UsdUIBackdrop#
Fully qualified name: usdrt::UsdUIBackdrop
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class UsdUIBackdrop : public usdrt::UsdTyped#
- Provides a ‘group-box’ for the purpose of node graph organization. - Unlike containers, backdrops do not store the Shader nodes inside of them. Backdrops are an organizational tool that allows Shader nodes to be visually grouped together in a node-graph UI, but there is no direct relationship between a Shader node and a Backdrop. - The guideline for a node-graph UI is that a Shader node is considered part of a Backdrop when the Backdrop is the smallest Backdrop a Shader node’s bounding-box fits inside. - Backdrop objects are contained inside a NodeGraph, similar to how Shader objects are contained inside a NodeGraph. - Backdrops have no shading inputs or outputs that influence the rendered results of a NodeGraph. Therefore they can be safely ignored during import. - Like Shaders and NodeGraphs, Backdrops subscribe to the NodeGraphNodeAPI to specify position and size. - For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in UsdUITokens. So to set an attribute to the value “rightHanded”, use UsdUITokens->rightHanded as the value. - Public Functions - 
inline explicit UsdUIBackdrop(const UsdPrim &prim = UsdPrim())#
- Construct a UsdUIBackdrop on UsdPrim - prim. Equivalent to UsdUIBackdrop::Get(prim.GetStage(), prim.GetPath()) for a valid- prim, but will not immediately throw an error for an invalid- prim.
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inline explicit UsdUIBackdrop(const UsdSchemaBase &schemaObj)#
- Construct a UsdUIBackdrop on the prim held by - schemaObj. Should be preferred over UsdUIBackdrop(schemaObj.GetPrim()), as it preserves SchemaBase state.
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inline virtual ~UsdUIBackdrop()#
- Destructor. 
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inline UsdAttribute GetDescriptionAttr() const#
- The text label that is displayed on the backdrop in the node graph. This help-description explains what the nodes in a backdrop do. - Declaration - uniform token ui:description- C++ Type - Usd Type - SdfValueTypeNames->Token - Variability - SdfVariabilityUniform 
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inline UsdAttribute CreateDescriptionAttr() const#
- See GetDescriptionAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author - defaultValueas the attribute’s default, sparsely (when it makes sense to do so) if- writeSparselyis- true- the default for- writeSparselyis- false.
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inline explicit operator bool() const#
- Check if this schema object is compatible with it’s held prim and that the prim is valid. - A typed schema object is compatible if the held prim’s type is or is a subtype of the schema’s type. Based on - prim.IsA().- An API schema object is compatible if the API is of type SingleApplyAPI or UsdSchemaType::MultipleApplyAPI, and the schema has been applied to the prim. Based on - prim.HasAPI.- This method invokes polymorphic behaviour. - See also - Returns:
- True if the help prim is valid, and the schema object is compatible with its held prim. 
 
 - Public Static Functions - static inline UsdUIBackdrop Define(
- const UsdStageRefPtr &stage,
- const SdfPath &path,
- Attempt to ensure a UsdPrim adhering to this schema at - pathis defined (according to UsdPrim::IsDefined()) on this stage.
 
 - Public Static Attributes - 
static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped#
- Compile time constant representing what kind of schema this class is. - See also 
 - Protected Functions - 
inline virtual bool _IsCompatible() const#
- Helper for subclasses to do specific compatibility checking with the given prim. Subclassess may override - _isCompatibleto for example check type compatibility or value compatibility on the prim.- Overrides exist for UsdTyped and UsdAPISchemaBase. - This check is called when clients invoke the bool operator. - Returns:
- True if the schema object is compatible with its held prim. 
 
 
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inline explicit UsdUIBackdrop(const UsdPrim &prim = UsdPrim())#