usdrt::UsdLuxShadowAPI
Defined in usdrt/scenegraph/usd/usdLux/shadowAPI.h
-
class UsdLuxShadowAPI : public usdrt::UsdAPISchemaBase
Controls to refine a light’s shadow behavior. These are non-physical controls that are valuable for visual lighting work.
Public Functions
-
inline explicit UsdLuxShadowAPI(const UsdPrim &prim = UsdPrim())
Construct a UsdLuxShadowAPI on UsdPrim
prim
. Equivalent to UsdLuxShadowAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
-
inline explicit UsdLuxShadowAPI(const UsdSchemaBase &schemaObj)
Construct a UsdLuxShadowAPI on the prim held by
schemaObj
. Should be preferred over UsdLuxShadowAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
-
inline virtual ~UsdLuxShadowAPI()
Destructor.
-
inline UsdAttribute GetShadowEnableAttr() const
Enables shadows to be cast by this light.
Declaration
bool inputs:shadow:enable = 1
C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
-
inline UsdAttribute CreateShadowEnableAttr() const
See GetShadowEnableAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetShadowColorAttr() const
The color of shadows cast by the light. This is a non-physical control. The default is to cast black shadows.
Declaration
color3f inputs:shadow:color = (0, 0, 0)
C++ Type
GfVec3f
Usd Type
SdfValueTypeNames->Color3f
-
inline UsdAttribute CreateShadowColorAttr() const
See GetShadowColorAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetShadowDistanceAttr() const
The maximum distance shadows are cast. The default value (-1) indicates no limit.
Declaration
float inputs:shadow:distance = -1
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateShadowDistanceAttr() const
See GetShadowDistanceAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetShadowFalloffAttr() const
The near distance at which shadow falloff begins. The default value (-1) indicates no falloff.
Declaration
float inputs:shadow:falloff = -1
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateShadowFalloffAttr() const
See GetShadowFalloffAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetShadowFalloffGammaAttr() const
A gamma (i.e., exponential) control over shadow strength with linear distance within the falloff zone. This requires the use of shadowDistance and shadowFalloff.
Declaration
float inputs:shadow:falloffGamma = 1
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateShadowFalloffGammaAttr() const
See GetShadowFalloffGammaAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline explicit operator bool() const
Check if this schema object is compatible with it’s held prim and that the prim is valid.
A typed schema object is compatible if the held prim’s type is or is a subtype of the schema’s type. Based on
prim.IsA()
.An API schema object is compatible if the API is of type SingleApplyAPI or UsdSchemaType::MultipleApplyAPI, and the schema has been applied to the prim. Based on
prim.HasAPI
.This method invokes polymorphic behaviour.
See also
- Returns
True if the help prim is valid, and the schema object is compatible with its held prim.
Public Static Functions
-
static inline UsdLuxShadowAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given
prim
. This information is stored by adding “ShadowAPI” to the token-valued, listOp metadata apiSchemas on the prim.See also
See also
See also
See also
- Returns
A valid UsdLuxShadowAPI object is returned upon success. An invalid (or empty) UsdLuxShadowAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.
Public Static Attributes
-
static const UsdSchemaType schemaType = UsdSchemaType::SingleApplyAPI
Compile time constant representing what kind of schema this class is.
See also
Protected Functions
-
inline const TfToken &_GetInstanceName() const
Returns the instance name of the API schema object belonging to a multiple-apply API schema.
The returned instance name will be empty for non-applied and single-apply API schemas.
-
inline virtual bool _IsCompatible() const
Check whether this APISchema object is valid for the currently held prim.
If this is an applied API schema, this returns true if the held prim is valid and already has the API schema applied to it, along with the instanceName (in the case of multiple-apply). The instanceName should not be empty in the case of a multiple-apply API schema.
This check is performed when clients invoke the explicit bool conversion operator, implemented in UsdSchemaBase.
See also
-
inline explicit UsdLuxShadowAPI(const UsdPrim &prim = UsdPrim())