usdrt::PhysxSchemaPhysxVehicleEngineAPI
Defined in usdrt/scenegraph/usd/physxSchema/physxVehicleEngineAPI.h
Functions
usdrt::PhysxSchemaPhysxVehicleEngineAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "PhysxVehicleEngineAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::PhysxSchemaPhysxVehicleEngineAPI::CreateDampingRateFullThrottleAttr: See GetDampingRateFullThrottleAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleEngineAPI::CreateDampingRateZeroThrottleClutchDisengagedAttr: See GetDampingRateZeroThrottleClutchDisengagedAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleEngineAPI::CreateDampingRateZeroThrottleClutchEngagedAttr: See GetDampingRateZeroThrottleClutchEngagedAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleEngineAPI::CreateIdleRotationSpeedAttr: See GetIdleRotationSpeedAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleEngineAPI::CreateMaxRotationSpeedAttr: See GetMaxRotationSpeedAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleEngineAPI::CreateMoiAttr: See GetMoiAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleEngineAPI::CreatePeakTorqueAttr: See GetPeakTorqueAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleEngineAPI::CreateTorqueCurveAttr: See GetTorqueCurveAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::PhysxSchemaPhysxVehicleEngineAPI::GetDampingRateFullThrottleAttr: Damping rate of engine when full throttle is applied (units: torque * seconds = mass * distance * distance / seconds). The value has to be greater or equal 0.
usdrt::PhysxSchemaPhysxVehicleEngineAPI::GetDampingRateZeroThrottleClutchDisengagedAttr: Damping rate of engine when no throttle is applied and the clutch is disengaged (units: torque * seconds = mass * distance * distance / seconds). See attribute "dampingRateFullThrottle" for information about the effect of the value. The value has to be greater or equal 0.
usdrt::PhysxSchemaPhysxVehicleEngineAPI::GetDampingRateZeroThrottleClutchEngagedAttr: Damping rate of engine when no throttle is applied and the clutch is engaged (units: torque * seconds = mass * distance * distance / seconds). See attribute "dampingRateFullThrottle" for information about the effect of the value. The value has to be greater or equal 0.
usdrt::PhysxSchemaPhysxVehicleEngineAPI::GetIdleRotationSpeedAttr: Rotation speed of the engine when idling (units: radians / seconds). The value has to be greater or equal 0.
usdrt::PhysxSchemaPhysxVehicleEngineAPI::GetMaxRotationSpeedAttr: Maximum rotation speed of the engine (units: radians / seconds). The value has to be greater or equal 0.
usdrt::PhysxSchemaPhysxVehicleEngineAPI::GetMoiAttr: The moment of inertia of the engine around the axis of rotation (units: mass * distance * distance). The value has to be positive.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPath: Return the SdfPath to this schema object's held prim.
usdrt::PhysxSchemaPhysxVehicleEngineAPI::GetPeakTorqueAttr: Maximum torque available to apply to the engine when the accelerator pedal is at maximum (units: mass * distance * distance / seconds / seconds). The value has to be greater or equal 0.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPrim: Return this schema object's held prim.
usdrt::PhysxSchemaPhysxVehicleEngineAPI::GetTorqueCurveAttr: Graph of normalized torque (torque / peakTorque) against normalized engine speed (engineRotationSpeed / maxRotationSpeed).
usdrt::PhysxSchemaPhysxVehicleEngineAPI::PhysxSchemaPhysxVehicleEngineAPI: Construct a PhysxSchemaPhysxVehicleEngineAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxVehicleEngineAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::PhysxSchemaPhysxVehicleEngineAPI::PhysxSchemaPhysxVehicleEngineAPI: Construct a PhysxSchemaPhysxVehicleEngineAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxVehicleEngineAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::DestructionSchemaDestructibleBaseAPI::_GetInstanceName: Returns the instance name of the API schema object belonging to a multiple-apply API schema.
usdrt::PhysxSchemaPhysxVehicleEngineAPI::operator bool: Boolean operator.
usdrt::PhysxSchemaPhysxVehicleEngineAPI::~PhysxSchemaPhysxVehicleEngineAPI: Destructor.
Variables
usdrt::PhysxSchemaPhysxVehicleEngineAPI::schemaType: Compile time constant representing what kind of schema this class is.
-
class PhysxSchemaPhysxVehicleEngineAPI : public usdrt::UsdAPISchemaBase
Properties of a PhysX vehicle engine. If the engine setup does not need to be shared among vehicle instances, it can be applied to the prim which has PhysxVehicleDriveStandardAPI applied. If the intent is to share the engine setup, PhysxVehicleEngineAPI can be applied to a separate prim which can be linked to (see PhysxVehicleDriveStandardAPI).
Public Functions
-
inline explicit PhysxSchemaPhysxVehicleEngineAPI(const UsdPrim &prim = UsdPrim())
Construct a PhysxSchemaPhysxVehicleEngineAPI on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxVehicleEngineAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
-
inline explicit PhysxSchemaPhysxVehicleEngineAPI(const UsdSchemaBase &schemaObj)
Construct a PhysxSchemaPhysxVehicleEngineAPI on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxVehicleEngineAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
-
inline virtual ~PhysxSchemaPhysxVehicleEngineAPI()
Destructor.
-
inline operator bool() const
Boolean operator.
- Returns
Return true if the contained prim is has this api schema applied using
HasAPI
, and false otherwise.
-
inline UsdAttribute GetMoiAttr() const
The moment of inertia of the engine around the axis of rotation (units: mass * distance * distance). The value has to be positive.
Note: if not defined, the value 1.0 will be used. This default value is in meter length scale and kilograms and will get adjusted if other units are used.
Declaration
float physxVehicleEngine:moi
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateMoiAttr() const
See GetMoiAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetPeakTorqueAttr() const
Maximum torque available to apply to the engine when the accelerator pedal is at maximum (units: mass * distance * distance / seconds / seconds). The value has to be greater or equal 0.
Note: the torque available is the value of the accelerator pedal (in range [0, 1]) multiplied by the normalized torque as computed from torqueCurve (see corresponding attribute) multiplied by peakTorque.
Note: the default value -1 is not a valid value as such but will result in the value 500.0 being used (in meter length scale and kilogram mass scale or the equivalent if other units are used).
Declaration
float physxVehicleEngine:peakTorque = -1
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreatePeakTorqueAttr() const
See GetPeakTorqueAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetMaxRotationSpeedAttr() const
Maximum rotation speed of the engine (units: radians / seconds). The value has to be greater or equal 0.
Declaration
float physxVehicleEngine:maxRotationSpeed = 600
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateMaxRotationSpeedAttr() const
See GetMaxRotationSpeedAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetIdleRotationSpeedAttr() const
Rotation speed of the engine when idling (units: radians / seconds). The value has to be greater or equal 0.
Declaration
float physxVehicleEngine:idleRotationSpeed = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateIdleRotationSpeedAttr() const
See GetIdleRotationSpeedAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetTorqueCurveAttr() const
Graph of normalized torque (torque / peakTorque) against normalized engine speed (engineRotationSpeed / maxRotationSpeed).
Note: the normalized engine speed is the x-axis of the graph, while the normalized torque is the y-axis of the graph. No more than 8 data points are supported.
Note: if not defined, the following values will be used: [(0.0, 0.8), (0.33, 1.0), (1.0, 0.8)].
Declaration
float2[] physxVehicleEngine:torqueCurve
C++ Type
VtArray<GfVec2f>
Usd Type
SdfValueTypeNames->Float2Array
-
inline UsdAttribute CreateTorqueCurveAttr() const
See GetTorqueCurveAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetDampingRateFullThrottleAttr() const
Damping rate of engine when full throttle is applied (units: torque * seconds = mass * distance * distance / seconds). The value has to be greater or equal 0.
Note: if the clutch is engaged (any gear except neutral) then the damping rate applied at run-time is an interpolation between dampingRateZeroThrottleClutchEngaged (see corresponding attribute) and dampingRateFullThrottle: dampingRateZeroThrottleClutchEngaged + ((dampingRateFullThrottle-dampingRateZeroThrottleClutchEngaged) * acceleratorPedal).
Note: if the clutch is disengaged (in neutral gear) the damping rate applied at run-time is an interpolation between dampingRateZeroThrottleClutchDisengaged (see corresponding attribute) and dampingRateFullThrottle: dampingRateZeroThrottleClutchDisengaged + ((dampingRateFullThrottle-dampingRateZeroThrottleClutchDisengaged) * acceleratorPedal).
Note: the default value -1 is not a valid value as such but will result in the value 0.15 being used (in meter length scale and kilogram mass scale or the equivalent if other units are used).
Declaration
float physxVehicleEngine:dampingRateFullThrottle = -1
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateDampingRateFullThrottleAttr() const
See GetDampingRateFullThrottleAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetDampingRateZeroThrottleClutchEngagedAttr() const
Damping rate of engine when no throttle is applied and the clutch is engaged (units: torque * seconds = mass * distance * distance / seconds). See attribute “dampingRateFullThrottle” for information about the effect of the value. The value has to be greater or equal 0.
Note: the default value -1 is not a valid value as such but will result in the value 2.0 being used (in meter length scale and kilogram mass scale or the equivalent if other units are used).
Declaration
float physxVehicleEngine:dampingRateZeroThrottleClutchEngaged = -1
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateDampingRateZeroThrottleClutchEngagedAttr() const
See GetDampingRateZeroThrottleClutchEngagedAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetDampingRateZeroThrottleClutchDisengagedAttr() const
Damping rate of engine when no throttle is applied and the clutch is disengaged (units: torque * seconds = mass * distance * distance / seconds). See attribute “dampingRateFullThrottle” for information about the effect of the value. The value has to be greater or equal 0.
Note: the default value -1 is not a valid value as such but will result in the value 0.35 being used (in meter length scale and kilogram mass scale or the equivalent if other units are used).
Declaration
float physxVehicleEngine:dampingRateZeroThrottleClutchDisengaged = -1
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateDampingRateZeroThrottleClutchDisengagedAttr() const
See GetDampingRateZeroThrottleClutchDisengagedAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
Public Static Functions
-
static inline PhysxSchemaPhysxVehicleEngineAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given
prim
. This information is stored by adding “PhysxVehicleEngineAPI” to the token-valued, listOp metadata apiSchemas on the prim.See also
UsdPrim::GetAppliedSchemas()
See also
UsdPrim::HasAPI()
See also
UsdPrim::ApplyAPI()
See also
UsdPrim::RemoveAPI()
- Returns
A valid PhysxSchemaPhysxVehicleEngineAPI object is returned upon success. An invalid (or empty) PhysxSchemaPhysxVehicleEngineAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.
Public Static Attributes
-
static const UsdSchemaType schemaType = UsdSchemaType::SingleApplyAPI
Compile time constant representing what kind of schema this class is.
See also
UsdSchemaType
-
inline explicit PhysxSchemaPhysxVehicleEngineAPI(const UsdPrim &prim = UsdPrim())