Ingest Tab#
Both ingestion modes include a Max Concurrent Texture Conversions field. This shared value limits how many DDS
and octahedral texture conversions can run at the same time. The default is 2; lower it if ingestion stalls or runs
out of VRAM. Set the value before adding assets to the queue.
In Model(s), the field appears below Output Extension. In Material(s), it appears below Output Directory.
Model Ingestion#

The Normal Map Convention option appears below Asset Scale Factor. Leave it set to Preserve Imported to keep the conventions authored by the model importer, or override the model ingestion batch with Normal - OpenGL, Normal - DirectX, or Normal - Octahedral. This setting applies to normal-map textures referenced by imported models, not mesh normals. Changing the convention requires ingesting the models again.
Ref |
Option |
Description |
|---|---|---|
1 |
Context |
Ingestcraft |
2 |
Input File Paths |
The list of files to import as USD files |
3 |
List of Path(s) Field(s) |
The list of files to import as USD files |
4 |
Add |
Add Files to the directory path field |
5 |
Add from Library |
Opens the directory of Library Assets |
6 |
Remove |
Remove Files from the directory path field |
7 |
Output Directory |
Directory to import the converted input files to |
8 |
Opens File Explorer |
|
9 |
Output Extension |
USD file extension to use for the converted input file |
— |
Max Concurrent Texture Conversions |
Limits concurrent DDS and octahedral texture conversions to the shared value |
10 |
Apply Unit Scale to Mesh |
Applies the “metersPerUnit” scaling to a mesh’s XForm scale |
11 |
Add to Queue |
Adds imported assets from the Input File Path and places them in the Output Directory |
12 |
Selected Asset |
|
13 |
Toggle Validation Tab |
Opens or Closes the Validation Tab |
14 |
Show in Viewport |
Opens or Closes the Viewport |
15 |
Remove Selection |
Remove selected asset from Queue |
16 |
Queue Ingestion Progress Bar |
Percentage of completion |
17 |
Validation Tab |
Validates the imported Assets |
18 |
Stage View Tab |
Lists the assets in the stage |
19 |
Check Plugin(s) |
Checks the Plugins used during Ingestion |
20 |
Resulter Plugin(s) |
Checks resulter plugins used during Ingestion |
21 |
Run |
Run the Model Ingestion |
22 |
Stop |
Stop the Model Ingestion |
23 |
Viewport |
View the Model Ingestion |
Material Ingestion#

The Normal Map Convention option appears with the material import options below the file-selection and output controls. It sets the default convention used when normal-map textures are added or discovered in the current batch. Material ingestion offers Normal - OpenGL, Normal - DirectX, and Normal - Octahedral.
Ref |
Option |
Description |
|---|---|---|
1 |
Context |
Ingestcraft |
2 |
Input File Paths |
The list of files to import as USD files |
3 |
Material Type Dropdown |
Select the material type from the list. Options include: Other, Albedo, Emissive Mask, Metallic, Normal - OpenGL, Normal - DirectX, Normal - Octahedral, or Roughness |
4 |
Normal Map Convention |
Select the default convention for normal-map textures in the batch: Normal - OpenGL, Normal - DirectX, or Normal - Octahedral |
5 |
Add |
Add Files to the directory path field |
6 |
Remove |
Remove Files from the directory path field |
7 |
Output Directory |
Directory to import the converted input files to |
8 |
Opens File Explorer |
|
— |
Max Concurrent Texture Conversions |
Limits concurrent DDS and octahedral texture conversions to the shared value |
9 |
Add to Queue |
Adds imported assets from the Input File Path and places them in the Output Directory |
10 |
Selected Asset |
|
11 |
Queue Asset Ingestion Progress Bar |
Percentage of completion |
12 |
Toggle Validation Tab |
Opens or Closes the Validation Tab |
13 |
Show in Viewport |
Opens or Closes the Viewport |
14 |
Remove Selection |
Remove selected asset from Queue |
15 |
Queue Ingestion Progress Bar |
Percentage of completion |
16 |
Validation Tab |
Validates the imported Assets |
17 |
Stage View Tab |
Lists the assets in the stage |
18 |
Check Plugin(s) |
Checks the Plugins used during Ingestion |
19 |
Resulter Plugin(s) |
Checks resulter plugins used during Ingestion |
20 |
Run |
Run the Model Ingestion |
21 |
Stop |
Stop the Model Ingestion |
22 |
Viewport |
View the Model Ingestion |
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