UsdGeomCamera#
Fully qualified name: usdrt::UsdGeomCamera
-
class UsdGeomCamera : public usdrt::UsdGeomXformable#
Transformable camera.
Describes optical properties of a camera via a common set of attributes that provide control over the camera’s frustum as well as its depth of field. For stereo, the left and right camera are individual prims tagged through the stereoRole attribute.
There is a corresponding class GfCamera, which can hold the state of a camera (at a particular time). UsdGeomCamera::GetCamera() and UsdGeomCamera::SetFromCamera() convert between a USD camera prim and a GfCamera.
To obtain the camera’s location in world space, call the following on a UsdGeomCamera ‘camera’:
GfMatrix4d camXform = camera.ComputeLocalToWorldTransform(time);
Units of Measure for Camera Properties#
Despite the familiarity of millimeters for specifying some physical camera properties, UsdGeomCamera opts for greater consistency with all other UsdGeom schemas, which measure geometric properties in scene units, as determined by UsdGeomGetStageMetersPerUnit(). We do make a concession, however, in that lens and filmback properties are measured in tenths of a scene unit rather than “raw” scene units. This means that with the fallback value of .01 for metersPerUnit - i.e. scene unit of centimeters - then these “tenth of scene unit” properties are effectively millimeters.
For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in UsdGeomTokens. So to set an attribute to the value “rightHanded”, use UsdGeomTokens->rightHanded as the value.
See also
UsdGeom_LinAlgBasics
Note
Cameras in USD are always “Y up”, regardless of the stage’s orientation (i.e. UsdGeomGetStageUpAxis()). This means that the inverse of ‘camXform’ (the VIEW half of the MODELVIEW transform in OpenGL parlance) will transform the world such that the camera is at the origin, looking down the -Z axis, with +Y as the up axis, and +X pointing to the right. This describes a right handed coordinate system.
Note
If one adds a Camera prim to a UsdStage whose scene unit is not centimeters, the fallback values for filmback properties will be incorrect (or at the least, unexpected) in an absolute sense; however, proper imaging through a “default camera” with focusing disabled depends only on ratios of the other properties, so the camera is still usable. However, it follows that if even one property is authored in the correct scene units, then they all must be.
Public Functions
-
inline explicit UsdGeomCamera(const UsdPrim &prim = UsdPrim())#
Construct a UsdGeomCamera on UsdPrim
prim
. Equivalent to UsdGeomCamera::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
-
inline explicit UsdGeomCamera(const UsdSchemaBase &schemaObj)#
Construct a UsdGeomCamera on the prim held by
schemaObj
. Should be preferred over UsdGeomCamera(schemaObj.GetPrim()), as it preserves SchemaBase state.
-
inline virtual ~UsdGeomCamera()#
Destructor.
-
inline UsdAttribute GetProjectionAttr() const#
Declaration
token projection = "perspective"
C++ Type
Usd Type
SdfValueTypeNames->Token
Allowed Values
perspective, orthographic
-
inline UsdAttribute CreateProjectionAttr() const#
See GetProjectionAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetHorizontalApertureAttr() const#
Horizontal aperture in tenths of a scene unit; see Units of Measure for Camera Properties . Default is the equivalent of the standard 35mm spherical projector aperture.
Declaration
float horizontalAperture = 20.955
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateHorizontalApertureAttr() const#
See GetHorizontalApertureAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetVerticalApertureAttr() const#
Vertical aperture in tenths of a scene unit; see Units of Measure for Camera Properties . Default is the equivalent of the standard 35mm spherical projector aperture.
Declaration
float verticalAperture = 15.2908
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateVerticalApertureAttr() const#
See GetVerticalApertureAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetHorizontalApertureOffsetAttr() const#
Horizontal aperture offset in the same units as horizontalAperture. Defaults to 0.
Declaration
float horizontalApertureOffset = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateHorizontalApertureOffsetAttr() const#
See GetHorizontalApertureOffsetAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetVerticalApertureOffsetAttr() const#
Vertical aperture offset in the same units as verticalAperture. Defaults to 0.
Declaration
float verticalApertureOffset = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateVerticalApertureOffsetAttr() const#
See GetVerticalApertureOffsetAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetFocalLengthAttr() const#
Perspective focal length in tenths of a scene unit; see Units of Measure for Camera Properties .
Declaration
float focalLength = 50
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateFocalLengthAttr() const#
See GetFocalLengthAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetClippingRangeAttr() const#
Near and far clipping distances in scene units; see Units of Measure for Camera Properties .
Declaration
float2 clippingRange = (1, 1000000)
C++ Type
GfVec2f
Usd Type
SdfValueTypeNames->Float2
-
inline UsdAttribute CreateClippingRangeAttr() const#
See GetClippingRangeAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetClippingPlanesAttr() const#
Additional, arbitrarily oriented clipping planes. A vector (a,b,c,d) encodes a clipping plane that cuts off (x,y,z) with a * x + b * y + c * z + d * 1 < 0 where (x,y,z) are the coordinates in the camera’s space.
Declaration
float4[] clippingPlanes = []
C++ Type
VtArray<GfVec4f>
Usd Type
SdfValueTypeNames->Float4Array
-
inline UsdAttribute CreateClippingPlanesAttr() const#
See GetClippingPlanesAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetFStopAttr() const#
Lens aperture. Defaults to 0.0, which turns off focusing.
Declaration
float fStop = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateFStopAttr() const#
See GetFStopAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetFocusDistanceAttr() const#
Distance from the camera to the focus plane in scene units; see Units of Measure for Camera Properties .
Declaration
float focusDistance = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateFocusDistanceAttr() const#
See GetFocusDistanceAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetStereoRoleAttr() const#
If different from mono, the camera is intended to be the left or right camera of a stereo setup.
Declaration
uniform token stereoRole = "mono"
C++ Type
Usd Type
SdfValueTypeNames->Token
Variability
SdfVariabilityUniform
Allowed Values
mono, left, right
-
inline UsdAttribute CreateStereoRoleAttr() const#
See GetStereoRoleAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetShutterOpenAttr() const#
Frame relative shutter open time in UsdTimeCode units (negative value indicates that the shutter opens before the current frame time). Used for motion blur.
Declaration
double shutter:open = 0
C++ Type
double
Usd Type
SdfValueTypeNames->Double
-
inline UsdAttribute CreateShutterOpenAttr() const#
See GetShutterOpenAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetShutterCloseAttr() const#
Frame relative shutter close time, analogous comments from shutter:open apply. A value greater or equal to shutter:open should be authored, otherwise there is no exposure and a renderer should produce a black image.
Declaration
double shutter:close = 0
C++ Type
double
Usd Type
SdfValueTypeNames->Double
-
inline UsdAttribute CreateShutterCloseAttr() const#
See GetShutterCloseAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetExposureAttr() const#
Exposure adjustment, as a log base-2 value. The default of 0.0 has no effect. A value of 1.0 will double the image-plane intensities in a rendered image; a value of -1.0 will halve them.
Declaration
float exposure = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateExposureAttr() const#
See GetExposureAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetXformOpOrderAttr() const#
Encodes the sequence of transformation operations in the order in which they should be pushed onto a transform stack while visiting a UsdStage’s prims in a graph traversal that will effect the desired positioning for this prim and its descendant prims.
You should rarely, if ever, need to manipulate this attribute directly. It is managed by the AddXformOp(), SetResetXformStack(), and SetXformOpOrder(), and consulted by GetOrderedXformOps() and GetLocalTransformation().
Declaration
uniform token[] xformOpOrder
C++ Type
VtArray<TfToken>
Usd Type
SdfValueTypeNames->TokenArray
Variability
SdfVariabilityUniform
-
inline UsdAttribute CreateXformOpOrderAttr() const#
See GetXformOpOrderAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetVisibilityAttr() const#
Visibility is meant to be the simplest form of “pruning” visibility that is supported by most DCC apps. Visibility is animatable, allowing a sub-tree of geometry to be present for some segment of a shot, and absent from others; unlike the action of deactivating geometry prims, invisible geometry is still available for inspection, for positioning, for defining volumes, etc.
Declaration
token visibility = "inherited"
C++ Type
Usd Type
SdfValueTypeNames->Token
Allowed Values
inherited, invisible
-
inline UsdAttribute CreateVisibilityAttr() const#
See GetVisibilityAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetPurposeAttr() const#
Purpose is a classification of geometry into categories that can each be independently included or excluded from traversals of prims on a stage, such as rendering or bounding-box computation traversals.
See UsdGeom_ImageablePurpose for more detail about how purpose is computed and used.
Declaration
uniform token purpose = "default"
C++ Type
Usd Type
SdfValueTypeNames->Token
Variability
SdfVariabilityUniform
Allowed Values
default, render, proxy, guide
-
inline UsdAttribute CreatePurposeAttr() const#
See GetPurposeAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdRelationship GetProxyPrimRel() const#
The proxyPrim relationship allows us to link a prim whose purpose is “render” to its (single target) purpose=”proxy” prim. This is entirely optional, but can be useful in several scenarios:
In a pipeline that does pruning (for complexity management) by deactivating prims composed from asset references, when we deactivate a purpose=”render” prim, we will be able to discover and additionally deactivate its associated purpose=”proxy” prim, so that preview renders reflect the pruning accurately.
DCC importers may be able to make more aggressive optimizations for interactive processing and display if they can discover the proxy for a given render prim.
With a little more work, a Hydra-based application will be able to map a picked proxy prim back to its render geometry for selection.
Note
It is only valid to author the proxyPrim relationship on prims whose purpose is “render”.
-
inline UsdRelationship CreateProxyPrimRel() const#
See GetProxyPrimRel(), and also Create vs Get Property Methods for when to use Get vs Create.
-
inline explicit operator bool() const#
Check if this schema object is compatible with it’s held prim and that the prim is valid.
A typed schema object is compatible if the held prim’s type is or is a subtype of the schema’s type. Based on
prim.IsA()
.An API schema object is compatible if the API is of type SingleApplyAPI or UsdSchemaType::MultipleApplyAPI, and the schema has been applied to the prim. Based on
prim.HasAPI
.This method invokes polymorphic behaviour.
See also
- Returns:
True if the help prim is valid, and the schema object is compatible with its held prim.
Public Static Functions
- static inline UsdGeomCamera Define(
- const UsdStageRefPtr &stage,
- const SdfPath &path,
Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.
Public Static Attributes
-
static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped#
Compile time constant representing what kind of schema this class is.
See also
Protected Functions
-
inline virtual bool _IsCompatible() const#
Helper for subclasses to do specific compatibility checking with the given prim. Subclassess may override
_isCompatible
to for example check type compatibility or value compatibility on the prim.Overrides exist for UsdTyped and UsdAPISchemaBase.
This check is called when clients invoke the bool operator.
- Returns:
True if the schema object is compatible with its held prim.
-
inline explicit UsdGeomCamera(const UsdPrim &prim = UsdPrim())#