usdrt::UsdPhysicsSphericalJoint
Defined in usdrt/scenegraph/usd/usdPhysics/sphericalJoint.h
-
class UsdPhysicsSphericalJoint : public usdrt::UsdPhysicsJoint
Predefined spherical joint type (Removes linear degrees of freedom, cone limit may restrict the motion in a given range.) It allows two limit values, which when equal create a circular, else an elliptic cone limit around the limit axis. For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in UsdPhysicsTokens. So to set an attribute to the value “rightHanded”, use UsdPhysicsTokens->rightHanded as the value.
Public Functions
-
inline explicit UsdPhysicsSphericalJoint(const UsdPrim &prim = UsdPrim())
Construct a UsdPhysicsSphericalJoint on UsdPrim
prim
. Equivalent to UsdPhysicsSphericalJoint::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
-
inline explicit UsdPhysicsSphericalJoint(const UsdSchemaBase &schemaObj)
Construct a UsdPhysicsSphericalJoint on the prim held by
schemaObj
. Should be preferred over UsdPhysicsSphericalJoint(schemaObj.GetPrim()), as it preserves SchemaBase state.
-
inline virtual ~UsdPhysicsSphericalJoint()
Destructor.
-
inline UsdAttribute GetAxisAttr() const
Cone limit axis.
Declaration
uniform token physics:axis = "X"
C++ Type
Usd Type
SdfValueTypeNames->Token
Variability
SdfVariabilityUniform
Allowed Values
X, Y, Z
-
inline UsdAttribute CreateAxisAttr() const
See GetAxisAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetConeAngle0LimitAttr() const
Cone limit from the primary joint axis in the local0 frame toward the next axis. (Next axis of X is Y, and of Z is X.) A negative value means not limited. Units: degrees.
Declaration
float physics:coneAngle0Limit = -1
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateConeAngle0LimitAttr() const
See GetConeAngle0LimitAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetConeAngle1LimitAttr() const
Cone limit from the primary joint axis in the local0 frame toward the second to next axis. A negative value means not limited. Units: degrees.
Declaration
float physics:coneAngle1Limit = -1
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateConeAngle1LimitAttr() const
See GetConeAngle1LimitAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetLocalPos0Attr() const
Relative position of the joint frame to body0’s frame.
Declaration
point3f physics:localPos0 = (0, 0, 0)
C++ Type
GfVec3f
Usd Type
SdfValueTypeNames->Point3f
-
inline UsdAttribute CreateLocalPos0Attr() const
See GetLocalPos0Attr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetLocalRot0Attr() const
Relative orientation of the joint frame to body0’s frame.
Declaration
quatf physics:localRot0 = (1, 0, 0, 0)
C++ Type
GfQuatf
Usd Type
SdfValueTypeNames->Quatf
-
inline UsdAttribute CreateLocalRot0Attr() const
See GetLocalRot0Attr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetLocalPos1Attr() const
Relative position of the joint frame to body1’s frame.
Declaration
point3f physics:localPos1 = (0, 0, 0)
C++ Type
GfVec3f
Usd Type
SdfValueTypeNames->Point3f
-
inline UsdAttribute CreateLocalPos1Attr() const
See GetLocalPos1Attr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetLocalRot1Attr() const
Relative orientation of the joint frame to body1’s frame.
Declaration
quatf physics:localRot1 = (1, 0, 0, 0)
C++ Type
GfQuatf
Usd Type
SdfValueTypeNames->Quatf
-
inline UsdAttribute CreateLocalRot1Attr() const
See GetLocalRot1Attr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetJointEnabledAttr() const
Determines if the joint is enabled.
Declaration
bool physics:jointEnabled = 1
C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
-
inline UsdAttribute CreateJointEnabledAttr() const
See GetJointEnabledAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetCollisionEnabledAttr() const
Determines if the jointed subtrees should collide or not.
Declaration
bool physics:collisionEnabled = 0
C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
-
inline UsdAttribute CreateCollisionEnabledAttr() const
See GetCollisionEnabledAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetExcludeFromArticulationAttr() const
Determines if the joint can be included in an Articulation.
Declaration
uniform bool physics:excludeFromArticulation = 0
C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
Variability
SdfVariabilityUniform
-
inline UsdAttribute CreateExcludeFromArticulationAttr() const
See GetExcludeFromArticulationAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetBreakForceAttr() const
Joint break force. If set, joint is to break when this force limit is reached. (Used for linear DOFs.) Units: mass * distance / second / second.
Declaration
float physics:breakForce = inf
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateBreakForceAttr() const
See GetBreakForceAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetBreakTorqueAttr() const
Joint break torque. If set, joint is to break when this torque limit is reached. (Used for angular DOFs.) Units: mass * distance * distance / second / second.
Declaration
float physics:breakTorque = inf
C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateBreakTorqueAttr() const
See GetBreakTorqueAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdRelationship GetBody0Rel() const
Relationship to any UsdGeomXformable.
-
inline UsdRelationship CreateBody0Rel() const
See GetBody0Rel(), and also Create vs Get Property Methods for when to use Get vs Create.
-
inline UsdRelationship GetBody1Rel() const
Relationship to any UsdGeomXformable.
-
inline UsdRelationship CreateBody1Rel() const
See GetBody1Rel(), and also Create vs Get Property Methods for when to use Get vs Create.
-
inline UsdAttribute GetVisibilityAttr() const
Visibility is meant to be the simplest form of “pruning” visibility that is supported by most DCC apps. Visibility is animatable, allowing a sub-tree of geometry to be present for some segment of a shot, and absent from others; unlike the action of deactivating geometry prims, invisible geometry is still available for inspection, for positioning, for defining volumes, etc.
Declaration
token visibility = "inherited"
C++ Type
Usd Type
SdfValueTypeNames->Token
Allowed Values
inherited, invisible
-
inline UsdAttribute CreateVisibilityAttr() const
See GetVisibilityAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdAttribute GetPurposeAttr() const
Purpose is a classification of geometry into categories that can each be independently included or excluded from traversals of prims on a stage, such as rendering or bounding-box computation traversals.
See UsdGeom_ImageablePurpose for more detail about how purpose is computed and used.
Declaration
uniform token purpose = "default"
C++ Type
Usd Type
SdfValueTypeNames->Token
Variability
SdfVariabilityUniform
Allowed Values
default, render, proxy, guide
-
inline UsdAttribute CreatePurposeAttr() const
See GetPurposeAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
-
inline UsdRelationship GetProxyPrimRel() const
The proxyPrim relationship allows us to link a prim whose purpose is “render” to its (single target) purpose=”proxy” prim. This is entirely optional, but can be useful in several scenarios:
In a pipeline that does pruning (for complexity management) by deactivating prims composed from asset references, when we deactivate a purpose=”render” prim, we will be able to discover and additionally deactivate its associated purpose=”proxy” prim, so that preview renders reflect the pruning accurately.
DCC importers may be able to make more aggressive optimizations for interactive processing and display if they can discover the proxy for a given render prim.
With a little more work, a Hydra-based application will be able to map a picked proxy prim back to its render geometry for selection.
Note
It is only valid to author the proxyPrim relationship on prims whose purpose is “render”.
-
inline UsdRelationship CreateProxyPrimRel() const
See GetProxyPrimRel(), and also Create vs Get Property Methods for when to use Get vs Create.
-
inline explicit operator bool() const
Check if this schema object is compatible with it’s held prim and that the prim is valid.
A typed schema object is compatible if the held prim’s type is or is a subtype of the schema’s type. Based on
prim.IsA()
.An API schema object is compatible if the API is of type SingleApplyAPI or UsdSchemaType::MultipleApplyAPI, and the schema has been applied to the prim. Based on
prim.HasAPI
.This method invokes polymorphic behaviour.
See also
- Returns
True if the help prim is valid, and the schema object is compatible with its held prim.
Public Static Functions
-
static inline UsdPhysicsSphericalJoint Define(const UsdStageRefPtr &stage, const SdfPath &path)
Attempt to ensure a UsdPrim adhering to this schema at
path
is defined (according to UsdPrim::IsDefined()) on this stage.
Public Static Attributes
-
static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped
Compile time constant representing what kind of schema this class is.
See also
Protected Functions
-
inline virtual bool _IsCompatible() const
Helper for subclasses to do specific compatibility checking with the given prim. Subclassess may override
_isCompatible
to for example check type compatibility or value compatibility on the prim.Overrides exist for UsdTyped and UsdAPISchemaBase.
This check is called when clients invoke the bool operator.
- Returns
True if the schema object is compatible with its held prim.
-
inline explicit UsdPhysicsSphericalJoint(const UsdPrim &prim = UsdPrim())