Changelog#

The format is based on Keep a Changelog.

[1.8.5]#

Changed#

  • Update to Kit 106.5

[1.8.4]#

Fixed#

  • Fixed tests flakiness

[1.8.3]#

Changed#

  • Remove repo link (privacy)

[1.8.2]#

Changed#

  • Update deps

[1.8.1]#

Changed#

  • Set Apache 2 license headers

[1.8.0] - 2024-03-08#

Changed#

  • Add more folder paths to find extensions

[1.7.0] - 2024-01-12#

Changed#

  • Validation handle internal material nodes from USD (like UsdPreviewSurface)

[1.6.0] - 2023-12-14#

Added#

  • Add height texture support

[1.5.0] - 2023-12-06#

Added#

  • _translate_alt() and _translate() take input_attr as an arg

  • add fake_attribute schema attribute

  • add USD Preview Surface to AperturePBR

  • handle no MDL shader

[1.4.1] - 2023-11-03#

Fixed#

  • Check if output/input shader exists before conversion

[1.4.0] - 2023-10-30#

Added#

  • Add OmniGlass to AperturePBR

[1.3.7] - 2023-10-19#

Fixed#

  • Fixed tests for Kit 105.1

[1.3.6] - 2023-09-08#

Fixed#

  • Fixed crash when no final material or shader is found

[1.3.5] - 2023-08-24#

Added#

  • Aperture Translucent to the list of supported outputs.

[1.3.4] - 2023-08-07#

Added#

  • Support ingesting assets with unknown materials (using a default aperture pbr)

[1.3.3] - 2023-08-03#

Fixed#

  • Crash when texture fields are empty

[1.3.2] - 2023-08-02#

Added#

  • Support for OTH texture import

[1.3.1] - 2023-05-15#

Fixed#

  • Use renderer.mdl.searchPaths.templates setting for MDL paths

[1.3.0] - 2023-04-19#

Added#

  • Added unit and end-to-end tests

[1.2.0] - 2023-04-19#

Added#

  • Added the ability to set default output values for attributes

Fixed#

  • Fixed bad output attribute name for normal encoding

[1.1.0] - 2023-04-17#

Changed#

  • Changed the core to use shader subidentifiers for the output

  • Added a utils method to get all shader paths as OmniURLs from the material library paths

Fixed#

  • Fixed conversion errors

[1.0.0] - 2023-03-31#

Added#

  • Init commit.