Post-Processing#

Post-Processing allows you to toggle on and off, as well as tune the look of each of the supported post-processing effects in Remix.

PostProcessing

Ref

Option

RTX Option

Default Value

Description

1

Composite

2

Enable Fog Checkbox

rtx.enableFog

Checked

3

Fog Color Scale

rtx.fogColorScale

0.250

4

Max Fog Distance

rtx.maxFogDistance

65504

5

Bloom

6

Bloom Enabled Checkbox

rtx.bloom.enable

Checked

7

Bloom Sigma

rtx.bloom.sigma

0.100

8

Bloom Intensity

rtx.bloom.intensity

0.06

9

Auto Exposure

10

Eye Adaptation Checkbox

rtx.autoExposure.enabled

Checked

Automatically adjusts exposure so that the image won’t be too bright or too dark.

11

Average Mode Dropdown

rtx.autoExposure.exposureAverageMode

Median

Average mode. The mean mode averages exposures across pixels. The median mode is more stable for extreme pixel values. Choices: Mean & Median

12

Adaptation Speed

rtx.autoExposure.autoExposureSpeed

5.000

Average exposure changing speed when the image changes.

13

Min (EV100)

rtx.autoExposure.evMinValue

-2.000

Min/Max values are tuned by moving from bright/dark locations in game, and adjusting until they look correct.

14

Max (EV100)

rtx.autoExposure.evMaxValue

5

Min/Max values are tuned by moving from bright/dark locations in game, and adjusting until they look correct.

15

Center Weighted Metering Checkbox

rtx.autoExposure.exposureCenterMeteringEnabled

Unchecked

Gives higher weight to pixels around the screen center.

16

Center Metering Size

rtx.autoExposure.centerMeteringSize

0.500

The importance of pixels around the screen center.

17

Exposure Compensation Checkbox

rtx.autoExposure.useExposureCompensation

Unchecked

Uses a curve to determine the importance of different exposure levels when calculating average exposure.

18

Exposure Compensation Graph Values

rtx.autoExposure.useExposureCompensation

1 (for all Curve Values)

Curve Values for Exposure Compensation

19

Reset

Reset Curve values for Exposure Compensation to default

20

Tonemapping

21

Tonemapping Mode Dropdown

rtx.tonemappingMode

Local

Global tonemapping tonemaps the image with respect to global parameters, usually based on statistics about the rendered image as a whole.

Local tonemapping on the other hand uses more spatially-local parameters determined by regions of the rendered image rather than the whole image.

Local tonemapping can result in better preservation of highlights and shadows in scenes with high amounts of dynamic range whereas global tonemapping may have to compromise between over or underexposure. Choices: Global & Local

22

Mip

rtx.localtonemap.mip

3

Top mip level of tone map pyramid.

23

Display Mip

rtx.localtonemap.displayMip

0

Bottom mip level of tone map pyramid.

24

Boot Local Contrast Checkbox

rtx.localtonemap.boostLocalContrast

Unchecked

Boosts contrast on local features.

25

Use Gaussian Kernel Checkbox

rtx.localtonemap.useGaussian

Checked

Uses a gaussian kernel to generate a tone map pyramid.

26

Finalize with ACES Checkbox

rtx.tonemap.finalizeWithACES

Checked

Applies ACES tone mapping on final result….

27

Exposure Level

rtx.localtonemap.exposure

0.750

Exposure factor applied on average exposure.

28

Shadow Level

rtx.localtonemap.shadows

2.000

Shadow area strength. Higher values cause brighter shadows.

29

Highlight Level

rtx.localtonemap.highlights

4.000

Highlight area strength. Higher values cause darker highlights.

30

Exposure Preference Sigma

rtx.localtonemap.exposurePreferenceSigma

4

Transition sharpness between different areas of exposure. Smaller values result in sharper transitions.

31

Exposure Preference Offset

rtx.localtonemap.exposurePreferenceOffset

0

Offset to reference luminance when calculating the weights a pixel belongs to shadow/normal/highlight areas.

32

Post FX

33

Post Effect Enabled Checkbox

rtx.postfx.enable

Checked

Enables post-processing effects

34

Motion Blur Enabled

rtx.postfx.enableMotionBlur

Checked

Enables motion blur post-processing effect.

35

Motion Blur Noise Sample Enabled

rtx.postfx.enableMotionBlurNoiseSample

Checked

Enable random distance sampling for every step along the motion vector. The random pattern is generated with interleaved gradient noise.

36

Motion Blur Emissive Surface Enabled

rtx.postfx.enableMotionBlurEmissive

Checked

Enable Motion Blur for Emissive surfaces. Disable this when the motion blur on emissive surfaces cause severe artifacts.

37

Motion Blur Sample Count

rtx.postfx.motionBlurSampleCount

4

The number of samples along the motion vector. More samples could help to reduce motion blur noise.

38

Exposure Fraction

rtx.postfx.exposureFraction

0.4

Simulate the camera exposure, the longer exposure will cause stronger motion blur.

39

Blur Diameter Fraction

rtx.postfx.blurDiameterFraction

0.02

The diameter of the circle that motion blur samplings occur. Motion vectors beyond this circle will be clamped.

40

Motion Blur Minimum Velocity Threshold (unit:pixel)

rtx.postfx.motionBlurMinimumVelocityThresholdInPixel

1

The minimum motion vector distance that enables the motion blur. The unit is pixel size.

41

Motion Blur Dynamic Deduction

rtx.postfx.motionBlurDynamicDeduction

1

The deduction of motion blur for dynamic objects.

42

Motion Blur Jitter Strength

rtx.postfx.motionBlurJitterStrength

0.6

The jitter strength of every sample along the motion vector.

43

Fringe Intensity

rtx.postfx.chromaticAberrationAmount

0.02

The strength of chromatic aberration.

44

Fringe Center Attenuation Amount

rtx.postfx.chromaticCenterAttenuationAmount

0.975

Control the amount of chromatic aberration effect that attenuated when close to the center of screen.

45

Vignette Intensity

rtx.postfx.vignetteIntensity

0.8

The darkness of the vignette effect.

46

Vignette Radius

rtx.postfx.vignetteRadius

0.8

The radius of the vignette effect starts. The unit is normalized screen space, 0 represents the center, 1 means the edge of the short edge of the rendering window. So, this setting can be larger than 1 until it reaches the long edge of the rendering window.

47

Vignette Softness

rtx.postfx.vignetteSoftness

0.2

The gradient that the color drops to black from the vignetteRadius to the edge of the rendering window.


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