this class is.
See also
UsdSchemaType
-
inline explicit PhysxSchemaPhysxAutoAttachmentAPI(const UsdPrim &prim = UsdPrim())