RTX Remix Component Documentation#
This documentation provides detailed information about all available components in the RTX Remix graph system.
Available Components#
Act#
Component |
Description |
Version |
|---|---|---|
Activates and controls configuration layers at runtime based on game conditions. |
1 |
Transform#
Component |
Description |
Version |
|---|---|---|
Adds two numbers or vectors together. |
1 |
|
Tests if a value is within a range (inclusive). |
1 |
|
Returns true only if both A and B are true. |
1 |
|
Flips a true/false value to its opposite. |
1 |
|
Returns true if either A or B (or both) are true. |
1 |
|
Rounds a value up to the next integer. |
1 |
|
Constrains a value to a specified range. |
1 |
|
Combines two separate numbers into a single Vector2. |
1 |
|
Combines three separate numbers into a single Vector3. |
1 |
|
Combines four separate numbers into a single Vector4. |
1 |
|
Stores a value when a condition is true, otherwise keeps the previous value. |
1 |
|
Counts how many times an input switches from off to on. |
1 |
|
Counts up by a value every frame when a condition is true. |
1 |
|
Splits a Vector2 into two separate numbers. |
1 |
|
Splits a Vector3 into three separate numbers. |
1 |
|
Splits a Vector4 into four separate numbers. |
1 |
|
Divides one number or vector by another. |
1 |
|
Returns true if A is equal to B, false otherwise. |
1 |
|
Rounds a value down to the previous integer. |
1 |
|
Returns true if A is greater than B, false otherwise. |
1 |
|
Outputs 1 minus the input value. |
1 |
|
Returns true if A is less than B, false otherwise. |
1 |
|
Wraps a number back into a range when it goes outside the boundaries. |
1 |
|
Returns the larger of two values. |
1 |
|
Returns the smaller of two values. |
1 |
|
Multiplies two values together. |
1 |
|
Normalizes a vector to have length 1. |
1 |
|
Outputs the value from the previous frame. |
1 |
|
Smoothly maps a value from one range to another range with customizable easing curves. |
1 |
|
Rounds a value to the nearest integer. |
1 |
|
Selects between two values based on a boolean condition. |
1 |
|
Applies exponential smoothing to a value over time. |
1 |
|
Subtracts one number or vector from another. |
1 |
|
A switch that alternates between on (true) and off (false) states. |
1 |
|
Calculates the length (magnitude) of a vector. |
1 |
|
Detects the rate of change of a value from frame to frame. |
1 |
Sense#
Component |
Description |
Version |
|---|---|---|
Measures the angle between a ray and a mesh’s center point. This can be used to determine if the ca… |
1 |
|
Provides information about the camera’s position, direction, and field of view. |
1 |
|
Detects if a specific fog state is currently active in the scene. |
1 |
|
Detects when keyboard keys are pressed, held, or released. |
1 |
|
Detects if a specific light is currently active in the scene. |
1 |
|
Detects if a specific mesh is currently being drawn in the scene. |
1 |
|
Measures how far a point is from a mesh’s bounding box. This can be used to determine if the camera … |
1 |
|
Tests if a ray intersects with a mesh. |
1 |
|
Reads the transform (position, rotation, scale) of a bone from a skinned mesh. |
1 |
|
Reads the transform (position, rotation, scale) of a mesh or light in world space. |
1 |
|
Reads the state of a configuration layer. |
1 |
|
Reads the current value of a boolean RTX option. |
1 |
|
Reads the current value of a Color3 (RGB) RTX option. |
1 |
|
Reads the current value of a Color4 (RGBA) RTX option. |
1 |
|
Reads the current value of a numeric RTX option. |
1 |
|
Reads the current value of a Vector2 RTX option. |
1 |
|
Reads the current value of a Vector3 RTX option. |
1 |
|
Detects if a specific texture is being used in the current frame. |
1 |
|
Provides a continuously increasing time value for creating animations and time-based effects. |
1 |
Constants#
Component |
Description |
Version |
|---|---|---|
Provides a constant file or asset path that you can set. |
1 |
|
Provides a constant true or false value that you can set. |
1 |
|
Provides a constant RGB color (Red, Green, Blue) that you can set. |
1 |
|
Provides a constant RGBA color (Red, Green, Blue, Alpha) that you can set. |
1 |
|
Provides a constant 2D vector (two numbers: X and Y) that you can set. |
1 |
|
Provides a constant 3D vector (three numbers: X, Y, Z) that you can set. |
1 |
|
Provides a constant 4D vector (four numbers: X, Y, Z, W) that you can set. |
1 |
|
Provides a constant hash value that you can set. |
1 |
|
Provides a constant decimal number that you can set. |
1 |
|
Provides a constant reference to a scene object (prim) that you can set. |
1 |
|
Provides a constant text string that you can set. |
1 |
TODO#
Component |
Description |
Version |
|---|---|---|
Modifies properties of a sphere light, such as its radius. |
1 |
Statistics#
Total Components: 68
Categorized Components: 68
Categories: 5
Generated automatically from component specifications