PhysxSchemaPhysxPhysicsJointInstancer#
Fully qualified name: usdrt::PhysxSchemaPhysxPhysicsJointInstancer
-
class PhysxSchemaPhysxPhysicsJointInstancer : public usdrt::PhysxSchemaPhysxPhysicsInstancer#
Physics joint instancer, the prototypes are expected to be UsdPhysicsJoint prim types.
Public Functions
- inline explicit PhysxSchemaPhysxPhysicsJointInstancer( )#
Construct a PhysxSchemaPhysxPhysicsJointInstancer on UsdPrim
prim
. Equivalent to PhysxSchemaPhysxPhysicsJointInstancer::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
- inline explicit PhysxSchemaPhysxPhysicsJointInstancer(
- const UsdSchemaBase &schemaObj,
Construct a PhysxSchemaPhysxPhysicsJointInstancer on the prim held by
schemaObj
. Should be preferred over PhysxSchemaPhysxPhysicsJointInstancer(schemaObj.GetPrim()), as it preserves SchemaBase state.
-
inline virtual ~PhysxSchemaPhysxPhysicsJointInstancer()#
Destructor.
-
inline UsdAttribute GetPhysicsBody0IndicesAttr() const#
Optional property. Only applicable if body0s is a point instancer. An index specifies the per-instance body0 rel as the rigid body at the body0s-instancer’s protoIndices[index].
Declaration
int[] physics:body0Indices
C++ Type
VtArray<int>
Usd Type
SdfValueTypeNames->IntArray
-
inline UsdAttribute CreatePhysicsBody0IndicesAttr() const#
See GetPhysicsBody0IndicesAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetPhysicsBody1IndicesAttr() const#
Optional property. Only applicable if body0s is a point instancer. An index specifies the per-instance body0 rel as the rigid body at the body0s-instancer’s protoIndices[index].
Declaration
int[] physics:body1Indices
C++ Type
VtArray<int>
Usd Type
SdfValueTypeNames->IntArray
-
inline UsdAttribute CreatePhysicsBody1IndicesAttr() const#
See GetPhysicsBody1IndicesAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetPhysicsLocalPos0sAttr() const#
Required property. Per-instance localPos0. This transformation is added on top of the joint localPos0.
Declaration
point3f[] physics:localPos0s
C++ Type
VtArray<GfVec3f>
Usd Type
SdfValueTypeNames->Point3fArray
-
inline UsdAttribute CreatePhysicsLocalPos0sAttr() const#
See GetPhysicsLocalPos0sAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetPhysicsLocalRot0sAttr() const#
Required property. Per-instance localRot0. This transformation is added on top of the joint localPos0.
Declaration
quath[] physics:localRot0s
C++ Type
VtArray<GfQuath>
Usd Type
SdfValueTypeNames->QuathArray
-
inline UsdAttribute CreatePhysicsLocalRot0sAttr() const#
See GetPhysicsLocalRot0sAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetPhysicsLocalPos1sAttr() const#
Required property. Per-instance localPos1. This transformation is added on top of the joint localPos1.
Declaration
point3f[] physics:localPos1s
C++ Type
VtArray<GfVec3f>
Usd Type
SdfValueTypeNames->Point3fArray
-
inline UsdAttribute CreatePhysicsLocalPos1sAttr() const#
See GetPhysicsLocalPos1sAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetPhysicsLocalRot1sAttr() const#
Required property. Per-instance localRot1. This transformation is added on top of the joint localPos0.
Declaration
quath[] physics:localRot1s
C++ Type
VtArray<GfQuath>
Usd Type
SdfValueTypeNames->QuathArray
-
inline UsdAttribute CreatePhysicsLocalRot1sAttr() const#
See GetPhysicsLocalRot1sAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdRelationship GetPhysicsBody0sRel() const#
Required property. The rel must contain either exactly one UsdGeomPointInstancer that instances rigid bodies; or one or more rigid-body prims in the stage. If the rel is to a point instancer, the body0Indices must be specified.
-
inline UsdRelationship CreatePhysicsBody0sRel() const#
See GetPhysicsBody0sRel(), and also Create vs Get Property Methods for when to use Get vs Create.
-
inline UsdRelationship GetPhysicsBody1sRel() const#
Required property. The rel must contain either exactly one UsdGeomPointInstancer that instances rigid bodies; or one or more rigid-body prims in the stage. If the rel is to a point instancer, the body0Indices must be specified.
-
inline UsdRelationship CreatePhysicsBody1sRel() const#
See GetPhysicsBody1sRel(), and also Create vs Get Property Methods for when to use Get vs Create.
-
inline UsdAttribute GetPhysicsProtoIndicesAttr() const#
Required property. Per-instance index into prototypes relationship that identifies what physics prims are instanced. Topology attribute - can be animated, but at a potential performance impact for streaming.
Declaration
int[] physics:protoIndices
C++ Type
VtArray<int>
Usd Type
SdfValueTypeNames->IntArray
-
inline UsdAttribute CreatePhysicsProtoIndicesAttr() const#
See GetPhysicsProtoIndicesAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdRelationship GetPhysicsPrototypesRel() const#
Required property. Orders and targets the prototype root prims, which can be located anywhere in the scenegraph that is convenient, although we promote organizing prototypes as children of the PhysxPhysicsInstancer. The position of a prototype in this relationship defines the value an instance would specify in the protoIndices attribute to instance that prototype. Since relationships are uniform, this property cannot be animated.
-
inline UsdRelationship CreatePhysicsPrototypesRel() const#
See GetPhysicsPrototypesRel(), and also Create vs Get Property Methods for when to use Get vs Create.
-
inline UsdAttribute GetVisibilityAttr() const#
Visibility is meant to be the simplest form of “pruning” visibility that is supported by most DCC apps. Visibility is animatable, allowing a sub-tree of geometry to be present for some segment of a shot, and absent from others; unlike the action of deactivating geometry prims, invisible geometry is still available for inspection, for positioning, for defining volumes, etc.
Declaration
token visibility = "inherited"
C++ Type
Usd Type
SdfValueTypeNames->Token
Allowed Values
inherited, invisible
-
inline UsdAttribute CreateVisibilityAttr() const#
See GetVisibilityAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetPurposeAttr() const#
Purpose is a classification of geometry into categories that can each be independently included or excluded from traversals of prims on a stage, such as rendering or bounding-box computation traversals.
See UsdGeom_ImageablePurpose for more detail about how purpose is computed and used.
Declaration
uniform token purpose = "default"
C++ Type
Usd Type
SdfValueTypeNames->Token
Variability
SdfVariabilityUniform
Allowed Values
default, render, proxy, guide
-
inline UsdAttribute CreatePurposeAttr() const#
See GetPurposeAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdRelationship GetProxyPrimRel() const#
The proxyPrim relationship allows us to link a prim whose purpose is “render” to its (single target) purpose=”proxy” prim. This is entirely optional, but can be useful in several scenarios:
In a pipeline that does pruning (for complexity management) by deactivating prims composed from asset references, when we deactivate a purpose=”render” prim, we will be able to discover and additionally deactivate its associated purpose=”proxy” prim, so that preview renders reflect the pruning accurately.
DCC importers may be able to make more aggressive optimizations for interactive processing and display if they can discover the proxy for a given render prim.
With a little more work, a Hydra-based application will be able to map a picked proxy prim back to its render geometry for selection.
Note
It is only valid to author the proxyPrim relationship on prims whose purpose is “render”.
-
inline UsdRelationship CreateProxyPrimRel() const#
See GetProxyPrimRel(), and also Create vs Get Property Methods for when to use Get vs Create.
-
inline explicit operator bool() const#
Check if this schema object is compatible with it’s held prim and that the prim is valid.
A typed schema object is compatible if the held prim’s type is or is a subtype of the schema’s type. Based on
prim.IsA()
.An API schema object is compatible if the API is of type SingleApplyAPI or UsdSchemaType::MultipleApplyAPI, and the schema has been applied to the prim. Based on
prim.HasAPI
.This method invokes polymorphic behaviour.
See also
- Returns:
True if the help prim is valid, and the schema object is compatible with its held prim.
Public Static Functions
- static inline PhysxSchemaPhysxPhysicsJointInstancer Define(
- const UsdStageRefPtr &stage,
- const SdfPath &path,
Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.
Public Static Attributes
-
static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped#
Compile time constant representing what kind of schema this class is.
See also
Protected Functions
-
inline virtual bool _IsCompatible() const#
Helper for subclasses to do specific compatibility checking with the given prim. Subclassess may override
_isCompatible
to for example check type compatibility or value compatibility on the prim.Overrides exist for UsdTyped and UsdAPISchemaBase.
This check is called when clients invoke the bool operator.
- Returns:
True if the schema object is compatible with its held prim.