UsdAttribute#
Fully qualified name: usdrt::UsdAttribute
-
class UsdAttribute#
Scenegraph object for authoring and retrieving numeric, string, and array valued data, sampled over time.
Allowed value types for attributes are defined by SdfValueTypeNames.
Public Functions
-
bool HasValue() const#
Check if this attribute has an authored default value, authored time samples or a fallback value provided by a schema.
First check Fabric for a value, then fall back to USD.
- Returns:
Return true if this attribute has an authored default value, authored time samples or a fallback value provided by a schema, and false otherwise.
-
bool HasAuthoredValue() const#
Check if this attribute has an authored default value, authored time samples.
First check Fabric for a value, than fall back to USD.
- Returns:
Return true if this attribute has an authored default value, authored time samples, and false otherwise.
-
template<typename T>
bool Get( - T *value,
- UsdTimeCode time = UsdTimeCode::Default(),
Perform value resolution to fetch the value of this attribute at the requested UsdTimeCode
time
.Note
Current implementation ignores timecode.
- Template Parameters:
typename – A valid type specified by SdfValueTypeNames.
- Parameters:
value – [out] This attribute’s value.
time – [in] UsdTimeCode Default is UsdTimeCode::Default().
- Returns:
Return true if a value of type T was successfully read, and false otherwise.
-
template<typename T>
bool Get( - VtArray<T> *value,
- UsdTimeCode time = UsdTimeCode::Default(),
Fetch the value of this attribute at in fabric.
Note
Current implementation ignores timecode.
- Template Parameters:
typename – Vt container for a valid type specified by SdfValueTypeNames.
- Parameters:
value – [out] Vt container for this attribute’s value.
time – [in] UsdTimeCode Default is UsdTimeCode::Default().
- Returns:
Return true if a value of type T was successfully read, and false otherwise.
-
template<typename T>
bool Set( - const T &value,
- UsdTimeCode time = UsdTimeCode::Default(),
Set the value of this attribute in fabric.
Note
Current implementation ignores timecode.
- Template Parameters:
typename – A valid type specified by SdfValueTypeNames.
- Parameters:
value – This attribute’s new value to set.
time – UsdTimeCode Default is UsdTimeCode::Default().
- Returns:
Return true if a value of type T was successfully set, and false otherwise.
-
template<typename T>
bool Set( - const VtArray<T> &value,
- UsdTimeCode time = UsdTimeCode::Default(),
Set the array value of this attribute in fabric.
Note
Current implementation ignores timecode.
- Template Parameters:
typename – A valid type specified by SdfValueTypeNames.
- Parameters:
value – This attribute’s new value to set.
time – UsdTimeCode Default is UsdTimeCode::Default().
- Returns:
Return true if a value of type T was successfully set, and false otherwise.
-
SdfValueTypeName GetTypeName() const#
Get the SdfValueTypeName for this attribute.
- Returns:
Return the value type name for this attribute.
-
bool IsValid() const#
Check if the attribute is valid (i.e exists in fabric).
- Returns:
Return true if the attribute exists in fabric, and false otherise.
-
UsdStageRefPtr GetStage() const#
Get the fabric stage holding this UsdAttribute.
- Returns:
Return a pointer to the fabric stage that contains this attribute.
-
UsdPrim GetPrim() const#
Get the prim associated with this attribute on the existing fabric stage.
- Returns:
Return a pointer to the prim that has this attribute.
-
const TfToken GetName() const#
Get this attribute’s name.
- Returns:
Return this attributes name as a TfToken.
-
SdfPath GetPath() const#
Get the path to this attribute.
- Returns:
Return the SdfPath path to this attribute.
-
const SdfPath GetPrimPath() const#
Get the path to the prim that has this attribute.
- Returns:
Return the SdfPath to the prim that has this attribute.
-
explicit operator bool() const#
Check if this attribute is valid. See UsdAttribute::IsValid.
- Returns:
Return true if this attribute is valid, and false otherwise.
-
TfToken GetBaseName() const#
Get this property’s name with all namespace prefixes removed.
- Returns:
Return this property’s name with all namespace prefixes removed as a TfToken.
-
TfToken GetNamespace() const#
Get this property’s complete namespace prefix.
- Returns:
Return this property’s complete namespace prefix as a TfToken. Empty token if not a namespaced property.
-
std::vector<std::string> SplitName() const#
Get this property’s name elements including namespaces and its base name as the final element.
- Returns:
this property’s name elements including namespaces and its base name as the final element.
- bool AddConnection(
- const SdfPath &source,
- UsdListPosition position = UsdListPositionBackOfPrependList,
Add
source
to list of connections based on the specified UsdListPosition heuristic.Note
Multiple connection sources not supported in fabric. Adding a new source to will override any previously set source.
- Parameters:
source – SdfPath to the new connection to add.
position – UsdListPosition heuristic for where to add the new connection. This is ignored for now since fabric does not support a list of sources.
- Returns:
Return true if the new connection source has been set. False otherwise.
-
bool RemoveConnection(const SdfPath &source) const#
Remove
source
from the list of connections.Note
Note. Multiple connection sourced not supported in fabric. The requested source to remove must match the current set value. Trying to remove a source that does not match current is a no-op.
- Parameters:
source – SdfPath to the connection to remove. This must match the current set connection value.
- Returns:
Return true if the connection has been removed. False otherwise.
-
bool BlockConnections() const#
Clear all connections. TODO oops we didn’t implement this… have this call remove connection.
-
bool SetConnections(const SdfPathVector &sources) const#
Explicitly set a new list of connection sources.
Note
Multiple sources not supported in fabric. For now, only a vector of size 1 is accepted.
- Parameters:
sources – A vector of SdfPaths to set as the new list of connections. Only a vector of size 1 is accepted.
- Returns:
Return true if the new connection source has been set. False otherwise.
-
bool ClearConnections() const#
Remove all targets from the list of connections.
Note
Note. Multiple connection sourced not supported in fabric. This assumes one connection.
- Returns:
Return true if the connection has been removed. False otherwise.
-
bool GetConnections(SdfPathVector *sources) const#
Get a list of connection sources.
Note
Multiple sources not supported in fabric. Result
sources
will be a vector of size 1.- Parameters:
sources – [out] The list of connections as an SdfPathVector. Result will be a vector of size 1.
- Returns:
Return true if the list of connections has been successfully fetched. False otherwise.
-
bool HasAuthoredConnections() const#
Check if this attribute has any authored connections.
Note
This diverges from the USD behavior. USD checks for authored opinions that add or remove connections in the current edit target layer. These concepts don’t apply to Fabric, so we only check if there is currently a connection set.
- Returns:
Return true if this attribute has any authored conneections.
-
bool IsCpuDataValid() const#
Check if Fabric CPU data is currently valid.
- Returns:
true if CPU memory for this attribute value is valid
-
bool IsGpuDataValid() const#
Check if Fabric GPU data is currently valid.
- Returns:
true if GPU memory for this attribute value is valid
-
bool SyncDataToGpu() const#
Force a sync to GPU memory from CPU memory.
Causes Fabric to synchronize data from CPU to GPU if GPU data is not currently valid. For debugging and testing.
- Returns:
true if GPU data was made valid
-
bool SyncDataToCpu() const#
Force a sync to CPU memory from GPU memory.
Causes Fabric to synchronize data from GPU to CPU if CPU data is not currently valid. For debugging and testing.
- Returns:
true if CPU data was made valid
-
bool InvalidateGpuData() const#
Invalidate GPU data.
Gets a write handle to CPU data, causing Fabric to mark GPU data as invalid.
For debugging and testing.
- Returns:
true if GPU data was made invalid
-
bool InvalidateCpuData() const#
Invalidate CPU data.
Gets a write handle to GPU data, causing Fabric to mark CPU data as invalid.
For debugging and testing.
- Returns:
true if CPU data was made invalid
-
bool HasValue() const#