Working with OmniHydra Transforms#

Omniverse apps ship with a custom Hydra scene delegate named OmniHydra that augments the functionality of the UsdImaging scene delegate. This enables Omniverse to extend Hydra with high-performance scene editing, simulation, and proceduralism not otherwise available in an off-the-shelf USD build. The key to runtime performance in OmniHydra is Fabric, which is now accessible via the USDRT Scenegraph API.

The RtXformable schema#

OmniHydra leverages a special set of attributes for reasoning about prim transforms in Fabric. To help create and query these attributes, USDRT provides the RtXformable schema.

There are two ways to set transform data with the RtXformable schema:

  • world transform

  • local transform

If any world transform attribute is set on a prim in Fabric, it will take precedence over any other transform data from USD or Fabric. The world transform is specified in three parts.

Name

Fabric Attribute Name

Type

APIs

position

_worldPosition

Double3

Create/GetWorldPositionAttr

orientation

_worldOrientation

Quatf

Create/GetWorldOrientationAttr

scale

_worldScale

Vector3f

Create/GetWorldScaleAttr

If only one or two of the world transform attributes exist in Fabric, OmniHydra will use default values for the remaining attributes.

If no world transform attributes are set in Fabric, a local transform may be specified for a prim. (If any world transform attribute is specified, the local transform is ignored). This local transform will take precedence over local transform data from USD for the prim, but otherwise continue to participate in the transform hierarchy - changes to parent prims will continue to affect the overall transform of the prim.

Name

Fabric Attribute Name

Type

APIs

localMatrix

_localMatrix

Matrix4d

Create/GetLocalMatrixAttr

Helper methods are provided to set either the world-space transform attribute values or the local transform value in Fabric using the computed values from the USD prim:

  • SetWorldXformFromUsd()

  • SetLocalXformFromUsd()

Important to note that only OmniHydra XForm attributes in Fabric will drive the rendered prims. Any USD-style xformOps in Fabric are ignored by OmniHydra.

Examples#

A cube in world space#

Let’s start with the simplest USD scene, a cube at the origin:

cube at origin

Now, let’s use USDRT and the RtXformable schema to apply an OmniHydra world-space transform in Fabric.

import omni.usd
from usdrt import Usd, Rt, Gf, Sdf

stage = Usd.Stage.Attach(omni.usd.get_context().get_stage_id())
prim = stage.GetPrimAtPath(Sdf.Path("/World/Cube"))
xformable = Rt.Xformable(prim)
xformable.CreateWorldPositionAttr(Gf.Vec3d(0, 200, 0))

As expected, the cube is now elevated:

cube floating

But note, if you inspect the cube properties in the Property window, it has no transforms set in USD:

cube with no usd transform

Fabric is a transient data store on top of USD, so values set in Fabric are not automatically pushed back to the USD stage.

A cylinder with a local transform#

Let’s start over with a new USD scene, a cylinder at the origin:

cylinder at origin

Unlike the cube in the last example, the cylinder has two Xform prim ancestors:

cylinder ancestors

Using the RtXformable schema, the local transform for the cylinder prim can be set:

import omni.usd
from usdrt import Usd, Rt, Gf, Sdf

stage = Usd.Stage.Attach(omni.usd.get_context().get_stage_id())
prim = stage.GetPrimAtPath(Sdf.Path("/World/Xform_A/Xform_B/Cylinder"))
xformable = Rt.Xformable(prim)
xformable.CreateLocalMatrixAttr(Gf.Matrix4d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 200, 0, 0, 1))

As expected, the cylinder is translated along the X axis:

cylinder with local xform

Like with the cube example, this data is only stored in Fabric - inspecting the USD data of the cylinder will show no transform overrides in USD:

cylinder with no usd xform

When using the local transform property with OmniHydra, the prim will still participate in the overall transform hierarchy, including changes to the USD scene and Fabric. For example, if the /World/Xform_A prim is selected in the Stage window and dragged in the Viewport (in this case 300 units along the Z axis), updating the USD transform of the Xform prim, the cylinder prim will inherit that ancestral transform in OmniHydra:

ancestral usd xform

Likewise, if a local transform is authored in Fabric for the /World/Xform_A/Xform_B ancestor of the cylinder prim, the cylinder will inherit that transform in OmniHydra as well:

prim = stage.GetPrimAtPath(Sdf.Path("/World/Xform_A/Xform_B"))
xformable = Rt.Xformable(prim)
xformable.CreateWorldPositionAttr(Gf.Vec3d(0, 0, -200))

ancestral fabric xform