usdrt::UsdSkelBlendShape
Defined in usdrt/scenegraph/usd/usdSkel/blendShape.h
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class UsdSkelBlendShape : public usdrt::UsdTyped
Describes a target blend shape, possibly containing inbetween shapes.
See the extended Blend Shape Schemadocumentation for information.
Public Functions
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inline explicit UsdSkelBlendShape(const UsdPrim &prim = UsdPrim())
Construct a UsdSkelBlendShape on UsdPrim
prim
. Equivalent to UsdSkelBlendShape::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
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inline explicit UsdSkelBlendShape(const UsdSchemaBase &schemaObj)
Construct a UsdSkelBlendShape on the prim held by
schemaObj
. Should be preferred over UsdSkelBlendShape(schemaObj.GetPrim()), as it preserves SchemaBase state.
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inline virtual ~UsdSkelBlendShape()
Destructor.
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inline UsdAttribute GetOffsetsAttr() const
Required property. Position offsets which, when added to the base pose, provides the target shape.
Declaration
uniform vector3f[] offsets
C++ Type
VtArray<GfVec3f>
Usd Type
SdfValueTypeNames->Vector3fArray
Variability
SdfVariabilityUniform
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inline UsdAttribute CreateOffsetsAttr() const
See GetOffsetsAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetNormalOffsetsAttr() const
Required property. Normal offsets which, when added to the base pose, provides the normals of the target shape.
Declaration
uniform vector3f[] normalOffsets
C++ Type
VtArray<GfVec3f>
Usd Type
SdfValueTypeNames->Vector3fArray
Variability
SdfVariabilityUniform
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inline UsdAttribute CreateNormalOffsetsAttr() const
See GetNormalOffsetsAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetPointIndicesAttr() const
Optional property. Indices into the original mesh that correspond to the values in offsets and of any inbetween shapes. If authored, the number of elements must be equal to the number of elements in the offsets array.
Declaration
uniform int[] pointIndices
C++ Type
VtArray<int>
Usd Type
SdfValueTypeNames->IntArray
Variability
SdfVariabilityUniform
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inline UsdAttribute CreatePointIndicesAttr() const
See GetPointIndicesAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline explicit operator bool() const
Check if this schema object is compatible with it’s held prim and that the prim is valid.
A typed schema object is compatible if the held prim’s type is or is a subtype of the schema’s type. Based on
prim.IsA()
.An API schema object is compatible if the API is of type SingleApplyAPI or UsdSchemaType::MultipleApplyAPI, and the schema has been applied to the prim. Based on
prim.HasAPI
.This method invokes polymorphic behaviour.
See also
- Returns
True if the help prim is valid, and the schema object is compatible with its held prim.
Public Static Functions
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static inline UsdSkelBlendShape Define(const UsdStageRefPtr &stage, const SdfPath &path)
Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.
Public Static Attributes
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static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped
Compile time constant representing what kind of schema this class is.
See also
Protected Functions
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inline virtual bool _IsCompatible() const
Helper for subclasses to do specific compatibility checking with the given prim. Subclassess may override
_isCompatible
to for example check type compatibility or value compatibility on the prim.Overrides exist for UsdTyped and UsdAPISchemaBase.
This check is called when clients invoke the bool operator.
- Returns
True if the schema object is compatible with its held prim.
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inline explicit UsdSkelBlendShape(const UsdPrim &prim = UsdPrim())