usdrt::UsdPhysicsScene

Defined in usdrt/scenegraph/usd/usdPhysics/scene.h

Functions

Variables

class UsdPhysicsScene : public usdrt::UsdTyped

General physics simulation properties, required for simulation.

Public Functions

inline explicit UsdPhysicsScene(const UsdPrim &prim = UsdPrim())

Construct a UsdPhysicsScene on UsdPrim prim. Equivalent to UsdPhysicsScene::Get(prim.GetStage(), prim.GetPath()) for a valid prim , but will not immediately throw an error for an invalid prim.

inline explicit UsdPhysicsScene(const UsdSchemaBase &schemaObj)

Construct a UsdPhysicsScene on the prim held by schemaObj . Should be preferred over UsdPhysicsScene(schemaObj.GetPrim()), as it preserves SchemaBase state.

inline virtual ~UsdPhysicsScene()

Destructor.

inline operator bool() const

Boolean operator.

Returns

Return true if the contained prim is an instance of this schema using IsA, and false otherwise.

inline UsdAttribute GetGravityDirectionAttr() const

Gravity direction vector in simulation world space. Will be normalized before use. A zero vector is a request to use the negative upAxis. Unitless.

Declaration

vector3f physics:gravityDirection = (0, 0, 0)

C++ Type

GfVec3f

Usd Type

SdfValueTypeNames->Vector3f

inline UsdAttribute CreateGravityDirectionAttr() const

See GetGravityDirectionAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

inline UsdAttribute GetGravityMagnitudeAttr() const

Gravity acceleration magnitude in simulation world space. A negative value is a request to use a value equivalent to earth gravity regardless of the metersPerUnit scaling used by this scene. Units: distance/second/second.

Declaration

float physics:gravityMagnitude = -inf

C++ Type

float

Usd Type

SdfValueTypeNames->Float

inline UsdAttribute CreateGravityMagnitudeAttr() const

See GetGravityMagnitudeAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

UsdPrim GetPrim() const

Return this schema object’s held prim.

SdfPath GetPath() const

Return the SdfPath to this schema object’s held prim.

Public Static Functions

static inline UsdPhysicsScene Define(const UsdStageRefPtr &stage, const SdfPath &path)

Attempt to ensure a UsdPrim adhering to this schema at path is defined (according to UsdPrim::IsDefined()) on this stage.

Public Static Attributes

static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped

Compile time constant representing what kind of schema this class is.

See also

UsdSchemaType