usdrt::UsdLuxListAPI
Defined in usdrt/scenegraph/usd/usdLux/listAPI.h
Functions
usdrt::UsdLuxListAPI::Apply: Applies this single-apply API schema to the given
prim
. This information is stored by adding "ListAPI" to the token-valued, listOp metadata apiSchemas on the prim.usdrt::UsdLuxListAPI::CreateLightListCacheBehaviorAttr: See GetLightListCacheBehaviorAttr() , and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute's default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.usdrt::UsdLuxListAPI::CreateLightListRel: See GetLightListRel() , and also Create vs Get Property Methods for when to use Get vs Create.
usdrt::UsdLuxListAPI::GetLightListCacheBehaviorAttr: Controls how the lightList should be interpreted. Valid values are:
usdrt::UsdLuxListAPI::GetLightListRel: Relationship to lights in the scene.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPath: Return the SdfPath to this schema object's held prim.
usdrt::DestructionSchemaDestructibleBaseAPI::GetPrim: Return this schema object's held prim.
usdrt::UsdLuxListAPI::UsdLuxListAPI: Construct a UsdLuxListAPI on the prim held by
schemaObj
. Should be preferred over UsdLuxListAPI (schemaObj.GetPrim()), as it preserves SchemaBase state.usdrt::UsdLuxListAPI::UsdLuxListAPI: Construct a UsdLuxListAPI on UsdPrim
prim
. Equivalent to UsdLuxListAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.usdrt::DestructionSchemaDestructibleBaseAPI::_GetInstanceName: Returns the instance name of the API schema object belonging to a multiple-apply API schema.
usdrt::UsdLuxListAPI::operator bool: Boolean operator.
usdrt::UsdLuxListAPI::~UsdLuxListAPI: Destructor.
Variables
usdrt::UsdLuxListAPI::schemaType: Compile time constant representing what kind of schema this class is.
-
class UsdLuxListAPI : public usdrt::UsdAPISchemaBase
///
- Deprecated:
Use LightListAPI instead
For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in UsdLuxTokens. So to set an attribute to the value “rightHanded”, use UsdLuxTokens->rightHanded as the value.
Public Functions
-
inline explicit UsdLuxListAPI(const UsdPrim &prim = UsdPrim())
Construct a UsdLuxListAPI on UsdPrim
prim
. Equivalent to UsdLuxListAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
-
inline explicit UsdLuxListAPI(const UsdSchemaBase &schemaObj)
Construct a UsdLuxListAPI on the prim held by
schemaObj
. Should be preferred over UsdLuxListAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
-
inline virtual ~UsdLuxListAPI()
Destructor.
-
inline operator bool() const
Boolean operator.
- Returns
Return true if the contained prim is has this api schema applied using
HasAPI
, and false otherwise.
-
inline UsdAttribute GetLightListCacheBehaviorAttr() const
Controls how the lightList should be interpreted. Valid values are:
consumeAndHalt: The lightList should be consulted, and if it exists, treated as a final authoritative statement of any lights that exist at or below this prim, halting recursive discovery of lights.
consumeAndContinue: The lightList should be consulted, but recursive traversal over nameChildren should continue in case additional lights are added by descendants.
ignore: The lightList should be entirely ignored. This provides a simple way to temporarily invalidate an existing cache. This is the fallback behavior.
Declaration
token lightList:cacheBehavior
C++ Type
TfToken
Usd Type
SdfValueTypeNames->Token
Allowed Values
consumeAndHalt, consumeAndContinue, ignore
-
inline UsdAttribute CreateLightListCacheBehaviorAttr() const
See GetLightListCacheBehaviorAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdRelationship GetLightListRel() const
Relationship to lights in the scene.
-
inline UsdRelationship CreateLightListRel() const
See GetLightListRel(), and also Create vs Get Property Methods for when to use Get vs Create.
Public Static Functions
-
static inline UsdLuxListAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given
prim
. This information is stored by adding “ListAPI” to the token-valued, listOp metadata apiSchemas on the prim.See also
UsdPrim::GetAppliedSchemas()
See also
UsdPrim::HasAPI()
See also
UsdPrim::ApplyAPI()
See also
UsdPrim::RemoveAPI()
- Returns
A valid UsdLuxListAPI object is returned upon success. An invalid (or empty) UsdLuxListAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.
Public Static Attributes
-
static const UsdSchemaType schemaType = UsdSchemaType::SingleApplyAPI
Compile time constant representing what kind of schema this class is.
See also
UsdSchemaType