usdrt::UsdLuxShapingAPI
Defined in usdrt/scenegraph/usd/usdLux/shapingAPI.h
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class UsdLuxShapingAPI : public usdrt::UsdAPISchemaBase
Controls for shaping a light’s emission.
Public Functions
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inline explicit UsdLuxShapingAPI(const UsdPrim &prim = UsdPrim())
Construct a UsdLuxShapingAPI on UsdPrim
prim
. Equivalent to UsdLuxShapingAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
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inline explicit UsdLuxShapingAPI(const UsdSchemaBase &schemaObj)
Construct a UsdLuxShapingAPI on the prim held by
schemaObj
. Should be preferred over UsdLuxShapingAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
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inline virtual ~UsdLuxShapingAPI()
Destructor.
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inline UsdAttribute GetShapingFocusAttr() const
A control to shape the spread of light. Higher focus values pull light towards the center and narrow the spread. Implemented as an off-axis cosine power exponent. TODO: clarify semantics.
Declaration
float inputs:shaping:focus = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
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inline UsdAttribute CreateShapingFocusAttr() const
See GetShapingFocusAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetShapingFocusTintAttr() const
Off-axis color tint. This tints the emission in the falloff region. The default tint is black. TODO: clarify semantics.
Declaration
color3f inputs:shaping:focusTint = (0, 0, 0)
C++ Type
GfVec3f
Usd Type
SdfValueTypeNames->Color3f
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inline UsdAttribute CreateShapingFocusTintAttr() const
See GetShapingFocusTintAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetShapingConeAngleAttr() const
Angular limit off the primary axis to restrict the light spread.
Declaration
float inputs:shaping:cone:angle = 90
C++ Type
float
Usd Type
SdfValueTypeNames->Float
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inline UsdAttribute CreateShapingConeAngleAttr() const
See GetShapingConeAngleAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetShapingConeSoftnessAttr() const
Controls the cutoff softness for cone angle. TODO: clarify semantics.
Declaration
float inputs:shaping:cone:softness = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
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inline UsdAttribute CreateShapingConeSoftnessAttr() const
See GetShapingConeSoftnessAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetShapingIesFileAttr() const
An IES (Illumination Engineering Society) light profile describing the angular distribution of light.
Declaration
asset inputs:shaping:ies:file
C++ Type
Usd Type
SdfValueTypeNames->Asset
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inline UsdAttribute CreateShapingIesFileAttr() const
See GetShapingIesFileAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetShapingIesAngleScaleAttr() const
Rescales the angular distribution of the IES profile. TODO: clarify semantics.
Declaration
float inputs:shaping:ies:angleScale = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
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inline UsdAttribute CreateShapingIesAngleScaleAttr() const
See GetShapingIesAngleScaleAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetShapingIesNormalizeAttr() const
Normalizes the IES profile so that it affects the shaping of the light while preserving the overall energy output.
Declaration
bool inputs:shaping:ies:normalize = 0
C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
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inline UsdAttribute CreateShapingIesNormalizeAttr() const
See GetShapingIesNormalizeAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline explicit operator bool() const
Check if this schema object is compatible with it’s held prim and that the prim is valid.
A typed schema object is compatible if the held prim’s type is or is a subtype of the schema’s type. Based on
prim.IsA()
.An API schema object is compatible if the API is of type SingleApplyAPI or UsdSchemaType::MultipleApplyAPI, and the schema has been applied to the prim. Based on
prim.HasAPI
.This method invokes polymorphic behaviour.
See also
- Returns
True if the help prim is valid, and the schema object is compatible with its held prim.
Public Static Functions
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static inline UsdLuxShapingAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given
prim
. This information is stored by adding “ShapingAPI” to the token-valued, listOp metadata apiSchemas on the prim.See also
See also
See also
See also
- Returns
A valid UsdLuxShapingAPI object is returned upon success. An invalid (or empty) UsdLuxShapingAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.
Public Static Attributes
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static const UsdSchemaType schemaType = UsdSchemaType::SingleApplyAPI
Compile time constant representing what kind of schema this class is.
See also
Protected Functions
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inline const TfToken &_GetInstanceName() const
Returns the instance name of the API schema object belonging to a multiple-apply API schema.
The returned instance name will be empty for non-applied and single-apply API schemas.
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inline virtual bool _IsCompatible() const
Check whether this APISchema object is valid for the currently held prim.
If this is an applied API schema, this returns true if the held prim is valid and already has the API schema applied to it, along with the instanceName (in the case of multiple-apply). The instanceName should not be empty in the case of a multiple-apply API schema.
This check is performed when clients invoke the explicit bool conversion operator, implemented in UsdSchemaBase.
See also
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inline explicit UsdLuxShapingAPI(const UsdPrim &prim = UsdPrim())