usdrt::UsdPhysicsCollisionAPI
Defined in usdrt/scenegraph/usd/usdPhysics/collisionAPI.h
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class UsdPhysicsCollisionAPI : public usdrt::UsdAPISchemaBase
Applies collision attributes to a UsdGeomXformable prim. If a simulation is running, this geometry will collide with other geometries that have PhysicsCollisionAPI applied. If a prim in the parent hierarchy has the RigidBodyAPI applied, this collider is a part of that body. If there is no body in the parent hierarchy, this collider is considered to be static.
Public Functions
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inline explicit UsdPhysicsCollisionAPI(const UsdPrim &prim = UsdPrim())
Construct a UsdPhysicsCollisionAPI on UsdPrim
prim
. Equivalent to UsdPhysicsCollisionAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
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inline explicit UsdPhysicsCollisionAPI(const UsdSchemaBase &schemaObj)
Construct a UsdPhysicsCollisionAPI on the prim held by
schemaObj
. Should be preferred over UsdPhysicsCollisionAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
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inline virtual ~UsdPhysicsCollisionAPI()
Destructor.
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inline UsdAttribute GetCollisionEnabledAttr() const
Determines if the PhysicsCollisionAPI is enabled.
Declaration
bool physics:collisionEnabled = 1
C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
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inline UsdAttribute CreateCollisionEnabledAttr() const
See GetCollisionEnabledAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdRelationship GetSimulationOwnerRel() const
Single PhysicsScene that will simulate this collider. By default this object belongs to the first PhysicsScene. Note that if a RigidBodyAPI in the hierarchy above has a different simulationOwner then it has a precedence over this relationship.
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inline UsdRelationship CreateSimulationOwnerRel() const
See GetSimulationOwnerRel(), and also Create vs Get Property Methods for when to use Get vs Create.
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inline explicit operator bool() const
Check if this schema object is compatible with it’s held prim and that the prim is valid.
A typed schema object is compatible if the held prim’s type is or is a subtype of the schema’s type. Based on
prim.IsA()
.An API schema object is compatible if the API is of type SingleApplyAPI or UsdSchemaType::MultipleApplyAPI, and the schema has been applied to the prim. Based on
prim.HasAPI
.This method invokes polymorphic behaviour.
See also
- Returns
True if the help prim is valid, and the schema object is compatible with its held prim.
Public Static Functions
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static inline UsdPhysicsCollisionAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given
prim
. This information is stored by adding “PhysicsCollisionAPI” to the token-valued, listOp metadata apiSchemas on the prim.See also
See also
See also
See also
- Returns
A valid UsdPhysicsCollisionAPI object is returned upon success. An invalid (or empty) UsdPhysicsCollisionAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.
Public Static Attributes
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static const UsdSchemaType schemaType = UsdSchemaType::SingleApplyAPI
Compile time constant representing what kind of schema this class is.
See also
Protected Functions
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inline const TfToken &_GetInstanceName() const
Returns the instance name of the API schema object belonging to a multiple-apply API schema.
The returned instance name will be empty for non-applied and single-apply API schemas.
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inline virtual bool _IsCompatible() const
Check whether this APISchema object is valid for the currently held prim.
If this is an applied API schema, this returns true if the held prim is valid and already has the API schema applied to it, along with the instanceName (in the case of multiple-apply). The instanceName should not be empty in the case of a multiple-apply API schema.
This check is performed when clients invoke the explicit bool conversion operator, implemented in UsdSchemaBase.
See also
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inline explicit UsdPhysicsCollisionAPI(const UsdPrim &prim = UsdPrim())