106.0.3#

Fixed#

  • RTX: Fixed an issue where the Compositing Backplate would contaminate the alpha channel.

  • RTX: Fixed an issue where the backplate would not be refracted if Shadow Catcher was enabled for Matte Object.

  • RTX: Fixed an issue where instances’ visibility would not be updated when animated.

  • RTX: Fixed an issue where exposure would unintentionally affect the Backplate if rendering had stopped.

  • RTX: Fixed an issue where if rendering had stopped, changing the Backplate would not resume rendering.

  • RTX: Fixed an issue where CUDA errors would sometimes be logged when capturing a frame.

  • RTX Real-Time: Fixed an issue where some measure_bsdf cases failed to render.

  • RTX Interactive: Fixed an issue where toggling ‘Translucency as Opacity’ didn’t reset the accumulation.

  • RTX Interactive: Fixed an issue where toggling ‘Translucency as Opacity’ didn’t reset the accumulation.

Known issues#

  • RTX Interactive: UI responsiveness can lag when rendering complex volumes.