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Omniverse Materials and Rendering

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Omniverse Materials and Rendering - Home Omniverse Materials and Rendering - Home

Omniverse Materials and Rendering

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Table of Contents

Materials and Rendering

  • Materials and Rendering Overview
  • Technical Requirements

Rendering in Omniverse

  • Viewport
  • Viewport Settings
  • Render Mode
  • Omniverse RTX Renderer
    • RTX - Common
    • RTX - Real-Time 2.0 mode
    • RTX – Interactive (Path Tracing) mode
    • RTX Real-Time (Legacy) mode
    • RTX - Minimal
    • Post-Processing
    • Feature Support per GPU Architecture
    • RTX Renderer Release Notes
      • 110.1 Release Highlights
      • 110.0 Release Highlights
      • 109.0.4
      • 109.0.2
      • 109.0 Release Highlights
      • 108.1 Release Highlights
      • 108.0 Release Highlights
      • 107.3 Release Highlights
      • 107.2
      • 107.0
      • 106.5.3
      • 106.5.2
      • 106.5.1
      • 106.5
      • 106.4
      • 106.3
      • 106.2
      • 106.1
      • 106.0.3
      • 106.0.1
      • 106.0
      • 105.1
      • 105.0
      • 104.2
      • 104.1
      • 104.0
      • 103.5.1
      • 103.5.0
      • 103.1.1
      • 103.1.0
      • 102
  • RTX – Accurate (Iray) (deprecated)
    • Overview
    • Settings
    • RTX – Accurate (Iray) Release Notes
  • RTX – Scientific (IndeX)
  • Lights
  • Cameras
  • Sensors
  • Geometry
  • UJITSO Derived Data Cache System
  • UV Projectors
  • Gaussian Splats (Particle Fields)
  • Post-Processing

Materials

  • Release Notes
    • Kit 106.5
    • Kit 106.4
    • Kit 106.3
    • Kit 106.2
    • Kit 106.1
    • Kit 106.0
    • 2023.2.0
    • 2023.1.0
    • 2022.3.0
    • 2021.3.0
  • Omniverse Materials
  • Omniverse Material Templates
    • UsdPreviewSurface
    • OpenPBR
    • OmniPBR
      • Albedo
      • Reflectivity
      • AO
      • Emissive
      • Opacity
      • Normals
      • UVs
      • Clearcoat
    • OmniGlass
    • OmniSurfaceBase and OmniSurfaceLiteBase
    • OmniSurface Blend
    • OmniEmissive
    • OmniHairBase
      • Color
      • Specular
      • Diffuse
      • Emission
      • Geometry
      • Presets
  • Omniverse Materials Workflows
  • MDL Material Search Path
  • Material Graph
  • MDL Distill and Bake
  • MDL Language
  • NVIDIA OMNIVERSE LICENSING
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NVIDIA OMNIVERSE LICENSING#

The NVIDIA Software License Agreement and Product Specific Terms for NVIDIA AI Products govern the use of NVIDIA Omniverse for both individuals and commercial customers.

By downloading or using NVIDIA Omniverse, you agree to the terms.

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Last updated on Jun 22, 2026.