usdrt::UsdSkelPackedJointAnimation
Defined in usdrt/scenegraph/usd/usdSkel/packedJointAnimation.h
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class UsdSkelPackedJointAnimation : public usdrt::UsdSkelAnimation
Deprecated. Please use SkelAnimation instead.
Public Functions
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inline explicit UsdSkelPackedJointAnimation(const UsdPrim &prim = UsdPrim())
Construct a UsdSkelPackedJointAnimation on UsdPrim
prim
. Equivalent to UsdSkelPackedJointAnimation::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
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inline explicit UsdSkelPackedJointAnimation(const UsdSchemaBase &schemaObj)
Construct a UsdSkelPackedJointAnimation on the prim held by
schemaObj
. Should be preferred over UsdSkelPackedJointAnimation(schemaObj.GetPrim()), as it preserves SchemaBase state.
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inline virtual ~UsdSkelPackedJointAnimation()
Destructor.
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inline UsdAttribute GetJointsAttr() const
Array of tokens identifying which joints this animation’s data applies to. The tokens for joints correspond to the tokens of Skeleton primitives. The order of the joints as listed here may vary from the order of joints on the Skeleton itself.
Declaration
uniform token[] joints
C++ Type
VtArray<TfToken>
Usd Type
SdfValueTypeNames->TokenArray
Variability
SdfVariabilityUniform
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inline UsdAttribute CreateJointsAttr() const
See GetJointsAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetTranslationsAttr() const
Joint-local translations of all affected joints. Array length should match the size of the joints attribute.
Declaration
float3[] translations
C++ Type
VtArray<GfVec3f>
Usd Type
SdfValueTypeNames->Float3Array
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inline UsdAttribute CreateTranslationsAttr() const
See GetTranslationsAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetRotationsAttr() const
Joint-local unit quaternion rotations of all affected joints, in 32-bit precision. Array length should match the size of the joints attribute.
Declaration
quatf[] rotations
C++ Type
VtArray<GfQuatf>
Usd Type
SdfValueTypeNames->QuatfArray
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inline UsdAttribute CreateRotationsAttr() const
See GetRotationsAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetScalesAttr() const
Joint-local scales of all affected joints, in 16 bit precision. Array length should match the size of the joints attribute.
Declaration
half3[] scales
C++ Type
VtArray<GfVec3h>
Usd Type
SdfValueTypeNames->Half3Array
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inline UsdAttribute CreateScalesAttr() const
See GetScalesAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetBlendShapesAttr() const
Array of tokens identifying which blend shapes this animation’s data applies to. The tokens for blendShapes correspond to the tokens set in the skel:blendShapes binding property of the UsdSkelBindingAPI.
Declaration
uniform token[] blendShapes
C++ Type
VtArray<TfToken>
Usd Type
SdfValueTypeNames->TokenArray
Variability
SdfVariabilityUniform
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inline UsdAttribute CreateBlendShapesAttr() const
See GetBlendShapesAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetBlendShapeWeightsAttr() const
Array of weight values for each blend shape. Each weight value is associated with the corresponding blend shape identified within the blendShapes token array, and therefore must have the same length as *blendShapes.
Declaration
float[] blendShapeWeights
C++ Type
VtArray<float>
Usd Type
SdfValueTypeNames->FloatArray
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inline UsdAttribute CreateBlendShapeWeightsAttr() const
See GetBlendShapeWeightsAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline explicit operator bool() const
Check if this schema object is compatible with it’s held prim and that the prim is valid.
A typed schema object is compatible if the held prim’s type is or is a subtype of the schema’s type. Based on
prim.IsA()
.An API schema object is compatible if the API is of type SingleApplyAPI or UsdSchemaType::MultipleApplyAPI, and the schema has been applied to the prim. Based on
prim.HasAPI
.This method invokes polymorphic behaviour.
See also
- Returns
True if the help prim is valid, and the schema object is compatible with its held prim.
Public Static Functions
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static inline UsdSkelPackedJointAnimation Define(const UsdStageRefPtr &stage, const SdfPath &path)
Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.
Public Static Attributes
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static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped
Compile time constant representing what kind of schema this class is.
See also
Protected Functions
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inline virtual bool _IsCompatible() const
Helper for subclasses to do specific compatibility checking with the given prim. Subclassess may override
_isCompatible
to for example check type compatibility or value compatibility on the prim.Overrides exist for UsdTyped and UsdAPISchemaBase.
This check is called when clients invoke the bool operator.
- Returns
True if the schema object is compatible with its held prim.
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inline explicit UsdSkelPackedJointAnimation(const UsdPrim &prim = UsdPrim())