usdrt::PhysxSchemaPhysxPhysicsInstancer
Defined in usdrt/scenegraph/usd/physxSchema/physxPhysicsInstancer.h
Functions
usdrt::PhysxSchemaPhysxPhysicsInstancer::CreatePhysicsProtoIndicesAttr: See GetPhysicsProtoIndicesAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsInstancer::CreatePhysicsPrototypesRel: See GetPhysicsPrototypesRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxParticleSystem::CreateProxyPrimRel: See GetProxyPrimRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::PhysxSchemaPhysxParticleSystem::CreatePurposeAttr: See GetPurposeAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxParticleSystem::CreateVisibilityAttr: See GetVisibilityAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxPhysicsInstancer::Define: Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.usdrt::DestructionSchemaDestructibleBaseAPI::GetPath: Return the SdfPath to this schema object's held prim.
usdrt::PhysxSchemaPhysxPhysicsInstancer::GetPhysicsProtoIndicesAttr: Required property . Per-instance index into prototypes relationship that identifies what physics prims are instanced. Topology attribute - can be animated, but at a potential performance impact for streaming.
usdrt::PhysxSchemaPhysxPhysicsInstancer::GetPhysicsPrototypesRel: Required property . Orders and targets the prototype root prims, which can be located anywhere in the scenegraph that is convenient, although we promote organizing prototypes as children of the PhysxPhysicsInstancer. The position of a prototype in this relationship defines the value an instance would specify in the protoIndices attribute to instance that prototype. Since relationships are uniform, this property cannot be animated.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPrim: Return this schema object's held prim.
usdrt::PhysxSchemaPhysxParticleSystem::GetProxyPrimRel: The proxyPrim relationship allows us to link a prim whose purpose is "render" to its (single target) purpose="proxy" prim. This is entirely optional, but can be useful in several scenarios:
usdrt::PhysxSchemaPhysxParticleSystem::GetPurposeAttr: Purpose is a classification of geometry into categories that can each be independently included or excluded from traversals of prims on a stage, such as rendering or bounding-box computation traversals.
usdrt::PhysxSchemaPhysxParticleSystem::GetVisibilityAttr: Visibility is meant to be the simplest form of "pruning" visibility that is supported by most DCC apps. Visibility is animatable, allowing a sub-tree of geometry to be present for some segment of a shot, and absent from others; unlike the action of deactivating geometry prims, invisible geometry is still available for inspection, for positioning, for defining volumes, etc.
usdrt::PhysxSchemaPhysxPhysicsInstancer::PhysxSchemaPhysxPhysicsInstancer: Construct a PhysxSchemaPhysxPhysicsInstancer on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxPhysicsInstancer::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxPhysicsInstancer::PhysxSchemaPhysxPhysicsInstancer: Construct a PhysxSchemaPhysxPhysicsInstancer on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxPhysicsInstancer (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::PhysxSchemaPhysxPhysicsInstancer::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxPhysicsInstancer::~PhysxSchemaPhysxPhysicsInstancer: Destructor.
Variables
usdrt::PhysxSchemaPhysxPhysicsInstancer::schemaType: Compile time constant representing what kind of schema this class is.
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class PhysxSchemaPhysxPhysicsInstancer : public usdrt::UsdGeomImageable
Core class for instancing physics prims.
Subclassed by usdrt::PhysxSchemaPhysxPhysicsJointInstancer
Public Functions
-
inline explicit PhysxSchemaPhysxPhysicsInstancer(const UsdPrim &prim = UsdPrim())
Construct a PhysxSchemaPhysxPhysicsInstancer on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxPhysicsInstancer::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
-
inline explicit PhysxSchemaPhysxPhysicsInstancer(const UsdSchemaBase &schemaObj)
Construct a PhysxSchemaPhysxPhysicsInstancer on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxPhysicsInstancer(schemaObj.GetPrim()), as it preserves SchemaBase state.
-
inline virtual ~PhysxSchemaPhysxPhysicsInstancer()
Destructor.
-
inline operator bool() const
Boolean operator.
- Returns
Return true if the contained prim is an instance of this schema using
IsA
, and false otherwise.
-
inline UsdAttribute GetPhysicsProtoIndicesAttr() const
Required property. Per-instance index into prototypes relationship that identifies what physics prims are instanced. Topology attribute - can be animated, but at a potential performance impact for streaming.
Declaration
int[] physics:protoIndices
C++ Type
VtArray<int>
Usd Type
SdfValueTypeNames->IntArray
-
inline UsdAttribute CreatePhysicsProtoIndicesAttr() const
See GetPhysicsProtoIndicesAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdRelationship GetPhysicsPrototypesRel() const
Required property. Orders and targets the prototype root prims, which can be located anywhere in the scenegraph that is convenient, although we promote organizing prototypes as children of the PhysxPhysicsInstancer. The position of a prototype in this relationship defines the value an instance would specify in the protoIndices attribute to instance that prototype. Since relationships are uniform, this property cannot be animated.
-
inline UsdRelationship CreatePhysicsPrototypesRel() const
See GetPhysicsPrototypesRel(), and also Create vs Get Property Methods for when to use Get vs Create.
-
inline UsdAttribute GetVisibilityAttr() const
Visibility is meant to be the simplest form of “pruning” visibility that is supported by most DCC apps. Visibility is animatable, allowing a sub-tree of geometry to be present for some segment of a shot, and absent from others; unlike the action of deactivating geometry prims, invisible geometry is still available for inspection, for positioning, for defining volumes, etc.
Declaration
token visibility = "inherited"
C++ Type
TfToken
Usd Type
SdfValueTypeNames->Token
Allowed Values
inherited, invisible
-
inline UsdAttribute CreateVisibilityAttr() const
See GetVisibilityAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetPurposeAttr() const
Purpose is a classification of geometry into categories that can each be independently included or excluded from traversals of prims on a stage, such as rendering or bounding-box computation traversals.
See UsdGeom_ImageablePurpose for more detail about how purpose is computed and used.
Declaration
uniform token purpose = "default"
C++ Type
TfToken
Usd Type
SdfValueTypeNames->Token
Variability
SdfVariabilityUniform
Allowed Values
default, render, proxy, guide
-
inline UsdAttribute CreatePurposeAttr() const
See GetPurposeAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdRelationship GetProxyPrimRel() const
The proxyPrim relationship allows us to link a prim whose purpose is “render” to its (single target) purpose=”proxy” prim. This is entirely optional, but can be useful in several scenarios:
In a pipeline that does pruning (for complexity management) by deactivating prims composed from asset references, when we deactivate a purpose=”render” prim, we will be able to discover and additionally deactivate its associated purpose=”proxy” prim, so that preview renders reflect the pruning accurately.
DCC importers may be able to make more aggressive optimizations for interactive processing and display if they can discover the proxy for a given render prim.
With a little more work, a Hydra-based application will be able to map a picked proxy prim back to its render geometry for selection.
Note
It is only valid to author the proxyPrim relationship on prims whose purpose is “render”.
-
inline UsdRelationship CreateProxyPrimRel() const
See GetProxyPrimRel(), and also Create vs Get Property Methods for when to use Get vs Create.
Public Static Functions
-
static inline PhysxSchemaPhysxPhysicsInstancer Define(const UsdStageRefPtr &stage, const SdfPath &path)
Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.
Public Static Attributes
-
static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped
Compile time constant representing what kind of schema this class is.
See also
UsdSchemaType
-
inline explicit PhysxSchemaPhysxPhysicsInstancer(const UsdPrim &prim = UsdPrim())