UsdSkelSkeleton#
Fully qualified name: usdrt::UsdSkelSkeleton
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class UsdSkelSkeleton : public usdrt::UsdGeomBoundable#
- Describes a skeleton. - See the extended Skeleton Schema documentation for more information. - Public Functions - 
inline explicit UsdSkelSkeleton(const UsdPrim &prim = UsdPrim())#
- Construct a UsdSkelSkeleton on UsdPrim - prim. Equivalent to UsdSkelSkeleton::Get(prim.GetStage(), prim.GetPath()) for a valid- prim, but will not immediately throw an error for an invalid- prim.
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inline explicit UsdSkelSkeleton(const UsdSchemaBase &schemaObj)#
- Construct a UsdSkelSkeleton on the prim held by - schemaObj. Should be preferred over UsdSkelSkeleton(schemaObj.GetPrim()), as it preserves SchemaBase state.
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inline virtual ~UsdSkelSkeleton()#
- Destructor. 
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inline UsdAttribute GetJointsAttr() const#
- An array of path tokens identifying the set of joints that make up the skeleton, and their order. Each token in the array must be valid when parsed as an SdfPath. The parent-child relationships of the corresponding paths determine the parent-child relationships of each joint. It is not required that the name at the end of each path be unique, but rather only that the paths themselves be unique. - Declaration - uniform token[] joints- C++ Type - VtArray<TfToken> - Usd Type - SdfValueTypeNames->TokenArray - Variability - SdfVariabilityUniform 
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inline UsdAttribute CreateJointsAttr() const#
- See GetJointsAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author - defaultValueas the attribute’s default, sparsely (when it makes sense to do so) if- writeSparselyis- true- the default for- writeSparselyis- false.
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inline UsdAttribute GetJointNamesAttr() const#
- If authored, provides a unique name per joint. This may be optionally set to provide better names when translating to DCC apps that require unique joint names. - Declaration - uniform token[] jointNames- C++ Type - VtArray<TfToken> - Usd Type - SdfValueTypeNames->TokenArray - Variability - SdfVariabilityUniform 
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inline UsdAttribute CreateJointNamesAttr() const#
- See GetJointNamesAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author - defaultValueas the attribute’s default, sparsely (when it makes sense to do so) if- writeSparselyis- true- the default for- writeSparselyis- false.
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inline UsdAttribute GetBindTransformsAttr() const#
- Specifies the bind-pose transforms of each joint in world space, in the ordering imposed by joints. - Declaration - uniform matrix4d[] bindTransforms- C++ Type - VtArray<GfMatrix4d> - Usd Type - SdfValueTypeNames->Matrix4dArray - Variability - SdfVariabilityUniform 
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inline UsdAttribute CreateBindTransformsAttr() const#
- See GetBindTransformsAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author - defaultValueas the attribute’s default, sparsely (when it makes sense to do so) if- writeSparselyis- true- the default for- writeSparselyis- false.
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inline UsdAttribute GetRestTransformsAttr() const#
- Specifies the rest-pose transforms of each joint in local space, in the ordering imposed by joints. This provides fallback values for joint transforms when a Skeleton either has no bound animation source, or when that animation source only contains animation for a subset of a Skeleton’s joints. - Declaration - uniform matrix4d[] restTransforms- C++ Type - VtArray<GfMatrix4d> - Usd Type - SdfValueTypeNames->Matrix4dArray - Variability - SdfVariabilityUniform 
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inline UsdAttribute CreateRestTransformsAttr() const#
- See GetRestTransformsAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author - defaultValueas the attribute’s default, sparsely (when it makes sense to do so) if- writeSparselyis- true- the default for- writeSparselyis- false.
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inline UsdAttribute GetExtentAttr() const#
- Extent is a three dimensional range measuring the geometric extent of the authored gprim in its own local space (i.e. its own transform not applied), without accounting for any shader-induced displacement. If any extent value has been authored for a given Boundable, then it should be authored at every timeSample at which geometry-affecting properties are authored, to ensure correct evaluation via ComputeExtent(). If no extent value has been authored, then ComputeExtent() will call the Boundable’s registered ComputeExtentFunction(), which may be expensive, which is why we strongly encourage proper authoring of extent. - An authored extent on a prim which has children is expected to include the extent of all children, as they will be pruned from BBox computation during traversal. - See also - ComputeExtent() - See also - Declaration - float3[] extent- C++ Type - VtArray<GfVec3f> - Usd Type - SdfValueTypeNames->Float3Array 
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inline UsdAttribute CreateExtentAttr() const#
- See GetExtentAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author - defaultValueas the attribute’s default, sparsely (when it makes sense to do so) if- writeSparselyis- true- the default for- writeSparselyis- false.
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inline UsdAttribute GetXformOpOrderAttr() const#
- Encodes the sequence of transformation operations in the order in which they should be pushed onto a transform stack while visiting a UsdStage’s prims in a graph traversal that will effect the desired positioning for this prim and its descendant prims. - You should rarely, if ever, need to manipulate this attribute directly. It is managed by the AddXformOp(), SetResetXformStack(), and SetXformOpOrder(), and consulted by GetOrderedXformOps() and GetLocalTransformation(). - Declaration - uniform token[] xformOpOrder- C++ Type - VtArray<TfToken> - Usd Type - SdfValueTypeNames->TokenArray - Variability - SdfVariabilityUniform 
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inline UsdAttribute CreateXformOpOrderAttr() const#
- See GetXformOpOrderAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author - defaultValueas the attribute’s default, sparsely (when it makes sense to do so) if- writeSparselyis- true- the default for- writeSparselyis- false.
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inline UsdAttribute GetVisibilityAttr() const#
- Visibility is meant to be the simplest form of “pruning” visibility that is supported by most DCC apps. Visibility is animatable, allowing a sub-tree of geometry to be present for some segment of a shot, and absent from others; unlike the action of deactivating geometry prims, invisible geometry is still available for inspection, for positioning, for defining volumes, etc. - Declaration - token visibility = "inherited"- C++ Type - Usd Type - SdfValueTypeNames->Token - Allowed Values - inherited, invisible 
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inline UsdAttribute CreateVisibilityAttr() const#
- See GetVisibilityAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author - defaultValueas the attribute’s default, sparsely (when it makes sense to do so) if- writeSparselyis- true- the default for- writeSparselyis- false.
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inline UsdAttribute GetPurposeAttr() const#
- Purpose is a classification of geometry into categories that can each be independently included or excluded from traversals of prims on a stage, such as rendering or bounding-box computation traversals. - See UsdGeom_ImageablePurpose for more detail about how purpose is computed and used. - Declaration - uniform token purpose = "default"- C++ Type - Usd Type - SdfValueTypeNames->Token - Variability - SdfVariabilityUniform - Allowed Values - default, render, proxy, guide 
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inline UsdAttribute CreatePurposeAttr() const#
- See GetPurposeAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author - defaultValueas the attribute’s default, sparsely (when it makes sense to do so) if- writeSparselyis- true- the default for- writeSparselyis- false.
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inline UsdRelationship GetProxyPrimRel() const#
- The proxyPrim relationship allows us to link a prim whose purpose is “render” to its (single target) purpose=”proxy” prim. This is entirely optional, but can be useful in several scenarios: - In a pipeline that does pruning (for complexity management) by deactivating prims composed from asset references, when we deactivate a purpose=”render” prim, we will be able to discover and additionally deactivate its associated purpose=”proxy” prim, so that preview renders reflect the pruning accurately. 
 - DCC importers may be able to make more aggressive optimizations for interactive processing and display if they can discover the proxy for a given render prim. 
 - With a little more work, a Hydra-based application will be able to map a picked proxy prim back to its render geometry for selection. 
 - Note - It is only valid to author the proxyPrim relationship on prims whose purpose is “render”. 
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inline UsdRelationship CreateProxyPrimRel() const#
- See GetProxyPrimRel(), and also Create vs Get Property Methods for when to use Get vs Create. 
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inline explicit operator bool() const#
- Check if this schema object is compatible with it’s held prim and that the prim is valid. - A typed schema object is compatible if the held prim’s type is or is a subtype of the schema’s type. Based on - prim.IsA().- An API schema object is compatible if the API is of type SingleApplyAPI or UsdSchemaType::MultipleApplyAPI, and the schema has been applied to the prim. Based on - prim.HasAPI.- This method invokes polymorphic behaviour. - See also - Returns:
- True if the help prim is valid, and the schema object is compatible with its held prim. 
 
 - Public Static Functions - static inline UsdSkelSkeleton Define(
- const UsdStageRefPtr &stage,
- const SdfPath &path,
- Attempt to ensure a UsdPrim adhering to this schema at - pathis defined (according to UsdPrim::IsDefined()) on this stage.
 
 - Public Static Attributes - 
static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped#
- Compile time constant representing what kind of schema this class is. - See also 
 - Protected Functions - 
inline virtual bool _IsCompatible() const#
- Helper for subclasses to do specific compatibility checking with the given prim. Subclassess may override - _isCompatibleto for example check type compatibility or value compatibility on the prim.- Overrides exist for UsdTyped and UsdAPISchemaBase. - This check is called when clients invoke the bool operator. - Returns:
- True if the schema object is compatible with its held prim. 
 
 
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inline explicit UsdSkelSkeleton(const UsdPrim &prim = UsdPrim())#