109.0.4#
Changes since 109.0.2
Improved#
Point cloud Level-of-Detail (LoD) performance improved by fetching only incremental changes each frame rather than reloading the full state. [
OMPE-53379]Updated DLSS Ray Reconstruction with support for per-tile dimensions, improving compatibility with tile-based rendering workflows and reducing noise along screen borders during motion. [
OMPE-78022]Improved warning message for basis curves without width data, identifying the affected curve and noting that a default width of 1.0 scene units will be used. [
OMPE-57555]
Fixed#
Intermittent GPU crash on Windows during matte object fade-out caused by unguarded texture coordinate access. [
OMPE-50098]ECO mode could break animation playback on instanced root objects when renderer instancing was enabled. [
OMPE-75123]Animated and skeletal meshes could disappear or clash detection bake visualization could render incorrectly when visibility changed, due to repeated re-requesting of streamed geometry. [
OMPE-73074] [OMPE-70548]Instanced prims could render without their expected base color due to incorrect material key assignment. [
OMPE-72538]Application crashed when running NuRec/NRE/NeRF tiled rendering on Blackwell-based systems. [
OMPE-70517]Scenes appeared incorrectly dim due to path weighting being applied twice when blending fog contributions. [
OMPE-74364]AOV rendering produced sparkle and shimmer artifacts when using RTX Real-Time 2.0 due to incorrect temporal accumulation. [
OMPE-72955]Fog lighting produced “firefly” artifacts causing objects to appear overly bright in RTX Interactive mode when OptiX denoising was enabled. [
OMPE-73080]Debug View crashed or triggered asserts when selecting Stable ID or Semantic ID visualization modes, including on A40 GPUs. [
OMPE-69718]Enabling renderer instancing could cause instanced objects to disappear or clash detection results to be missing or inconsistent after reopening a scene. [
OMPE-72486]Ray tracing could hang or crash when a camera’s near and far clipping planes were inverted or set to extreme values. [
OMPE-40037]Tiled NuRec volume rendering crashed due to incorrect instance-slot handling during compositing. [
OMPE-70581]Application crashed during playback or scrubbing of timesampled deforming meshes with per-vertex animated normals. [
OMPE-76830]Enabling Simple Fog caused dome light contributions to be incorrectly weighted in random-walk paths, and some scenes could render materials as gray. [
OMPE-79286] [OMPE-78014]Viewport flickered when running with multiple Hydra render engines and the present thread enabled. [
OMPE-54307]Texture cache creation failed on Windows for user profiles containing non-ASCII characters. [
OMPE-78387]Renderer present-thread synchronization could crash during shutdown or frame presentation on both Windows and Linux. [
OMPE-81389] [OMPE-75384] [OMPE-75492]Motion vector calculations could produce NaN values, causing ghosting and smearing when rendering streamed point clouds in RTX Real-Time 2.0. [
OMPE-71837]OpenColorIO tonemapping shader compilation failed with certain OCIO configs such as PixelManager. [
OMPE-68427]NVIDIA IndeX did not re-run the USD importer after changes to importer settings, requiring a stage reload to apply updated settings. [
OMPE-46941]Firefly filtering parameters could be clamped to incorrect values, causing render settings to be written in a way that could not be read back. [
OMPE-80094]
Security#
Updated OpenColorIO to version 2.5.0 to address a security vulnerability in the bundled XZ Utils dependency. [
OMPE-42868]Updated NVIDIA IndeX libraries to version 387500.3473, including an OpenSSL upgrade to address CVE-2025-15467. [
OMPE-80085]