UsdLuxDistantLight#
Fully qualified name: usdrt::UsdLuxDistantLight
-
class UsdLuxDistantLight : public usdrt::UsdLuxNonboundableLightBase#
Light emitted from a distant source along the -Z axis. Also known as a directional light. For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in UsdLuxTokens. So to set an attribute to the value “rightHanded”, use UsdLuxTokens->rightHanded as the value.
Public Functions
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inline explicit UsdLuxDistantLight(const UsdPrim &prim = UsdPrim())#
Construct a UsdLuxDistantLight on UsdPrim
prim
. Equivalent to UsdLuxDistantLight::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
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inline explicit UsdLuxDistantLight(const UsdSchemaBase &schemaObj)#
Construct a UsdLuxDistantLight on the prim held by
schemaObj
. Should be preferred over UsdLuxDistantLight(schemaObj.GetPrim()), as it preserves SchemaBase state.
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inline virtual ~UsdLuxDistantLight()#
Destructor.
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inline UsdAttribute GetLightShaderIdAttr() const#
Declaration
uniform token light:shaderId = "DistantLight"
C++ Type
Usd Type
SdfValueTypeNames->Token
Variability
SdfVariabilityUniform
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inline UsdAttribute CreateLightShaderIdAttr() const#
See GetLightShaderIdAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetAngleAttr() const#
Angular size of the light in degrees. As an example, the Sun is approximately 0.53 degrees as seen from Earth. Higher values broaden the light and therefore soften shadow edges.
Declaration
float inputs:angle = 0.53
C++ Type
float
Usd Type
SdfValueTypeNames->Float
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inline UsdAttribute CreateAngleAttr() const#
See GetAngleAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetIntensityAttr() const#
Scales the emission of the light linearly. The DistantLight has a high default intensity to approximate the Sun.
Declaration
float inputs:intensity = 50000
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateIntensityAttr() const#
See GetIntensityAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetXformOpOrderAttr() const#
Encodes the sequence of transformation operations in the order in which they should be pushed onto a transform stack while visiting a UsdStage’s prims in a graph traversal that will effect the desired positioning for this prim and its descendant prims.
You should rarely, if ever, need to manipulate this attribute directly. It is managed by the AddXformOp(), SetResetXformStack(), and SetXformOpOrder(), and consulted by GetOrderedXformOps() and GetLocalTransformation().
Declaration
uniform token[] xformOpOrder
C++ Type
VtArray<TfToken>
Usd Type
SdfValueTypeNames->TokenArray
Variability
SdfVariabilityUniform
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inline UsdAttribute CreateXformOpOrderAttr() const#
See GetXformOpOrderAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetVisibilityAttr() const#
Visibility is meant to be the simplest form of “pruning” visibility that is supported by most DCC apps. Visibility is animatable, allowing a sub-tree of geometry to be present for some segment of a shot, and absent from others; unlike the action of deactivating geometry prims, invisible geometry is still available for inspection, for positioning, for defining volumes, etc.
Declaration
token visibility = "inherited"
C++ Type
Usd Type
SdfValueTypeNames->Token
Allowed Values
inherited, invisible
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inline UsdAttribute CreateVisibilityAttr() const#
See GetVisibilityAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetPurposeAttr() const#
Purpose is a classification of geometry into categories that can each be independently included or excluded from traversals of prims on a stage, such as rendering or bounding-box computation traversals.
See UsdGeom_ImageablePurpose for more detail about how purpose is computed and used.
Declaration
uniform token purpose = "default"
C++ Type
Usd Type
SdfValueTypeNames->Token
Variability
SdfVariabilityUniform
Allowed Values
default, render, proxy, guide
-
inline UsdAttribute CreatePurposeAttr() const#
See GetPurposeAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdRelationship GetProxyPrimRel() const#
The proxyPrim relationship allows us to link a prim whose purpose is “render” to its (single target) purpose=”proxy” prim. This is entirely optional, but can be useful in several scenarios:
In a pipeline that does pruning (for complexity management) by deactivating prims composed from asset references, when we deactivate a purpose=”render” prim, we will be able to discover and additionally deactivate its associated purpose=”proxy” prim, so that preview renders reflect the pruning accurately.
DCC importers may be able to make more aggressive optimizations for interactive processing and display if they can discover the proxy for a given render prim.
With a little more work, a Hydra-based application will be able to map a picked proxy prim back to its render geometry for selection.
Note
It is only valid to author the proxyPrim relationship on prims whose purpose is “render”.
-
inline UsdRelationship CreateProxyPrimRel() const#
See GetProxyPrimRel(), and also Create vs Get Property Methods for when to use Get vs Create.
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inline explicit operator bool() const#
Check if this schema object is compatible with it’s held prim and that the prim is valid.
A typed schema object is compatible if the held prim’s type is or is a subtype of the schema’s type. Based on
prim.IsA()
.An API schema object is compatible if the API is of type SingleApplyAPI or UsdSchemaType::MultipleApplyAPI, and the schema has been applied to the prim. Based on
prim.HasAPI
.This method invokes polymorphic behaviour.
See also
- Returns:
True if the help prim is valid, and the schema object is compatible with its held prim.
Public Static Functions
- static inline UsdLuxDistantLight Define(
- const UsdStageRefPtr &stage,
- const SdfPath &path,
Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.
Public Static Attributes
-
static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped#
Compile time constant representing what kind of schema this class is.
See also
Protected Functions
-
inline virtual bool _IsCompatible() const#
Helper for subclasses to do specific compatibility checking with the given prim. Subclassess may override
_isCompatible
to for example check type compatibility or value compatibility on the prim.Overrides exist for UsdTyped and UsdAPISchemaBase.
This check is called when clients invoke the bool operator.
- Returns:
True if the schema object is compatible with its held prim.
-
inline explicit UsdLuxDistantLight(const UsdPrim &prim = UsdPrim())#