usdrt::UsdVolField3DAsset
Defined in usdrt/scenegraph/usd/usdVol/field3DAsset.h
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class UsdVolField3DAsset : public usdrt::UsdVolFieldAsset
Field3D field primitive. The FieldAsset filePath attribute must specify a file in the Field3D format on disk. For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in UsdVolTokens. So to set an attribute to the value “rightHanded”, use UsdVolTokens->rightHanded as the value.
Public Functions
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inline explicit UsdVolField3DAsset(const UsdPrim &prim = UsdPrim())
Construct a UsdVolField3DAsset on UsdPrim
prim
. Equivalent to UsdVolField3DAsset::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
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inline explicit UsdVolField3DAsset(const UsdSchemaBase &schemaObj)
Construct a UsdVolField3DAsset on the prim held by
schemaObj
. Should be preferred over UsdVolField3DAsset(schemaObj.GetPrim()), as it preserves SchemaBase state.
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inline virtual ~UsdVolField3DAsset()
Destructor.
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inline UsdAttribute GetFieldDataTypeAttr() const
Token which is used to indicate the data type of an individual field. Authors use this to tell consumers more about the field without opening the file on disk. The list of allowed tokens reflects the available choices for Field3d volumes.
Declaration
token fieldDataType
C++ Type
Usd Type
SdfValueTypeNames->Token
Allowed Values
half, float, double, half3, float3, double3
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inline UsdAttribute CreateFieldDataTypeAttr() const
See GetFieldDataTypeAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetFieldPurposeAttr() const
Optional token which can be used to indicate the purpose or grouping of an individual field. Clients which consume Field3D files should treat this as the Field3D field name.
Declaration
token fieldPurpose
C++ Type
Usd Type
SdfValueTypeNames->Token
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inline UsdAttribute CreateFieldPurposeAttr() const
See GetFieldPurposeAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetFilePathAttr() const
An asset path attribute that points to a file on disk. For each supported file format, a separate FieldAsset subclass is required.
This attribute’s value can be animated over time, as most volume asset formats represent just a single timeSample of a volume. However, it does not, at this time, support any pattern substitutions like “$F”.
Declaration
asset filePath
C++ Type
Usd Type
SdfValueTypeNames->Asset
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inline UsdAttribute CreateFilePathAttr() const
See GetFilePathAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetFieldNameAttr() const
Name of an individual field within the file specified by the filePath attribute.
Declaration
token fieldName
C++ Type
Usd Type
SdfValueTypeNames->Token
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inline UsdAttribute CreateFieldNameAttr() const
See GetFieldNameAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetFieldIndexAttr() const
A file can contain multiple fields with the same name. This optional attribute is an index used to disambiguate between these multiple fields with the same name.
Declaration
int fieldIndex
C++ Type
int
Usd Type
SdfValueTypeNames->Int
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inline UsdAttribute CreateFieldIndexAttr() const
See GetFieldIndexAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetVectorDataRoleHintAttr() const
Optional token which is used to indicate the role of a vector valued field. This can drive the data type in which fields are made available in a renderer or whether the vector values are to be transformed.
Declaration
token vectorDataRoleHint = "None"
C++ Type
Usd Type
SdfValueTypeNames->Token
Allowed Values
None, Point, Normal, Vector, Color
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inline UsdAttribute CreateVectorDataRoleHintAttr() const
See GetVectorDataRoleHintAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetXformOpOrderAttr() const
Encodes the sequence of transformation operations in the order in which they should be pushed onto a transform stack while visiting a UsdStage’s prims in a graph traversal that will effect the desired positioning for this prim and its descendant prims.
You should rarely, if ever, need to manipulate this attribute directly. It is managed by the AddXformOp(), SetResetXformStack(), and SetXformOpOrder(), and consulted by GetOrderedXformOps() and GetLocalTransformation().
Declaration
uniform token[] xformOpOrder
C++ Type
VtArray<TfToken>
Usd Type
SdfValueTypeNames->TokenArray
Variability
SdfVariabilityUniform
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inline UsdAttribute CreateXformOpOrderAttr() const
See GetXformOpOrderAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetVisibilityAttr() const
Visibility is meant to be the simplest form of “pruning” visibility that is supported by most DCC apps. Visibility is animatable, allowing a sub-tree of geometry to be present for some segment of a shot, and absent from others; unlike the action of deactivating geometry prims, invisible geometry is still available for inspection, for positioning, for defining volumes, etc.
Declaration
token visibility = "inherited"
C++ Type
Usd Type
SdfValueTypeNames->Token
Allowed Values
inherited, invisible
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inline UsdAttribute CreateVisibilityAttr() const
See GetVisibilityAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetPurposeAttr() const
Purpose is a classification of geometry into categories that can each be independently included or excluded from traversals of prims on a stage, such as rendering or bounding-box computation traversals.
See UsdGeom_ImageablePurpose for more detail about how purpose is computed and used.
Declaration
uniform token purpose = "default"
C++ Type
Usd Type
SdfValueTypeNames->Token
Variability
SdfVariabilityUniform
Allowed Values
default, render, proxy, guide
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inline UsdAttribute CreatePurposeAttr() const
See GetPurposeAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdRelationship GetProxyPrimRel() const
The proxyPrim relationship allows us to link a prim whose purpose is “render” to its (single target) purpose=”proxy” prim. This is entirely optional, but can be useful in several scenarios:
In a pipeline that does pruning (for complexity management) by deactivating prims composed from asset references, when we deactivate a purpose=”render” prim, we will be able to discover and additionally deactivate its associated purpose=”proxy” prim, so that preview renders reflect the pruning accurately.
DCC importers may be able to make more aggressive optimizations for interactive processing and display if they can discover the proxy for a given render prim.
With a little more work, a Hydra-based application will be able to map a picked proxy prim back to its render geometry for selection.
Note
It is only valid to author the proxyPrim relationship on prims whose purpose is “render”.
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inline UsdRelationship CreateProxyPrimRel() const
See GetProxyPrimRel(), and also Create vs Get Property Methods for when to use Get vs Create.
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inline explicit operator bool() const
Check if this schema object is compatible with it’s held prim and that the prim is valid.
A typed schema object is compatible if the held prim’s type is or is a subtype of the schema’s type. Based on
prim.IsA()
.An API schema object is compatible if the API is of type SingleApplyAPI or UsdSchemaType::MultipleApplyAPI, and the schema has been applied to the prim. Based on
prim.HasAPI
.This method invokes polymorphic behaviour.
See also
- Returns
True if the help prim is valid, and the schema object is compatible with its held prim.
Public Static Functions
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static inline UsdVolField3DAsset Define(const UsdStageRefPtr &stage, const SdfPath &path)
Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.
Public Static Attributes
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static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped
Compile time constant representing what kind of schema this class is.
See also
Protected Functions
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inline virtual bool _IsCompatible() const
Helper for subclasses to do specific compatibility checking with the given prim. Subclassess may override
_isCompatible
to for example check type compatibility or value compatibility on the prim.Overrides exist for UsdTyped and UsdAPISchemaBase.
This check is called when clients invoke the bool operator.
- Returns
True if the schema object is compatible with its held prim.
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inline explicit UsdVolField3DAsset(const UsdPrim &prim = UsdPrim())