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Omniverse Materials and Rendering - Home Omniverse Materials and Rendering - Home

Omniverse Materials and Rendering

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Omniverse Materials and Rendering - Home Omniverse Materials and Rendering - Home

Omniverse Materials and Rendering

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Table of Contents

Materials and Rendering

  • Materials and Rendering Overview
  • Technical Requirements

Rendering in Omniverse

  • Viewport
  • Viewport Settings
  • Render Mode
  • Omniverse RTX Renderer
    • RTX - Common
    • RTX - Real-Time 2.0 mode
    • RTX – Interactive (Path Tracing) mode
    • RTX Real-Time (Legacy) mode
    • Post-Processing
    • Feature Support per GPU Architecture
    • RTX Renderer Release Notes
      • 109.0 Release Highlights
      • 108.1 Release Highlights
      • 108.0 Release Highlights
      • 107.3 Release Highlights
      • 107.2
      • 107.0
      • 106.5.3
      • 106.5.2
      • 106.5.1
      • 106.5
      • 106.4
      • 106.3
      • 106.2
      • 106.1
      • 106.0.3
      • 106.0.1
      • 106.0
      • 105.1
      • 105.0
      • 104.2
      • 104.1
      • 104.0
      • 103.5.1
      • 103.5.0
      • 103.1.1
      • 103.1.0
      • 102
  • RTX – Accurate (Iray) (deprecated)
    • Overview
    • Settings
    • RTX – Accurate (Iray) Release Notes
  • RTX – Scientific (IndeX)
  • Lights
  • Cameras
  • Sensors
  • Geometry
  • Neural (NuRec) Rendering
  • Post-Processing

Materials

  • Release Notes
    • Kit 106.4
    • Kit 106.3
    • Kit 106.2
    • Kit 106.1
    • Kit 106.0
    • 2023.2.0
    • 2023.1.0
    • 2022.3.0
    • 2021.3.0
  • Omniverse Materials
  • Omniverse Material Templates
    • UsdPreviewSurface
    • OmniPBR
      • Albedo
      • Reflectivity
      • AO
      • Emissive
      • Opacity
      • Normals
      • UVs
      • Clearcoat
    • OmniGlass
    • OmniSurfaceBase and OmniSurfaceLiteBase
    • OmniSurface Blend
    • OmniEmissive
    • OmniHairBase
      • Color
      • Specular
      • Diffuse
      • Emission
      • Geometry
      • Presets
  • Omniverse Materials Workflows
  • MDL Material Search Path
  • Material Graph
  • MDL Distill and Bake
  • MDL Language
  • NVIDIA OMNIVERSE LICENSING
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Last updated on Dec 12, 2025.