Lighting

Light Manipulators

How to Use

Select a light or lights and then drag the manipulator handles to change the shape of the light.

When you hover over the “light beams” they will turn into arrows and you will be able to control the intensity of the light. Certain light types will have square handles, which will appear when you hover over specific areas of the manipulator. These allow you to change multiple attributes of the selected light at once by dragging the handles in different directions.

Cylinder Light Values

Cylinder Light Values

Ref

Option

Description

1

Object Properties Tab

2

Position XYZ

Position of asset relative to asset origin

3

Rotation XYZ

Rotation of asset relative to asset origin

4

Scale XYZ

Scale of asset relative to default scale

5

Color

RGB Color Values

6

Color Temperature

Units in Kelvins

7

Enable Color Temperature

Checkbox enabling color temperature modifier

8

Exposure

Exposure Value

9

Intensity

Value of Light Intensity

10

Length

Light Cast Length

11

Radius

Radius of the Light, Size of light also affects radius value

12

Shaping: Cone Angle

Light cone angle to create a wider or smaller cylinder

13

Shaping: Cone Softness

Determines light edging hardness or softness

14

Shaping: Focus

Determines overall light diffuse or sharpness

Disk Light Values

Disk Light Values

Ref

Option

Description

1

Object Properties Tab

2

Position XYZ

Position of asset relative to asset origin

3

Rotation XYZ

Rotation of asset relative to asset origin

4

Scale XYZ

Scale of asset relative to default scale

5

Color

RGB Color Values

6

Color Temperature

Units in Kelvins

7

Enable Color Temperature

Checkbox enabling color temperature modifier

8

Exposure

Exposure Value

9

Intensity

Value of Light Intensity

10

Radius

Radius of the Light, Size of light also affects radius value

11

Shaping: Cone Angle

Light cone angle to create a wider or smaller cylinder

12

Shaping: Cone Softness

Determines light edging hardness or softness

13

Shaping: Focus

Determines overall light diffuse or sharpness

Distant Light Values

Distant Light Values

Ref

Option

Description

1

Position XYZ

Position of asset relative to asset origin

2

Rotation XYZ

Rotation of asset relative to asset origin

3

Scale XYZ

Scale of asset relative to default scale

4

Angle

Angle of light cast relative to world

5

Color

RGB Color Values

6

Color Temperature

Units in Kelvins

7

Enable Color Temperature

Checkbox enabling color temperature modifier

8

Exposure

Exposure Value

9

Intensity

Value of Light Intensity

10

Shaping: Cone Angle

Light cone angle to create a wider or smaller cylinder

11

Shaping: Cone Softness

Determines light edging hardness or softness

12

Shaping: Focus

Determines overall light diffuse or sharpness

Rect Light Values

Rect Light Values

Ref

Option

Description

1

Position XYZ

Position of asset relative to asset origin

2

Rotation XYZ

Rotation of asset relative to asset origin

3

Scale XYZ

Scale of asset relative to default scale

4

Color

RGB Color Values

5

Color Temperature

Units in Kelvins

6

Enable Color Temperature

Checkbox enabling color temperature modifier

7

Exposure

Exposure Value

8

Height

Height of the Light Source

9

Intensity

Value of Light Intensity

10

Shaping: Cone Angle

Light cone angle to create a wider or smaller cylinder

11

Shaping: Cone Softness

Determines light edging hardness or softness

12

Shaping: Focus

Determines overall light diffuse or sharpness

13

Width

Light Source Width

Sphere Light Values

Sphere Light Values

Ref

Option

Description

1

Position XYZ

Position of asset relative to asset origin

2

Rotation XYZ

Rotation of asset relative to asset origin

3

Scale XYZ

Scale of asset relative to default scale

4

Color

RGB Color Values

5

Color Temperature

Units in Kelvins

6

Enable Color Temperature

Checkbox enabling color temperature modifier

7

Exposure

Exposure Value

8

Intensity

Value of Light Intensity

9

Radius

Radius of the Light, Size of light also affects radius value

10

Shaping: Cone Angle

Light cone angle to create a wider or smaller cylinder

11

Shaping: Cone Softness

Determines light edging hardness or softness

12

Shaping: Focus

Determines overall light diffuse or sharpness


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