UsdPhysicsScene#
Fully qualified name: usdrt::UsdPhysicsScene
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class UsdPhysicsScene : public usdrt::UsdTyped#
- General physics simulation properties, required for simulation. - Public Functions - 
inline explicit UsdPhysicsScene(const UsdPrim &prim = UsdPrim())#
- Construct a UsdPhysicsScene on UsdPrim - prim. Equivalent to UsdPhysicsScene::Get(prim.GetStage(), prim.GetPath()) for a valid- prim, but will not immediately throw an error for an invalid- prim.
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inline explicit UsdPhysicsScene(const UsdSchemaBase &schemaObj)#
- Construct a UsdPhysicsScene on the prim held by - schemaObj. Should be preferred over UsdPhysicsScene(schemaObj.GetPrim()), as it preserves SchemaBase state.
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inline virtual ~UsdPhysicsScene()#
- Destructor. 
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inline UsdAttribute GetGravityDirectionAttr() const#
- Gravity direction vector in simulation world space. Will be normalized before use. A zero vector is a request to use the negative upAxis. Unitless. - Declaration - vector3f physics:gravityDirection = (0, 0, 0)- C++ Type - GfVec3f - Usd Type - SdfValueTypeNames->Vector3f 
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inline UsdAttribute CreateGravityDirectionAttr() const#
- See GetGravityDirectionAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author - defaultValueas the attribute’s default, sparsely (when it makes sense to do so) if- writeSparselyis- true- the default for- writeSparselyis- false.
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inline UsdAttribute GetGravityMagnitudeAttr() const#
- Gravity acceleration magnitude in simulation world space. A negative value is a request to use a value equivalent to earth gravity regardless of the metersPerUnit scaling used by this scene. Units: distance/second/second. - Declaration - float physics:gravityMagnitude = -inf- C++ Type - float - Usd Type - SdfValueTypeNames->Float 
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inline UsdAttribute CreateGravityMagnitudeAttr() const#
- See GetGravityMagnitudeAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author - defaultValueas the attribute’s default, sparsely (when it makes sense to do so) if- writeSparselyis- true- the default for- writeSparselyis- false.
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inline explicit operator bool() const#
- Check if this schema object is compatible with it’s held prim and that the prim is valid. - A typed schema object is compatible if the held prim’s type is or is a subtype of the schema’s type. Based on - prim.IsA().- An API schema object is compatible if the API is of type SingleApplyAPI or UsdSchemaType::MultipleApplyAPI, and the schema has been applied to the prim. Based on - prim.HasAPI.- This method invokes polymorphic behaviour. - See also - Returns:
- True if the help prim is valid, and the schema object is compatible with its held prim. 
 
 - Public Static Functions - static inline UsdPhysicsScene Define(
- const UsdStageRefPtr &stage,
- const SdfPath &path,
- Attempt to ensure a UsdPrim adhering to this schema at - pathis defined (according to UsdPrim::IsDefined()) on this stage.
 
 - Public Static Attributes - 
static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped#
- Compile time constant representing what kind of schema this class is. - See also 
 - Protected Functions - 
inline virtual bool _IsCompatible() const#
- Helper for subclasses to do specific compatibility checking with the given prim. Subclassess may override - _isCompatibleto for example check type compatibility or value compatibility on the prim.- Overrides exist for UsdTyped and UsdAPISchemaBase. - This check is called when clients invoke the bool operator. - Returns:
- True if the schema object is compatible with its held prim. 
 
 
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inline explicit UsdPhysicsScene(const UsdPrim &prim = UsdPrim())#