Deprecated List#

Member omni::math::linalg::range1< T >::ExtendBy  (const ThisType &range)

Use UnionWith() instead.

Member omni::math::linalg::range1< T >::ExtendBy  (ScalarType point)

Use UnionWith() instead.

Member omni::math::linalg::range1< T >::Intersection  (const ThisType &a, const ThisType &b)

Use GetIntersection() instead.

Member omni::math::linalg::range1< T >::Intersection  (const ThisType &b)

Use IntersectWith() instead.

Member omni::math::linalg::range1< T >::IsInside  (ScalarType point) const

Use Contains() instead.

Member omni::math::linalg::range1< T >::IsInside  (const ThisType &range) const

Use Contains() instead.

Member omni::math::linalg::range1< T >::Union  (const ThisType &a, const ThisType &b)

Use GetUnion() instead.

Member omni::math::linalg::range1< T >::Union  (const ThisType &b)

Use UnionWith() instead.

Member omni::math::linalg::range1< T >::Union  (ScalarType b)

Use UnionWith() instead.

Member omni::math::linalg::range2< T >::ExtendBy  (const MinMaxType &point)

Use UnionWith() instead.

Member omni::math::linalg::range2< T >::ExtendBy  (const ThisType &range)

Use UnionWith() instead.

Member omni::math::linalg::range2< T >::Intersection  (const ThisType &b)

Use IntersectWith() instead.

Member omni::math::linalg::range2< T >::Intersection  (const ThisType &a, const ThisType &b)

Use GetIntersection() instead.

Member omni::math::linalg::range2< T >::IsInside  (const ThisType &range) const

Use Contains() instead.

Member omni::math::linalg::range2< T >::IsInside  (const MinMaxType &point) const

Use Contains() instead.

Member omni::math::linalg::range2< T >::Union  (const ThisType &b)

Use UnionWith() instead.

Member omni::math::linalg::range2< T >::Union  (const MinMaxType &b)

Use UnionWith() instead.

Member omni::math::linalg::range2< T >::Union  (const ThisType &a, const ThisType &b)

Use GetUnion() instead.

Member omni::math::linalg::range3< T >::ExtendBy  (const MinMaxType &point)

Use UnionWith() instead.

Member omni::math::linalg::range3< T >::ExtendBy  (const ThisType &range)

Use UnionWith() instead.

Member omni::math::linalg::range3< T >::Intersection  (const ThisType &b)

Use IntersectWith() instead.

Member omni::math::linalg::range3< T >::Intersection  (const ThisType &a, const ThisType &b)

Use GetIntersection() instead.

Member omni::math::linalg::range3< T >::IsInside  (const MinMaxType &point) const

Use Contains() instead.

Member omni::math::linalg::range3< T >::IsInside  (const ThisType &range) const

Use Contains() instead.

Member omni::math::linalg::range3< T >::Union  (const MinMaxType &b)

Use UnionWith() instead.

Member omni::math::linalg::range3< T >::Union  (const ThisType &b)

Use UnionWith() instead.

Member omni::math::linalg::range3< T >::Union  (const ThisType &a, const ThisType &b)

Use GetUnion() instead.

Member usdrt::GfRect2i::Intersect  (const GfRect2i &that) const

Use GetIntersection() instead

Member usdrt::GfRect2i::Union  (const GfRect2i &that) const

Use GetUnion() instead.

Class usdrt::UsdGeomImageable

Imageable also provides API for accessing primvars, which has been moved to the UsdGeomPrimvarsAPI schema, because primvars can now be applied on non-Imageable prim types. This API is planned to be removed, UsdGeomPrimvarsAPI should be used directly instead. For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in UsdGeomTokens. So to set an attribute to the value “rightHanded”, use UsdGeomTokens->rightHanded as the value.

Member usdrt::UsdGeomMotionAPI::GetVelocityScaleAttr  () const

Class usdrt::UsdLuxGeometryLight

Light emitted outward from a geometric prim (UsdGeomGprim), which is typically a mesh. For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in UsdLuxTokens. So to set an attribute to the value “rightHanded”, use UsdLuxTokens->rightHanded as the value.

Class usdrt::UsdLuxListAPI

Use LightListAPI instead

Member usdrt::UsdShadeConnectableAPI::ConnectToSource  (const UsdAttribute &shadingAttr, const UsdShadeConnectableAPI &source, const TfToken &sourceName, const UsdShadeAttributeType sourceType=UsdShadeAttributeType::Output, SdfValueTypeName typeName=SdfValueTypeName())

Please use the versions that take a UsdShadeConnectionSourceInfo to describe the upstream source This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Member usdrt::UsdShadeNodeGraph::ComputeOutputSource  (const TfToken &outputName, TfToken *sourceName, UsdShadeAttributeType *sourceType) const

in favor of GetValueProducingAttributes on UsdShadeOutput Resolves the connection source of the requested output, identified by outputName to a shader output.