Alpha Test / Blending#
Alpha Test / Blending allows you to toggle alpha testing and blending in the Remix Toolkit.
Ref |
Option |
RTX Option |
Default Value |
Description |
---|---|---|---|---|
1 |
Render Alpha Blended Checkbox |
rtx.enableAlphaBlend |
Checked |
Enable rendering alpha blended geometry, used for partial opacity and other blending effects on various surfaces in many games. |
2 |
Render Alpha Tested Checkbox |
rtx.enableAlphaTest |
Checked |
Enable rendering alpha tested geometry, used for cutout style opacity in some games. |
3 |
Enable Triangle Culling Checkbox |
Checked |
<!— Needs Description —> |
|
4 |
Emissive Blend Override Checkbox |
rtx.enableEmissiveBlendEmissiveOverride |
Checked |
Override typical material emissive information on draw calls with any emissive blending modes to emulate their original look more accurately. |
5 |
Emissibe Blend Override Intensity |
rtx.emissiveBlendOverrideEmissiveIntensity |
0.2 |
The emissive intensity to use when the emissive blend override is enabled. Adjust this if particles for example look overly bright globally. |
6 |
Particle Softness |
rtx.particleSoftnessFactor |
0.050 |
Multiplier for the view distance that is used to calculate the particle blending range. |
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