UsdPhysicsFixedJoint#

Fully qualified name: usdrt::UsdPhysicsFixedJoint

class UsdPhysicsFixedJoint : public usdrt::UsdPhysicsJoint#

Predefined fixed joint type (All degrees of freedom are removed.)

Public Functions

inline explicit UsdPhysicsFixedJoint(const UsdPrim &prim = UsdPrim())#

Construct a UsdPhysicsFixedJoint on UsdPrim prim. Equivalent to UsdPhysicsFixedJoint::Get(prim.GetStage(), prim.GetPath()) for a valid prim , but will not immediately throw an error for an invalid prim.

inline explicit UsdPhysicsFixedJoint(const UsdSchemaBase &schemaObj)#

Construct a UsdPhysicsFixedJoint on the prim held by schemaObj . Should be preferred over UsdPhysicsFixedJoint(schemaObj.GetPrim()), as it preserves SchemaBase state.

inline virtual ~UsdPhysicsFixedJoint()#

Destructor.

inline UsdAttribute GetLocalPos0Attr() const#

Relative position of the joint frame to body0’s frame.

Declaration

point3f physics:localPos0 = (0, 0, 0)

C++ Type

GfVec3f

Usd Type

SdfValueTypeNames->Point3f

inline UsdAttribute CreateLocalPos0Attr() const#

See GetLocalPos0Attr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

inline UsdAttribute GetLocalRot0Attr() const#

Relative orientation of the joint frame to body0’s frame.

Declaration

quatf physics:localRot0 = (1, 0, 0, 0)

C++ Type

GfQuatf

Usd Type

SdfValueTypeNames->Quatf

inline UsdAttribute CreateLocalRot0Attr() const#

See GetLocalRot0Attr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

inline UsdAttribute GetLocalPos1Attr() const#

Relative position of the joint frame to body1’s frame.

Declaration

point3f physics:localPos1 = (0, 0, 0)

C++ Type

GfVec3f

Usd Type

SdfValueTypeNames->Point3f

inline UsdAttribute CreateLocalPos1Attr() const#

See GetLocalPos1Attr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

inline UsdAttribute GetLocalRot1Attr() const#

Relative orientation of the joint frame to body1’s frame.

Declaration

quatf physics:localRot1 = (1, 0, 0, 0)

C++ Type

GfQuatf

Usd Type

SdfValueTypeNames->Quatf

inline UsdAttribute CreateLocalRot1Attr() const#

See GetLocalRot1Attr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

inline UsdAttribute GetJointEnabledAttr() const#

Determines if the joint is enabled.

Declaration

bool physics:jointEnabled = 1

C++ Type

bool

Usd Type

SdfValueTypeNames->Bool

inline UsdAttribute CreateJointEnabledAttr() const#

See GetJointEnabledAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

inline UsdAttribute GetCollisionEnabledAttr() const#

Determines if the jointed subtrees should collide or not.

Declaration

bool physics:collisionEnabled = 0

C++ Type

bool

Usd Type

SdfValueTypeNames->Bool

inline UsdAttribute CreateCollisionEnabledAttr() const#

See GetCollisionEnabledAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

inline UsdAttribute GetExcludeFromArticulationAttr() const#

Determines if the joint can be included in an Articulation.

Declaration

uniform bool physics:excludeFromArticulation = 0

C++ Type

bool

Usd Type

SdfValueTypeNames->Bool

Variability

SdfVariabilityUniform

inline UsdAttribute CreateExcludeFromArticulationAttr() const#

See GetExcludeFromArticulationAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

inline UsdAttribute GetBreakForceAttr() const#

Joint break force. If set, joint is to break when this force limit is reached. (Used for linear DOFs.) Units: mass * distance / second / second.

Declaration

float physics:breakForce = inf

C++ Type

float

Usd Type

SdfValueTypeNames->Float

inline UsdAttribute CreateBreakForceAttr() const#

See GetBreakForceAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

inline UsdAttribute GetBreakTorqueAttr() const#

Joint break torque. If set, joint is to break when this torque limit is reached. (Used for angular DOFs.) Units: mass * distance * distance / second / second.

Declaration

float physics:breakTorque = inf

C++ Type

float

Usd Type

SdfValueTypeNames->Float

inline UsdAttribute CreateBreakTorqueAttr() const#

See GetBreakTorqueAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

inline UsdRelationship GetBody0Rel() const#

Relationship to any UsdGeomXformable.

inline UsdRelationship CreateBody0Rel() const#

See GetBody0Rel(), and also Create vs Get Property Methods for when to use Get vs Create.

inline UsdRelationship GetBody1Rel() const#

Relationship to any UsdGeomXformable.

inline UsdRelationship CreateBody1Rel() const#

See GetBody1Rel(), and also Create vs Get Property Methods for when to use Get vs Create.

inline UsdAttribute GetVisibilityAttr() const#

Visibility is meant to be the simplest form of “pruning” visibility that is supported by most DCC apps. Visibility is animatable, allowing a sub-tree of geometry to be present for some segment of a shot, and absent from others; unlike the action of deactivating geometry prims, invisible geometry is still available for inspection, for positioning, for defining volumes, etc.

Declaration

token visibility = "inherited"

C++ Type

TfToken

Usd Type

SdfValueTypeNames->Token

Allowed Values

inherited, invisible

inline UsdAttribute CreateVisibilityAttr() const#

See GetVisibilityAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

inline UsdAttribute GetPurposeAttr() const#

Purpose is a classification of geometry into categories that can each be independently included or excluded from traversals of prims on a stage, such as rendering or bounding-box computation traversals.

See UsdGeom_ImageablePurpose for more detail about how purpose is computed and used.

Declaration

uniform token purpose = "default"

C++ Type

TfToken

Usd Type

SdfValueTypeNames->Token

Variability

SdfVariabilityUniform

Allowed Values

default, render, proxy, guide

inline UsdAttribute CreatePurposeAttr() const#

See GetPurposeAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author defaultValue as the attribute’s default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

inline UsdRelationship GetProxyPrimRel() const#

The proxyPrim relationship allows us to link a prim whose purpose is “render” to its (single target) purpose=”proxy” prim. This is entirely optional, but can be useful in several scenarios:

  • In a pipeline that does pruning (for complexity management) by deactivating prims composed from asset references, when we deactivate a purpose=”render” prim, we will be able to discover and additionally deactivate its associated purpose=”proxy” prim, so that preview renders reflect the pruning accurately.

  • DCC importers may be able to make more aggressive optimizations for interactive processing and display if they can discover the proxy for a given render prim.

  • With a little more work, a Hydra-based application will be able to map a picked proxy prim back to its render geometry for selection.

Note

It is only valid to author the proxyPrim relationship on prims whose purpose is “render”.

inline UsdRelationship CreateProxyPrimRel() const#

See GetProxyPrimRel(), and also Create vs Get Property Methods for when to use Get vs Create.

UsdPrim GetPrim() const#

Return this schema object’s held prim.

SdfPath GetPath() const#

Return the SdfPath to this schema object’s held prim.

inline explicit operator bool() const#

Check if this schema object is compatible with it’s held prim and that the prim is valid.

A typed schema object is compatible if the held prim’s type is or is a subtype of the schema’s type. Based on prim.IsA().

An API schema object is compatible if the API is of type SingleApplyAPI or UsdSchemaType::MultipleApplyAPI, and the schema has been applied to the prim. Based on prim.HasAPI.

This method invokes polymorphic behaviour.

Returns:

True if the help prim is valid, and the schema object is compatible with its held prim.

Public Static Functions

static inline UsdPhysicsFixedJoint Define(
const UsdStageRefPtr &stage,
const SdfPath &path,
)#

Attempt to ensure a UsdPrim adhering to this schema at path is defined (according to UsdPrim::IsDefined()) on this stage.

Public Static Attributes

static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped#

Compile time constant representing what kind of schema this class is.

See also

UsdSchemaType

Protected Functions

inline virtual bool _IsCompatible() const#

Helper for subclasses to do specific compatibility checking with the given prim. Subclassess may override _isCompatible to for example check type compatibility or value compatibility on the prim.

Overrides exist for UsdTyped and UsdAPISchemaBase.

This check is called when clients invoke the bool operator.

Returns:

True if the schema object is compatible with its held prim.

inline const TfToken _GetType() const#

Helper for subclasses to get this schema’s type token.

Note

This diverges from Usd and returns a TfToken, since we don’t implements TfType.

Returns:

The token representing the schema’s TfType.