matrix4
Fully qualified name: omni::math::linalg::matrix4
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template<typename T>
class matrix4 : public omni::math::linalg::base_matrix<T, 4>
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Public Functions
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matrix4() = default
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constexpr matrix4(const this_type&) = default
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constexpr this_type &operator=(const this_type&) = default
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inline matrix4(const base_type &other)
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template<typename OTHER_T>
inline explicit matrix4(
- const matrix4<OTHER_T> &other,
)
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inline matrix4(
- T v00,
- T v01,
- T v02,
- T v03,
- T v10,
- T v11,
- T v12,
- T v13,
- T v20,
- T v21,
- T v22,
- T v23,
- T v30,
- T v31,
- T v32,
- T v33,
)
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inline matrix4(
- const usdrt::GfRotation &rotate,
- const vec3<T> &translate,
)
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inline matrix4(
- const matrix3<T> &rotmx,
- const vec3<T> &translate,
)
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inline this_type &Set(const T m[numRows][numColumns])
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inline this_type &Set(
- T v00,
- T v01,
- T v02,
- T v03,
- T v10,
- T v11,
- T v12,
- T v13,
- T v20,
- T v21,
- T v22,
- T v23,
- T v30,
- T v31,
- T v32,
- T v33,
)
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inline this_type &SetIdentity()
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inline this_type &SetZero()
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inline this_type &SetDiagonal(T scalar)
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inline this_type &SetDiagonal(
- const base_vec<T, numRows> &diagonal,
)
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inline this_type GetTranspose() const
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inline this_type GetInverse(T *det = nullptr, T epsilon = T(0)) const
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inline T GetDeterminant() const
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inline T GetDeterminant3() const
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inline int GetHandedness() const
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inline bool IsRightHanded() const
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inline bool IsLeftHanded() const
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inline bool Orthonormalize()
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inline this_type GetOrthonormalized() const
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inline this_type &operator*=(const base_type &other)
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inline this_type &operator*=(T scalar)
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inline this_type &operator+=(const base_type &other)
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inline this_type &operator-=(const base_type &other)
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inline this_type operator-() const
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inline this_type &SetScale(T scale)
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inline this_type &SetScale(const vec3<T> &scales)
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inline this_type &SetTransform(
- const usdrt::GfRotation &rot,
- const vec3<T> &translate,
)
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inline this_type &SetTransform(
- const matrix3<T> &rot,
- const vec3<T> &translate,
)
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inline this_type RemoveScaleShear() const
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inline this_type &SetRotate(const usdrt::GfRotation &rotation)
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inline this_type &SetRotateOnly(const usdrt::GfRotation &rotation)
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inline this_type &SetRotate(const quat<double> &rotation)
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inline this_type &SetRotateOnly(const quat<double> &rotation)
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inline this_type &SetRotate(const matrix3<T> &m3)
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inline this_type &SetRotateOnly(const matrix3<T> &m3)
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inline this_type &SetTranslate(const vec3<T> &translation)
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inline this_type &SetTranslateOnly(const vec3<T> &translation)
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inline void SetRow3(size_t rowIndex, const vec3<T> &rowValues)
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inline vec3<T> GetRow3(size_t rowIndex) const
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inline this_type &SetLookAt(
- const vec3<T> &cameraPosition,
- const vec3<T> &focusPosition,
- const vec3<T> &upDirection,
)
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inline this_type &SetLookAt(
- const vec3<T> &cameraPosition,
- const quat<double> &orientation,
)
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template<typename R>
inline this_type &SetLookAt(
- const vec3<T> &cameraPosition,
- const R &orientation,
)
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bool Factor(
- this_type *r,
- vec3<T> *s,
- this_type *u,
- vec3<T> *t,
- this_type *p,
- float eps = 1e-10,
) const
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template<typename R>
inline vec3<T> DecomposeRotation(
- const vec3<T> &axis0,
- const vec3<T> &axis1,
- const vec3<T> &axis2,
) const
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template<typename OTHER_T>
inline vec3<OTHER_T> Transform(
- const vec3<OTHER_T> &u,
) const
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template<typename OTHER_T>
inline vec3<OTHER_T> TransformDir(
- const vec3<OTHER_T> &u,
) const
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template<typename OTHER_T>
inline vec3<OTHER_T> TransformAffine(
- const vec3<OTHER_T> &u,
) const
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inline void SetRow(
- size_t rowIndex,
- const base_vec<T, N> &rowValues,
)
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inline void SetColumn(
- size_t colIndex,
- const base_vec<T, N> &colValues,
)
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inline base_vec<T, N> GetRow(size_t rowIndex) const
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inline base_vec<T, N> GetColumn(size_t colIndex) const
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inline base_matrix<T, N> &Set(const T m[N][N])
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inline base_matrix<T, N> &SetDiagonal(
- const base_vec<T, N> &diagonal,
)
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inline T *Get(T m[N][N]) const
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inline T *data()
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inline const T *data() const
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inline T *GetArray()
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inline const T *GetArray() const
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inline T *operator[](size_t row)
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inline const T *operator[](size_t row) const
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inline bool operator==(const base_matrix<T, N> &other) const
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inline bool operator==(const base_matrix<OTHER_T, N> &other) const
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inline bool operator!=(const base_matrix<T, N> &other) const
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inline bool operator!=(const base_matrix<OTHER_T, N> &other) const
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inline base_matrix<T, N> &operator*=(
- const base_matrix<T, N> &other,
)
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inline base_matrix<T, N> &operator+=(
- const base_matrix<T, N> &other,
)
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inline base_matrix<T, N> &operator-=(
- const base_matrix<T, N> &other,
)
Public Static Attributes
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static const size_t numRows
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static const size_t numColumns
Protected Attributes
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T v[N][N]