UsdPhysicsMassAPI#
Fully qualified name: usdrt::UsdPhysicsMassAPI
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class UsdPhysicsMassAPI : public usdrt::UsdAPISchemaBase#
- Defines explicit mass properties (mass, density, inertia etc.). MassAPI can be applied to any object that has a PhysicsCollisionAPI or a PhysicsRigidBodyAPI. - Public Functions - 
inline explicit UsdPhysicsMassAPI(const UsdPrim &prim = UsdPrim())#
- Construct a UsdPhysicsMassAPI on UsdPrim - prim. Equivalent to UsdPhysicsMassAPI::Get(prim.GetStage(), prim.GetPath()) for a valid- prim, but will not immediately throw an error for an invalid- prim.
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inline explicit UsdPhysicsMassAPI(const UsdSchemaBase &schemaObj)#
- Construct a UsdPhysicsMassAPI on the prim held by - schemaObj. Should be preferred over UsdPhysicsMassAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
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inline virtual ~UsdPhysicsMassAPI()#
- Destructor. 
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inline UsdAttribute GetMassAttr() const#
- If non-zero, directly specifies the mass of the object. Note that any child prim can also have a mass when they apply massAPI. In this case, the precedence rule is ‘parent mass overrides the child’s’. This may come as counter-intuitive, but mass is a computed quantity and in general not accumulative. For example, if a parent has mass of 10, and one of two children has mass of 20, allowing child’s mass to override its parent results in a mass of -10 for the other child. Note if mass is 0.0 it is ignored. Units: mass. - Declaration - float physics:mass = 0- C++ Type - float - Usd Type - SdfValueTypeNames->Float 
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inline UsdAttribute CreateMassAttr() const#
- See GetMassAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author - defaultValueas the attribute’s default, sparsely (when it makes sense to do so) if- writeSparselyis- true- the default for- writeSparselyis- false.
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inline UsdAttribute GetDensityAttr() const#
- If non-zero, specifies the density of the object. In the context of rigid body physics, density indirectly results in setting mass via (mass = density x volume of the object). How the volume is computed is up to implementation of the physics system. It is generally computed from the collision approximation rather than the graphical mesh. In the case where both density and mass are specified for the same object, mass has precedence over density. Unlike mass, child’s prim’s density overrides parent prim’s density as it is accumulative. Note that density of a collisionAPI can be also alternatively set through a PhysicsMaterialAPI. The material density has the weakest precedence in density definition. Note if density is 0.0 it is ignored. Units: mass/distance/distance/distance. - Declaration - float physics:density = 0- C++ Type - float - Usd Type - SdfValueTypeNames->Float 
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inline UsdAttribute CreateDensityAttr() const#
- See GetDensityAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author - defaultValueas the attribute’s default, sparsely (when it makes sense to do so) if- writeSparselyis- true- the default for- writeSparselyis- false.
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inline UsdAttribute GetCenterOfMassAttr() const#
- Center of mass in the prim’s local space. Units: distance. - Declaration - point3f physics:centerOfMass = (-inf, -inf, -inf)- C++ Type - GfVec3f - Usd Type - SdfValueTypeNames->Point3f 
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inline UsdAttribute CreateCenterOfMassAttr() const#
- See GetCenterOfMassAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author - defaultValueas the attribute’s default, sparsely (when it makes sense to do so) if- writeSparselyis- true- the default for- writeSparselyis- false.
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inline UsdAttribute GetDiagonalInertiaAttr() const#
- If non-zero, specifies diagonalized inertia tensor along the principal axes. Note if diagonalInertial is (0.0, 0.0, 0.0) it is ignored. Units: mass*distance*distance. - Declaration - float3 physics:diagonalInertia = (0, 0, 0)- C++ Type - GfVec3f - Usd Type - SdfValueTypeNames->Float3 
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inline UsdAttribute CreateDiagonalInertiaAttr() const#
- See GetDiagonalInertiaAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author - defaultValueas the attribute’s default, sparsely (when it makes sense to do so) if- writeSparselyis- true- the default for- writeSparselyis- false.
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inline UsdAttribute GetPrincipalAxesAttr() const#
- Orientation of the inertia tensor’s principal axes in the prim’s local space. - Declaration - quatf physics:principalAxes = (0, 0, 0, 0)- C++ Type - GfQuatf - Usd Type - SdfValueTypeNames->Quatf 
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inline UsdAttribute CreatePrincipalAxesAttr() const#
- See GetPrincipalAxesAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author - defaultValueas the attribute’s default, sparsely (when it makes sense to do so) if- writeSparselyis- true- the default for- writeSparselyis- false.
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inline explicit operator bool() const#
- Check if this schema object is compatible with it’s held prim and that the prim is valid. - A typed schema object is compatible if the held prim’s type is or is a subtype of the schema’s type. Based on - prim.IsA().- An API schema object is compatible if the API is of type SingleApplyAPI or UsdSchemaType::MultipleApplyAPI, and the schema has been applied to the prim. Based on - prim.HasAPI.- This method invokes polymorphic behaviour. - See also - Returns:
- True if the help prim is valid, and the schema object is compatible with its held prim. 
 
 - Public Static Functions - 
static inline UsdPhysicsMassAPI Apply(const UsdPrim &prim)#
- Applies this single-apply API schema to the given - prim. This information is stored by adding “PhysicsMassAPI” to the token-valued, listOp metadata apiSchemas on the prim.- See also - See also - See also - See also - Returns:
- A valid UsdPhysicsMassAPI object is returned upon success. An invalid (or empty) UsdPhysicsMassAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure. 
 
 - Public Static Attributes - 
static const UsdSchemaType schemaType = UsdSchemaType::SingleApplyAPI#
- Compile time constant representing what kind of schema this class is. - See also 
 - Protected Functions - 
inline const TfToken &_GetInstanceName() const#
- Returns the instance name of the API schema object belonging to a multiple-apply API schema. - The returned instance name will be empty for non-applied and single-apply API schemas. 
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inline virtual bool _IsCompatible() const#
- Check whether this APISchema object is valid for the currently held prim. - If this is an applied API schema, this returns true if the held prim is valid and already has the API schema applied to it, along with the instanceName (in the case of multiple-apply). The instanceName should not be empty in the case of a multiple-apply API schema. - This check is performed when clients invoke the explicit bool conversion operator, implemented in UsdSchemaBase. - See also 
 
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inline explicit UsdPhysicsMassAPI(const UsdPrim &prim = UsdPrim())#