usdrt/scenegraph/usd/physxSchema/physxSphereFillCollisionAPI.h

In directory: usdrt/scenegraph/usd/physxSchema

Source file: usdrt/scenegraph/usd/physxSchema/physxSphereFillCollisionAPI.h

Classes

  • usdrt::PhysxSchemaPhysxSphereFillCollisionAPI: PhysX sphere fill extended parameters For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in PhysxSchemaTokens. So to set an attribute to the value "rightHanded", use PhysxSchemaTokens->rightHanded as the value.

Namespaces