Fabric Transforms with Fabric Scene Delegate and IFabricHierarchy#
About#
The Fabric Scene Delegate is the next-generation Omniverse scene delegate for Hydra. It leverages the power and performance of Fabric for a faster, more flexible, streamlined rendering pipeline.
Fabric Scene Delegate uses Fabric as its data source for all rendering operations. Starting in Kit 106, Fabric Scene Delegate also leverages the new Connectivity API in Fabric to store and query information about the scenegraph transform hierarchy via the new IFabricHierarchy interface. This adds the following functionality to Fabric Scene Delegate:
all Boundable prims in Fabric now participate in the transform hierarchy - changes to the local transform of a Fabric prim will affect the world transform of all descendants of that prim in Fabric
prims authored exclusively in Fabric now participate in the transform hierarchy for the scene - previously, participating in the transform hierarchy (to the extent that OmniHydra supported it) required a corresponding prim on the USD stage
This document reviews the IFabricHierarchy interface and how the transform hierarchy is maintained in Fabric.
Fabric Transforms Previously#
Earlier iterations of the Omniverse rendering pipeline supported limited
Fabric-based transforms in the Hydra scene delegate. These required Fabric
prims to express their world transform on Fabric prims using these attributes:
* _worldPosition
* _worldOrientation
* _worldScale
You can read more about this here: Working with OmniHydra Transforms
Prims with these transform attributes authored in Fabric no longer participate in any transform hierarchy. This often causes unexpected behavior when manipulating transforms on ancestors or descendants of these prims.
OmniHydra also supports a _localMatrix
attribute, which if it exists
in Fabric is substituted in the world transform calculation for a given
prim in place of the backing USD prim’s computed local-to-parent transform.
However, this requires a valid backing USD hierarchy, and is superseded by
the existence of any of the _world*
attributes.
Earlier versions of Fabric Scene Delegate also leveraged the
_world*
attributes to drive rendered prim transforms. These attribute values
could be updated directly in Fabric, and transform attribute changes to the
underlying USD stage are reflected in Fabric by the Fabric population
interface USD notice handler. Like with OmniHydra, these values in Fabric
represent an absolute world-space transform for the prim, and any changes
to these values in Fabric does not represent a hierarchical transform change.
There is no transform change that can be made in Fabric that will affect
transform descendants of that prim in a Fabric Scene Delegate powered render.
In summary, support for hierarchical transform changes in Fabric has been somewhat incomplete. IFabricHierarchy was created to add complete, Fabric-native transform hierarchy support with Fabric Scene Delegate.
Fabric Transforms with Fabric Scene Delegate and IFabricHierarchy#
Kit 106 adds a new interface for use with Fabric Scene Delegate called IFabricHierarchy. This interface is not supported with OmniHydra.
New transform attributes#
When Fabric is populated from the USD Stage while Fabric Scene Delegate is enabled, every Boundable prim has two new attributes created in Fabric:
omni:fabric:localMatrix
- the local-to-parent transform of the prim, as aGfMatrix4d
omni:fabric:worldMatrix
- the local-to-world transform of the prim, as aGfMatrix4d
omni:fabric:localMatrix
is the editable local transform of any
prim in Fabric. omni:fabric:worldMatrix
is the computed, cached,
read-only (*) world transform of any prim in Fabric.
Changes to the
value of the omni:fabric:localMatrix
attribute will cause the
omni:fabric:worldMatrix
attribute of that prim and all of its
descendants to be recomputed before the next rendered frame.
Fabric Scene Delegate uses the omni:fabric:worldMatrix
attribute
to set prim transform values in the Hydra rendering pipeline.
(*) All attributes in Fabric are writeable, but as a computed value,
omni:fabric:worldMatrix
is intended as a read-only attribute
outside of updates from the IFabricHierarchy implementation.
The IFabricHierarchy interface#
IFabricHierarchy is a new interface defined in includes/usdrt/hierarchy/IFabricHierarchy.h
usdrt::hierarchy::IFabricHierarchy
IFabricHierarchy has a few simple APIs:
getFabricHierarchy(fabricId, stageId)
- Get the Fabric Hierarchy instance for a given FabricId and StageIdgetLocalXform(path)
- Get the local-to-parent transform of a given prim - this just returns the value of theomni:fabric:localMatrix
attribute in Fabric.getWorldXform(path)
- Get the local-to-world transform of a given prim - note that this value will be computed, so the value returned will always be correct. To query the cached value,omni:fabric:worldMatrix
can be read from Fabric directly.setLocalXform(path, matrix)
- Update theomni:fabric:localMatrix
attribute value in Fabric with the new matrix value.setWorldXform(path, matrix)
- Compute a new local-to-parent transform value such that the resulting computed local-to-world transform matches the given transform matrix, and set that value onomni:fabric:localMatrix
.updateWorldXforms()
- Using Fabric change tracking, update allomni:fabric:worldMatrix
values for any prim whoseomni:fabric:localMatrix
value has changed, as well as all transform hierarchy descendants of those prims, since the last timeupdateWorldXforms()
was called.
These APIs assume a few things about the data stored in Fabric.
All Boundable prims have an
omni:fabric:localMatrix
andomni:fabric:worldMatrix
attribute authored. This is enforced for prims that originate from USD by the Fabric population interface that ships with Fabric Scene Delegate. For prims that are created and only exist in Fabric, these attributes may need to be created directly or by using the RtXformable API: *usdrt::RtXformable::CreateFabricHierarchyLocalMatrixAttr()
*usdrt::RtXformable::CreateFabricHierarchyWorldMatrixAttr()
All prims in Fabric have been registered with the Fabric Connectivity API. This happens automatically for prims originating from USD and prims created with
usdrt::UsdStage::DefinePrim()
. The Connectivity API enables Fabric to establish a transform hierarchy for prims that only exist in Fabric.omni:fabric:localMatrix
always represents the correct and most recent local transform for the prim. This is enforced for changes on the USD stage by the Fabric Scene Delegate USD Notice handler - any transform change on any prim in USD is immediately reflected as an update in Fabric on theomni:fabric:localMatrix
attribute for the corresponding Fabric prim.
With IFabricHierarchy, the omni:fabric:worldMatrix
attribute represents a cached
value of the world transform of the prim. That value is only updated when
updateWorldXforms()
is called on the interface - this allows changes to
omni:fabric:localMatrix
to happen quickly and at scale without the cost of
recomputing potentially thousands of omni:fabric:worldMatrix
values that might
otherwise be incurred in order to reflect changes inherited through the transform
hierarchy every time a single prim transform is modified. Because of this, it is
possible that the value for any omni:fabric:worldMatrix
attribute is stale
or out of date unless updateWorldXforms()
has been called recently. Within
the Kit application, updateWorldXforms()
is called immediately prior to
rendering every frame, so that Fabric Scene Delegate and the RTX renderer
pull the latest and correct world transform values directly from Fabric.
In order to discover the world transform of any prim at any time,
regardless of when updateWorldXforms()
was last called,
getWorldXform()
will calculate the correct value using the
omni:fabric:localMatrix
values of the prim and its ancestors.
While updateWorldXforms()
is always called just before rendering,
this method may be called any time that it is desirable to have the
omni:fabric:worldMatrix
attribute values in Fabric reflect
hierarchical transform changes from modifications to
omni:fabric:localMatrix
since the last time
updateWorldXforms()
was called, such as at the start of a simulation
step. If there have been no changes since the last call to
updateWorldXforms()
, this call does nothing.
Code Examples#
Getting and changing the local transform of a prim#
The local transform of a prim can be modified by directly
changing the omni:fabric:localMatrix
attribute in Fabric,
using USDRT APIs to change the value, or using the IFabricHierarchy interface.
Using UsdPrim and UsdAttribute APIs in USDRT#
from usdrt import Gf, Sdf, Usd
stage = Usd.Stage.Open(scene_path)
prim = stage.GetPrimAtPath(prim_path)
attr = prim.GetAttribute("omni:fabric:localMatrix")
current_xform = attr.Get()
new_xform = Gf.Matrix4d(1)
new_xform.SetTranslateOnly((10, -15, 200))
attr.Set(new_xform)
Using RtXformable API in USDRT#
from usdrt import Gf, Sdf, Usd, Rt
stage = Usd.Stage.Open(scene_path)
prim = stage.GetPrimAtPath(prim_path)
xformable = Rt.Xformable(prim)
attr = xformable.GetFabricHierarchyLocalMatrixAttr()
current_xform = attr.Get()
new_xform = Gf.Matrix4d(1)
new_xform.SetTranslateOnly((10, -15, 200))
attr.Set(new_xform)
Using IFabricHierarchy Interface#
from usdrt import Gf, Sdf, Usd, hierarchy
stage = Usd.Stage.Open(scene_path)
stage_id = stage.GetStageIdAsStageId()
fabric_id = stage.GetFabricId()
hier = hierarchy.IFabricHierarchy().get_fabric_hierarchy(fabric_id, stage_id)
current_xform = hier.get_local_xform(prim_path)
new_xform = Gf.Matrix4d(1)
new_xform.SetTranslateOnly((10, -15, 200))
hier.set_local_xform(prim_path, new_xform)
Getting the last computed world transform value#
The last computed world transform value for a prim can be retrieved directly from Fabric using Fabric or USDRT APIs.
Using UsdPrim and UsdAttribute APIs in USDRT#
from usdrt import Gf, Sdf, Usd
stage = Usd.Stage.Open(scene_path)
prim = stage.GetPrimAtPath(prim_path)
attr = prim.GetAttribute("omni:fabric:worldMatrix")
cached_world_xform = attr.Get()
Using RtXformable API in USDRT#
from usdrt import Gf, Sdf, Usd, Rt
stage = Usd.Stage.Open(scene_path)
prim = stage.GetPrimAtPath(prim_path)
xformable = Rt.Xformable(prim)
attr = xformable.GetFabricHierarchyWorldMatrixAttr()
cached_world_xform = attr.Get()
Getting the computed world transform of a prim#
The IFabricHierarchy interface can compute the correct world transform
of any prim, regardless of when the last call to updateWorldXforms()
was made.
from usdrt import Gf, Sdf, Usd, hierarchy
stage = Usd.Stage.Open(scene_path)
stage_id = stage.GetStageIdAsStageId()
fabric_id = stage.GetFabricId()
hier = hierarchy.IFabricHierarchy().get_fabric_hierarchy(fabric_id, stage_id)
current_world_xform = hier.get_world_xform(prim_path)
Set a computed local transform from a world transform value#
The IFabricHierarchy interface can compute a local transform for a prim using the transforms of the ancestors of that prim, such that the new value transforms the prim to the desired transform in world space.
from usdrt import Gf, Sdf, Usd, hierarchy
stage = Usd.Stage.Open(scene_path)
stage_id = stage.GetStageIdAsStageId()
fabric_id = stage.GetFabricId()
hier = hierarchy.IFabricHierarchy().get_fabric_hierarchy(fabric_id, stage_id)
result = hier.get_world_xform(path)
expected = Gf.Matrix4d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 90, 0, 0, 1)
self.assertEqual(result, expected)
hier.set_world_xform(path, Gf.Matrix4d(1))
hier.update_world_xforms()
local_result = hier.get_local_xform(path)
local_expected = Gf.Matrix4d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -90, 0, 0, 1)
self.assertEqual(local_result, local_expected)
Timesampled Transforms#
Fabric does not have native support for USD timesamples - the StageReaderWriter is a snapshot of composed data on the stage at a single point in time.
Fabric Scene Delegate builds on top of Fabric by adding limited timesample support. Fabric Scene Delegate’s population utilities will listen for changes to the timeline in Kit, and populate timesampled attributes into Fabric at the time selected in the playback timeline, overwriting any previously existing value in Fabric. This is the case for timesampled transforms as well.
IFabricHierarchy will update calculate and update omni:fabric:worldMatrix
for transform hierarchy descendants of any prims
with timesampled transforms whose values are updated by Fabric Scene
Delegate population when updateWorldXforms()
is called.
Backward Compatibility Layer#
In order to support existing OmniHydra applications, a degree of backwards compatibility has been added to help developers bridge the gap to the new interface and transform attributes.
If these attributes exist and have been modified since
the last call to updateWorldXforms()
…
_worldPosition
_worldOrientation
_worldScale
…then their values will be used to calculate and set the
corresponding omni:fabric:localMatrix
value for the prim at
the beginning of the next updateWorldXforms()
call.
Similarly, if a _localMatrix
attribute exists and was modified
since the last call to updateWorldXforms()
, then its value will be
copied directly to omni:fabric:localMatrix
for the prim.
This fallback behavior adds calculation overhead and will be
more expensive than writing omni:fabric:localMatrix
directly.
It is recommended that developers update to the new interface for
the best performance with transforms in Fabric.
Behavior when writing omni:fabric:worldMatrix
#
While omni:fabric:worldMatrix
is not intended to be modified
outside the IFabricHierarchy implementation, Fabric does not
provide attribute permissions or other concepts, so it is
possible to write the omni:fabric:worldMatrix
value at any time
using USDRT or Fabric APIs. In the event that this happens, it will
be inferred that this is a new target world transform for the prim,
and IFabricHierarchy will compute a new omni:fabric:localMatrix
value at the start of the next updateWorldXforms()
call. In
addition to being expensive to compute, it is also potentially
incorrect in the event that several of these attributes were
modified in a hierarchically dependent way - there is no way to
unravel an intended order of operations for calculating the new
omni:fabric:localMatrix
attributes.