Layout Tab#

Mod Setup#

Mod Setup 1

Ref

Option

Description

1

Hamburger Menu

Close Project*
Save (Ctrl + S)
Save As (Ctrl + Shift + S)
Undo (Ctrl + Z)
Redo (Ctrl + Y)
Preferences
Optional Features**
Show Logs***
About

2

Project Title

3

Mod Setup Tab

Set the details of your mod project

4

Asset Replacements Tab

5

Mod Packaging Tab

7

Open Project Wizard

Wizard Launches the Project Wizard Panel

8

Capture File

Load the captured game file scene

9

Capture File Location

Directory location of the captured file

10

Loaded Capture

11

Replaces Prims

Background color indicates the percent of the replacements (Red = 0%, Green = 100%)

12

Total Prims in Capture

Background color indicates the percent of the replacements (Red = 0%, Green = 100%)

13

Capture Details

Displays details from the captured layer file loaded into the stage

NOTES:

  • * Close Project: Closing the project will unload the stage and free resources for other tasks such as ingestion or AI Tools.

  • ** Optional Features: Some features may affect the performance of the RTX Remix Toolkit, so they can be selectively disabled using the Optional Features window. Any modifications to the enable-state of feature will persist through restarts of the application.

  • *** Show Logs: If you experience an issue with the Toolkit, the logs most likely contain the information required to diagnose the problem. If you create a GitHub ticket, please attach the related logs to your ticket.

Mod Setup 2

Ref

Option

Description

1

Mod File

Modify the captured file

2

Load Existing Mod File

Load an existing mod file

3

Create a New Mod File

Create a new mod file

4

Current Path File Location

Directory location of the current file

5

Mod Details

Displays details from the mod layer file loaded into the stage

Asset Replacement#

Asset Replacement

Ref

Option

Description

1

Layers Panel

Visual Representation of the USD layers in the mod

2

Bookmarks Panel

A tree of all the bookmark collections and bookmarked items

3

Selection History Panel

A list of recent assets that were selected

4

Selection Panel

Displays the Mesh properties of the selected Mesh

5

Object Properties Panel

Mesh properties of the selected mesh

6

Material Properties Panel

Material properties of the selected mesh

Layers Panel

Layers

Ref

Option

1

Selected Layer

2

Delete, Lock, Mute, Save

3

Create or Insert Layer

Bookmarks Panel

Bookmarks

Ref

Option

1

Selected Bookmark

2

Delete, Add, or Empty Collection

Selection Panel

Selection

Ref

Option

1

Selected Asset

2

Delete or Duplicate Reference

3

Create a new Reference to another USD file in the same prim

4

Create a new Stage Light

5

Focus on the Instance

Object Properties

Ref

Option

1

Reference USD file path

2

Open the File Explorer

3

Referenced Prim

4

Use default Prim instead checkbox

Stage Manager#

Stage Manager

Ref

Option

Description

1

Tabs

These allow you to switch between different views of your stage data. Each tab presents information in a unique way, helping you focus on specific aspects of your stage. Click any tab to update the Stage Manager’s content.

2

Filters

Use these to refine the data displayed in each tab. Filters can vary depending on the tab you’re using, giving you more control over what you see. This helps you narrow down the information to what’s most relevant.

3

Columns

Each tab may have multiple columns, each serving a different purpose. This helps organize the data in a way that’s easy to understand and work with, making it simpler to manage your stage.

4

Widget

These are interactive elements that populate the columns. They can display information or trigger actions, making it easier to manage your stage. Widgets are customizable to fit your specific needs.

5

State Widget

An example of a widget that shows detailed information about a selected prim when you hover over it. This helps you quickly access important details without having to navigate away from your current view.

6

Action Widget

A clickable widget that performs actions on selected items. Hovering over it provides more information about what it does, ensuring you’re always informed before taking action. This streamlines your workflow by reducing unnecessary steps.

7

Overview Information

This provides a summary of the overall state of all visible prims in the tab. It gives you a quick snapshot of your stage’s status at a glance, helping you stay on top of everything.

Mod Packaging#

Mod Package

Ref

Option

Description

1

Mod Details Panel

The packaged mod name and any additional details about the mod

2

Name

Mod Name

3

Version

Mod Version

4

Details

Information about the Mod

5

Output Directory Panel

The designated package output directory denotes the precise path to which the amassed assets will be systematically copied

6

Override Output Path Checkbox

This checkbox determines whether to use the default packaging directory or implement a user-specified override

7

Open File Explorer

Open the File Directory

8

Open in Explorer

This option facilitates the opening of the Packaging Directory; however, it may not always be available.

9

Selected Layers Panel

This panel provides a comprehensive list of layers that are eligible for packaging

10

Checked or Unchecked Layers

Be cautious when dealing with unchecked layers, as their exclusion may impact the integrity of the mod. Unchecked layers will not be copied into the package

11

Redirect External Mod Dependencies Checkbox

This checkbox governs the decision to either redirect external mod dependencies or replicate them within the current mod. Careful consideration is advised when making this selection

12

Package Button

Start the Packaging Process

Fixing Unresolved Assets#

Mod Packaging Fixes

Option

Description

Prim Path

The prim path where the unresolved asset was detected

Unresolved Path

The relative path to the unresolved asset. Hover over the path to see the full path.

Updated Path

The relative path to the updated (fixed) asset. Hover over the path to see the full path.

Action

The action executed to fix the reference (Ignore, Removed Reference, or Replace Asset). Hover over the information icon to get more details about the action.

Ignore All

Set all the unresolved assets to the ignore action.

Remove All

Set all the unresolved assets to the remove reference action.

Scan Directory

Open a file picker and select the directory to scan. The unresolved assets found within the scanned directory will be set to replace asset.

Cancel

Close the window without applying any actions.

Retry Packaging

Apply the actions and restart the packaging process.


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