Geometry#
Various compatibility options for geometry handling.
Ref |
Option |
RTX Option |
Default Value |
Description |
---|---|---|---|---|
1 |
Enable Triangle Culling (Globally) |
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2 |
Enable Triangle Culling (Override Secondary Rays) |
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3 |
Min Prims in Static BLAS |
1000 |
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4 |
Portals: Virtual Instance Matching Checkbox |
rtx.useRayPortalVirtualInstanceMatching |
Checked |
|
5 |
Portals: Fade in Effect Checkbox |
rtx.enablePortalFadeInEffect |
Unchecked |
|
6 |
Reset Buffer Cache Every Frame Checkbox |
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7 |
Experimental Geometry Features |
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8 |
Anti-Culling Checkbox |
rtx.antiCulling.object.enable |
Unchecked |
Extends lifetime of objects that go outside the camera frustum (anti-culling frustum). |
9 |
Instance Max Size |
rtx.antiCulling.object.numObjectsToKeep |
1000 |
The maximum number of RayTracing instances to keep when Anti-Culling is enabled. |
10 |
Anti-Culling FoV Scale |
rtx.antiCulling.object.fovScale |
1.000 |
Scalar of the FOV of Anti-Culling Frustum. |
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