Viewport

Viewport

Ref

Option

Description

1

Viewport Settings

Opens the Viewport Settings Menu

2

Render Mode Settings

The availability of these options depends on the renderer you’ve selected.

3

Interface Visibility Settings

Opens the Interface Visibility Settting Menu

4

Camera Settings

Opens the Camera Settings Menu

5

Stage Lighting

Opens the Stage Light Panel

6

Select (Q)

Press Q on the Keyboard

7

Move (W)

Move selected object

8

Rotate (E)

To rotate an object with rotate mode, select the object to rotate and either press E or click the Rotate button

9

Scale (R)

To change the size of an object using scale mode, select the object to scale and either press R or click the Scale button

10

Snap (S)

The snap tool is an extension that helps the user position objects by allowing them to “snap” to geometry, prims, the grid or specified increments. To enable or disable the snap tool, left click on the magnet icon either in the toolbar. You can also press the S key to toggle it on and off.

Viewport Settings

Navigation

Viewport-Navigation

Ref

Option

Description

1

Navigation Menu

Opens the Navigation Menu

2

Navigation Speed

Sets the speed of the camera when navigating in the Viewport

3

Navigation Speed Scalar

Controls navigation speed

4

Lock Navigation Height

Fixes the observer’s height during navigation, ensuring movements in the viewport maintain a constant vertical perspective.

5

Gamepad Camera Control

Enables viewport camera control with a connected gamepad.

6

Object Centric Navigation

Centers navigation around the selected object, simplifying precision movements, orbits, and zooms relative to that specific element.

7

Double Click Sets Interest

Enables users to swiftly set a focal point by double-clicking any element, recentering the camera for efficient navigation.

8

Inertia Mode

Toggles natural acceleration and deceleration on all camera movements. Different types of inertial motion can be selected with the Inertia Decay dropdown

9

Lock Speed Horizontal

Lock the Horizontal navigation speed

10

Lock Speed Vertical

Lock the Vertical navigation speed

11

Tumble Speed

Adjusts the rotational speed in the viewport, allowing users to customize responsiveness and control during navigation.

12

Zoom Speed

Increase or Decrease the camera speed as you zoom in and out

13

Animation Clamp

Sets the maximum animation time limit in seconds

Selection

Viewport-Selection

Ref

Option

Description

1

Selection Menu

Opens the Selection Menu

2

Selection Color

Sets the color for selected entities

3

Selection Line Width

Sets the size of the selection box

4

Bounding Box Color

Sets the color of the bounding box

Grid

Viewport-Grid

Ref

Option

Description

1

Grid Menu

Opens the Grid Menu

2

Grid Color

Sets the color of the grid lines

3

Grid Line Width

Sets the width of the grid lines

4

Grid Size

Sets the size of the grid cells

5

Grid Fade

Sets the distance from the camera where the grid lines fade out

Gizmos

Viewport-Gizmos

Ref

Option

Description

1

Gizmos Menu

Opens the Gizmos Menu

2

Gizmo Line Width

Adjusts the thickness of the outline around the gizmo.

3

Gizmo Constant Scale Enabled

Turns on the option for consistent scaling of gizmos.

4

Gizmo Constant Scale

Scales all gizmos uniformly using a constant value.

5

Gizmo Camera Scale

Scales gizmos based on the position of the camera.

6

Gizmo Min FadeOut

Determines the distance from the camera where gizmos appear at their full size. Gizmos farther away gradually scale down until reaching the Gizmo Max FadeOut distance, where they become invisible.

7

Gizmo Max FadeOut

Specifies the distance from the camera at which gizmos completely disappear.

Viewport

Viewport-Viewport

Ref

Option

Description

1

Viewport Menu

Opens the Viewport Menu

2

Render Resolution

Defines the base or custom resolution rendered in the Viewport, allowing you to create, save, and delete custom resolutions. Options include:

  • Viewport
  • USD 3840x2160 16:9
  • 2048x1080 1.90:1
  • HD1080P 1920x1080 16:9
  • HD720P 1280x720 16:9
  • Square 1024x1024 1:1
  • Icon 512x512 1:1
  • Custom

  • 3

    Ratio Options

    Click the disk icon to Save Settings. Options include:

  • 16:9
  • 4:3
  • 1:1

  • 4

    Custom Resolution

    Enables users to set a personalized viewport resolution

    5

    Render Scale

    Adjusts the Viewport size relative to the specified Render Resolution, either upsampling or downsampling.

    6

    Fill Viewport

    Occupies the entire viewport with the scene.

    Viewport UI

    Viewport-Viewport UI

    Ref

    Option

    Description

    1

    UI Background Opacity

    Sets the background opacity of the Viewport’s control UI

    2

    UI Control Brightness

    Sets the brightness of the Viewport’s control UI

    Manipulator Transform

    Viewport-Manipulator Transform

    Ref

    Option

    Description

    1

    Manipulator Transform

    A tool enabling intuitive and precise movement of objects

    2

    Transform Manipulator Scale

    Adjusts the size of the transform manipulator for precise control in the viewport

    3

    Enable Free Rotation Checkbox

    Allows unrestricted rotation of an object when enabled

    4

    Free Rotation Type

    Defines rotation nature—choose “Clamped” for restricted rotation or “Continuous” for unrestricted rotation

    5

    Manipulator Intersection Thickness

    Sets handle thickness for easy selection and manipulation of an object components based on user preference

    Reset and Preferences

    Viewport-Reset and Preferences

    Ref

    Option

    Description

    1

    Reset To Defaults

    Resets all settings to their default values

    2

    Preferences

    Opens the Preferences panel

    Viewing Options

    Viewing Options

    There are a few icons that appear on the left side of these menu options as you change them:

    • The blue checkmark indicates that the visibility is on.

    • The blue “M” indicates that the visibility options are “mixed”; some are visible, and some are invisible.

    Ref

    Option

    Description

    1

    Interface Visibility

    2

    Selection Outline

    Toggles selection highlighting

    3

    Axis

    Toggles the visibility of axes

    4

    Grid

    Toggles the visibility of the grid

    Heads Up Display

    Heads Up Display

    Ref

    Option

    Description

    1

    Heads Up Display

    Toggles the visibility of HUD statistics

    2

    FPS

    Displays frames per second, indicating real-time performance for smoother navigation in the Heads Up Display (HUD).

    3

    Device Memory

    Shows the GPU’s memory usage, providing insights into the graphical processing resources utilized.

    4

    Host Memory

    Indicates the system’s RAM usage, offering visibility into memory consumption on the host device.

    5

    Resolution

    Presents the current display resolution information, aiding users in optimizing visual quality.

    6

    Progress

    Highlights the progress status, keeping users informed about ongoing tasks or processes within the viewport.

    7

    Camera Speed

    Adjusts the navigation speed of the camera within the viewport, allowing users to control the pace of their exploration.

    Show By Type

    Show By Type

    Ref

    Option

    Description

    1

    Show By Type

    Toggles the visibility of the following elements in the Viewport

    2

    Cameras

    Filters and displays camera entities, streamlining navigation focus to camera viewpoints within the scene.

    3

    Lights

    Categorizes and reveals light sources, aiding users in managing and adjusting lighting elements efficiently.

    4

    Skeletions

    Highlights skeletal structures, making it easier to visualize and manipulate character or object animations.

    5

    Audio

    Identifies and showcases audio-related components, simplifying the management of sound elements within the scene.

    6

    Meshes

    Filters and displays 3D meshes, allowing users to selectively view and work with specific geometric entities.

    7

    Physics

    Reveals objects associated with physics simulations, assisting users in understanding and refining the physical behavior of elements in the scene.

    Show By Purpose

    Show By Purpose

    Ref

    Option

    Description

    1

    Show By Purpose

    Toggles the visibility of Display Purpose assets

    2

    Guide

    Filters and displays guide elements, aiding in the visualization and management of guiding components within the scene.

    3

    Proxy

    Highlights proxy objects, making it easier to identify and work with simplified representations of complex assets for optimized performance.

    4

    Render

    Focuses on rendering components, allowing users to selectively view and manage elements relevant to the final visual output of the scene.

    Camera Settings

    Since the Remix Toolkit is built on Omniverse. More information on camera settings can be found here: https://docs.omniverse.nvidia.com/materials-and-rendering/latest/cameras.html

    Camera Settings

    Ref

    Option

    Description

    1

    Camera Settings

    Opens the Camera Settings Menu

    2

    Camera Lock

    Locks the cameras in the scene

    3

    Cameras

    Provides a view through the selected camera

    4

    Perspective

    Provides a view through a configured perspective

    5

    Top

    Provides a view through the origin from the positive side of z-axis

    6

    Front

    Provides a view through the origin from the positive side of x-axis

    7

    Right

    Provides a view through the origin from the positive side of y-axis

    8

    Create from View

    Creates a new camera from the currently configured camera

    9

    Camera Properties

    Opens the Camera Properties panel

    Stage Lights

    Stage Lights

    Ref

    Option

    Description

    1

    Lights Off

    Turns off all lights in the Stage Light Viewport, providing a clear view without any illumination

    2

    Camera Light

    Activates a light source attached to the camera, illuminating the scene from the camera’s perspective for enhanced visibility.

    3

    Stage Lights

    Displays lights specifically set up for the stage, allowing users to focus on and manipulate the lighting elements relevant to the overall stage setup in the viewport

    4

    Autoshop

    Applies a lighting setup resembling an automotive workshop, providing a predefined lighting environment in the Stage Light Viewport.

    5

    Bush Restaurant

    Implements a lighting configuration suitable for outdoor restaurant scenes with a natural and ambient feel.

    6

    Env Studio08

    Utilizes a lighting rig designed for studio environments, offering controlled and adjustable lighting conditions.

    7

    Kloofendal

    Applies lighting characteristics inspired by the Kloofendal area, creating a specific ambiance within the Stage Light Viewport.

    8

    Old Room

    Implements a lighting setup ideal for simulating the ambiance of an older or vintage interior space.

    9

    Parking Garage

    Utilizes a lighting configuration suitable for simulating the lighting conditions found in a parking garage.

    10

    Rectlight

    Implements a lighting setup using rectangular lights, offering specific and controlled illumination in the viewport.

    11

    Small Workshop

    Applies a lighting rig suitable for simulating the lighting conditions within a small workshop environment.

    12

    Urban Exploring

    Utilizes a lighting configuration inspired by urban exploration settings, offering a distinct atmospheric lighting environment.

    13

    Use Auto Light Rig on Startup Checkbox

    Enables the automatic application of a default lighting setup when the Stage Light Viewport is initiated.

    14

    Add Current Light Rig to Stage

    Allows users to save and incorporate the current lighting setup into the Stage, providing flexibility in managing and reusing custom lighting configurations.


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