usdrt::UsdPhysicsMaterialAPI
Defined in usdrt/scenegraph/usd/usdPhysics/materialAPI.h
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class UsdPhysicsMaterialAPI : public usdrt::UsdAPISchemaBase
Adds simulation material properties to a Material. All collisions that have a relationship to this material will have their collision response defined through this material.
Public Functions
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inline explicit UsdPhysicsMaterialAPI(const UsdPrim &prim = UsdPrim())
Construct a UsdPhysicsMaterialAPI on UsdPrim
prim
. Equivalent to UsdPhysicsMaterialAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim
, but will not immediately throw an error for an invalidprim
.
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inline explicit UsdPhysicsMaterialAPI(const UsdSchemaBase &schemaObj)
Construct a UsdPhysicsMaterialAPI on the prim held by
schemaObj
. Should be preferred over UsdPhysicsMaterialAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
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inline virtual ~UsdPhysicsMaterialAPI()
Destructor.
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inline UsdAttribute GetDynamicFrictionAttr() const
Dynamic friction coefficient. Unitless.
Declaration
float physics:dynamicFriction = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
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inline UsdAttribute CreateDynamicFrictionAttr() const
See GetDynamicFrictionAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetStaticFrictionAttr() const
Static friction coefficient. Unitless.
Declaration
float physics:staticFriction = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
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inline UsdAttribute CreateStaticFrictionAttr() const
See GetStaticFrictionAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetRestitutionAttr() const
Restitution coefficient. Unitless.
Declaration
float physics:restitution = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
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inline UsdAttribute CreateRestitutionAttr() const
See GetRestitutionAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline UsdAttribute GetDensityAttr() const
If non-zero, defines the density of the material. This can be used for body mass computation, see PhysicsMassAPI. Note that if the density is 0.0 it is ignored. Units: mass/distance/distance/distance.
Declaration
float physics:density = 0
C++ Type
float
Usd Type
SdfValueTypeNames->Float
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inline UsdAttribute CreateDensityAttr() const
See GetDensityAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValue
as the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparsely
istrue
- the default forwriteSparsely
isfalse
.
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inline explicit operator bool() const
Check if this schema object is compatible with it’s held prim and that the prim is valid.
A typed schema object is compatible if the held prim’s type is or is a subtype of the schema’s type. Based on
prim.IsA()
.An API schema object is compatible if the API is of type SingleApplyAPI or UsdSchemaType::MultipleApplyAPI, and the schema has been applied to the prim. Based on
prim.HasAPI
.This method invokes polymorphic behaviour.
See also
- Returns
True if the help prim is valid, and the schema object is compatible with its held prim.
Public Static Functions
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static inline UsdPhysicsMaterialAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given
prim
. This information is stored by adding “PhysicsMaterialAPI” to the token-valued, listOp metadata apiSchemas on the prim.See also
See also
See also
See also
- Returns
A valid UsdPhysicsMaterialAPI object is returned upon success. An invalid (or empty) UsdPhysicsMaterialAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.
Public Static Attributes
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static const UsdSchemaType schemaType = UsdSchemaType::SingleApplyAPI
Compile time constant representing what kind of schema this class is.
See also
Protected Functions
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inline const TfToken &_GetInstanceName() const
Returns the instance name of the API schema object belonging to a multiple-apply API schema.
The returned instance name will be empty for non-applied and single-apply API schemas.
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inline virtual bool _IsCompatible() const
Check whether this APISchema object is valid for the currently held prim.
If this is an applied API schema, this returns true if the held prim is valid and already has the API schema applied to it, along with the instanceName (in the case of multiple-apply). The instanceName should not be empty in the case of a multiple-apply API schema.
This check is performed when clients invoke the explicit bool conversion operator, implemented in UsdSchemaBase.
See also
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inline explicit UsdPhysicsMaterialAPI(const UsdPrim &prim = UsdPrim())