Material Filtering#
Material Filtering allows you to adjust material filtering options or render all white materials for an easier time when tuning lighting.
Ref |
Option |
RTX Option |
Default Value |
Description |
---|---|---|---|---|
1 |
Use White Material Textures Checkbox |
rtx.useWhiteMaterialMode |
Unchecked |
|
2 |
Mip LOD Bias |
0.90 |
||
3 |
Upscaling LOD Bias |
-0.4 |
||
4 |
Use Anisotropic Filtering Checkbox |
rtx.useAnisotropicFiltering |
Checked |
A flag to indicate if anisotropic filtering should be used on material textures, otherwise typical trilinear filtering will be used. |
5 |
Max Anisotropy Level |
rtx.maxAnisotropySamples |
8.000 |
The maximum number of samples to use when anisotropic filtering is enabled. |
6 |
Translucent Decal Albedo Factor |
rtx.translucentDecalAlbedoFactor |
10 |
A global scale factor applied to the albedo of decals that are applied to a translucent base material, to make the decals more visible. |
7 |
Decal Normal Offset |
0.0030 |
Need to leave feedback about the RTX Remix Documentation? Click here