Toggle#

A switch that alternates between on (true) and off (false) states.

Think of this like a light switch: each frame `Trigger Toggle` is true, the switch flips to the opposite position. Use `Starting State` to choose whether the switch begins in the on or off position.

Component Information#

  • Name: Toggle

  • UI Name: Toggle

  • Version: 1

  • Categories: Transform

Input Properties#

Property

Display Name

Type

IO Type

Default Value

Optional

triggerToggle

Trigger Toggle

Bool

Input

false

No

defaultState

Starting State

Bool

Input

false

No

Trigger Toggle#

When this is true, the toggle switches to its opposite state (on becomes off, or off becomes on). Set this to true each time you want to flip the switch.

Starting State#

The initial state of the toggle when the component is created. Set to true to start in the ‘on’ state, or false to start in the ‘off’ state.

Output Properties#

Property

Display Name

Type

IO Type

Default Value

Optional

isOn

Is On

Bool

Output

false

No

Is On#

The current state of the toggle: true means ‘on’, false means ‘off’. This starts at the `Starting State` value and changes each time `Trigger Toggle` becomes true.

Usage Notes#

This component is part of the RTX Remix graph system. It is intended for use in the Remix Toolkit and Runtime only.


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