usdrt/scenegraph/usd/physxSchema/physxSphereFillCollisionAPI.h
In directory: usdrt/scenegraph/usd/physxSchema
Source file: usdrt/scenegraph/usd/physxSchema/physxSphereFillCollisionAPI.h
Classes
usdrt::PhysxSchemaPhysxSphereFillCollisionAPI: PhysX sphere fill extended parameters For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in PhysxSchemaTokens. So to set an attribute to the value "rightHanded", use PhysxSchemaTokens->rightHanded as the value.
Namespaces