Alpha Test / Blending#

Alpha Test / Blending allows you to toggle alpha testing and blending in the Remix Toolkit.

AlphaTest

Ref

Option

RTX Option

Default Value

Description

1

Render Alpha Blended Checkbox

rtx.enableAlphaBlend

Checked

Enable rendering alpha blended geometry, used for partial opacity and other blending effects on various surfaces in many games.

2

Render Alpha Tested Checkbox

rtx.enableAlphaTest

Checked

Enable rendering alpha tested geometry, used for cutout style opacity in some games.

3

Enable Triangle Culling Checkbox

Checked

<!— Needs Description —>

4

Emissive Blend Override Checkbox

rtx.enableEmissiveBlendEmissiveOverride

Checked

Override typical material emissive information on draw calls with any emissive blending modes to emulate their original look more accurately.

5

Emissibe Blend Override Intensity

rtx.emissiveBlendOverrideEmissiveIntensity

0.2

The emissive intensity to use when the emissive blend override is enabled. Adjust this if particles for example look overly bright globally.

6

Particle Softness

rtx.particleSoftnessFactor

0.050

Multiplier for the view distance that is used to calculate the particle blending range.


Need to leave feedback about the RTX Remix Documentation? Click here