UsdLuxShadowAPI#
Fully qualified name: usdrt::UsdLuxShadowAPI
- 
class UsdLuxShadowAPI : public usdrt::UsdAPISchemaBase#
- Controls to refine a light’s shadow behavior. These are non-physical controls that are valuable for visual lighting work. - Public Functions - 
inline explicit UsdLuxShadowAPI(const UsdPrim &prim = UsdPrim())#
- Construct a UsdLuxShadowAPI on UsdPrim - prim. Equivalent to UsdLuxShadowAPI::Get(prim.GetStage(), prim.GetPath()) for a valid- prim, but will not immediately throw an error for an invalid- prim.
 - 
inline explicit UsdLuxShadowAPI(const UsdSchemaBase &schemaObj)#
- Construct a UsdLuxShadowAPI on the prim held by - schemaObj. Should be preferred over UsdLuxShadowAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
 - 
inline virtual ~UsdLuxShadowAPI()#
- Destructor. 
 - 
inline UsdAttribute GetShadowEnableAttr() const#
- Enables shadows to be cast by this light. - Declaration - bool inputs:shadow:enable = 1- C++ Type - bool - Usd Type - SdfValueTypeNames->Bool 
 - 
inline UsdAttribute CreateShadowEnableAttr() const#
- See GetShadowEnableAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author - defaultValueas the attribute’s default, sparsely (when it makes sense to do so) if- writeSparselyis- true- the default for- writeSparselyis- false.
 - 
inline UsdAttribute GetShadowColorAttr() const#
- The color of shadows cast by the light. This is a non-physical control. The default is to cast black shadows. - Declaration - color3f inputs:shadow:color = (0, 0, 0)- C++ Type - GfVec3f - Usd Type - SdfValueTypeNames->Color3f 
 - 
inline UsdAttribute CreateShadowColorAttr() const#
- See GetShadowColorAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author - defaultValueas the attribute’s default, sparsely (when it makes sense to do so) if- writeSparselyis- true- the default for- writeSparselyis- false.
 - 
inline UsdAttribute GetShadowDistanceAttr() const#
- The maximum distance shadows are cast. The default value (-1) indicates no limit. - Declaration - float inputs:shadow:distance = -1- C++ Type - float - Usd Type - SdfValueTypeNames->Float 
 - 
inline UsdAttribute CreateShadowDistanceAttr() const#
- See GetShadowDistanceAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author - defaultValueas the attribute’s default, sparsely (when it makes sense to do so) if- writeSparselyis- true- the default for- writeSparselyis- false.
 - 
inline UsdAttribute GetShadowFalloffAttr() const#
- The near distance at which shadow falloff begins. The default value (-1) indicates no falloff. - Declaration - float inputs:shadow:falloff = -1- C++ Type - float - Usd Type - SdfValueTypeNames->Float 
 - 
inline UsdAttribute CreateShadowFalloffAttr() const#
- See GetShadowFalloffAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author - defaultValueas the attribute’s default, sparsely (when it makes sense to do so) if- writeSparselyis- true- the default for- writeSparselyis- false.
 - 
inline UsdAttribute GetShadowFalloffGammaAttr() const#
- A gamma (i.e., exponential) control over shadow strength with linear distance within the falloff zone. This requires the use of shadowDistance and shadowFalloff. - Declaration - float inputs:shadow:falloffGamma = 1- C++ Type - float - Usd Type - SdfValueTypeNames->Float 
 - 
inline UsdAttribute CreateShadowFalloffGammaAttr() const#
- See GetShadowFalloffGammaAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author - defaultValueas the attribute’s default, sparsely (when it makes sense to do so) if- writeSparselyis- true- the default for- writeSparselyis- false.
 - 
inline explicit operator bool() const#
- Check if this schema object is compatible with it’s held prim and that the prim is valid. - A typed schema object is compatible if the held prim’s type is or is a subtype of the schema’s type. Based on - prim.IsA().- An API schema object is compatible if the API is of type SingleApplyAPI or UsdSchemaType::MultipleApplyAPI, and the schema has been applied to the prim. Based on - prim.HasAPI.- This method invokes polymorphic behaviour. - See also - Returns:
- True if the help prim is valid, and the schema object is compatible with its held prim. 
 
 - Public Static Functions - 
static inline UsdLuxShadowAPI Apply(const UsdPrim &prim)#
- Applies this single-apply API schema to the given - prim. This information is stored by adding “ShadowAPI” to the token-valued, listOp metadata apiSchemas on the prim.- See also - See also - See also - See also - Returns:
- A valid UsdLuxShadowAPI object is returned upon success. An invalid (or empty) UsdLuxShadowAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure. 
 
 - Public Static Attributes - 
static const UsdSchemaType schemaType = UsdSchemaType::SingleApplyAPI#
- Compile time constant representing what kind of schema this class is. - See also 
 - Protected Functions - 
inline const TfToken &_GetInstanceName() const#
- Returns the instance name of the API schema object belonging to a multiple-apply API schema. - The returned instance name will be empty for non-applied and single-apply API schemas. 
 - 
inline virtual bool _IsCompatible() const#
- Check whether this APISchema object is valid for the currently held prim. - If this is an applied API schema, this returns true if the held prim is valid and already has the API schema applied to it, along with the instanceName (in the case of multiple-apply). The instanceName should not be empty in the case of a multiple-apply API schema. - This check is performed when clients invoke the explicit bool conversion operator, implemented in UsdSchemaBase. - See also 
 
- 
inline explicit UsdLuxShadowAPI(const UsdPrim &prim = UsdPrim())#