usdrt::RtXformable
Defined in usdrt/scenegraph/usd/rt/xformable.h
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class RtXformable
RtXformable
The RtXformable class provides a schema for reading and writing the OmniHydra and Fabric Scene Delegate transform attributes.
Fabric Scene Delegate
As of Kit 105.2, Fabric Scene Delegate (active by default in USD Explorer, can be optionally enabled in any Kit-based application) leverages Fabric’s Connectivity API to represent scenegraph and transform hierarchies directly in Fabric without requiring a USD lookback for this information. This enables changes to the transform of a prim in Fabric to affect the transform of that prim’s descendants in Fabric without any coordination with USD stage (or without a USD stage or at all).
The Fabric Hierarchy local and world transform values are created and populated on every Imageable prim in Fabric at USD stage load time when Fabric Scene Delegate is enabled.
The primary way to set transform data for Fabric Scene Delegate is by operating on the Fabric Hierarchy local transform matrix of a prim. You can also query the world transform of the prim (computed by the IFabricHierarchy interface) through the world matrix attribute.
Name
Fabric Attribute Name
Type
APIs
fabric hierarchy local matrix
omni:fabric:localMatrix
matrix4d
Create/GetFabricHierarchyLocalMatrixAttr
fabric hierarchy world matrix
omni:fabric:worldMatrix
matrix4d
Create/GetFabricHeirarchyWorldMatrixAttr
OmniHydra Scene Delegate
The OmniHydra scene delegate (active in Composer and all other Kit-based applications) will query Fabric for changes to these special attributes when discovering transform data in the Hydra render index. This enables faster updates of prim transforms than USD and UsdImaging conventionally allow.
There are two ways to set transform data with this API:
world transform
local transform
If any world transform attribute is set on a prim in Fabric, it will take precedence over any other transform data from USD or Fabric. The world transform is specified in three parts.
Name
Fabric Attribute Name
Type
APIs
position
_worldPosition
double3
Create/GetWorldPositionAttr
orientation
_worldOrientation
quatf
Create/GetWorldOrientationAttr
scale
_worldScale
vec3f
Create/GetWorldScaleAttr
If only one or two of the world transform attributes exist in Fabric, OmniHydra will use default values for the remaining attributes.
If no world transform attributes are set in Fabric, a local transform may be specified for a prim. (If any world transform attribute is specified, a local transform is ignored). This local transform will take precedence over local transform data from USD for the prim, but otherwise continue to participate in the transform hierarchy - changes to parent prims will continue to affect the overall transform of the prim.
Name
Fabric Attribute Name
Type
APIs
localMatrix
_localMatrix
matrix4d
Create/GetLocalMatrixAttr
Helper methods are provided to set either the world-space transform attribute values or the local transform value in Fabric using the computed values from the USD prim:
Subclassed by usdrt::RtBoundable
Public Functions
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inline RtXformable(const UsdPrim &prim = UsdPrim())
Construct a RtXformable instance from a UsdPrim. Providing an invalid UsdPrim will result in an invalid RtXformable.
- Parameters
prim – The prim to use to construct the RtXformable
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RtXformable(const RtXformable &xform) = default
Copy constructor.
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inline UsdAttribute GetFabricHierarchyLocalMatrixAttr() const
Fabric Hierarchy local matrix is the local transform of the prim, relative to its parent when Fabric Scene Delegate is enabled. Changes to this attribute will cause the Fabric Hierarchy world matrix value to be updated on a subsequent call to IFabricHierarcy::updateWorldXforms - this happens automatically before each render frame when Fabric Scene Delegate is enabled.
C++ Type
GfMatrix4d
ValueTypeName
Matrix4d
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inline UsdAttribute CreateFabricHierarchyLocalMatrixAttr(const GfMatrix4d &defaultValue = GfMatrix4d(1)) const
Create or get the existing Fabric Hierarchy local matrix attribute.
- Parameters
defaultValue – The value to set when creating the local matrix attribute in Fabric
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inline UsdAttribute GetFabricHierarchyWorldMatrixAttr() const
Fabric Hierarchy world matrix is the local-to-world transform of the prim when Fabric Scene Delegate is enabled. Changes to this attribute will cause the Fabric Hierarchy local matrix value to be updated on a subsequent call to IFabricHierarcy::updateWorldXforms, by computing the value relative to the computed world transform of the parent prim - this happens automatically before each render frame when Fabric Scene Delegate is enabled.
C++ Type
GfMatrix4d
ValueTypeName
Matrix4d
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inline UsdAttribute CreateFabricHierarchyWorldMatrixAttr(const GfMatrix4d &defaultValue = GfMatrix4d(1)) const
Create or get the existing Fabric Hierarchy world matrix attribute.
- Parameters
defaultValue – The value to set when creating the world matrix attribute in Fabric
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inline UsdAttribute GetWorldPositionAttr() const
World Position is the absolute, world-space translation of the prim. If this attribute is set in Fabric, OmniHydra will disregard all other transform data for this prim and use this and any other world transform attributes in Fabric for the Hydra rprim.
C++ Type
GfVec3d
ValueTypeName
Double3
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inline UsdAttribute CreateWorldPositionAttr(const GfVec3d &defaultValue = GfVec3d(0)) const
Create or get the existing world position attribute.
- Parameters
defaultValue – The value to set when creating the world position attribute in Fabric
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inline UsdAttribute GetWorldOrientationAttr() const
World Orientation is the absolute, world-space rotation of the prim. If this attribute is set in Fabric, OmniHydra will disregard all other transform data for this prim and use this and any other world transform attributes in Fabric for the Hydra rprim.
C++ Type
GfQuatf
ValueTypeName
Quatf
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inline UsdAttribute CreateWorldOrientationAttr(const GfQuatf &defaultValue = GfQuatf(1)) const
Create or get the existing world orientation attribute.
- Parameters
defaultValue – The value to set when creating the world orientation attribute in Fabric
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inline UsdAttribute GetWorldScaleAttr() const
World Scale is the absolute, world-space scale of the prim. If this attribute is set in Fabric, OmniHydra will disregard all other transform data for this prim and use this and any other world transform attributes in Fabric for the Hydra rprim.
C++ Type
GfVec3f
ValueTypeName
Vector3f
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inline UsdAttribute CreateWorldScaleAttr(const GfVec3f &defaultValue = GfVec3f(1)) const
Create or get the existing world scale attribute.
- Parameters
defaultValue – The value to set when creating the world scale attribute in Fabric
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inline UsdAttribute GetLocalMatrixAttr() const
Local Matrix is the local transform of the prim, relative to its parent. Updates to ancestor transforms will continue to affect the overall transform of this prim in OmniHydra. If this attribute is set in Fabric, OmniHydra will disregard any local transform data for this prim in USD. If any world transform attributes are set for the prim in Fabric, this attribute will be ignored by OmniHydra.
C++ Type
GfMatrix4d
ValueTypeName
Matrix4d
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inline UsdAttribute CreateLocalMatrixAttr(const GfMatrix4d &defaultValue = GfMatrix4d(1)) const
Create or get the existing local matrix attribute.
- Parameters
defaultValue – The value to set when creating the local matrix attribute in Fabric
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inline bool HasWorldXform() const
Check if the Fabric prim has any world transform attributes.
- Returns
true if any world transform attributes exist in Fabric
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inline bool ClearWorldXform()
Remove any world transform attributes from the Fabric prim.
- Returns
true if any world transform attributes existed and were removed
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inline bool SetWorldXformFromUsd()
Set the world position, orientation, and scale from the underlying USD prim.
- Returns
true if all world transform attributes were created and set or updated from USD
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inline bool HasLocalXform() const
Check if the Fabric prim has the local transform attribute set.
- Returns
true if the local transform attribute exists in Fabric
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inline bool ClearLocalXform()
Remove the local transform attribute from the Fabric prim.
- Returns
true if the local transform attribute existed and was removed
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inline bool SetLocalXformFromUsd() const
Set the local transform attribute in Fabric from the underlying USD prim’s local transform relative to its parent.
- Returns
true if the local transform attribute was created and set or updated from USD