Changelog#
The format is based on Keep a Changelog.
[1.8.5]#
Changed#
Update to Kit 106.5
[1.8.4]#
Fixed#
Fixed tests flakiness
[1.8.3]#
Changed#
Remove repo link (privacy)
[1.8.2]#
Changed#
Update deps
[1.8.1]#
Changed#
Set Apache 2 license headers
[1.8.0] - 2024-03-08#
Changed#
Add more folder paths to find extensions
[1.7.0] - 2024-01-12#
Changed#
Validation handle internal material nodes from USD (like
UsdPreviewSurface
)
[1.6.0] - 2023-12-14#
Added#
Add height texture support
[1.5.0] - 2023-12-06#
Added#
_translate_alt()
and_translate()
takeinput_attr
as an argadd
fake_attribute
schema attributeadd
USD Preview Surface
toAperturePBR
handle no MDL shader
[1.4.1] - 2023-11-03#
Fixed#
Check if output/input shader exists before conversion
[1.4.0] - 2023-10-30#
Added#
Add OmniGlass to AperturePBR
[1.3.7] - 2023-10-19#
Fixed#
Fixed tests for Kit 105.1
[1.3.6] - 2023-09-08#
Fixed#
Fixed crash when no final material or shader is found
[1.3.5] - 2023-08-24#
Added#
Aperture Translucent to the list of supported outputs.
[1.3.4] - 2023-08-07#
Added#
Support ingesting assets with unknown materials (using a default aperture pbr)
[1.3.3] - 2023-08-03#
Fixed#
Crash when texture fields are empty
[1.3.2] - 2023-08-02#
Added#
Support for OTH texture import
[1.3.1] - 2023-05-15#
Fixed#
Use
renderer.mdl.searchPaths.templates
setting for MDL paths
[1.3.0] - 2023-04-19#
Added#
Added unit and end-to-end tests
[1.2.0] - 2023-04-19#
Added#
Added the ability to set default output values for attributes
Fixed#
Fixed bad output attribute name for normal encoding
[1.1.0] - 2023-04-17#
Changed#
Changed the core to use shader subidentifiers for the output
Added a utils method to get all shader paths as OmniURLs from the material library paths
Fixed#
Fixed conversion errors
[1.0.0] - 2023-03-31#
Added#
Init commit.