UsdShadeOutput#
Fully qualified name: usdrt::UsdShadeOutput
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class UsdShadeOutput#
This class encapsulates a shader or node-graph output, which is a connectable attribute representing a typed, externally computed value.
Unnamed Group
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inline explicit UsdShadeOutput(const UsdAttribute &attr)#
Speculative constructor that will produce a valid UsdShadeOutput when
attr
already represents a shade Output, and produces an invalid UsdShadeOutput otherwise (i.e. the explicit bool conversion operator will return false).
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inline TfToken GetBaseName() const#
Returns the name of the output.
We call this the base name since it strips off the “outputs:” namespace prefix from the attribute name, and returns it.
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inline SdfValueTypeName GetTypeName() const#
Get the “scene description” value type name of the attribute associated with the output.
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inline const UsdAttribute &GetAttr() const#
Explicit UsdAttribute extractor.
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inline operator const UsdAttribute&() const#
Allow UsdShadeOutput to auto-convert to UsdAttribute, so you can pass a UsdShadeOutput to any function that accepts a UsdAttribute or const-ref thereto.
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inline bool IsDefined() const#
Return true if the wrapped UsdAttribute is defined, and in addition the attribute is identified as an output.
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inline explicit operator bool() const#
Return true if this Output is valid for querying and authoring values and metadata, which is identically equivalent to IsDefined().
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static inline bool IsOutput(const UsdAttribute &attr)#
Test whether a given UsdAttribute represents a valid Output, which implies that creating a UsdShadeOutput from the attribute will succeed.
Success implies that
attr.IsDefined()
is true.
Public Functions
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UsdShadeOutput() = default#
Default constructor returns an invalid Output. Exists for container classes.
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inline bool ConnectToSource(const UsdShadeInput &sourceInput) const#
Connects this Output to the given input,
sourceInput
.
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inline bool ConnectToSource(const UsdShadeOutput &sourceOutput) const#
Connects this Output to the given output,
sourceOutput
.
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inline explicit UsdShadeOutput(const UsdAttribute &attr)#